Adds some new dex entries
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5 changed files with 207 additions and 4 deletions
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@ -1078,6 +1078,93 @@ class Gen1Locations {
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additionalGames: [Game.LeafGreen],
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),
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];
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static const List<Location> Ekans = [
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Location(Game.Red, [
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GameRoute.RT4,
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GameRoute.RT8,
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GameRoute.RT9,
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GameRoute.RT10,
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GameRoute.RT11,
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GameRoute.RT23,
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], Generation.One),
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Location(
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Game.Blue,
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[GameRoute.TradeOrMigrate],
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Generation.One,
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additionalGames: [Game.Yellow],
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),
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Location(Game.Gold, [GameRoute.GoldenrodCity], Generation.Two),
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Location(Game.Silver, [
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GameRoute.RT3,
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GameRoute.RT4,
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GameRoute.RT32,
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GameRoute.RT33,
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GameRoute.RT42,
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GameRoute.AzaleaTown,
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], Generation.Two),
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Location(Game.Crystal, [
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GameRoute.RT3,
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GameRoute.RT4,
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GameRoute.RT26,
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GameRoute.RT27,
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GameRoute.RT32,
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GameRoute.RT33,
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GameRoute.RT42,
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GameRoute.AzaleaTown,
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], Generation.Two),
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Location(
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Game.Ruby,
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[GameRoute.TradeOrMigrate],
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Generation.Three,
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additionalGames: [Game.Sapphire, Game.Emerald, Game.LeafGreen],
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),
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Location(Game.FireRed, [
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GameRoute.RT4,
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GameRoute.RT8,
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GameRoute.RT9,
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GameRoute.RT10,
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GameRoute.RT11,
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GameRoute.RT23,
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], Generation.Three),
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];
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static const List<Location> Arbok = [
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Location(Game.Red, [
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GameRoute.RT23,
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GameRoute.CeruleanCity,
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], Generation.One),
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Location(
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Game.Blue,
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[GameRoute.TradeOrMigrate],
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Generation.One,
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additionalGames: [Game.Yellow],
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),
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Location(Game.Gold, [GameRoute.Evolve], Generation.Two),
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Location(Game.Silver, [
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GameRoute.RT3,
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GameRoute.RT4,
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GameRoute.RT26,
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GameRoute.RT27,
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], Generation.Two),
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Location(Game.Crystal, [
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GameRoute.RT3,
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GameRoute.RT4,
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GameRoute.RT26,
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GameRoute.RT27,
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GameRoute.RT28,
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GameRoute.RT42,
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GameRoute.MtSilver,
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], Generation.Two),
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Location(
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Game.Ruby,
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[GameRoute.TradeOrMigrate],
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Generation.Three,
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additionalGames: [Game.Sapphire, Game.Emerald, Game.LeafGreen],
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),
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Location(Game.FireRed, [
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GameRoute.RT23,
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GameRoute.VictoryRoad,
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], Generation.Three),
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];
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}
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class Gen1DexData {
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@ -2156,4 +2243,101 @@ class Gen1DexData {
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Generation.Three,
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),
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];
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static const List<DexEntry> Ekans = [
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DexEntry(
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Game.Red,
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"Moves silently and stealthily. Eats the eggs of birds, such as PIDGEY and SPEAROW, whole.",
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Generation.One,
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additionalGames: [Game.Blue],
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),
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DexEntry(
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Game.Yellow,
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"The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest.",
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Generation.One,
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),
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DexEntry(
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Game.Gold,
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"It can freely detach its jaw to swallow large prey whole. It can become too heavy to move, however.",
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Generation.Two,
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),
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DexEntry(
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Game.Silver,
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"It always hides in grass. When first born, it has no poison, so its bite is painful, but harmless.",
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Generation.Two,
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),
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DexEntry(
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Game.Crystal,
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"It flutters the tip of its tongue to seek out the scent of prey, then swallows the prey whole.",
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Generation.Two,
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),
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DexEntry(
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Game.Ruby,
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"EKANS curls itself up in a spiral while it rests. Assuming this position allows it to quickly respond to a threat from any direction with a glare from its upraised head.",
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Generation.Three,
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additionalGames: [Game.Sapphire],
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),
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DexEntry(
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Game.Emerald,
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"An EKANS curls itself up in a spiral while it rests. This position allows it to quickly respond to an enemy from any direction with a threat from its upraised head.",
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Generation.Three,
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),
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DexEntry(
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Game.FireRed,
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"A very common sight in grassland, etc. It flicks its tongue in and out to sense danger in its surroundings.",
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Generation.Three,
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),
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DexEntry(
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Game.LeafGreen,
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"Moving silently and stealthily, it eats the eggs of birds, such as PIDGEY and SPEAROW, whole.",
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Generation.Three,
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),
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];
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static const List<DexEntry> Arbok = [
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DexEntry(
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Game.Red,
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"It is rumored that the ferocious warning markings on its belly differ from area to area.",
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Generation.One,
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additionalGames: [Game.Blue],
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),
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DexEntry(
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Game.Yellow,
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"The frightening patterns on its belly have been studied. Six variations have been confirmed.",
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Generation.One,
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),
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DexEntry(
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Game.Gold,
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"Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.",
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Generation.Two,
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),
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DexEntry(
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Game.Silver,
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"With a very vengeful nature, it won’t give up the chase, no matter how far, once it targets its prey.",
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Generation.Two,
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),
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DexEntry(
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Game.Crystal,
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"To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.",
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Generation.Two,
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),
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DexEntry(
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Game.Ruby,
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"This POKéMON is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums. Once ARBOK wraps its body around its foe, escaping its crunching embrace is impossible.",
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Generation.Three,
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),
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DexEntry(
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Game.Emerald,
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"This POKéMON has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible.",
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Generation.Three,
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),
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DexEntry(
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Game.FireRed,
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"The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.",
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Generation.Three,
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),
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DexEntry(
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Game.LeafGreen,
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"It is rumored that the ferocious warning markings on its belly differ from area to area.",
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Generation.Three,
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),
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];
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}
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