Add more dex entries
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9 changed files with 379 additions and 6 deletions
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@ -1682,6 +1682,161 @@ class Gen1Locations {
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],
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),
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];
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static const List<Location> Zubat = [
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Location(
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Game.Red,
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[
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GameRoute.MtMoon,
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GameRoute.RockTunnel,
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GameRoute.SeafoamIslands,
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GameRoute.VictoryRoad,
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],
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Generation.One,
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additionalGames: [Game.Blue, Game.Yellow],
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),
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Location(
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Game.Gold,
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[
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GameRoute.RT3,
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GameRoute.RT4,
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GameRoute.RT32,
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GameRoute.RT33,
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GameRoute.RT42,
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GameRoute.BurnedTower,
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GameRoute.DarkCave,
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GameRoute.IcePath,
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GameRoute.IlexForest,
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GameRoute.MtMoon,
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GameRoute.MtMortar,
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GameRoute.RockTunnel,
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GameRoute.SlowpokeWell,
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GameRoute.TohjoFalls,
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GameRoute.UnionCave,
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GameRoute.WhirlIslands,
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],
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Generation.Two,
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additionalGames: [Game.Silver],
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),
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Location(Game.Crystal, [
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GameRoute.RT3,
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GameRoute.RT4,
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GameRoute.RT9,
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GameRoute.RT10,
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GameRoute.RT30,
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GameRoute.RT31,
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GameRoute.RT32,
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GameRoute.RT33,
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GameRoute.RT42,
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GameRoute.BurnedTower,
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GameRoute.DarkCave,
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GameRoute.IcePath,
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GameRoute.MtMoon,
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GameRoute.MtMortar,
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GameRoute.RockTunnel,
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GameRoute.SlowpokeWell,
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GameRoute.TohjoFalls,
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GameRoute.UnionCave,
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GameRoute.WhirlIslands,
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], Generation.Two),
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Location(
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Game.Ruby,
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[
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GameRoute.CaveOfOrigin,
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GameRoute.GraniteCave,
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GameRoute.MeteorFalls,
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GameRoute.SeafloorCavern,
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GameRoute.ShoalCave,
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GameRoute.VictoryRoad,
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],
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Generation.Three,
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additionalGames: [Game.Sapphire],
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),
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Location(Game.Emerald, [
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GameRoute.AlteringCave,
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GameRoute.CaveOfOrigin,
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GameRoute.GraniteCave,
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GameRoute.MeteorFalls,
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GameRoute.SeafloorCavern,
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GameRoute.ShoalCave,
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GameRoute.VictoryRoad,
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], Generation.Three),
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Location(
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Game.FireRed,
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[
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GameRoute.IcefallCave,
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GameRoute.LostCave,
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GameRoute.MtMoon,
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GameRoute.RockTunnel,
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GameRoute.SeafoamIslands,
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GameRoute.VictoryRoad,
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],
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Generation.Three,
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additionalGames: [Game.LeafGreen],
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),
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];
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static const List<Location> Golbat = [
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Location(
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Game.Red,
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[GameRoute.CeruleanCave, GameRoute.SeafoamIslands, GameRoute.VictoryRoad],
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Generation.One,
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additionalGames: [Game.Blue, Game.Yellow],
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),
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Location(
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Game.Gold,
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[
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GameRoute.DarkCave,
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GameRoute.IcePath,
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GameRoute.MtMortar,
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GameRoute.MtSilver,
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GameRoute.SlowpokeWell,
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GameRoute.TohjoFalls,
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GameRoute.UnionCave,
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GameRoute.WhirlIslands,
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GameRoute.VictoryRoad,
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],
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Generation.Two,
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additionalGames: [Game.Silver],
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),
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Location(Game.Crystal, [
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GameRoute.RT28,
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GameRoute.RT42,
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GameRoute.DarkCave,
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GameRoute.IcePath,
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GameRoute.MtMortar,
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GameRoute.MtSilver,
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GameRoute.RockTunnel,
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GameRoute.SlowpokeWell,
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GameRoute.TohjoFalls,
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GameRoute.UnionCave,
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GameRoute.WhirlIslands,
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GameRoute.VictoryRoad,
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], Generation.Two),
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Location(
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Game.Ruby,
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[
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GameRoute.CaveOfOrigin,
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GameRoute.MeteorFalls,
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GameRoute.SeafloorCavern,
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GameRoute.ShoalCave,
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GameRoute.SkyPillar,
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GameRoute.VictoryRoad,
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],
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Generation.Three,
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additionalGames: [Game.Sapphire, Game.Emerald],
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),
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Location(
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Game.FireRed,
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[
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GameRoute.CeruleanCave,
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GameRoute.IcefallCave,
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GameRoute.LostCave,
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GameRoute.SeafoamIslands,
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GameRoute.VictoryRoad,
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],
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Generation.Three,
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additionalGames: [Game.LeafGreen],
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),
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];
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}
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class Gen1DexData {
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@ -3679,4 +3834,110 @@ class Gen1DexData {
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Generation.Three,
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),
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];
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static const List<DexEntry> Zubat = [
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DexEntry(
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Game.Red,
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"Forms colonies in perpetually dark places. Uses ultrasonic waves to identify and approach targets.",
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Generation.One,
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additionalGames: [Game.Blue],
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),
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DexEntry(
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Game.Yellow,
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"Emits ultrasonic cries while it flies. They act as a sonar used to check for objects in its way.",
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Generation.One,
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),
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DexEntry(
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Game.Gold,
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"While flying, it constantly emits ultrasonic waves from its mouth to check its surroundings.",
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Generation.Two,
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),
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DexEntry(
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Game.Silver,
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"Capable of flying safely in dark places, it emits ultrasonic cries to check for any obstacles.",
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Generation.Two,
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),
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DexEntry(
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Game.Crystal,
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"During the day, it gathers with others and hangs from the ceilings of old buildings and caves.",
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Generation.Two,
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),
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DexEntry(
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Game.Ruby,
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"ZUBAT remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolonged exposure to the sun causes its body to become slightly burned.",
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Generation.Three,
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),
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DexEntry(
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Game.Sapphire,
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"ZUBAT avoids sunlight because exposure causes it to become unhealthy. During the daytime, it stays in caves or under the eaves of old houses, sleeping while hanging upside down.",
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Generation.Three,
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),
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DexEntry(
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Game.FireRed,
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"It has no eyes. Instead, it relies on its ultrasonic cries for echo location to flit about in darkness.",
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Generation.Three,
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),
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DexEntry(
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Game.LeafGreen,
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"It forms colonies in perpetually dark places and uses ultrasonic waves to identify and approach targets.",
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Generation.Three,
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),
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DexEntry(
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Game.Emerald,
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"While living in pitch-black caverns, their eyes gradually grew shut and deprived them of vision. They use ultrasonic waves to detect obstacles.",
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Generation.Three,
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),
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];
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static const List<DexEntry> Golbat = [
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DexEntry(
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Game.Red,
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"Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.",
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Generation.One,
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additionalGames: [Game.Blue],
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),
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DexEntry(
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Game.Yellow,
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"It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and suck blood.",
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Generation.One,
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),
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DexEntry(
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Game.Gold,
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"However hard its victim’s hide may be, it punctures with sharp fangs and gorges itself with blood.",
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Generation.Two,
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),
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DexEntry(
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Game.Silver,
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"It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily.",
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Generation.Two,
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),
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DexEntry(
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Game.Crystal,
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"When it plunges its fangs into its prey, it instantly draws and gulps down more than ten ounces of blood.",
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Generation.Two,
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),
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DexEntry(
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Game.Ruby,
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"GOLBAT loves to drink the blood of living things. It is particularly active in the pitch black of night. This POKéMON flits around in the night skies, seeking fresh blood.",
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Generation.Three,
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),
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DexEntry(
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Game.Sapphire,
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"GOLBAT bites down on prey with its four fangs and drinks the victim’s blood. It becomes active on inky dark moonless nights, flying around to attack people and POKéMON.",
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Generation.Three,
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),
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DexEntry(
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Game.FireRed,
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"It clamps down on its prey with needle-sharp fangs and drains over 10 ounces of blood in one gulp.",
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Generation.Three,
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),
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DexEntry(
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Game.LeafGreen,
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"Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.",
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Generation.Three,
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),
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DexEntry(
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Game.Emerald,
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"Its fangs easily puncture even thick animal hide. It loves to feast on the blood of people and POKéMON. It flits about in darkness and strikes from behind.",
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Generation.Three,
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),
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];
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}
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