Add more entries
+ Add a texture variation system.
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12 changed files with 79 additions and 11 deletions
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@ -177,9 +177,7 @@ class _DexEntryState extends State<DexEntry> {
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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if (_pkmn.id != Pokemon.Unown.id)
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Center(child: Image.asset(_pkmn.toDexPath())),
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if (_pkmn.id == Pokemon.Unown.id) SessionData.PrintUnown(),
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Center(child: Image.asset(_pkmn.toDexPath())),
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Center(
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child: Text(
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"ID: ${_pkmn.pokeDexID}",
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@ -202,6 +200,10 @@ class _DexEntryState extends State<DexEntry> {
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),
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],
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),
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if (_pkmn.extraVariants.isNotEmpty)
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Text("Extra Variations: ", style: TextStyle(fontSize: 24)),
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if (_pkmn.extraVariants.isNotEmpty) _pkmn.getVariations(),
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SizedBox(height: 32),
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if (Constants.isMobile)
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SingleChildScrollView(
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