ToonTownRewritten/toontown/battle/BattleExperienceAI.py

195 lines
7 KiB
Python

from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownBattleGlobals
from toontown.suit import SuitDNA
BattleExperienceAINotify = DirectNotifyGlobal.directNotify.newCategory('BattleExprienceAI')
def getSkillGained(toonSkillPtsGained, toonId, track):
exp = 0
expList = toonSkillPtsGained.get(toonId, None)
if expList != None:
exp = expList[track]
return int(exp + 0.5)
def getBattleExperience(numToons, activeToons, toonExp, toonSkillPtsGained, toonOrigQuests, toonItems, toonOrigMerits, toonMerits, toonParts, suitsKilled, helpfulToonsList = None):
if helpfulToonsList == None:
BattleExperienceAINotify.warning('=============\nERROR ERROR helpfulToons=None in assignRewards , tell Red')
p = []
for k in range(numToons):
toon = None
if k < len(activeToons):
toonId = activeToons[k]
toon = simbase.air.doId2do.get(toonId)
if toon == None:
p.append(-1)
p.append([0,
0,
0,
0,
0,
0,
0])
p.append([0,
0,
0,
0,
0,
0,
0])
p.append([])
p.append([])
p.append([])
p.append([0,
0,
0,
0])
p.append([0,
0,
0,
0])
p.append([0,
0,
0,
0])
else:
p.append(toonId)
origExp = toonExp[toonId]
earnedExp = []
for i in range(len(ToontownBattleGlobals.Tracks)):
earnedExp.append(getSkillGained(toonSkillPtsGained, toonId, i))
p.append(origExp)
p.append(earnedExp)
origQuests = toonOrigQuests.get(toonId, [])
p.append(origQuests)
items = toonItems.get(toonId, ([], []))
p.append(items[0])
p.append(items[1])
origMerits = toonOrigMerits.get(toonId, [])
p.append(origMerits)
merits = toonMerits.get(toonId, [0,
0,
0,
0])
p.append(merits)
parts = toonParts.get(toonId, [0,
0,
0,
0])
p.append(parts)
deathList = []
toonIndices = {}
for i in range(len(activeToons)):
toonIndices[activeToons[i]] = i
for deathRecord in suitsKilled:
level = deathRecord['level']
type = deathRecord['type']
if deathRecord['isVP'] or deathRecord['isCFO']:
level = 0
typeNum = SuitDNA.suitDepts.index(deathRecord['track'])
else:
typeNum = SuitDNA.suitHeadTypes.index(type)
involvedToonIds = deathRecord['activeToons']
toonBits = 0
for toonId in involvedToonIds:
if toonId in toonIndices:
toonBits |= 1 << toonIndices[toonId]
flags = 0
if deathRecord['isSkelecog']:
flags |= ToontownBattleGlobals.DLF_SKELECOG
if deathRecord['isForeman']:
flags |= ToontownBattleGlobals.DLF_FOREMAN
if deathRecord['isVP']:
flags |= ToontownBattleGlobals.DLF_VP
if deathRecord['isCFO']:
flags |= ToontownBattleGlobals.DLF_CFO
if deathRecord['isSupervisor']:
flags |= ToontownBattleGlobals.DLF_SUPERVISOR
if deathRecord['isVirtual']:
flags |= ToontownBattleGlobals.DLF_VIRTUAL
if 'hasRevies' in deathRecord and deathRecord['hasRevives']:
flags |= ToontownBattleGlobals.DLF_REVIVES
deathList.extend([typeNum,
level,
toonBits,
flags])
p.append(deathList)
uberStats = getToonUberStatus(activeToons, numToons)
p.append(uberStats)
if helpfulToonsList == None:
helpfulToonsList = []
p.append(helpfulToonsList)
return p
def getToonUberStatus(toons, numToons):
fieldList = []
uberIndex = ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1
for toonId in toons:
toonList = []
toon = simbase.air.doId2do.get(toonId)
if toon == None:
fieldList.append(-1)
else:
for trackIndex in range(ToontownBattleGlobals.MAX_TRACK_INDEX + 1):
toonList.append(toon.inventory.numItem(trackIndex, uberIndex))
fieldList.append(ToontownBattleGlobals.encodeUber(toonList))
lenDif = numToons - len(toons)
if lenDif > 0:
for index in range(lenDif):
fieldList.append(-1)
return fieldList
def assignRewards(activeToons, toonSkillPtsGained, suitsKilled, zoneId, helpfulToons = None):
if helpfulToons == None:
BattleExperienceAINotify.warning('=============\nERROR ERROR helpfulToons=None in assignRewards , tell Red')
activeToonList = []
for t in activeToons:
toon = simbase.air.doId2do.get(t)
if toon != None:
activeToonList.append(toon)
for toon in activeToonList:
for i in range(len(ToontownBattleGlobals.Tracks)):
uberIndex = ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1
exp = getSkillGained(toonSkillPtsGained, toon.doId, i)
needed = ToontownBattleGlobals.Levels[i][ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1] + ToontownBattleGlobals.UberSkill
hasUber = 0
totalExp = exp + toon.experience.getExp(i)
if toon.inventory.numItem(i, uberIndex) > 0:
hasUber = 1
if totalExp >= needed or totalExp >= ToontownBattleGlobals.MaxSkill:
if toon.inventory.totalProps < toon.getMaxCarry() and not hasUber:
uberLevel = ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1
toon.inventory.addItem(i, uberLevel)
toon.experience.setExp(i, ToontownBattleGlobals.Levels[i][ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL + 1])
else:
toon.experience.setExp(i, ToontownBattleGlobals.MaxSkill)
else:
if exp > 0:
newGagList = toon.experience.getNewGagIndexList(i, exp)
toon.experience.addExp(i, amount=exp)
toon.inventory.addItemWithList(i, newGagList)
toon.b_setExperience(toon.experience.makeNetString())
toon.d_setInventory(toon.inventory.makeNetString())
toon.b_setAnimState('victory', 1)
if simbase.air.config.GetBool('battle-passing-no-credit', True):
if helpfulToons and toon.doId in helpfulToons:
simbase.air.questManager.toonKilledCogs(toon, suitsKilled, zoneId, activeToonList)
simbase.air.cogPageManager.toonKilledCogs(toon, suitsKilled, zoneId)
else:
BattleExperienceAINotify.debug('toon=%d unhelpful not getting killed cog quest credit' % toon.doId)
else:
simbase.air.questManager.toonKilledCogs(toon, suitsKilled, zoneId, activeToonList)
simbase.air.cogPageManager.toonKilledCogs(toon, suitsKilled, zoneId)
return