dc: Add setTalk back to DistributedAvatar.
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@ -214,6 +214,7 @@ dclass DistributedAvatar : DistributedSmoothNode, TalkPath_whisper {
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friendsNotify(int32, int8) ownrecv airecv clsend;
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checkAvOnShard(uint32) clsend airecv;
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confirmAvOnShard(uint32, int8);
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setTalk(uint32, uint32, string(0-256), string(0-400), TalkModification [], uint8) broadcast;
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};
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dclass DistributedPlayer : DistributedAvatar {
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