ToonTownRewritten/otp/level/LogicGate.py

91 lines
2.6 KiB
Python

from direct.showbase import DirectObject
from direct.directnotify import DirectNotifyGlobal
import Entity
def andTest(self, a, b):
if b:
messenger.send(self.getOutputEventName(), [a])
def orTest(self, a, b):
if not b:
messenger.send(self.getOutputEventName(), [a])
def xorTest(self, a, b):
messenger.send(self.getOutputEventName(), [not (a and b) and (a or b)])
def nandTest(self, a, b):
if b:
messenger.send(self.getOutputEventName(), [not (a and b)])
def norTest(self, a, b):
if not b:
messenger.send(self.getOutputEventName(), [not (a or b)])
def xnorTest(self, a, b):
messenger.send(self.getOutputEventName(), [(a and b) or not (a or b)])
class LogicGate(Entity.Entity, DirectObject.DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('LogicGate')
logicTests = {'and': andTest,
'or': orTest,
'xor': xorTest,
'nand': nandTest,
'nor': norTest,
'xnor': xnorTest}
def __init__(self, level, entId):
self.input1Event = None
self.input2Event = None
DirectObject.DirectObject.__init__(self)
Entity.Entity.__init__(self, level, entId)
self.setLogicType(self.logicType)
self.setIsInput1(self.isInput1)
self.setIsInput2(self.isInput2)
self.setInput1Event(self.input1Event)
self.setInput2Event(self.input2Event)
return
def destroy(self):
self.ignore(self.input1Event)
self.input1Event = None
self.ignore(self.input2Event)
self.input2Event = None
Entity.Entity.destroy(self)
return
def setLogicType(self, logicType):
self.logicType = logicType
self.logicTest = self.logicTests[logicType]
def setIsInput1(self, isTrue):
if 1 or (not isTrue) != (not self.input1Event):
self.isInput1 = isTrue
self.logicTest(self, isTrue, self.isInput2)
def setIsInput2(self, isTrue):
if 1 or (not isTrue) != (not self.input2Event):
self.isInput2 = isTrue
self.logicTest(self, isTrue, self.isInput1)
def setInput1Event(self, event):
if self.input1Event:
self.ignore(self.input1Event)
self.input1Event = self.getOutputEventName(event)
if self.input1Event:
self.accept(self.input1Event, self.setIsInput1)
def setInput2Event(self, event):
if self.input2Event:
self.ignore(self.input2Event)
self.input2Event = self.getOutputEventName(event)
if self.input2Event:
self.accept(self.input2Event, self.setIsInput2)
def getName(self):
return 'switch-%s' % (self.entId,)