election: Scale invading suits' walk speeds by suit size.
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3 changed files with 11 additions and 1 deletions
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@ -34,6 +34,9 @@ class DistributedInvasionSuit(DistributedSuitBase, InvasionSuitBase, FSM):
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self.healthBar.show()
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self.updateHealthBar(0, 1)
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self.walkSpeed = (ToontownGlobals.SuitWalkSpeed *
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SuitBattleGlobals.SuitSizes[self.dna.name] / 4.0)
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# Set ourselves up for a good pieing:
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colNode = self.find('**/distAvatarCollNode*')
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colNode.setTag('pieCode', str(ToontownGlobals.PieCodeInvasionSuit))
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@ -1,8 +1,10 @@
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.ClockDelta import *
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from direct.fsm.FSM import FSM
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from toontown.toonbase import ToontownGlobals
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from toontown.suit.DistributedSuitBaseAI import DistributedSuitBaseAI
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from toontown.suit import SuitTimings
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from toontown.battle import SuitBattleGlobals
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import SafezoneInvasionGlobals
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from InvasionSuitBase import InvasionSuitBase
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from InvasionSuitBrainAI import InvasionSuitBrainAI
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@ -28,6 +30,9 @@ class DistributedInvasionSuitAI(DistributedSuitBaseAI, InvasionSuitBase, FSM):
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x, y, z, h = SafezoneInvasionGlobals.SuitSpawnPoints[self.spawnPointId]
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self.freezeLerp(x, y)
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self.walkSpeed = (ToontownGlobals.SuitWalkSpeed *
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SuitBattleGlobals.SuitSizes[self.dna.name] / 4.0)
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def delete(self):
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DistributedSuitBaseAI.delete(self)
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self.demand('Off')
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@ -6,6 +6,8 @@ class InvasionSuitBase:
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# move the invading suits around.
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def __init__(self):
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self.walkSpeed = ToontownGlobals.SuitWalkSpeed
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# This is a fine way to reset all values to defaults:
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self.freezeLerp(0, 0)
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@ -20,7 +22,7 @@ class InvasionSuitBase:
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# Calculate how long it takes the suit to march along this lerp:
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vectorLength = self._lerpVector.length()
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self._lerpDelay = vectorLength / ToontownGlobals.SuitWalkSpeed
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self._lerpDelay = vectorLength / self.walkSpeed
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# Avoid divisions by zero:
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self._lerpDelay = max(self._lerpDelay, 0.01)
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