particles: Store particles in an internal module, so they get compiled alongside the other Python code.
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3 changed files with 5038 additions and 16 deletions
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@ -1 +1 @@
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Subproject commit 6f63abd2c3a4841a9d555fc41f387979652b5279
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Subproject commit 2a2836e655e71b2d526d3cf6b200200dc5fdf5db
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@ -2,6 +2,7 @@ from direct.particles.ParticleEffect import *
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import os
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase import AppRunnerGlobal
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import ParticleDefs
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notify = DirectNotifyGlobal.directNotify.newCategory('BattleParticles')
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TutorialParticleEffects = ('gearExplosionBig.ptf', 'gearExplosionSmall.ptf', 'gearExplosion.ptf')
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ParticleNames = ('audit-div', 'audit-five', 'audit-four', 'audit-minus', 'audit-mult', 'audit-one', 'audit-plus', 'audit-six', 'audit-three', 'audit-two', 'blah', 'brainstorm-box', 'brainstorm-env', 'brainstorm-track', 'buzzwords-crash', 'buzzwords-inc', 'buzzwords-main', 'buzzwords-over', 'buzzwords-syn', 'confetti', 'doubletalk-double', 'doubletalk-dup', 'doubletalk-good', 'filibuster-cut', 'filibuster-fiscal', 'filibuster-impeach', 'filibuster-inc', 'jargon-brow', 'jargon-deep', 'jargon-hoop', 'jargon-ipo', 'legalese-hc', 'legalese-qpq', 'legalese-vd', 'mumbojumbo-boiler', 'mumbojumbo-creative', 'mumbojumbo-deben', 'mumbojumbo-high', 'mumbojumbo-iron', 'poundsign', 'schmooze-genius', 'schmooze-instant', 'schmooze-master', 'schmooze-viz', 'roll-o-dex', 'rollodex-card', 'dagger', 'fire', 'snow-particle', 'raindrop', 'gear', 'checkmark', 'dollar-sign', 'spark')
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@ -35,27 +36,16 @@ def getParticle(name):
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def loadParticleFile(name):
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global particleSearchPath
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if particleSearchPath == None:
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particleSearchPath = DSearchPath()
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for phase in ['3.5', '4', '5', '8', '9']:
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particleSearchPath.appendDirectory(Filename('phase_%s/etc' % phase))
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if __debug__:
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particleSearchPath.appendDirectory(Filename('resources/phase_%s/etc' % phase))
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assert name.endswith('.ptf')
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name = name[:-4] # Strip .ptf
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particleFunc = ParticleDefs.ParticleTable[name]
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pfile = Filename(name)
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found = vfs.resolveFilename(pfile, particleSearchPath)
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if not found:
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notify.warning('loadParticleFile() - no path: %s' % name)
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return
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notify.debug('Loading particle file: %s' % pfile)
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effect = ParticleEffect()
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effect.loadConfig(pfile)
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particleFunc(effect)
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return effect
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def createParticleEffect(name = None, file = None, numParticles = None, color = None):
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return ParticleEffect() # TODO: PARTICLETODO
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if not name:
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fileName = file + '.ptf'
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return loadParticleFile(fileName)
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5032
toontown/battle/ParticleDefs.py
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5032
toontown/battle/ParticleDefs.py
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