Start to add entries
BIN
assets/sprites/dex/bulbasaur.png
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
assets/sprites/dex/charizard.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
assets/sprites/dex/charmander.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
assets/sprites/dex/charmeleon.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
assets/sprites/dex/ivysaur.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
assets/sprites/dex/venusaur.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
assets/sprites/gen1/bulbasaur.png
Normal file
After Width: | Height: | Size: 364 B |
BIN
assets/sprites/gen1/charizard.png
Normal file
After Width: | Height: | Size: 615 B |
BIN
assets/sprites/gen1/charmander.png
Normal file
After Width: | Height: | Size: 378 B |
BIN
assets/sprites/gen1/charmeleon.png
Normal file
After Width: | Height: | Size: 460 B |
BIN
assets/sprites/gen1/ivysaur.png
Normal file
After Width: | Height: | Size: 429 B |
BIN
assets/sprites/gen1/venusaur.png
Normal file
After Width: | Height: | Size: 650 B |
151
lib/MainApp.dart
Normal file
|
@ -0,0 +1,151 @@
|
||||||
|
import 'package:flutter/material.dart';
|
||||||
|
import 'package:libacflutter/Constants.dart';
|
||||||
|
import 'package:pokedex/Session.dart';
|
||||||
|
import 'package:pokedex/pokemon.dart';
|
||||||
|
|
||||||
|
class MainApp extends StatefulWidget {
|
||||||
|
@override
|
||||||
|
_MainAppState createState() => _MainAppState();
|
||||||
|
}
|
||||||
|
|
||||||
|
class _MainAppState extends State<MainApp> {
|
||||||
|
void toggleTheme() {
|
||||||
|
setState(() {
|
||||||
|
SessionData.darkMode = !SessionData.darkMode;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@override
|
||||||
|
Widget build(BuildContext context) {
|
||||||
|
return MaterialApp(
|
||||||
|
title: 'PokeDex',
|
||||||
|
theme: SessionData.darkMode ? ThemeData.dark() : ThemeData.light(),
|
||||||
|
routes: {
|
||||||
|
"/": (context) => Home(toggleTheme: toggleTheme),
|
||||||
|
"/dex": (context) => DexEntry(),
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class Home extends StatefulWidget {
|
||||||
|
final VoidCallback toggleTheme;
|
||||||
|
|
||||||
|
Home({required this.toggleTheme});
|
||||||
|
|
||||||
|
@override
|
||||||
|
_HomeState createState() => _HomeState();
|
||||||
|
}
|
||||||
|
|
||||||
|
class _HomeState extends State<Home> {
|
||||||
|
@override
|
||||||
|
Widget build(BuildContext context) {
|
||||||
|
return Scaffold(
|
||||||
|
appBar: AppBar(
|
||||||
|
title: Text('PokeDex'),
|
||||||
|
backgroundColor:
|
||||||
|
SessionData.darkMode
|
||||||
|
? LibACFlutterConstants.TITLEBAR_COLOR
|
||||||
|
: Colors.cyan,
|
||||||
|
actions: [
|
||||||
|
IconButton(
|
||||||
|
onPressed: widget.toggleTheme,
|
||||||
|
icon:
|
||||||
|
SessionData.darkMode
|
||||||
|
? Icon(Icons.sunny)
|
||||||
|
: Icon(Icons.mode_night),
|
||||||
|
),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
body: Padding(
|
||||||
|
padding: EdgeInsets.all(8),
|
||||||
|
child: GridView.builder(
|
||||||
|
itemBuilder: (builder, index) {
|
||||||
|
return Card(
|
||||||
|
elevation: 50,
|
||||||
|
color: Color.fromARGB(255, 194, 94, 0),
|
||||||
|
child: InkWell(
|
||||||
|
onTap: () {
|
||||||
|
Navigator.pushNamed(context, "/dex", arguments: index);
|
||||||
|
},
|
||||||
|
child: SizedBox(
|
||||||
|
width: 300,
|
||||||
|
height: 300,
|
||||||
|
child: Column(
|
||||||
|
children: [
|
||||||
|
Image.asset(
|
||||||
|
Pokemon.values[index].toDexPath(),
|
||||||
|
width: 198,
|
||||||
|
height: 198,
|
||||||
|
),
|
||||||
|
Text(
|
||||||
|
Pokemon.values[index].name,
|
||||||
|
style: TextStyle(fontSize: 32, color: Colors.black),
|
||||||
|
),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
},
|
||||||
|
itemCount: Pokemon.values.length,
|
||||||
|
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
|
||||||
|
crossAxisCount: 4,
|
||||||
|
),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class DexEntry extends StatefulWidget {
|
||||||
|
@override
|
||||||
|
_DexEntryState createState() => _DexEntryState();
|
||||||
|
}
|
||||||
|
|
||||||
|
class _DexEntryState extends State<DexEntry> {
|
||||||
|
Pokemon _pkmn = Pokemon.Bulbasaur;
|
||||||
|
|
||||||
|
@override
|
||||||
|
void didChangeDependencies() {
|
||||||
|
int index = ModalRoute.of(context)!.settings.arguments as int;
|
||||||
|
_pkmn = Pokemon.values[index];
|
||||||
|
super.didChangeDependencies();
|
||||||
|
}
|
||||||
|
|
||||||
|
@override
|
||||||
|
Widget build(BuildContext context) {
|
||||||
|
return Scaffold(
|
||||||
|
appBar: AppBar(
|
||||||
|
title: Text(_pkmn.name),
|
||||||
|
backgroundColor:
|
||||||
|
SessionData.darkMode
|
||||||
|
? LibACFlutterConstants.TITLEBAR_COLOR
|
||||||
|
: Colors.cyan,
|
||||||
|
),
|
||||||
|
body: Padding(
|
||||||
|
padding: EdgeInsets.all(8),
|
||||||
|
child: Column(
|
||||||
|
children: [
|
||||||
|
Image.asset(_pkmn.toDexPath()),
|
||||||
|
Text("ID: ${_pkmn.id}", style: TextStyle(fontSize: 24)),
|
||||||
|
Row(
|
||||||
|
children: [
|
||||||
|
Text("Type: ", style: TextStyle(fontSize: 24)),
|
||||||
|
_pkmn.getTypeWidgets(),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
SizedBox(height: 24),
|
||||||
|
if (_pkmn.hasEvolutions)
|
||||||
|
Row(
|
||||||
|
children: [
|
||||||
|
Text("Evolutions: ", style: TextStyle(fontSize: 24)),
|
||||||
|
_pkmn.getEvolutions(0),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
3
lib/Session.dart
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
class SessionData {
|
||||||
|
static bool darkMode = false;
|
||||||
|
}
|
120
lib/main.dart
|
@ -1,122 +1,6 @@
|
||||||
import 'package:flutter/material.dart';
|
import 'package:flutter/material.dart';
|
||||||
|
import 'package:pokedex/MainApp.dart';
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
runApp(const MyApp());
|
runApp(MainApp());
|
||||||
}
|
|
||||||
|
|
||||||
class MyApp extends StatelessWidget {
|
|
||||||
const MyApp({super.key});
|
|
||||||
|
|
||||||
// This widget is the root of your application.
|
|
||||||
@override
|
|
||||||
Widget build(BuildContext context) {
|
|
||||||
return MaterialApp(
|
|
||||||
title: 'Flutter Demo',
|
|
||||||
theme: ThemeData(
|
|
||||||
// This is the theme of your application.
|
|
||||||
//
|
|
||||||
// TRY THIS: Try running your application with "flutter run". You'll see
|
|
||||||
// the application has a purple toolbar. Then, without quitting the app,
|
|
||||||
// try changing the seedColor in the colorScheme below to Colors.green
|
|
||||||
// and then invoke "hot reload" (save your changes or press the "hot
|
|
||||||
// reload" button in a Flutter-supported IDE, or press "r" if you used
|
|
||||||
// the command line to start the app).
|
|
||||||
//
|
|
||||||
// Notice that the counter didn't reset back to zero; the application
|
|
||||||
// state is not lost during the reload. To reset the state, use hot
|
|
||||||
// restart instead.
|
|
||||||
//
|
|
||||||
// This works for code too, not just values: Most code changes can be
|
|
||||||
// tested with just a hot reload.
|
|
||||||
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
|
|
||||||
),
|
|
||||||
home: const MyHomePage(title: 'Flutter Demo Home Page'),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class MyHomePage extends StatefulWidget {
|
|
||||||
const MyHomePage({super.key, required this.title});
|
|
||||||
|
|
||||||
// This widget is the home page of your application. It is stateful, meaning
|
|
||||||
// that it has a State object (defined below) that contains fields that affect
|
|
||||||
// how it looks.
|
|
||||||
|
|
||||||
// This class is the configuration for the state. It holds the values (in this
|
|
||||||
// case the title) provided by the parent (in this case the App widget) and
|
|
||||||
// used by the build method of the State. Fields in a Widget subclass are
|
|
||||||
// always marked "final".
|
|
||||||
|
|
||||||
final String title;
|
|
||||||
|
|
||||||
@override
|
|
||||||
State<MyHomePage> createState() => _MyHomePageState();
|
|
||||||
}
|
|
||||||
|
|
||||||
class _MyHomePageState extends State<MyHomePage> {
|
|
||||||
int _counter = 0;
|
|
||||||
|
|
||||||
void _incrementCounter() {
|
|
||||||
setState(() {
|
|
||||||
// This call to setState tells the Flutter framework that something has
|
|
||||||
// changed in this State, which causes it to rerun the build method below
|
|
||||||
// so that the display can reflect the updated values. If we changed
|
|
||||||
// _counter without calling setState(), then the build method would not be
|
|
||||||
// called again, and so nothing would appear to happen.
|
|
||||||
_counter++;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
@override
|
|
||||||
Widget build(BuildContext context) {
|
|
||||||
// This method is rerun every time setState is called, for instance as done
|
|
||||||
// by the _incrementCounter method above.
|
|
||||||
//
|
|
||||||
// The Flutter framework has been optimized to make rerunning build methods
|
|
||||||
// fast, so that you can just rebuild anything that needs updating rather
|
|
||||||
// than having to individually change instances of widgets.
|
|
||||||
return Scaffold(
|
|
||||||
appBar: AppBar(
|
|
||||||
// TRY THIS: Try changing the color here to a specific color (to
|
|
||||||
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
|
|
||||||
// change color while the other colors stay the same.
|
|
||||||
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
|
|
||||||
// Here we take the value from the MyHomePage object that was created by
|
|
||||||
// the App.build method, and use it to set our appbar title.
|
|
||||||
title: Text(widget.title),
|
|
||||||
),
|
|
||||||
body: Center(
|
|
||||||
// Center is a layout widget. It takes a single child and positions it
|
|
||||||
// in the middle of the parent.
|
|
||||||
child: Column(
|
|
||||||
// Column is also a layout widget. It takes a list of children and
|
|
||||||
// arranges them vertically. By default, it sizes itself to fit its
|
|
||||||
// children horizontally, and tries to be as tall as its parent.
|
|
||||||
//
|
|
||||||
// Column has various properties to control how it sizes itself and
|
|
||||||
// how it positions its children. Here we use mainAxisAlignment to
|
|
||||||
// center the children vertically; the main axis here is the vertical
|
|
||||||
// axis because Columns are vertical (the cross axis would be
|
|
||||||
// horizontal).
|
|
||||||
//
|
|
||||||
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
|
|
||||||
// action in the IDE, or press "p" in the console), to see the
|
|
||||||
// wireframe for each widget.
|
|
||||||
mainAxisAlignment: MainAxisAlignment.center,
|
|
||||||
children: <Widget>[
|
|
||||||
const Text('You have pushed the button this many times:'),
|
|
||||||
Text(
|
|
||||||
'$_counter',
|
|
||||||
style: Theme.of(context).textTheme.headlineMedium,
|
|
||||||
),
|
|
||||||
],
|
|
||||||
),
|
|
||||||
),
|
|
||||||
floatingActionButton: FloatingActionButton(
|
|
||||||
onPressed: _incrementCounter,
|
|
||||||
tooltip: 'Increment',
|
|
||||||
child: const Icon(Icons.add),
|
|
||||||
), // This trailing comma makes auto-formatting nicer for build methods.
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
202
lib/pokemon.dart
Normal file
|
@ -0,0 +1,202 @@
|
||||||
|
import 'package:flutter/material.dart';
|
||||||
|
import 'package:flutter/widgets.dart';
|
||||||
|
|
||||||
|
enum Generation {
|
||||||
|
One,
|
||||||
|
Two,
|
||||||
|
Three,
|
||||||
|
Four,
|
||||||
|
Five,
|
||||||
|
Six,
|
||||||
|
Seven,
|
||||||
|
Eight,
|
||||||
|
Nine;
|
||||||
|
|
||||||
|
toSpritePath() {
|
||||||
|
switch (this) {
|
||||||
|
case Generation.One:
|
||||||
|
return 'assets/sprites/gen1';
|
||||||
|
case Generation.Two:
|
||||||
|
return 'assets/sprites/gen2';
|
||||||
|
case Generation.Three:
|
||||||
|
return 'assets/sprites/gen3';
|
||||||
|
case Generation.Four:
|
||||||
|
return 'assets/sprites/gen4';
|
||||||
|
case Generation.Five:
|
||||||
|
return 'assets/sprites/gen5';
|
||||||
|
case Generation.Six:
|
||||||
|
return 'assets/sprites/gen6';
|
||||||
|
case Generation.Seven:
|
||||||
|
return 'assets/sprites/gen7';
|
||||||
|
case Generation.Eight:
|
||||||
|
return 'assets/sprites/gen8';
|
||||||
|
case Generation.Nine:
|
||||||
|
return 'assets/sprites/gen9';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum Type {
|
||||||
|
Normal(Color.fromARGB(255, 192, 192, 192), Colors.black),
|
||||||
|
Fire(Color.fromARGB(255, 255, 0, 0), Colors.black),
|
||||||
|
Water(Color.fromARGB(255, 0, 174, 255), Colors.black),
|
||||||
|
Electric(Color(0xffFFD700), Colors.black),
|
||||||
|
Grass(Color.fromARGB(255, 0, 255, 0), Colors.black),
|
||||||
|
Ice(Color.fromARGB(255, 0, 255, 255), Colors.black),
|
||||||
|
Fighting(Color.fromARGB(255, 255, 0, 0), Colors.black),
|
||||||
|
Poison(Color.fromARGB(255, 128, 0, 128), Colors.black),
|
||||||
|
Ground(Color.fromARGB(255, 128, 126, 0), Colors.black),
|
||||||
|
Flying(Color.fromARGB(255, 128, 128, 255), Colors.black),
|
||||||
|
Psychic(Color.fromARGB(255, 255, 0, 255), Colors.black),
|
||||||
|
Bug(Color.fromARGB(255, 128, 128, 0), Colors.black),
|
||||||
|
Rock(Color.fromARGB(255, 128, 128, 128), Colors.black),
|
||||||
|
Ghost(Color.fromARGB(255, 128, 0, 128), Colors.black),
|
||||||
|
Dragon(Color.fromARGB(255, 85, 0, 102), Colors.black),
|
||||||
|
Dark(Color.fromARGB(255, 51, 51, 51), Colors.black),
|
||||||
|
Steel(Color.fromARGB(255, 192, 192, 192), Colors.black),
|
||||||
|
Fairy(Color.fromARGB(255, 255, 102, 255), Colors.black);
|
||||||
|
|
||||||
|
final Color backgroundColor;
|
||||||
|
final Color textColor;
|
||||||
|
const Type(this.backgroundColor, this.textColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
class Evolution {
|
||||||
|
final int to;
|
||||||
|
final int level;
|
||||||
|
const Evolution(this.to, this.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
enum LearnType { TM, HM }
|
||||||
|
|
||||||
|
enum Move {
|
||||||
|
Growl(LearnType.TM, Type.Normal, "Growl", 0, 100, 40),
|
||||||
|
Tackle(LearnType.TM, Type.Normal, "Tackle", 40, 100, 35),
|
||||||
|
VineWhip(LearnType.TM, Type.Grass, "Vine Whip", 45, 100, 25),
|
||||||
|
RazorLeaf(LearnType.TM, Type.Grass, "Razor Leaf", 55, 95, 25),
|
||||||
|
SolarBeam(LearnType.TM, Type.Grass, "Solar Beam", 120, 100, 10),
|
||||||
|
PoisonPowder(LearnType.TM, Type.Poison, "Poison Powder", 0, 75, 35),
|
||||||
|
SleepPowder(LearnType.TM, Type.Grass, "Sleep Powder", 0, 75, 15),
|
||||||
|
TakeDown(LearnType.TM, Type.Normal, "Take Down", 90, 85, 20),
|
||||||
|
DoubleEdge(LearnType.TM, Type.Normal, "Double-Edge", 120, 100, 15),
|
||||||
|
LeechSeed(LearnType.TM, Type.Grass, "Leech Seed", 0, 90, 10),
|
||||||
|
Growth(LearnType.TM, Type.Normal, "Growth", 0, 0, 20),
|
||||||
|
PoisonSting(LearnType.TM, Type.Poison, "Poison Sting", 15, 100, 35),
|
||||||
|
StringShot(LearnType.TM, Type.Bug, "String Shot", 0, 95, 40),
|
||||||
|
BugBite(LearnType.TM, Type.Bug, "Bug Bite", 60, 100, 20),
|
||||||
|
Confusion(LearnType.TM, Type.Psychic, "Confusion", 50, 100, 25);
|
||||||
|
|
||||||
|
final LearnType type;
|
||||||
|
final Type moveType;
|
||||||
|
final String moveName;
|
||||||
|
final int power;
|
||||||
|
final int accuracy;
|
||||||
|
final int pp;
|
||||||
|
const Move(
|
||||||
|
this.type,
|
||||||
|
this.moveType,
|
||||||
|
this.moveName,
|
||||||
|
this.power,
|
||||||
|
this.accuracy,
|
||||||
|
this.pp,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
enum Pokemon {
|
||||||
|
Bulbasaur(1, Generation.One, [Type.Grass, Type.Poison], Evolution(2, 16)),
|
||||||
|
Ivysaur(2, Generation.One, [Type.Grass, Type.Poison], Evolution(3, 32)),
|
||||||
|
Venusaur(3, Generation.One, [Type.Grass, Type.Poison], null),
|
||||||
|
Charmander(4, Generation.One, [Type.Fire], Evolution(5, 16)),
|
||||||
|
Charmeleon(5, Generation.One, [Type.Fire], Evolution(6, 36)),
|
||||||
|
Charizard(6, Generation.One, [Type.Fire, Type.Flying], null);
|
||||||
|
|
||||||
|
final int id;
|
||||||
|
final Generation generation;
|
||||||
|
final List<Type> types;
|
||||||
|
final Evolution? evolution;
|
||||||
|
bool get hasEvolutions => evolution != null;
|
||||||
|
const Pokemon(this.id, this.generation, this.types, this.evolution);
|
||||||
|
|
||||||
|
String toSpritePath() {
|
||||||
|
return '${generation.toSpritePath()}/${name.toLowerCase()}.png';
|
||||||
|
}
|
||||||
|
|
||||||
|
String toDexPath() {
|
||||||
|
return 'assets/sprites/dex/${name.toLowerCase()}.png';
|
||||||
|
}
|
||||||
|
|
||||||
|
String toSpriteShinyPath() {
|
||||||
|
return '${generation.toSpritePath()}/${name.toLowerCase()}_shiny.png';
|
||||||
|
}
|
||||||
|
|
||||||
|
Widget getTypeWidgets() {
|
||||||
|
List<Widget> widgets = [];
|
||||||
|
for (Type type in types) {
|
||||||
|
widgets.add(
|
||||||
|
ElevatedButton(
|
||||||
|
onPressed: () {},
|
||||||
|
style: ButtonStyle(
|
||||||
|
backgroundColor: WidgetStatePropertyAll(type.backgroundColor),
|
||||||
|
foregroundColor: WidgetStatePropertyAll(type.textColor),
|
||||||
|
),
|
||||||
|
child: Text(type.name, style: TextStyle(fontSize: 24)),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
return Row(children: widgets);
|
||||||
|
}
|
||||||
|
|
||||||
|
Widget getEvolutions(int subID) {
|
||||||
|
if (!hasEvolutions) return Row(children: []);
|
||||||
|
|
||||||
|
Pokemon ev = Pokemon.values.where((x) => x.id == evolution!.to).first;
|
||||||
|
|
||||||
|
List<Widget> sprites = [];
|
||||||
|
|
||||||
|
if (subID == 0) {
|
||||||
|
sprites.add(
|
||||||
|
Column(
|
||||||
|
children: [
|
||||||
|
Image.asset(toDexPath(), width: 96, height: 96),
|
||||||
|
getTypeWidgets(),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
sprites.add(
|
||||||
|
Column(
|
||||||
|
children: [
|
||||||
|
Icon(Icons.arrow_forward, size: 48),
|
||||||
|
Text("Level ${evolution!.level}", style: TextStyle(fontSize: 24)),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
sprites.add(
|
||||||
|
Column(
|
||||||
|
children: [
|
||||||
|
Image.asset(ev.toDexPath(), width: 96, height: 96),
|
||||||
|
ev.getTypeWidgets(),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
|
||||||
|
if (ev.hasEvolutions) {
|
||||||
|
sprites.add(
|
||||||
|
Column(
|
||||||
|
children: [
|
||||||
|
Icon(Icons.arrow_forward, size: 48),
|
||||||
|
Text(
|
||||||
|
"Level ${ev.evolution!.level}",
|
||||||
|
style: TextStyle(fontSize: 24),
|
||||||
|
),
|
||||||
|
],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
//sprites.add(Icon(Icons.arrow_forward, size: 48));
|
||||||
|
sprites.add(ev.getEvolutions(subID + 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
return Row(children: sprites);
|
||||||
|
}
|
||||||
|
}
|
19
pubspec.yaml
|
@ -2,7 +2,7 @@ name: pokedex
|
||||||
description: "A PokeDex!"
|
description: "A PokeDex!"
|
||||||
# The following line prevents the package from being accidentally published to
|
# The following line prevents the package from being accidentally published to
|
||||||
# pub.dev using `flutter pub publish`. This is preferred for private packages.
|
# pub.dev using `flutter pub publish`. This is preferred for private packages.
|
||||||
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
|
publish_to: "none" # Remove this line if you wish to publish to pub.dev
|
||||||
|
|
||||||
# The following defines the version and build number for your application.
|
# The following defines the version and build number for your application.
|
||||||
# A version number is three numbers separated by dots, like 1.2.43
|
# A version number is three numbers separated by dots, like 1.2.43
|
||||||
|
@ -57,16 +57,25 @@ dev_dependencies:
|
||||||
|
|
||||||
# The following section is specific to Flutter packages.
|
# The following section is specific to Flutter packages.
|
||||||
flutter:
|
flutter:
|
||||||
|
|
||||||
# The following line ensures that the Material Icons font is
|
# The following line ensures that the Material Icons font is
|
||||||
# included with your application, so that you can use the icons in
|
# included with your application, so that you can use the icons in
|
||||||
# the material Icons class.
|
# the material Icons class.
|
||||||
uses-material-design: true
|
uses-material-design: true
|
||||||
|
|
||||||
# To add assets to your application, add an assets section, like this:
|
# To add assets to your application, add an assets section, like this:
|
||||||
# assets:
|
assets:
|
||||||
# - images/a_dot_burr.jpeg
|
- assets/sprites/gen1/bulbasaur.png
|
||||||
# - images/a_dot_ham.jpeg
|
- assets/sprites/dex/bulbasaur.png
|
||||||
|
- assets/sprites/dex/ivysaur.png
|
||||||
|
- assets/sprites/gen1/ivysaur.png
|
||||||
|
- assets/sprites/dex/venusaur.png
|
||||||
|
- assets/sprites/gen1/venusaur.png
|
||||||
|
- assets/sprites/dex/charmander.png
|
||||||
|
- assets/sprites/gen1/charmander.png
|
||||||
|
- assets/sprites/dex/charmeleon.png
|
||||||
|
- assets/sprites/gen1/charmeleon.png
|
||||||
|
- assets/sprites/dex/charizard.png
|
||||||
|
- assets/sprites/gen1/charizard.png
|
||||||
|
|
||||||
# An image asset can refer to one or more resolution-specific "variants", see
|
# An image asset can refer to one or more resolution-specific "variants", see
|
||||||
# https://flutter.dev/to/resolution-aware-images
|
# https://flutter.dev/to/resolution-aware-images
|
||||||
|
|