Add a few more pokedex data entries
This commit is contained in:
parent
366581f59f
commit
133306f873
5 changed files with 178 additions and 3 deletions
|
@ -1165,6 +1165,62 @@ class Gen1Locations {
|
|||
GameRoute.VictoryRoad,
|
||||
], Generation.Three),
|
||||
];
|
||||
static const List<Location> Pikachu = [
|
||||
Location(
|
||||
Game.Red,
|
||||
[GameRoute.PowerPlant, GameRoute.ViridianForest],
|
||||
Generation.One,
|
||||
additionalGames: [Game.Blue],
|
||||
),
|
||||
Location(Game.Yellow, [GameRoute.PalletTown], Generation.One),
|
||||
Location(
|
||||
Game.Gold,
|
||||
[GameRoute.RT2],
|
||||
Generation.Two,
|
||||
additionalGames: [Game.Silver],
|
||||
),
|
||||
Location(Game.Crystal, [
|
||||
GameRoute.RT2,
|
||||
GameRoute.CeladonCity,
|
||||
], Generation.Two),
|
||||
Location(
|
||||
Game.Ruby,
|
||||
[GameRoute.SafariZone],
|
||||
Generation.Three,
|
||||
additionalGames: [Game.Sapphire, Game.Emerald],
|
||||
),
|
||||
Location(
|
||||
Game.FireRed,
|
||||
[GameRoute.PowerPlant, GameRoute.ViridianForest],
|
||||
Generation.Three,
|
||||
additionalGames: [Game.LeafGreen],
|
||||
),
|
||||
];
|
||||
static const List<Location> Raichu = [
|
||||
Location(Game.Red, [GameRoute.CeruleanCity], Generation.One),
|
||||
Location(Game.Blue, [
|
||||
GameRoute.CeruleanCity,
|
||||
GameRoute.PowerPlant,
|
||||
], Generation.One),
|
||||
Location(Game.Yellow, [GameRoute.Evolve], Generation.One),
|
||||
Location(
|
||||
Game.Gold,
|
||||
[GameRoute.Evolve],
|
||||
Generation.Two,
|
||||
additionalGames: [Game.Silver, Game.Crystal],
|
||||
),
|
||||
Location(
|
||||
Game.Ruby,
|
||||
[GameRoute.Evolve],
|
||||
Generation.Three,
|
||||
additionalGames: [
|
||||
Game.Sapphire,
|
||||
Game.Emerald,
|
||||
Game.FireRed,
|
||||
Game.LeafGreen,
|
||||
],
|
||||
),
|
||||
];
|
||||
}
|
||||
|
||||
class Gen1DexData {
|
||||
|
@ -2340,4 +2396,110 @@ class Gen1DexData {
|
|||
Generation.Three,
|
||||
),
|
||||
];
|
||||
static const List<DexEntry> Pikachu = [
|
||||
DexEntry(
|
||||
Game.Red,
|
||||
"When several of these POKéMON gather, their electricity could build and cause lightning storms.",
|
||||
Generation.One,
|
||||
additionalGames: [Game.Blue],
|
||||
),
|
||||
DexEntry(
|
||||
Game.Yellow,
|
||||
"It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you.",
|
||||
Generation.One,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Gold,
|
||||
"This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat.",
|
||||
Generation.Two,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Silver,
|
||||
"It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.",
|
||||
Generation.Two,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Crystal,
|
||||
"When it is angered, it immediately discharges the energy stored in the pouches in its cheeks.",
|
||||
Generation.Two,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Ruby,
|
||||
"Whenever PIKACHU comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it’s evidence that this POKéMON mistook the intensity of its charge.",
|
||||
Generation.Three,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Sapphire,
|
||||
"This POKéMON has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while PIKACHU sleeps. It occasionally discharges electricity when it is dozy after waking up.",
|
||||
Generation.Three,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Emerald,
|
||||
"It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.",
|
||||
Generation.Three,
|
||||
),
|
||||
DexEntry(
|
||||
Game.FireRed,
|
||||
"It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.",
|
||||
Generation.Three,
|
||||
),
|
||||
DexEntry(
|
||||
Game.LeafGreen,
|
||||
"When several of these POKéMON gather, their electricity can build and cause lightning storms.",
|
||||
Generation.Three,
|
||||
),
|
||||
];
|
||||
static const List<DexEntry> Raichu = [
|
||||
DexEntry(
|
||||
Game.Red,
|
||||
"Its long tail serves as a ground to protect itself from its own high voltage power.",
|
||||
Generation.One,
|
||||
additionalGames: [Game.Blue],
|
||||
),
|
||||
DexEntry(
|
||||
Game.Yellow,
|
||||
"When electricity builds up inside its body, it becomes feisty. It also glows in the dark.",
|
||||
Generation.One,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Gold,
|
||||
"When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.",
|
||||
Generation.Two,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Silver,
|
||||
"If the electric pouches in its cheeks become fully charged, both ears will stand straight up.",
|
||||
Generation.Two,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Crystal,
|
||||
"If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.",
|
||||
Generation.Two,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Ruby,
|
||||
"If the electrical sacks become excessively charged, RAICHU plants its tail in the ground and discharges. Scorched patches of ground will be found near this POKéMON’s nest.",
|
||||
Generation.Three,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Sapphire,
|
||||
"This POKéMON exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. RAICHU searches for electricity by planting its tail in the ground.",
|
||||
Generation.Three,
|
||||
),
|
||||
DexEntry(
|
||||
Game.Emerald,
|
||||
"If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.",
|
||||
Generation.Three,
|
||||
),
|
||||
DexEntry(
|
||||
Game.FireRed,
|
||||
"Its electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint.",
|
||||
Generation.Three,
|
||||
),
|
||||
DexEntry(
|
||||
Game.LeafGreen,
|
||||
"Its long tail serves as a ground to protect itself from its own high-voltage power.",
|
||||
Generation.Three,
|
||||
),
|
||||
];
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue