Harvir
431732ac5a
global: Clean up usage of base.config (using builtin config).
2014-08-15 00:35:01 +01:00
Sam Edwards
7a264bfacc
resources: Remove explicit .bam filenames.
2014-05-09 14:53:36 -06:00
Sam Edwards
44aee6a280
distributed: Undo elevator hack and fix problem at its source instead.
2014-05-01 14:27:16 -06:00
Sam Edwards
d6a5180087
town: Request all visible street segments through a single interest.
2014-05-01 01:14:18 -06:00
Sam Edwards
13967d5256
battle: Float battle timer to the proper corner in widescreen mode.
2014-04-28 00:19:51 -06:00
Joey Z
2b4c2ccc26
town: Import NametagGlobals
2014-04-25 23:00:38 -04:00
Maverick Mosher
f2a88e2e8a
StreetAI: spawn buildingmgr and suitplanner in correct places
2014-04-19 17:47:56 -07:00
Maverick Mosher
928c1b8a1b
Loaders: save dnaData
2014-04-18 16:46:54 -07:00
Maverick Mosher
1773098957
Hoods and Streets: store dna and create buildingmgrs
...
HoodAI: store DNA in dnaStoreMap when SafeZone is created
StreetAI: Store dna in dnaStoreMap and spawn buildingMgr
TTHoodAI: remove some hacks from TTHoodAI and spawn buildingMgr
2014-04-18 16:46:34 -07:00
Maverick Mosher
a9736febbd
Merge origin/dna-rewrite into quests
2014-04-07 23:58:31 -07:00
Sam Edwards
6f6e70f325
dna: Add new DNASpawnerAI implementation.
2014-04-07 18:40:16 -06:00
Harvir
fc4937cd7b
hood/street: Appease TMS. >.>
2014-04-07 22:20:19 +01:00
Harvir
9d145b9cb0
sp: Spawn suitplanner and remove DNASpawnerAI.
2014-04-07 22:10:31 +01:00
Maverick Mosher
164758e9ed
bugfix: import nametags
2014-04-07 03:10:53 -07:00
Maverick Mosher
83c5d0dedd
street: get vis on the global zone too
2014-04-07 03:05:08 -07:00
Maverick Mosher
7d27001907
Merge branch 'master' into street-battles
2014-04-07 00:32:10 -07:00
Sam Edwards
7d39533704
dna: Update TownLoader to work with new DNA.
2014-04-06 18:02:27 -06:00
Sam Edwards
ebd6a8e7c8
dna: Change all filename references from *.dna to *.xml.
2014-04-06 17:20:58 -06:00
Joey Z
d2aee47725
april-fools: Fix merge issues and a bunch of clean up
...
Conflicts:
toontown/ai/DistributedAprilToonsMgr.py
toontown/ai/DistributedAprilToonsMgrAI.py
toontown/estate/Estate.py
toontown/toon/DistributedToon.py
toontown/toon/DistributedToonAI.py
toontown/toonbase/AprilToonsGlobals.py
2014-04-06 16:42:13 -04:00
Joey Z
14d6f039f8
april-fools: Drop a piano on toons in the street. Still needs to be integrated with the AI and AFMgr.
2014-04-01 13:29:23 -04:00
Sam Edwards
daf47b003e
ai: Use much more flexible and simple zone->DNA filename lookup. Remove various *StreetAI files.
2014-01-19 01:17:19 -07:00
Joey Z
a74f03dffd
holiday: Bump resources, add more snow particles
2013-12-26 16:26:36 -05:00
Joey Z
ec47042dd3
holiday: Turn on decorations, add snowing to playgrounds and streets
2013-12-20 22:41:26 -05:00
Harvir
152d8dbdad
streets: Clean up imports (it's so much cleaner now).
2013-12-18 16:49:07 +00:00
Harvir
ba4e6a168b
dna: Clean up StreetAI file, removing now unneeded createObjects method.
2013-12-18 16:47:24 +00:00
Harvir
fe93b9c330
dna: Use DNASpawnerAI on streets.
2013-12-18 16:45:27 +00:00
Harvir
846380bd49
dna: Use DNASpawnerAI on TTC streets. (testing)
2013-12-18 16:38:48 +00:00
Harvir
b3127ee6e4
dna: Implement a method in class StreetAI for spawning DNA objects using DNASpawnerAI.
2013-12-18 16:38:45 +00:00
Joey Z
091e8e1ac7
Disney, wat is this. DG is the 3rd playground and should be zone 3000
2013-12-17 18:51:09 -05:00
Joey Z
176d7adb25
hood: NPCs in Donald's Dock, Interiors in Daisy Gardens
2013-12-17 16:07:54 -05:00
Harvir
b18a1605f1
interiors: Spawn NPCs in TTC buildings (streets & non-special playground buildings).
2013-12-16 21:25:09 +00:00
Harvir
a3e80b90bd
interiors: Start spawning all interiors in Donald's Dock.
2013-12-16 21:06:08 +00:00
Aidan
a2c704488a
interiors: disable NPC spawning
2013-12-15 16:37:50 -05:00
Aidan
ec50d29a8c
interiors: street interiors only in TTC!
2013-12-15 16:34:25 -05:00
Harvir
0e3d41de58
interiors: Fix a crash upon exiting a building.
2013-12-15 14:09:31 +00:00
Harvir
d26dbf14eb
interors: Fix spawning interior doors.
2013-12-15 13:44:34 +00:00
Aidan
a7e074597c
street: almost-working building interiors
2013-12-15 01:24:55 -05:00
Aidan Noll
1bc03e1ed6
fishing: make all ponds work, StreetAI and DNA code stolen from suits branch
2013-11-29 04:26:21 -05:00
Maverick Mosher
f40d69a593
Street: relocate the call to updateVisInterest() and actually set visInterestChanged
2013-11-17 09:18:58 -08:00
Maverick Mosher
780fc98a3c
Street: Efficiency with visgroup interests
2013-11-17 09:07:28 -08:00
Maverick Mosher
1dd803b4d9
Street: Implement interest on visgroups
2013-11-17 08:50:12 -08:00
Maverick Mosher
d201027a13
DNA & tiny fix: Fixed DNA loading of streets & zones, and fixed PondBingoManager
2013-11-15 22:41:31 -08:00
Harvir
5664cc6d95
Changed .mid music file references to .ogg format.
2013-10-25 01:42:17 +01:00
Sam Edwards
11dbbc6ed4
decompilation: Add missing __init__.py files.
2013-10-05 13:28:29 -06:00
Sam Edwards
7d49b73e83
decompilation: Fix toontown.town.TownBattle decompilation.
2013-09-23 11:02:44 -06:00
Sam Edwards
1b7e09433d
decompilation: Fix toontown.town.TownBattleSOSPanel's decompilation.
2013-09-23 04:37:08 -06:00
Sam Edwards
c250233e91
cleanup: Remove unnecessary __module__ = __name__ statements within class definitions.
2013-09-23 02:17:57 -06:00
Sam Edwards
3048a17487
cleanup: Remove decompilation comments.
2013-09-23 00:51:36 -06:00
Aidan Noll
58c8787c5f
Cleaned up source (removed unnecessary files, corrected file extensions)
2013-09-20 01:38:15 -04:00
Maverick Mosher
3e44db8690
Initial commit with all the shit
2013-09-15 18:24:00 -07:00