Bump deps and add new dex data
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fa6eaae876
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2309942e7e
8 changed files with 152 additions and 27 deletions
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@ -1221,6 +1221,55 @@ class Gen1Locations {
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],
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),
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];
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static const List<Location> Sandshrew = [
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Location(Game.Red, [GameRoute.TradeOrMigrate], Generation.One),
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Location(Game.Blue, [
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GameRoute.RT4,
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GameRoute.RT8,
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GameRoute.RT9,
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GameRoute.RT10,
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GameRoute.RT11,
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GameRoute.RT23,
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], Generation.One),
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Location(Game.Yellow, [
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GameRoute.RT3,
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GameRoute.RT4,
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GameRoute.MtMoon,
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], Generation.One),
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Location(Game.Gold, [
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GameRoute.MtMoon,
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GameRoute.UnionCave,
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], Generation.Two),
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Location(Game.Silver, [
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GameRoute.GoldenrodCity,
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GameRoute.UnionCave,
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], Generation.Two),
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Location(Game.Crystal, [
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GameRoute.RT3,
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GameRoute.RT4,
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GameRoute.MtMoon,
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GameRoute.UnionCave,
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], Generation.Two),
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Location(
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Game.Ruby,
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[GameRoute.RT111, GameRoute.RT113],
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Generation.Three,
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additionalGames: [Game.Sapphire],
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),
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Location(Game.FireRed, [GameRoute.TradeOrMigrate], Generation.Three),
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Location(Game.LeafGreen, [
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GameRoute.RT4,
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GameRoute.RT8,
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GameRoute.RT9,
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GameRoute.RT10,
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GameRoute.RT11,
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GameRoute.RT23,
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], Generation.Three),
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Location(Game.Emerald, [
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GameRoute.RT111,
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GameRoute.MirageTower,
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], Generation.Three),
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];
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}
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class Gen1DexData {
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@ -2502,4 +2551,63 @@ class Gen1DexData {
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Generation.Three,
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),
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];
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static const List<DexEntry> Sandshrew = [
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DexEntry(
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Game.Red,
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"Burrows deep underground in arid locations far from water. It only emerges to hunt for food.",
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Generation.One,
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additionalGames: [Game.Blue],
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),
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DexEntry(
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Game.Yellow,
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"Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.",
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Generation.One,
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),
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DexEntry(
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Game.Gold,
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"If it fell from a great height, this POKéMON could save itself by rolling into a ball and bouncing.",
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Generation.Two,
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),
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DexEntry(
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Game.Silver,
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"Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.",
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Generation.Two,
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),
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DexEntry(
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Game.Crystal,
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" It prefers dry, sandy places because it uses the sand to protect itself when threatened.",
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Generation.Two,
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),
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DexEntry(
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Game.Ruby,
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"SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This POKéMON curls up to protect itself from its enemies.",
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Generation.Three,
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),
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DexEntry(
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Game.Sapphire,
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"SANDSHREW has a very dry hide that is extremely tough. The POKéMON can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.",
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Generation.Three,
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),
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DexEntry(
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Game.FireRed,
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"It burrows and lives underground. If threatened, it curls itself up into a ball for protection.",
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Generation.Three,
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),
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DexEntry(
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Game.LeafGreen,
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"Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.",
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Generation.Three,
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),
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DexEntry(
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Game.Emerald,
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"When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.",
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Generation.Three,
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),
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DexEntry(
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Game.Diamond,
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"To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.",
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Generation.Four,
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additionalGames: [Game.Pearl, Game.Platinum],
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),
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];
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}
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