minigame: Change spam notify to debug to fix a crash.
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@ -375,7 +375,7 @@ class DistributedMinigame(DistributedObject.DistributedObject):
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if self.frameworkFSM.getCurrentState().getName() != 'frameworkWaitServerFinish':
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self.__serverFinished = 1
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else:
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self.notify.spam("Must wait for server to exit game: ask the framework to cleanup.")
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self.notify.debug("Must wait for server to exit game: ask the framework to cleanup.")
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self.frameworkFSM.request('frameworkCleanup')
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def exitFrameworkWaitServerFinish(self):
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