OpenSim-Sasquatch/bin/assets
2024-05-04 22:41:38 -04:00
..
AnimationsAssetSet add replacement fs tpose animations 2021-07-03 01:45:13 +01:00
Avatar/Newruth * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 2008-07-18 11:20:30 +00:00
BodyPartsAssetSet set binary/text attributes correctly 2022-10-27 13:59:07 -04:00
ClothingAssetSet set binary/text attributes correctly 2022-10-27 13:59:07 -04:00
CollisionSoundsAssetSet minor retouch on collision sounds 2022-05-10 00:06:20 +01:00
GesturesAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:23:53 +00:00
LandmarksAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
MaterialsAssetSet add a material asset 2023-12-06 22:51:16 +00:00
MyAssetSet * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 2008-11-28 21:12:20 +00:00
NotecardsAssetSet add gitattributes 2022-08-23 22:51:36 +01:00
ObjectsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
PhotosAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ScriptsAssetSet set binary/text attributes correctly 2022-10-27 13:59:07 -04:00
SettingsAssetSet add another asset 2024-05-04 22:41:38 -04:00
SoundsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
TexturesAssetSet remove repeated asset 2024-04-06 19:59:12 +01:00
AssetSets.xml a few changes to materials 2023-12-06 22:47:14 +00:00
README.txt mantis 8585 change assets README 2019-08-31 15:36:18 +01:00

README

This folder contains a collection of asset sets that should be loaded to assets server at startup
Each set has own folder, that contains a xml file, that defines all its assets, and the data files needed.
File AssetSets.xml lists all the sets to include

You can add more assets or sets. Use the provided ones as example


To add items with your assets to OpenSim Inventory library, you need to define them in folder 
bin/inventory. See that folder README file