Election: Add invasion polygons for Election fixtures.
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1 changed files with 39 additions and 7 deletions
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@ -214,26 +214,58 @@ InvasionPathPolygons = [
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# ------ Buildings ------
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# Library:
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[
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(43.596, -19.401),
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(78.205, -19.732),
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(86.742, -32.561),
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(86.4, -31.505),
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(87.124, -55.755),
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(78.209, -65.005),
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(43.309, -65.455),
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(34.761, -56.078),
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(34.408, -32.424),
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(33.38, -31.505),
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],
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# Library right pillar:
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rect(45.58, -21.61, 52.23, -29.201),
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# Bank:
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[
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(55.057, 59.839),
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(58.309, 68.780),
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(93.410, 68.583),
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(97.441, 59.121),
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(97.421, 34.923),
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(93.758, 20.878),
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(58.610, 20.347),
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(97.5, 33.1),
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(54.879, 33.076),
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],
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# Bank left pillar:
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rect(59.5, 28.6, 65.68, 21.85),
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# Bank right pillar:
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rect(86.9, 28.9, 94.6, 21.0),
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# ------ Election objects ------
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# Election ropes
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[
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( 49.7997, 12.7841),
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( 57.8, 29.2),
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( 95.4, 30.8),
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(109.38, 15.45),
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(108.45, -16.39),
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( 75.92, -28.77),
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( 68.60, -29.25),
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( 51.0953, -11.172),
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],
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# Podium:
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rect(90.34, -17.98, 70.46, 17.3),
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# Jellybean stand:
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[
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(9.44, 14.3),
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(11.8, 20.84),
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(21.83, 14.18),
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(20.96, 7.51),
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],
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# Pie stand:
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[
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(38.02, -19.6),
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(41.6, -25.3),
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(26.8, -31.75),
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(23.55, -25.1),
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],
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]
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# This is created globally so that all initialization path-tests are done at
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