Add more entries
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5 changed files with 187 additions and 4 deletions
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@ -1923,6 +1923,93 @@ class Gen1Locations {
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additionalGames: [Game.LeafGreen],
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),
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];
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static const List<Location> Meowth = [
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Location(
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Game.Red,
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[GameRoute.TradeOrMigrate],
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additionalGames: [Game.Yellow],
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),
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Location(Game.Blue, [
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GameRoute.RT5,
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GameRoute.RT6,
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GameRoute.RT7,
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GameRoute.RT8,
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]),
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Location(Game.Gold, [GameRoute.TradeOrMigrate]),
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Location(Game.Silver, [
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GameRoute.RT5,
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GameRoute.RT6,
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GameRoute.RT7,
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GameRoute.RT8,
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GameRoute.RT38,
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GameRoute.RT39,
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]),
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Location(Game.Crystal, [
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GameRoute.RT5,
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GameRoute.RT6,
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GameRoute.RT7,
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GameRoute.RT8,
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GameRoute.RT11,
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GameRoute.RT38,
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GameRoute.RT39,
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]),
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Location(
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Game.Ruby,
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[GameRoute.TradeOrMigrate],
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additionalGames: [Game.Sapphire],
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),
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Location(Game.Emerald, [GameRoute.BattleTower]),
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Location(
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Game.FireRed,
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[
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GameRoute.RT5,
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GameRoute.RT6,
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GameRoute.RT7,
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GameRoute.RT8,
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GameRoute.BondBridge,
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GameRoute.CanyonEntrance,
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GameRoute.CapeBrink,
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GameRoute.FiveIsleMeadow,
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GameRoute.KindleRoad,
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GameRoute.RuinValley,
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GameRoute.SevaultCanyon,
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GameRoute.TreasureBeach,
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GameRoute.WaterPath,
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],
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additionalGames: [Game.LeafGreen],
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),
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];
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static const List<Location> Persian = [
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Location(
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Game.Red,
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[GameRoute.TradeOrMigrate],
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additionalGames: [Game.Yellow],
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),
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Location(Game.Blue, [GameRoute.Evolve]),
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Location(Game.Gold, [GameRoute.TradeOrMigrate]),
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Location(Game.Silver, [GameRoute.RT7], additionalGames: [Game.Crystal]),
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Location(
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Game.Ruby,
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[GameRoute.TradeOrMigrate],
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additionalGames: [Game.Sapphire],
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),
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Location(Game.Emerald, [GameRoute.Evolve]),
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Location(
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Game.FireRed,
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[
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GameRoute.BondBridge,
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GameRoute.CanyonEntrance,
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GameRoute.CapeBrink,
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GameRoute.FiveIsleMeadow,
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GameRoute.KindleRoad,
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GameRoute.RuinValley,
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GameRoute.SevaultCanyon,
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GameRoute.TreasureBeach,
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GameRoute.WaterPath,
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],
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additionalGames: [Game.LeafGreen],
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),
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];
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}
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class Gen1DexData {
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@ -4089,4 +4176,84 @@ class Gen1DexData {
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"Because the triplets originally split from one body, they think exactly alike. They work cooperatively to burrow endlessly through the ground.",
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),
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];
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static const List<DexEntry> Meowth = [
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DexEntry(
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Game.Red,
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"Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.",
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additionalGames: [Game.Blue],
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),
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DexEntry(
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Game.Yellow,
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"Appears to be more active at night. It loves round and shiny things. It can’t stop from picking them up.",
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),
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DexEntry(
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Game.Gold,
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"It is fascinated by round objects. It can’t stop playing with them until it tires and falls asleep.",
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),
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DexEntry(
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Game.Silver,
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"It loves anything that shines. It especially adores coins that it picks up and secretly hoards.",
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),
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DexEntry(
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Game.Crystal,
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"It loves things that sparkle. When it sees a shiny object, the gold coin on its head shines too.",
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),
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DexEntry(
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Game.Ruby,
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"MEOWTH withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this POKéMON loves shiny coins that glitter with light.",
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additionalGames: [Game.Sapphire],
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),
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DexEntry(
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Game.FireRed,
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"All it does is sleep during the daytime. At night, it patrols its territory with its eyes aglow.",
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),
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DexEntry(
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Game.LeafGreen,
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"Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.",
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),
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DexEntry(
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Game.Emerald,
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"MEOWTH withdraw their sharp claws into their paws to silently sneak about. For some reason, this POKéMON loves shiny coins that glitter with light.",
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),
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];
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static const List<DexEntry> Persian = [
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DexEntry(
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Game.Red,
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"Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.",
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additionalGames: [Game.Blue],
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),
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DexEntry(
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Game.Yellow,
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"The gem in its forehead glows on its own! It walks with all the grace and elegance of a proud queen.",
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),
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DexEntry(
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Game.Gold,
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"Many adore it for its sophisticated air. However, it will lash out and scratch for little reason.",
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),
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DexEntry(
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Game.Silver,
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"Its lithe muscles allow it to walk without making a sound. It attacks in an instant.",
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),
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DexEntry(
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Game.Crystal,
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"Behind its lithe, elegant appearance lies a barbaric side. It will tear apart its prey on a mere whim.",
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),
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DexEntry(
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Game.Ruby,
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"PERSIAN has six bold whiskers that give it a look of toughness. The whiskers sense air movements to determine what is in the POKéMON’s surrounding vicinity. It becomes docile if grabbed by the whiskers.",
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additionalGames: [Game.Sapphire],
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),
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DexEntry(
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Game.FireRed,
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"Has a vicious temperament. Beware if it raises its tail straight up. It is a signal that it is about to pounce and bite.",
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),
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DexEntry(
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Game.LeafGreen,
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"Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.",
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),
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DexEntry(
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Game.Emerald,
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"A PERSIAN’s six bold whiskers sense air movements to determine what is in its vicinity. It becomes docile if grabbed by the whiskers.",
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),
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];
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}
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