Add Sandslash data entries
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6 changed files with 96 additions and 4 deletions
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@ -1 +1 @@
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1.0.053125+2326
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1.0.053125+2347
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@ -1,5 +1,5 @@
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class Constants {
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static const VERSION = "1.0.053125+2326";
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static const VERSION = "1.0.053125+2347";
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//static bool get isMobile => Platform.isAndroid || Platform.isIOS;
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}
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@ -67,6 +67,7 @@ enum GameRoute {
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BogsunkCavern(commonName: "Bogsunk Cavern"),
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PalletTown(commonName: "Pallet Town"),
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CeruleanCity(commonName: "Cerulean City"),
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CeruleanCave(commonName: "Cerulean Cave"),
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VermilionCity(commonName: "Vermilion City"),
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LumioseCity(commonName: "Lumiose City"),
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SeawardCave(commonName: "Seaward Cave"),
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@ -1270,6 +1270,36 @@ class Gen1Locations {
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GameRoute.MirageTower,
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], Generation.Three),
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];
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static const List<Location> Sandslash = [
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Location(Game.Red, [GameRoute.TradeOrMigrate], Generation.One),
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Location(Game.Blue, [
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GameRoute.RT23,
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GameRoute.CeruleanCave,
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], Generation.One),
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Location(Game.Yellow, [GameRoute.CeruleanCave], Generation.One),
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Location(Game.Gold, [
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GameRoute.RT26,
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GameRoute.RT27,
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GameRoute.MtMoon,
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], Generation.Two),
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Location(Game.Silver, [GameRoute.Evolve], Generation.Two),
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Location(Game.Crystal, [
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GameRoute.RT26,
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GameRoute.VictoryRoad,
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], Generation.Two),
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Location(
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Game.Ruby,
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[GameRoute.Evolve],
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Generation.Three,
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additionalGames: [Game.Sapphire],
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),
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Location(Game.FireRed, [GameRoute.TradeOrMigrate], Generation.Three),
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Location(Game.LeafGreen, [
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GameRoute.RT23,
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GameRoute.VictoryRoad,
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], Generation.Three),
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Location(Game.Emerald, [GameRoute.Evolve], Generation.Three),
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];
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}
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class Gen1DexData {
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@ -2610,4 +2640,57 @@ class Gen1DexData {
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additionalGames: [Game.Pearl, Game.Platinum],
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),
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];
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static const List<DexEntry> Sandslash = [
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DexEntry(
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Game.Red,
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"Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.",
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Generation.One,
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additionalGames: [Game.Blue],
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),
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DexEntry(
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Game.Yellow,
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"It is skilled at slashing enemies with its claws. If broken, they start to grow back in a day.",
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Generation.One,
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),
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DexEntry(
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Game.Gold,
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"In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm.",
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Generation.Two,
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),
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DexEntry(
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Game.Silver,
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"If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.",
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Generation.Two,
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),
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DexEntry(
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Game.Crystal,
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"Adept at climbing trees, it rolls into a spiny ball, then attacks its enemies from above.",
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Generation.Two,
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),
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DexEntry(
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Game.Ruby,
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"SANDSLASH's body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones.",
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Generation.Three,
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),
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DexEntry(
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Game.Sapphire,
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"SANDSLASH can roll up its body as if it were a ball covered with large spikes. In battle, this POKéMON will try to make the foe flinch by jabbing it with its spines. It then leaps at the stunned foe to tear wildly with its sharp claws.",
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Generation.Three,
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),
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DexEntry(
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Game.FireRed,
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"It is adept at attacking with the spines on its back and its sharp claws while quickly scurrying about.",
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Generation.Three,
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),
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DexEntry(
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Game.LeafGreen,
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"Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.",
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Generation.Three,
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),
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DexEntry(
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Game.Emerald,
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"It curls up in a ball to protect itself from enemy attacks. It also curls up to prevent heatstroke during the daytime when temperatures rise sharply.",
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Generation.Three,
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),
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];
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}
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@ -330,7 +330,15 @@ enum Pokemon {
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locations: Gen1Locations.Sandshrew,
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dexEntries: Gen1DexData.Sandshrew,
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),
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Sandslash(28, Generation.One, [Type.Ground], null, previousPokemon: 27),
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Sandslash(
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28,
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Generation.One,
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[Type.Ground],
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null,
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previousPokemon: 27,
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locations: Gen1Locations.Sandslash,
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dexEntries: Gen1DexData.Sandslash,
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),
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NidoranF(29, Generation.One, [Type.Poison], SingleEvolution(30, 16)),
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Nidorina(
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30,
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@ -16,7 +16,7 @@ publish_to: "none" # Remove this line if you wish to publish to pub.dev
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.053125+2326
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version: 1.0.053125+2347
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environment:
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sdk: ^3.7.0
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