config: Change keep-alive to want-keep-alive for consistency.
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5 changed files with 5 additions and 5 deletions
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@ -51,7 +51,7 @@ want-parties #f
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want-gardening #f
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# This is a temporary 'fix' for DistributedSmoothNodes... probably not the permanent solution to our problem, but it works for now.
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smooth-lag 0.4
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keep-alive #f
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want-keep-alive #f
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# Developer Modifications
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@ -50,7 +50,7 @@ want-news-page #f
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want-gardening #f
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# This is a temporary 'fix' for DistributedSmoothNodes... probably not the permanent solution to our problem, but it works for now.
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smooth-lag 0.4
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keep-alive #f
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want-keep-alive #f
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# Holidays and Events
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@ -17,6 +17,6 @@ want-pets #f
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want-parties #f
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want-golf #f
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want-gardening #f
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keep-alive #f
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want-keep-alive #f
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# Holidays and Events
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@ -264,7 +264,7 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
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self.sendUpdate('setDefaultShard', [self.air.districtId])
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if self.isPlayerControlled():
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# Begin checking if clients are still alive
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if config.GetBool('keep-alive', True):
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if config.GetBool('want-keep-alive', True):
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taskMgr.doMethodLater(config.GetInt('keep-alive-timeout-delay', 300), self.__noKeepAlive, self.uniqueName('KeepAliveTimeout'), extraArgs=[])
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if self.getAdminAccess() < 500:
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@ -255,7 +255,7 @@ class LocalToon(DistributedToon.DistributedToon, LocalAvatar.LocalAvatar):
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if self.adminAccess >= 300:
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self.seeGhosts = 1
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if base.config.GetBool('keep-alive', True):
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if base.config.GetBool('want-keep-alive', True):
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taskMgr.doMethodLater(config.GetInt('keep-alive-delay', 30), self.keepAliveCheck, self.uniqueName('KeepAliveTimeout'), extraArgs=[])
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def disable(self):
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