ToonTownRewritten/toontown/battle/MovieHeal.py
2014-04-07 03:10:53 -07:00

486 lines
21 KiB
Python

from direct.interval.IntervalGlobal import *
from BattleProps import *
from BattleSounds import *
from BattleBase import *
from direct.directnotify import DirectNotifyGlobal
import MovieCamera
import random
import MovieUtil
import BattleParticles
import HealJokes
from toontown.toonbase import TTLocalizer
from toontown.toonbase.ToontownBattleGlobals import AvPropDamage
from toontown.toon import NPCToons
import MovieNPCSOS
from toontown.effects import Splash
from direct.task import Task
from otp.nametag.NametagConstants import *
from otp.nametag import NametagGlobals
notify = DirectNotifyGlobal.directNotify.newCategory('MovieHeal')
soundFiles = ('AA_heal_tickle.ogg', 'AA_heal_telljoke.ogg', 'AA_heal_smooch.ogg', 'AA_heal_happydance.ogg', 'AA_heal_pixiedust.ogg', 'AA_heal_juggle.ogg', 'AA_heal_High_Dive.ogg')
healPos = Point3(0, 0, 0)
healHpr = Vec3(180.0, 0, 0)
runHealTime = 1.0
def doHeals(heals, hasInteractivePropHealBonus):
if len(heals) == 0:
return (None, None)
track = Sequence()
for h in heals:
ival = __doHealLevel(h, hasInteractivePropHealBonus)
if ival:
track.append(ival)
camDuration = track.getDuration()
camTrack = MovieCamera.chooseHealShot(heals, camDuration)
return (track, camTrack)
def __doHealLevel(heal, hasInteractivePropHealBonus):
level = heal['level']
if level == 0:
return __healTickle(heal, hasInteractivePropHealBonus)
elif level == 1:
return __healJoke(heal, hasInteractivePropHealBonus)
elif level == 2:
return __healSmooch(heal, hasInteractivePropHealBonus)
elif level == 3:
return __healDance(heal, hasInteractivePropHealBonus)
elif level == 4:
return __healSprinkle(heal, hasInteractivePropHealBonus)
elif level == 5:
return __healJuggle(heal, hasInteractivePropHealBonus)
elif level == 6:
return __healDive(heal, hasInteractivePropHealBonus)
return None
def __runToHealSpot(heal):
toon = heal['toon']
battle = heal['battle']
level = heal['level']
origPos, origHpr = battle.getActorPosHpr(toon)
runAnimI = ActorInterval(toon, 'run', duration=runHealTime)
a = Func(toon.headsUp, battle, healPos)
b = Parallel(runAnimI, LerpPosInterval(toon, runHealTime, healPos, other=battle))
if levelAffectsGroup(HEAL, level):
c = Func(toon.setHpr, battle, healHpr)
else:
target = heal['target']['toon']
targetPos = target.getPos(battle)
c = Func(toon.headsUp, battle, targetPos)
return Sequence(a, b, c)
def __returnToBase(heal):
toon = heal['toon']
battle = heal['battle']
origPos, origHpr = battle.getActorPosHpr(toon)
runAnimI = ActorInterval(toon, 'run', duration=runHealTime)
a = Func(toon.headsUp, battle, origPos)
b = Parallel(runAnimI, LerpPosInterval(toon, runHealTime, origPos, other=battle))
c = Func(toon.setHpr, battle, origHpr)
d = Func(toon.loop, 'neutral')
return Sequence(a, b, c, d)
def __healToon(toon, hp, ineffective, hasInteractivePropHealBonus):
notify.debug('healToon() - toon: %d hp: %d ineffective: %d' % (toon.doId, hp, ineffective))
if ineffective == 1:
laughter = random.choice(TTLocalizer.MovieHealLaughterMisses)
else:
maxDam = AvPropDamage[0][1][0][1]
if hp >= maxDam - 1:
laughter = random.choice(TTLocalizer.MovieHealLaughterHits2)
else:
laughter = random.choice(TTLocalizer.MovieHealLaughterHits1)
toon.setChatAbsolute(laughter, CFSpeech | CFTimeout)
if hp > 0 and toon.hp != None:
toon.toonUp(hp, hasInteractivePropHealBonus)
else:
notify.debug('__healToon() - toon: %d hp: %d' % (toon.doId, hp))
return
def __getPartTrack(particleEffect, startDelay, durationDelay, partExtraArgs):
pEffect = partExtraArgs[0]
parent = partExtraArgs[1]
if len(partExtraArgs) == 3:
worldRelative = partExtraArgs[2]
else:
worldRelative = 1
return Sequence(Wait(startDelay), ParticleInterval(pEffect, parent, worldRelative, duration=durationDelay, cleanup=True))
def __getSoundTrack(level, delay, duration = None, node = None):
soundEffect = globalBattleSoundCache.getSound(soundFiles[level])
soundIntervals = Sequence()
if soundEffect:
if duration:
playSound = SoundInterval(soundEffect, duration=duration, node=node)
else:
playSound = SoundInterval(soundEffect, node=node)
soundIntervals.append(Wait(delay))
soundIntervals.append(playSound)
return soundIntervals
def __healTickle(heal, hasInteractivePropHealBonus):
toon = heal['toon']
target = heal['target']['toon']
hp = heal['target']['hp']
ineffective = heal['sidestep']
level = heal['level']
track = Sequence(__runToHealSpot(heal))
feather = globalPropPool.getProp('feather')
feather2 = MovieUtil.copyProp(feather)
feathers = [feather, feather2]
hands = toon.getRightHands()
def scaleFeathers(feathers, toon = toon, target = target):
toon.pose('tickle', 63)
toon.update(0)
hand = toon.getRightHands()[0]
horizDistance = Vec3(hand.getPos(render) - target.getPos(render))
horizDistance.setZ(0)
distance = horizDistance.length()
if target.style.torso[0] == 's':
distance -= 0.5
else:
distance -= 0.3
featherLen = 2.4
scale = distance / (featherLen * hand.getScale(render)[0])
for feather in feathers:
feather.setScale(scale)
tFeatherScaleUp = 0.5
dFeatherScaleUp = 0.5
dFeatherScaleDown = 0.5
featherTrack = Parallel(MovieUtil.getActorIntervals(feathers, 'feather'), Sequence(Wait(tFeatherScaleUp), Func(MovieUtil.showProps, feathers, hands), Func(scaleFeathers, feathers), MovieUtil.getScaleIntervals(feathers, dFeatherScaleUp, MovieUtil.PNT3_NEARZERO, feathers[0].getScale)), Sequence(Wait(toon.getDuration('tickle') - dFeatherScaleDown), MovieUtil.getScaleIntervals(feathers, dFeatherScaleDown, None, MovieUtil.PNT3_NEARZERO)))
tHeal = 3.0
mtrack = Parallel(featherTrack, ActorInterval(toon, 'tickle'), __getSoundTrack(level, 1, node=toon), Sequence(Wait(tHeal), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus), ActorInterval(target, 'cringe', startTime=20.0 / target.getFrameRate('cringe'))))
track.append(mtrack)
track.append(Func(MovieUtil.removeProps, feathers))
track.append(__returnToBase(heal))
track.append(Func(target.clearChat))
return track
def __healJoke(heal, hasInteractivePropHealBonus):
npcId = 0
if heal.has_key('npcId'):
npcId = heal['npcId']
toon = NPCToons.createLocalNPC(npcId)
if toon == None:
return
else:
toon = heal['toon']
targets = heal['target']
ineffective = heal['sidestep']
level = heal['level']
jokeIndex = heal['hpbonus'] % len(HealJokes.toonHealJokes)
if npcId != 0:
track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
else:
track = Sequence(__runToHealSpot(heal))
tracks = Parallel()
fSpeakPunchline = 58
tSpeakSetup = 0.0
tSpeakPunchline = 3.0
dPunchLine = 3.0
tTargetReact = tSpeakPunchline + 1.0
dTargetLaugh = 1.5
tRunBack = tSpeakPunchline + dPunchLine
tDoSoundAnimation = tSpeakPunchline - float(fSpeakPunchline) / toon.getFrameRate('sound')
megaphone = globalPropPool.getProp('megaphone')
megaphone2 = MovieUtil.copyProp(megaphone)
megaphones = [megaphone, megaphone2]
hands = toon.getRightHands()
dMegaphoneScale = 0.5
tracks.append(Sequence(Wait(tDoSoundAnimation), Func(MovieUtil.showProps, megaphones, hands), MovieUtil.getScaleIntervals(megaphones, dMegaphoneScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('sound') - 2.0 * dMegaphoneScale), MovieUtil.getScaleIntervals(megaphones, dMegaphoneScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, megaphones)))
tracks.append(Sequence(Wait(tDoSoundAnimation), ActorInterval(toon, 'sound')))
soundTrack = __getSoundTrack(level, 2.0, node=toon)
tracks.append(soundTrack)
joke = HealJokes.toonHealJokes[jokeIndex]
tracks.append(Sequence(Wait(tSpeakSetup), Func(toon.setChatAbsolute, joke[0], CFSpeech | CFTimeout)))
tracks.append(Sequence(Wait(tSpeakPunchline), Func(toon.setChatAbsolute, joke[1], CFSpeech | CFTimeout)))
reactTrack = Sequence(Wait(tTargetReact))
for target in targets:
targetToon = target['toon']
hp = target['hp']
reactTrack.append(Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus))
reactTrack.append(Wait(dTargetLaugh))
for target in targets:
targetToon = target['toon']
reactTrack.append(Func(targetToon.clearChat))
tracks.append(reactTrack)
if npcId != 0:
track.append(Sequence(Wait(tRunBack), Func(toon.clearChat), *MovieNPCSOS.teleportOut(heal, toon)))
else:
tracks.append(Sequence(Wait(tRunBack), Func(toon.clearChat), *__returnToBase(heal)))
track.append(tracks)
return track
def __healSmooch(heal, hasInteractivePropHealBonus):
toon = heal['toon']
target = heal['target']['toon']
level = heal['level']
hp = heal['target']['hp']
ineffective = heal['sidestep']
track = Sequence(__runToHealSpot(heal))
lipstick = globalPropPool.getProp('lipstick')
lipstick2 = MovieUtil.copyProp(lipstick)
lipsticks = [lipstick, lipstick2]
rightHands = toon.getRightHands()
dScale = 0.5
lipstickTrack = Sequence(Func(MovieUtil.showProps, lipsticks, rightHands, Point3(-0.27, -0.24, -0.95), Point3(-118, -10.6, -25.9)), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('smooch') - 2.0 * dScale), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, lipsticks))
lips = globalPropPool.getProp('lips')
dScale = 0.5
tLips = 2.5
tThrow = 115.0 / toon.getFrameRate('smooch')
dThrow = 0.5
def getLipPos(toon = toon):
toon.pose('smooch', 57)
toon.update(0)
hand = toon.getRightHands()[0]
return hand.getPos(render)
lipsTrack = Sequence(Wait(tLips), Func(MovieUtil.showProp, lips, render, getLipPos), Func(lips.setBillboardPointWorld), LerpScaleInterval(lips, dScale, Point3(3, 3, 3), startScale=MovieUtil.PNT3_NEARZERO), Wait(tThrow - tLips - dScale), LerpPosInterval(lips, dThrow, Point3(target.getPos() + Point3(0, 0, target.getHeight()))), Func(MovieUtil.removeProp, lips))
delay = tThrow + dThrow
mtrack = Parallel(lipstickTrack, lipsTrack, __getSoundTrack(level, 2, node=toon), Sequence(ActorInterval(toon, 'smooch'), *__returnToBase(heal)), Sequence(Wait(delay), ActorInterval(target, 'conked')), Sequence(Wait(delay), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus)))
track.append(mtrack)
track.append(Func(target.clearChat))
return track
def __healDance(heal, hasInteractivePropHealBonus):
npcId = 0
if heal.has_key('npcId'):
npcId = heal['npcId']
toon = NPCToons.createLocalNPC(npcId)
if toon == None:
return
else:
toon = heal['toon']
targets = heal['target']
ineffective = heal['sidestep']
level = heal['level']
if npcId != 0:
track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
else:
track = Sequence(__runToHealSpot(heal))
delay = 3.0
first = 1
targetTrack = Sequence()
for target in targets:
targetToon = target['toon']
hp = target['hp']
reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
if first:
targetTrack.append(Wait(delay))
first = 0
targetTrack.append(reactIval)
hat = globalPropPool.getProp('hat')
hat2 = MovieUtil.copyProp(hat)
hats = [hat, hat2]
cane = globalPropPool.getProp('cane')
cane2 = MovieUtil.copyProp(cane)
canes = [cane, cane2]
leftHands = toon.getLeftHands()
rightHands = toon.getRightHands()
dScale = 0.5
propTrack = Sequence(Func(MovieUtil.showProps, hats, rightHands, Point3(0.23, 0.09, 0.69), Point3(180, 0, 0)), Func(MovieUtil.showProps, canes, leftHands, Point3(-0.28, 0.0, 0.14), Point3(0.0, 0.0, -150.0)), MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('happy-dance') - 2.0 * dScale), MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, hats + canes))
mtrack = Parallel(propTrack, ActorInterval(toon, 'happy-dance'), __getSoundTrack(level, 0.2, duration=6.4, node=toon), targetTrack)
track.append(Func(toon.loop, 'neutral'))
track.append(Wait(0.1))
track.append(mtrack)
if npcId != 0:
track.append(MovieNPCSOS.teleportOut(heal, toon))
else:
track.append(__returnToBase(heal))
for target in targets:
targetToon = target['toon']
track.append(Func(targetToon.clearChat))
return track
def __healSprinkle(heal, hasInteractivePropHealBonus):
toon = heal['toon']
target = heal['target']['toon']
hp = heal['target']['hp']
ineffective = heal['sidestep']
level = heal['level']
track = Sequence(__runToHealSpot(heal))
sprayEffect = BattleParticles.createParticleEffect(file='pixieSpray')
dropEffect = BattleParticles.createParticleEffect(file='pixieDrop')
explodeEffect = BattleParticles.createParticleEffect(file='pixieExplode')
poofEffect = BattleParticles.createParticleEffect(file='pixiePoof')
wallEffect = BattleParticles.createParticleEffect(file='pixieWall')
def face90(toon = toon, target = target):
vec = Point3(target.getPos() - toon.getPos())
vec.setZ(0)
temp = vec[0]
vec.setX(-vec[1])
vec.setY(temp)
targetPoint = Point3(toon.getPos() + vec)
toon.headsUp(render, targetPoint)
delay = 2.5
mtrack = Parallel(__getPartTrack(sprayEffect, 1.5, 0.5, [sprayEffect, toon, 0]), __getPartTrack(dropEffect, 1.9, 2.0, [dropEffect, target, 0]), __getPartTrack(explodeEffect, 2.7, 1.0, [explodeEffect, toon, 0]), __getPartTrack(poofEffect, 3.4, 1.0, [poofEffect, target, 0]), __getPartTrack(wallEffect, 4.05, 1.2, [wallEffect, toon, 0]), __getSoundTrack(level, 2, duration=4.1, node=toon), Sequence(Func(face90), ActorInterval(toon, 'sprinkle-dust')), Sequence(Wait(delay), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus)))
track.append(mtrack)
track.append(__returnToBase(heal))
track.append(Func(target.clearChat))
return track
def __healJuggle(heal, hasInteractivePropHealBonus):
npcId = 0
if heal.has_key('npcId'):
npcId = heal['npcId']
toon = NPCToons.createLocalNPC(npcId)
if toon == None:
return
else:
toon = heal['toon']
targets = heal['target']
ineffective = heal['sidestep']
level = heal['level']
if npcId != 0:
track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
else:
track = Sequence(__runToHealSpot(heal))
delay = 4.0
first = 1
targetTrack = Sequence()
for target in targets:
targetToon = target['toon']
hp = target['hp']
reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
if first == 1:
targetTrack.append(Wait(delay))
first = 0
targetTrack.append(reactIval)
cube = globalPropPool.getProp('cubes')
cube2 = MovieUtil.copyProp(cube)
cubes = [cube, cube2]
hips = [toon.getLOD(toon.getLODNames()[0]).find('**/joint_hips'), toon.getLOD(toon.getLODNames()[1]).find('**/joint_hips')]
cubeTrack = Sequence(Func(MovieUtil.showProps, cubes, hips), MovieUtil.getActorIntervals(cubes, 'cubes'), Func(MovieUtil.removeProps, cubes))
mtrack = Parallel(cubeTrack, __getSoundTrack(level, 0.7, duration=7.7, node=toon), ActorInterval(toon, 'juggle'), targetTrack)
track.append(mtrack)
if npcId != 0:
track.append(MovieNPCSOS.teleportOut(heal, toon))
else:
track.append(__returnToBase(heal))
for target in targets:
targetToon = target['toon']
track.append(Func(targetToon.clearChat))
return track
def __healDive(heal, hasInteractivePropHealBonus):
splash = Splash.Splash(render)
splash.reparentTo(render)
npcId = 0
if heal.has_key('npcId'):
npcId = heal['npcId']
toon = NPCToons.createLocalNPC(npcId)
if toon == None:
return
else:
toon = heal['toon']
targets = heal['target']
ineffective = heal['sidestep']
level = heal['level']
if npcId != 0:
track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
else:
track = Sequence(__runToHealSpot(heal))
delay = 7.0
first = 1
targetTrack = Sequence()
for target in targets:
targetToon = target['toon']
hp = target['hp']
reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
if first == 1:
targetTrack.append(Wait(delay))
first = 0
targetTrack.append(reactIval)
thisBattle = heal['battle']
toonsInBattle = thisBattle.toons
glass = globalPropPool.getProp('glass')
glass.setScale(4.0)
glass.setHpr(0.0, 90.0, 0.0)
ladder = globalPropPool.getProp('ladder')
placeNode = NodePath('lookNode')
diveProps = [glass, ladder]
ladderScale = toon.getBodyScale() / 0.66
scaleUpPoint = Point3(0.5, 0.5, 0.45) * ladderScale
basePos = toon.getPos()
glassOffset = Point3(0, 1.1, 0.2)
glassToonOffset = Point3(0, 1.2, 0.2)
splashOffset = Point3(0, 1.0, 0.4)
ladderOffset = Point3(0, 4, 0)
ladderToonSep = Point3(0, 1, 0) * ladderScale
diveOffset = Point3(0, 0, 10)
divePos = add3(add3(ladderOffset, diveOffset), ladderToonSep)
ladder.setH(toon.getH())
glassPos = render.getRelativePoint(toon, glassOffset)
glassToonPos = render.getRelativePoint(toon, glassToonOffset)
ladderPos = render.getRelativePoint(toon, ladderOffset)
climbladderPos = render.getRelativePoint(toon, add3(ladderOffset, ladderToonSep))
divePos = render.getRelativePoint(toon, divePos)
topDivePos = render.getRelativePoint(toon, diveOffset)
lookBase = render.getRelativePoint(toon, ladderOffset)
lookTop = render.getRelativePoint(toon, add3(ladderOffset, diveOffset))
LookGlass = render.getRelativePoint(toon, glassOffset)
splash.setPos(splashOffset)
walkToLadderTime = 1.0
climbTime = 5.0
diveTime = 1.0
ladderGrowTime = 1.5
splash.setPos(glassPos)
toonNode = toon.getGeomNode()
placeNode.reparentTo(render)
placeNode.setScale(5.0)
placeNode.setPos(toon.getPos(render))
placeNode.setHpr(toon.getHpr(render))
toonscale = toonNode.getScale()
toonFacing = toon.getHpr()
propTrack = Sequence(Func(MovieUtil.showProp, glass, render, glassPos), Func(MovieUtil.showProp, ladder, render, ladderPos), Func(toonsLook, toonsInBattle, placeNode, Point3(0, 0, 0)), Func(placeNode.setPos, lookBase), LerpScaleInterval(ladder, ladderGrowTime, scaleUpPoint, startScale=MovieUtil.PNT3_NEARZERO), Func(placeNode.setPos, lookTop), Wait(2.1), MovieCamera.toonGroupHighShot(None, 0), Wait(2.1), Func(placeNode.setPos, LookGlass), Wait(0.4), MovieCamera.allGroupLowShot(None, 0), Wait(1.8), LerpScaleInterval(ladder, ladderGrowTime, MovieUtil.PNT3_NEARZERO, startScale=scaleUpPoint), Func(MovieUtil.removeProps, diveProps))
mtrack = Parallel(propTrack, __getSoundTrack(level, 0.6, duration=9.0, node=toon), Sequence(Parallel(Sequence(ActorInterval(toon, 'walk', loop=0, duration=walkToLadderTime), ActorInterval(toon, 'neutral', loop=0, duration=0.1)), LerpPosInterval(toon, walkToLadderTime, climbladderPos), Wait(ladderGrowTime)), Parallel(ActorInterval(toon, 'climb', loop=0, endFrame=116), Sequence(Wait(4.6), Func(toonNode.setTransparency, 1), LerpColorScaleInterval(toonNode, 0.25, VBase4(1, 1.0, 1, 0.0), blendType='easeInOut'), LerpScaleInterval(toonNode, 0.01, 0.1, startScale=toonscale), LerpHprInterval(toon, 0.01, toonFacing), LerpPosInterval(toon, 0.0, glassToonPos), Func(toonNode.clearTransparency), Func(toonNode.clearColorScale), Parallel(ActorInterval(toon, 'swim', loop=1, startTime=0.0, endTime=1.0), Wait(1.0))), Sequence(Wait(4.6), Func(splash.play), Wait(1.0), Func(splash.destroy))), Wait(0.5), Parallel(ActorInterval(toon, 'jump', loop=0, startTime=0.2), LerpScaleInterval(toonNode, 0.5, toonscale, startScale=0.1), Func(stopLook, toonsInBattle))), targetTrack)
track.append(mtrack)
if npcId != 0:
track.append(MovieNPCSOS.teleportOut(heal, toon))
else:
track.append(__returnToBase(heal))
for target in targets:
targetToon = target['toon']
track.append(Func(targetToon.clearChat))
return track
def add3(t1, t2):
returnThree = Point3(t1[0] + t2[0], t1[1] + t2[1], t1[2] + t2[2])
return returnThree
def stopLook(toonsInBattle):
for someToon in toonsInBattle:
someToon.stopStareAt()
def toonsLook(toons, someNode, offset):
for someToon in toons:
someToon.startStareAt(someNode, offset)