ToonTownRewritten/otp/level/LevelMgrAI.py
2014-04-21 19:17:35 -07:00

33 lines
1.2 KiB
Python

from direct.showbase.PythonUtil import Functor
import LevelMgrBase
class LevelMgrAI(LevelMgrBase.LevelMgrBase):
def __init__(self, level, entId):
LevelMgrBase.LevelMgrBase.__init__(self, level, entId)
self.level.zoneNum2zoneId = {}
self.level.zoneIds = []
self.accept(self.level.getEntityOfTypeCreateEvent('zone'), self.handleZoneCreated)
def destroy(self):
del self.level.zoneIds
del self.level.zoneNum2zoneId
LevelMgrBase.LevelMgrBase.destroy(self)
def handleZoneCreated(self, entId):
zoneEnt = self.level.getEntity(entId)
self.level.zoneNum2zoneId[zoneEnt.entId] = zoneEnt.getZoneId()
self.privCreateSortedZoneIdList()
self.accept(self.level.getEntityDestroyEvent(entId), Functor(self.handleZoneDestroy, entId))
def handleZoneDestroy(self, entId):
zoneEnt = self.level.getEntity(entId)
del self.level.zoneNum2zoneId[zoneEnt.entId]
self.privCreateSortedZoneIdList()
def privCreateSortedZoneIdList(self):
zoneNums = self.level.zoneNum2zoneId.keys()
zoneNums.sort()
self.level.zoneIds = []
for zoneNum in zoneNums:
self.level.zoneIds.append(self.level.zoneNum2zoneId[zoneNum])