195 lines
7 KiB
Python
195 lines
7 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase import ToontownBattleGlobals
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from toontown.suit import SuitDNA
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BattleExperienceAINotify = DirectNotifyGlobal.directNotify.newCategory('BattleExprienceAI')
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def getSkillGained(toonSkillPtsGained, toonId, track):
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exp = 0
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expList = toonSkillPtsGained.get(toonId, None)
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if expList != None:
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exp = expList[track]
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return int(exp + 0.5)
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def getBattleExperience(numToons, activeToons, toonExp, toonSkillPtsGained, toonOrigQuests, toonItems, toonOrigMerits, toonMerits, toonParts, suitsKilled, helpfulToonsList = None):
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if helpfulToonsList == None:
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BattleExperienceAINotify.warning('=============\nERROR ERROR helpfulToons=None in assignRewards , tell Red')
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p = []
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for k in range(numToons):
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toon = None
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if k < len(activeToons):
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toonId = activeToons[k]
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toon = simbase.air.doId2do.get(toonId)
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if toon == None:
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p.append(-1)
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p.append([0,
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0,
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0,
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0,
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0,
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0,
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0])
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p.append([0,
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0,
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0,
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0,
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0,
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0,
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0])
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p.append([])
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p.append([])
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p.append([])
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p.append([0,
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0,
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0,
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0])
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p.append([0,
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0,
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0,
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0])
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p.append([0,
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0,
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0,
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0])
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else:
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p.append(toonId)
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origExp = toonExp[toonId]
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earnedExp = []
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for i in range(len(ToontownBattleGlobals.Tracks)):
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earnedExp.append(getSkillGained(toonSkillPtsGained, toonId, i))
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p.append(origExp)
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p.append(earnedExp)
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origQuests = toonOrigQuests.get(toonId, [])
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p.append(origQuests)
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items = toonItems.get(toonId, ([], []))
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p.append(items[0])
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p.append(items[1])
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origMerits = toonOrigMerits.get(toonId, [])
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p.append(origMerits)
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merits = toonMerits.get(toonId, [0,
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0,
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0,
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0])
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p.append(merits)
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parts = toonParts.get(toonId, [0,
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0,
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0,
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0])
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p.append(parts)
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deathList = []
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toonIndices = {}
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for i in range(len(activeToons)):
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toonIndices[activeToons[i]] = i
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for deathRecord in suitsKilled:
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level = deathRecord['level']
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type = deathRecord['type']
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if deathRecord['isVP'] or deathRecord['isCFO']:
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level = 0
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typeNum = SuitDNA.suitDepts.index(deathRecord['track'])
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else:
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typeNum = SuitDNA.suitHeadTypes.index(type)
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involvedToonIds = deathRecord['activeToons']
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toonBits = 0
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for toonId in involvedToonIds:
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if toonId in toonIndices:
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toonBits |= 1 << toonIndices[toonId]
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flags = 0
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if deathRecord['isSkelecog']:
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flags |= ToontownBattleGlobals.DLF_SKELECOG
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if deathRecord['isForeman']:
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flags |= ToontownBattleGlobals.DLF_FOREMAN
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if deathRecord['isVP']:
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flags |= ToontownBattleGlobals.DLF_VP
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if deathRecord['isCFO']:
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flags |= ToontownBattleGlobals.DLF_CFO
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if deathRecord['isSupervisor']:
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flags |= ToontownBattleGlobals.DLF_SUPERVISOR
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if deathRecord['isVirtual']:
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flags |= ToontownBattleGlobals.DLF_VIRTUAL
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if 'hasRevies' in deathRecord and deathRecord['hasRevives']:
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flags |= ToontownBattleGlobals.DLF_REVIVES
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deathList.extend([typeNum,
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level,
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toonBits,
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flags])
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p.append(deathList)
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uberStats = getToonUberStatus(activeToons, numToons)
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p.append(uberStats)
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if helpfulToonsList == None:
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helpfulToonsList = []
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p.append(helpfulToonsList)
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return p
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def getToonUberStatus(toons, numToons):
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fieldList = []
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uberIndex = ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1
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for toonId in toons:
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toonList = []
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toon = simbase.air.doId2do.get(toonId)
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if toon == None:
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fieldList.append(-1)
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else:
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for trackIndex in range(ToontownBattleGlobals.MAX_TRACK_INDEX + 1):
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toonList.append(toon.inventory.numItem(trackIndex, uberIndex))
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fieldList.append(ToontownBattleGlobals.encodeUber(toonList))
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lenDif = numToons - len(toons)
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if lenDif > 0:
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for index in range(lenDif):
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fieldList.append(-1)
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return fieldList
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def assignRewards(activeToons, toonSkillPtsGained, suitsKilled, zoneId, helpfulToons = None):
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if helpfulToons == None:
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BattleExperienceAINotify.warning('=============\nERROR ERROR helpfulToons=None in assignRewards , tell Red')
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activeToonList = []
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for t in activeToons:
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toon = simbase.air.doId2do.get(t)
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if toon != None:
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activeToonList.append(toon)
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for toon in activeToonList:
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for i in range(len(ToontownBattleGlobals.Tracks)):
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uberIndex = ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1
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exp = getSkillGained(toonSkillPtsGained, toon.doId, i)
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needed = ToontownBattleGlobals.Levels[i][ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1] + ToontownBattleGlobals.UberSkill
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hasUber = 0
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totalExp = exp + toon.experience.getExp(i)
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if toon.inventory.numItem(i, uberIndex) > 0:
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hasUber = 1
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if totalExp >= needed or totalExp >= ToontownBattleGlobals.MaxSkill:
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if toon.inventory.totalProps < toon.getMaxCarry() and not hasUber:
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uberLevel = ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1
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toon.inventory.addItem(i, uberLevel)
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toon.experience.setExp(i, ToontownBattleGlobals.Levels[i][ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1])
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else:
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toon.experience.setExp(i, ToontownBattleGlobals.MaxSkill)
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else:
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if exp > 0:
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newGagList = toon.experience.getNewGagIndexList(i, exp)
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toon.experience.addExp(i, amount=exp)
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toon.inventory.addItemWithList(i, newGagList)
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toon.b_setExperience(toon.experience.makeNetString())
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toon.d_setInventory(toon.inventory.makeNetString())
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toon.b_setAnimState('victory', 1)
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if simbase.air.config.GetBool('battle-passing-no-credit', True):
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if helpfulToons and toon.doId in helpfulToons:
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simbase.air.questManager.toonKilledCogs(toon, suitsKilled, zoneId, activeToonList)
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simbase.air.cogPageManager.toonKilledCogs(toon, suitsKilled, zoneId)
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else:
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BattleExperienceAINotify.debug('toon=%d unhelpful not getting killed cog quest credit' % toon.doId)
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else:
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simbase.air.questManager.toonKilledCogs(toon, suitsKilled, zoneId, activeToonList)
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simbase.air.cogPageManager.toonKilledCogs(toon, suitsKilled, zoneId)
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return
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