Add a few more entries
BIN
assets/sprites/blaziken.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
assets/sprites/combusken.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
assets/sprites/grovyle.png
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After Width: | Height: | Size: 13 KiB |
BIN
assets/sprites/marshtomp.png
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After Width: | Height: | Size: 11 KiB |
BIN
assets/sprites/mudkip.png
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After Width: | Height: | Size: 9.8 KiB |
BIN
assets/sprites/sceptile.png
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After Width: | Height: | Size: 12 KiB |
BIN
assets/sprites/swampert.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
assets/sprites/torchic.png
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After Width: | Height: | Size: 6.4 KiB |
BIN
assets/sprites/treecko.png
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After Width: | Height: | Size: 9.9 KiB |
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@ -1,7 +1,7 @@
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import 'dart:io';
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class Constants {
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static const VERSION = "1.0.032425+0222";
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static const VERSION = "1.0.032425+0239";
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static bool get isMobile => Platform.isAndroid || Platform.isIOS;
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}
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@ -1237,7 +1237,46 @@ enum Pokemon {
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null,
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properName: "Ho-Oh",
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),
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Celebi(251, Generation.Two, [Type.Psychic, Type.Grass], null);
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Celebi(251, Generation.Two, [Type.Psychic, Type.Grass], null),
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Treecko(252, Generation.Three, [Type.Grass], SingleEvolution(253, 16)),
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Grovyle(
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253,
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Generation.Three,
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[Type.Grass],
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SingleEvolution(254, 36),
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previousPokemon: 252,
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),
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Sceptile(254, Generation.Three, [Type.Grass], null, previousPokemon: 253),
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Torchic(255, Generation.Three, [Type.Fire], SingleEvolution(256, 16)),
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Combusken(
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256,
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Generation.Three,
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[Type.Fire, Type.Fighting],
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SingleEvolution(257, 36),
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previousPokemon: 255,
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),
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Blaziken(
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257,
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Generation.Three,
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[Type.Fire, Type.Fighting],
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null,
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previousPokemon: 256,
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),
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Mudkip(258, Generation.Three, [Type.Water], SingleEvolution(259, 16)),
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Marshtomp(
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259,
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Generation.Three,
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[Type.Water, Type.Ground],
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SingleEvolution(260, 36),
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previousPokemon: 258,
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),
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Swampert(
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260,
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Generation.Three,
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[Type.Water, Type.Ground],
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null,
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previousPokemon: 259,
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);
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final int id;
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final String properName;
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11
pubspec.yaml
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@ -16,7 +16,7 @@ publish_to: "none" # Remove this line if you wish to publish to pub.dev
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.032425+0222
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version: 1.0.032425+0239
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environment:
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sdk: ^3.7.0
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@ -348,6 +348,15 @@ flutter:
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- assets/sprites/lugia.png
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- assets/sprites/hooh.png
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- assets/sprites/celebi.png
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- assets/sprites/treecko.png
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- assets/sprites/grovyle.png
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- assets/sprites/sceptile.png
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- assets/sprites/torchic.png
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- assets/sprites/combusken.png
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- assets/sprites/blaziken.png
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- assets/sprites/mudkip.png
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- assets/sprites/marshtomp.png
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- assets/sprites/swampert.png
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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