OpenSim-Sasquatch/ThirdParty/SmartThreadPool
Mike Dickson 580ffb5b6a
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Feature/project restructure (#88)
* First pass to allow bulding different build artifact types (libraries, exes, web apps, etc) from the same tree.  Each project is seperated physically and can have a local obj and bin directory wehen building.  We assemble a release using dotnet publish.

This still needs a few changes and  updates for compilation.  I want to get the structural changes made however and committed locally at least.

* Rename some Assembly attribute files to Addin.cs and strip them down to just plugin info so we can use generated Assembly information.    A few additions to csproj dependencies to get things to compile.

* Cleanup Directory.build.props. Make it reflect using the standard directories for output and publish to assemble a release.

* Restructure Projects so they are no longer nested (no need to remove files from compilation) and there can be project types in the solution that use a different SDK.  We need the last bit in order to do ASP.NET in the same solution tree.  Goal is to be able to dotnet publish and get useable output.

* Move OpenSim.sln to OpenSim.Server.RegionServer so the Server instances have similar naming (MoneyServer and RobustServer).

* Added a Data directory for each of the *.Server.* packages and put Server specific configuration here.   Added a rule to csproj to install the configuration into the bin directory on a build.   There are now OpenSim.Server.{RegionServer|RobustServer|MoneyServer} executables and if publish is used a platform specific binary will be built.  Next step from this is Docker files to run each of the server components.

* More changes to get libs to resolve cleanly while we are in transition from mono addins.

* Move projects under Source in solution tree.

* Update nuget packages to address a vulnerability and pick up updates.

* Add metadata to create NuGet Package for EF Core Data Models.

* Include dlls we just carry in bin in the output directory when building.

* Bump version.  Some changes to not publish test components.
2024-10-16 15:19:52 -04:00
..
CanceledWorkItemsGroup.cs cosmetics 2023-03-07 14:33:42 +00:00
Exceptions.cs remove some obsolete code 2023-11-29 12:17:08 +00:00
Interfaces.cs smartthreadpool: replace its locked dictionary 2021-09-03 14:36:57 +01:00
InternalInterfaces.cs smartthreadpool: remove workitems priority. Its lack of fairness could cause issues hard to debug if we tried to use it (we don't) (runprebuild) 2020-12-31 14:29:36 +00:00
SmartThreadPool.cs in fact there is no thread.abort 2024-04-11 04:29:01 +01:00
SmartThreadPool.csproj Feature/project restructure (#88) 2024-10-16 15:19:52 -04:00
SmartThreadPool.ThreadEntry.cs smartthreadpool: replace its locked dictionary 2021-09-03 14:36:57 +01:00
STPEventWaitHandle.cs cosmetics 2023-03-07 14:33:42 +00:00
STPStartInfo.cs smartThreadPool changes 2022-10-02 12:03:44 +01:00
WIGStartInfo.cs smartthreadpool: remove workitems priority. Its lack of fairness could cause issues hard to debug if we tried to use it (we don't) (runprebuild) 2020-12-31 14:29:36 +00:00
WorkItem.cs missing change 2023-03-07 14:36:13 +00:00
WorkItem.WorkItemResult.cs cosmetics 2023-03-07 14:33:42 +00:00
WorkItemFactory.cs cosmetics 2023-03-07 14:33:42 +00:00
WorkItemInfo.cs smartthreadpool: remove workitems priority. Its lack of fairness could cause issues hard to debug if we tried to use it (we don't) (runprebuild) 2020-12-31 14:29:36 +00:00
WorkItemResultTWrapper.cs smartthreadpool: remove workitems priority. Its lack of fairness could cause issues hard to debug if we tried to use it (we don't) (runprebuild) 2020-12-31 14:29:36 +00:00
WorkItemsGroup.cs cosmetics 2023-03-07 14:33:42 +00:00
WorkItemsGroupBase.cs smartthreadpool: replace its locked dictionary 2021-09-03 14:36:57 +01:00
WorkItemsQueue.cs cosmetics 2023-03-07 14:33:42 +00:00