ci: Update the completed.md file when finished, if needed.
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parent
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commit
fe92b0ec49
5 changed files with 119 additions and 3 deletions
32
Jenkinsfile
vendored
32
Jenkinsfile
vendored
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@ -56,6 +56,13 @@ pipeline {
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dir ("build/windows/x64/runner/release") {
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bat 'tar -cvf ../../../../../windows.tgz .'
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}
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bat 'rmdir /S /Q build'
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bat 'flutter build windows -t lib\\updateTool.dart'
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bat "build\\windows\\x64\\runner\\release\\pokedex.exe"
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stash includes: "COMPLETED.md", name: "md"
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}
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}
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post {
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@ -66,5 +73,30 @@ pipeline {
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}
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}
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}
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stage ("Update COMPLETED.md") {
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agent {
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label "linux"
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}
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steps {
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script {
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unstash "md"
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sh '''
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#!/bin/bash
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git add COMPLETED.md
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git commit -m "[BOT] Update completed.md"
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git push
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'''
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}
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}
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post {
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always {
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cleanWs()
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}
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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import 'dart:io';
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class Constants {
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static const VERSION = "1.0.032625+0149";
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static const VERSION = "1.0.032625+0207";
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//static bool get isMobile => Platform.isAndroid || Platform.isIOS;
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}
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@ -38,6 +38,9 @@ enum GameRoute {
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BogsunkCavern(commonName: "Bogsunk Cavern"),
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PalletTown(commonName: "Pallet Town"),
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CeruleanCity(commonName: "Cerulean City"),
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VermilionCity(commonName: "Vermilion City"),
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LumioseCity(commonName: "Lumiose City"),
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SeawardCave(commonName: "Seaward Cave"),
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// The following mark the pokemon as not usually obtainable
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TradeOrMigrate(commonName: "Trade or Migrate from another game"),
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@ -585,7 +585,88 @@ enum Pokemon {
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),
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],
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),
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Squirtle(7, Generation.One, [Type.Water], SingleEvolution(8, 16)),
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Squirtle(
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7,
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Generation.One,
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[Type.Water],
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SingleEvolution(8, 16),
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locations: [
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Location(
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Game.Red,
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[GameRoute.PalletTown],
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Generation.One,
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additionalGames: [Game.Blue],
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),
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Location(Game.Yellow, [GameRoute.VermilionCity], Generation.One),
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Location(
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Game.Gold,
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[GameRoute.TradeOrMigrate],
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Generation.Two,
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additionalGames: [Game.Silver, Game.Crystal],
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),
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Location(
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Game.Ruby,
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[GameRoute.TradeOrMigrate],
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Generation.Three,
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additionalGames: [Game.Sapphire, Game.Emerald],
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),
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Location(
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Game.FireRed,
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[GameRoute.PalletTown],
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Generation.Three,
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additionalGames: [Game.LeafGreen],
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),
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],
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dexEntries: [
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DexEntry(
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Game.Red,
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"After birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.",
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Generation.One,
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additionalGames: [Game.Blue],
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),
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DexEntry(
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Game.Yellow,
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"Shoots water at prey while in the water. Withdraws into its shell when in danger.",
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Generation.One,
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),
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DexEntry(
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Game.Gold,
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"The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.",
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Generation.Two,
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),
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DexEntry(
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Game.Silver,
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"The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.",
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Generation.Two,
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),
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DexEntry(
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Game.Crystal,
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"When it feels threatened, it draws its legs inside its shell and sprays water from its mouth.",
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Generation.Two,
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),
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DexEntry(
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Game.Ruby,
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"SQUIRTLE’s shell is not merely used for protection. The shell’s rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.",
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Generation.Three,
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additionalGames: [Game.Sapphire],
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),
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DexEntry(
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Game.FireRed,
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"When it retracts its long neck into its shell, it squirts out water with vigorous force.",
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Generation.Three,
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),
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DexEntry(
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Game.LeafGreen,
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"After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.",
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Generation.Three,
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),
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DexEntry(
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Game.Emerald,
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"Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling SQUIRTLE to swim at high speeds.",
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Generation.Three,
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),
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],
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),
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Wartortle(
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8,
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Generation.One,
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@ -16,7 +16,7 @@ publish_to: "none" # Remove this line if you wish to publish to pub.dev
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.032625+0149
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version: 1.0.032625+0207
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environment:
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sdk: ^3.7.0
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