486 lines
21 KiB
Python
486 lines
21 KiB
Python
from direct.interval.IntervalGlobal import *
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from BattleProps import *
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from BattleSounds import *
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from BattleBase import *
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from direct.directnotify import DirectNotifyGlobal
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import MovieCamera
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import random
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import MovieUtil
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import BattleParticles
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import HealJokes
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase.ToontownBattleGlobals import AvPropDamage
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from toontown.toon import NPCToons
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import MovieNPCSOS
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from toontown.effects import Splash
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from direct.task import Task
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from otp.nametag.NametagConstants import *
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from otp.nametag import NametagGlobals
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notify = DirectNotifyGlobal.directNotify.newCategory('MovieHeal')
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soundFiles = ('AA_heal_tickle.ogg', 'AA_heal_telljoke.ogg', 'AA_heal_smooch.ogg', 'AA_heal_happydance.ogg', 'AA_heal_pixiedust.ogg', 'AA_heal_juggle.ogg', 'AA_heal_High_Dive.ogg')
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healPos = Point3(0, 0, 0)
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healHpr = Vec3(180.0, 0, 0)
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runHealTime = 1.0
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def doHeals(heals, hasInteractivePropHealBonus):
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if len(heals) == 0:
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return (None, None)
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track = Sequence()
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for h in heals:
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ival = __doHealLevel(h, hasInteractivePropHealBonus)
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if ival:
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track.append(ival)
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camDuration = track.getDuration()
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camTrack = MovieCamera.chooseHealShot(heals, camDuration)
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return (track, camTrack)
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def __doHealLevel(heal, hasInteractivePropHealBonus):
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level = heal['level']
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if level == 0:
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return __healTickle(heal, hasInteractivePropHealBonus)
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elif level == 1:
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return __healJoke(heal, hasInteractivePropHealBonus)
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elif level == 2:
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return __healSmooch(heal, hasInteractivePropHealBonus)
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elif level == 3:
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return __healDance(heal, hasInteractivePropHealBonus)
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elif level == 4:
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return __healSprinkle(heal, hasInteractivePropHealBonus)
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elif level == 5:
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return __healJuggle(heal, hasInteractivePropHealBonus)
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elif level == 6:
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return __healDive(heal, hasInteractivePropHealBonus)
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return None
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def __runToHealSpot(heal):
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toon = heal['toon']
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battle = heal['battle']
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level = heal['level']
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origPos, origHpr = battle.getActorPosHpr(toon)
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runAnimI = ActorInterval(toon, 'run', duration=runHealTime)
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a = Func(toon.headsUp, battle, healPos)
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b = Parallel(runAnimI, LerpPosInterval(toon, runHealTime, healPos, other=battle))
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if levelAffectsGroup(HEAL, level):
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c = Func(toon.setHpr, battle, healHpr)
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else:
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target = heal['target']['toon']
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targetPos = target.getPos(battle)
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c = Func(toon.headsUp, battle, targetPos)
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return Sequence(a, b, c)
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def __returnToBase(heal):
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toon = heal['toon']
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battle = heal['battle']
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origPos, origHpr = battle.getActorPosHpr(toon)
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runAnimI = ActorInterval(toon, 'run', duration=runHealTime)
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a = Func(toon.headsUp, battle, origPos)
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b = Parallel(runAnimI, LerpPosInterval(toon, runHealTime, origPos, other=battle))
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c = Func(toon.setHpr, battle, origHpr)
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d = Func(toon.loop, 'neutral')
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return Sequence(a, b, c, d)
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def __healToon(toon, hp, ineffective, hasInteractivePropHealBonus):
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notify.debug('healToon() - toon: %d hp: %d ineffective: %d' % (toon.doId, hp, ineffective))
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if ineffective == 1:
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laughter = random.choice(TTLocalizer.MovieHealLaughterMisses)
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else:
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maxDam = AvPropDamage[0][1][0][1]
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if hp >= maxDam - 1:
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laughter = random.choice(TTLocalizer.MovieHealLaughterHits2)
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else:
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laughter = random.choice(TTLocalizer.MovieHealLaughterHits1)
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toon.setChatAbsolute(laughter, CFSpeech | CFTimeout)
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if hp > 0 and toon.hp != None:
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toon.toonUp(hp, hasInteractivePropHealBonus)
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else:
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notify.debug('__healToon() - toon: %d hp: %d' % (toon.doId, hp))
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return
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def __getPartTrack(particleEffect, startDelay, durationDelay, partExtraArgs):
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pEffect = partExtraArgs[0]
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parent = partExtraArgs[1]
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if len(partExtraArgs) == 3:
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worldRelative = partExtraArgs[2]
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else:
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worldRelative = 1
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return Sequence(Wait(startDelay), ParticleInterval(pEffect, parent, worldRelative, duration=durationDelay, cleanup=True))
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def __getSoundTrack(level, delay, duration = None, node = None):
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soundEffect = globalBattleSoundCache.getSound(soundFiles[level])
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soundIntervals = Sequence()
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if soundEffect:
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if duration:
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playSound = SoundInterval(soundEffect, duration=duration, node=node)
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else:
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playSound = SoundInterval(soundEffect, node=node)
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soundIntervals.append(Wait(delay))
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soundIntervals.append(playSound)
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return soundIntervals
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def __healTickle(heal, hasInteractivePropHealBonus):
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toon = heal['toon']
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target = heal['target']['toon']
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hp = heal['target']['hp']
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ineffective = heal['sidestep']
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level = heal['level']
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track = Sequence(__runToHealSpot(heal))
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feather = globalPropPool.getProp('feather')
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feather2 = MovieUtil.copyProp(feather)
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feathers = [feather, feather2]
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hands = toon.getRightHands()
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def scaleFeathers(feathers, toon = toon, target = target):
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toon.pose('tickle', 63)
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toon.update(0)
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hand = toon.getRightHands()[0]
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horizDistance = Vec3(hand.getPos(render) - target.getPos(render))
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horizDistance.setZ(0)
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distance = horizDistance.length()
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if target.style.torso[0] == 's':
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distance -= 0.5
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else:
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distance -= 0.3
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featherLen = 2.4
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scale = distance / (featherLen * hand.getScale(render)[0])
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for feather in feathers:
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feather.setScale(scale)
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tFeatherScaleUp = 0.5
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dFeatherScaleUp = 0.5
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dFeatherScaleDown = 0.5
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featherTrack = Parallel(MovieUtil.getActorIntervals(feathers, 'feather'), Sequence(Wait(tFeatherScaleUp), Func(MovieUtil.showProps, feathers, hands), Func(scaleFeathers, feathers), MovieUtil.getScaleIntervals(feathers, dFeatherScaleUp, MovieUtil.PNT3_NEARZERO, feathers[0].getScale)), Sequence(Wait(toon.getDuration('tickle') - dFeatherScaleDown), MovieUtil.getScaleIntervals(feathers, dFeatherScaleDown, None, MovieUtil.PNT3_NEARZERO)))
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tHeal = 3.0
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mtrack = Parallel(featherTrack, ActorInterval(toon, 'tickle'), __getSoundTrack(level, 1, node=toon), Sequence(Wait(tHeal), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus), ActorInterval(target, 'cringe', startTime=20.0 / target.getFrameRate('cringe'))))
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track.append(mtrack)
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track.append(Func(MovieUtil.removeProps, feathers))
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track.append(__returnToBase(heal))
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track.append(Func(target.clearChat))
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return track
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def __healJoke(heal, hasInteractivePropHealBonus):
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npcId = 0
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if heal.has_key('npcId'):
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npcId = heal['npcId']
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toon = NPCToons.createLocalNPC(npcId)
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if toon == None:
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return
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else:
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toon = heal['toon']
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targets = heal['target']
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ineffective = heal['sidestep']
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level = heal['level']
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jokeIndex = heal['hpbonus'] % len(HealJokes.toonHealJokes)
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if npcId != 0:
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track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
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else:
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track = Sequence(__runToHealSpot(heal))
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tracks = Parallel()
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fSpeakPunchline = 58
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tSpeakSetup = 0.0
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tSpeakPunchline = 3.0
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dPunchLine = 3.0
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tTargetReact = tSpeakPunchline + 1.0
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dTargetLaugh = 1.5
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tRunBack = tSpeakPunchline + dPunchLine
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tDoSoundAnimation = tSpeakPunchline - float(fSpeakPunchline) / toon.getFrameRate('sound')
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megaphone = globalPropPool.getProp('megaphone')
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megaphone2 = MovieUtil.copyProp(megaphone)
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megaphones = [megaphone, megaphone2]
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hands = toon.getRightHands()
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dMegaphoneScale = 0.5
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tracks.append(Sequence(Wait(tDoSoundAnimation), Func(MovieUtil.showProps, megaphones, hands), MovieUtil.getScaleIntervals(megaphones, dMegaphoneScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('sound') - 2.0 * dMegaphoneScale), MovieUtil.getScaleIntervals(megaphones, dMegaphoneScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, megaphones)))
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tracks.append(Sequence(Wait(tDoSoundAnimation), ActorInterval(toon, 'sound')))
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soundTrack = __getSoundTrack(level, 2.0, node=toon)
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tracks.append(soundTrack)
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joke = HealJokes.toonHealJokes[jokeIndex]
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tracks.append(Sequence(Wait(tSpeakSetup), Func(toon.setChatAbsolute, joke[0], CFSpeech | CFTimeout)))
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tracks.append(Sequence(Wait(tSpeakPunchline), Func(toon.setChatAbsolute, joke[1], CFSpeech | CFTimeout)))
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reactTrack = Sequence(Wait(tTargetReact))
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for target in targets:
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targetToon = target['toon']
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hp = target['hp']
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reactTrack.append(Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus))
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reactTrack.append(Wait(dTargetLaugh))
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for target in targets:
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targetToon = target['toon']
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reactTrack.append(Func(targetToon.clearChat))
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tracks.append(reactTrack)
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if npcId != 0:
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track.append(Sequence(Wait(tRunBack), Func(toon.clearChat), *MovieNPCSOS.teleportOut(heal, toon)))
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else:
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tracks.append(Sequence(Wait(tRunBack), Func(toon.clearChat), *__returnToBase(heal)))
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track.append(tracks)
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return track
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def __healSmooch(heal, hasInteractivePropHealBonus):
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toon = heal['toon']
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target = heal['target']['toon']
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level = heal['level']
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hp = heal['target']['hp']
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ineffective = heal['sidestep']
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track = Sequence(__runToHealSpot(heal))
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lipstick = globalPropPool.getProp('lipstick')
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lipstick2 = MovieUtil.copyProp(lipstick)
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lipsticks = [lipstick, lipstick2]
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rightHands = toon.getRightHands()
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dScale = 0.5
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lipstickTrack = Sequence(Func(MovieUtil.showProps, lipsticks, rightHands, Point3(-0.27, -0.24, -0.95), Point3(-118, -10.6, -25.9)), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('smooch') - 2.0 * dScale), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, lipsticks))
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lips = globalPropPool.getProp('lips')
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dScale = 0.5
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tLips = 2.5
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tThrow = 115.0 / toon.getFrameRate('smooch')
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dThrow = 0.5
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def getLipPos(toon = toon):
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toon.pose('smooch', 57)
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toon.update(0)
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hand = toon.getRightHands()[0]
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return hand.getPos(render)
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lipsTrack = Sequence(Wait(tLips), Func(MovieUtil.showProp, lips, render, getLipPos), Func(lips.setBillboardPointWorld), LerpScaleInterval(lips, dScale, Point3(3, 3, 3), startScale=MovieUtil.PNT3_NEARZERO), Wait(tThrow - tLips - dScale), LerpPosInterval(lips, dThrow, Point3(target.getPos() + Point3(0, 0, target.getHeight()))), Func(MovieUtil.removeProp, lips))
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delay = tThrow + dThrow
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mtrack = Parallel(lipstickTrack, lipsTrack, __getSoundTrack(level, 2, node=toon), Sequence(ActorInterval(toon, 'smooch'), *__returnToBase(heal)), Sequence(Wait(delay), ActorInterval(target, 'conked')), Sequence(Wait(delay), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus)))
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track.append(mtrack)
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track.append(Func(target.clearChat))
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return track
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def __healDance(heal, hasInteractivePropHealBonus):
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npcId = 0
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if heal.has_key('npcId'):
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npcId = heal['npcId']
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toon = NPCToons.createLocalNPC(npcId)
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if toon == None:
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return
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else:
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toon = heal['toon']
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targets = heal['target']
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ineffective = heal['sidestep']
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level = heal['level']
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if npcId != 0:
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track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
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else:
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track = Sequence(__runToHealSpot(heal))
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delay = 3.0
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first = 1
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targetTrack = Sequence()
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for target in targets:
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targetToon = target['toon']
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hp = target['hp']
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reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
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if first:
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targetTrack.append(Wait(delay))
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first = 0
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targetTrack.append(reactIval)
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hat = globalPropPool.getProp('hat')
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hat2 = MovieUtil.copyProp(hat)
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hats = [hat, hat2]
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cane = globalPropPool.getProp('cane')
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cane2 = MovieUtil.copyProp(cane)
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canes = [cane, cane2]
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leftHands = toon.getLeftHands()
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rightHands = toon.getRightHands()
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dScale = 0.5
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propTrack = Sequence(Func(MovieUtil.showProps, hats, rightHands, Point3(0.23, 0.09, 0.69), Point3(180, 0, 0)), Func(MovieUtil.showProps, canes, leftHands, Point3(-0.28, 0.0, 0.14), Point3(0.0, 0.0, -150.0)), MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('happy-dance') - 2.0 * dScale), MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, hats + canes))
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mtrack = Parallel(propTrack, ActorInterval(toon, 'happy-dance'), __getSoundTrack(level, 0.2, duration=6.4, node=toon), targetTrack)
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track.append(Func(toon.loop, 'neutral'))
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track.append(Wait(0.1))
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track.append(mtrack)
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if npcId != 0:
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track.append(MovieNPCSOS.teleportOut(heal, toon))
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else:
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track.append(__returnToBase(heal))
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for target in targets:
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targetToon = target['toon']
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track.append(Func(targetToon.clearChat))
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return track
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def __healSprinkle(heal, hasInteractivePropHealBonus):
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toon = heal['toon']
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target = heal['target']['toon']
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hp = heal['target']['hp']
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ineffective = heal['sidestep']
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level = heal['level']
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track = Sequence(__runToHealSpot(heal))
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sprayEffect = BattleParticles.createParticleEffect(file='pixieSpray')
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dropEffect = BattleParticles.createParticleEffect(file='pixieDrop')
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explodeEffect = BattleParticles.createParticleEffect(file='pixieExplode')
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poofEffect = BattleParticles.createParticleEffect(file='pixiePoof')
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wallEffect = BattleParticles.createParticleEffect(file='pixieWall')
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def face90(toon = toon, target = target):
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vec = Point3(target.getPos() - toon.getPos())
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vec.setZ(0)
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temp = vec[0]
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vec.setX(-vec[1])
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vec.setY(temp)
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targetPoint = Point3(toon.getPos() + vec)
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toon.headsUp(render, targetPoint)
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delay = 2.5
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mtrack = Parallel(__getPartTrack(sprayEffect, 1.5, 0.5, [sprayEffect, toon, 0]), __getPartTrack(dropEffect, 1.9, 2.0, [dropEffect, target, 0]), __getPartTrack(explodeEffect, 2.7, 1.0, [explodeEffect, toon, 0]), __getPartTrack(poofEffect, 3.4, 1.0, [poofEffect, target, 0]), __getPartTrack(wallEffect, 4.05, 1.2, [wallEffect, toon, 0]), __getSoundTrack(level, 2, duration=4.1, node=toon), Sequence(Func(face90), ActorInterval(toon, 'sprinkle-dust')), Sequence(Wait(delay), Func(__healToon, target, hp, ineffective, hasInteractivePropHealBonus)))
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track.append(mtrack)
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track.append(__returnToBase(heal))
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track.append(Func(target.clearChat))
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return track
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def __healJuggle(heal, hasInteractivePropHealBonus):
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npcId = 0
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if heal.has_key('npcId'):
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npcId = heal['npcId']
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toon = NPCToons.createLocalNPC(npcId)
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if toon == None:
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return
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else:
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toon = heal['toon']
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targets = heal['target']
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ineffective = heal['sidestep']
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level = heal['level']
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if npcId != 0:
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track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
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else:
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track = Sequence(__runToHealSpot(heal))
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delay = 4.0
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first = 1
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targetTrack = Sequence()
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for target in targets:
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targetToon = target['toon']
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hp = target['hp']
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reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
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if first == 1:
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targetTrack.append(Wait(delay))
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first = 0
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targetTrack.append(reactIval)
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cube = globalPropPool.getProp('cubes')
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cube2 = MovieUtil.copyProp(cube)
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cubes = [cube, cube2]
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hips = [toon.getLOD(toon.getLODNames()[0]).find('**/joint_hips'), toon.getLOD(toon.getLODNames()[1]).find('**/joint_hips')]
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cubeTrack = Sequence(Func(MovieUtil.showProps, cubes, hips), MovieUtil.getActorIntervals(cubes, 'cubes'), Func(MovieUtil.removeProps, cubes))
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mtrack = Parallel(cubeTrack, __getSoundTrack(level, 0.7, duration=7.7, node=toon), ActorInterval(toon, 'juggle'), targetTrack)
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track.append(mtrack)
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if npcId != 0:
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track.append(MovieNPCSOS.teleportOut(heal, toon))
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else:
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track.append(__returnToBase(heal))
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for target in targets:
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targetToon = target['toon']
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track.append(Func(targetToon.clearChat))
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return track
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def __healDive(heal, hasInteractivePropHealBonus):
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splash = Splash.Splash(render)
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splash.reparentTo(render)
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npcId = 0
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if heal.has_key('npcId'):
|
|
npcId = heal['npcId']
|
|
toon = NPCToons.createLocalNPC(npcId)
|
|
if toon == None:
|
|
return
|
|
else:
|
|
toon = heal['toon']
|
|
targets = heal['target']
|
|
ineffective = heal['sidestep']
|
|
level = heal['level']
|
|
if npcId != 0:
|
|
track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
|
|
else:
|
|
track = Sequence(__runToHealSpot(heal))
|
|
delay = 7.0
|
|
first = 1
|
|
targetTrack = Sequence()
|
|
for target in targets:
|
|
targetToon = target['toon']
|
|
hp = target['hp']
|
|
reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
|
|
if first == 1:
|
|
targetTrack.append(Wait(delay))
|
|
first = 0
|
|
targetTrack.append(reactIval)
|
|
|
|
thisBattle = heal['battle']
|
|
toonsInBattle = thisBattle.toons
|
|
glass = globalPropPool.getProp('glass')
|
|
glass.setScale(4.0)
|
|
glass.setHpr(0.0, 90.0, 0.0)
|
|
ladder = globalPropPool.getProp('ladder')
|
|
placeNode = NodePath('lookNode')
|
|
diveProps = [glass, ladder]
|
|
ladderScale = toon.getBodyScale() / 0.66
|
|
scaleUpPoint = Point3(0.5, 0.5, 0.45) * ladderScale
|
|
basePos = toon.getPos()
|
|
glassOffset = Point3(0, 1.1, 0.2)
|
|
glassToonOffset = Point3(0, 1.2, 0.2)
|
|
splashOffset = Point3(0, 1.0, 0.4)
|
|
ladderOffset = Point3(0, 4, 0)
|
|
ladderToonSep = Point3(0, 1, 0) * ladderScale
|
|
diveOffset = Point3(0, 0, 10)
|
|
divePos = add3(add3(ladderOffset, diveOffset), ladderToonSep)
|
|
ladder.setH(toon.getH())
|
|
glassPos = render.getRelativePoint(toon, glassOffset)
|
|
glassToonPos = render.getRelativePoint(toon, glassToonOffset)
|
|
ladderPos = render.getRelativePoint(toon, ladderOffset)
|
|
climbladderPos = render.getRelativePoint(toon, add3(ladderOffset, ladderToonSep))
|
|
divePos = render.getRelativePoint(toon, divePos)
|
|
topDivePos = render.getRelativePoint(toon, diveOffset)
|
|
lookBase = render.getRelativePoint(toon, ladderOffset)
|
|
lookTop = render.getRelativePoint(toon, add3(ladderOffset, diveOffset))
|
|
LookGlass = render.getRelativePoint(toon, glassOffset)
|
|
splash.setPos(splashOffset)
|
|
walkToLadderTime = 1.0
|
|
climbTime = 5.0
|
|
diveTime = 1.0
|
|
ladderGrowTime = 1.5
|
|
splash.setPos(glassPos)
|
|
toonNode = toon.getGeomNode()
|
|
placeNode.reparentTo(render)
|
|
placeNode.setScale(5.0)
|
|
placeNode.setPos(toon.getPos(render))
|
|
placeNode.setHpr(toon.getHpr(render))
|
|
toonscale = toonNode.getScale()
|
|
toonFacing = toon.getHpr()
|
|
propTrack = Sequence(Func(MovieUtil.showProp, glass, render, glassPos), Func(MovieUtil.showProp, ladder, render, ladderPos), Func(toonsLook, toonsInBattle, placeNode, Point3(0, 0, 0)), Func(placeNode.setPos, lookBase), LerpScaleInterval(ladder, ladderGrowTime, scaleUpPoint, startScale=MovieUtil.PNT3_NEARZERO), Func(placeNode.setPos, lookTop), Wait(2.1), MovieCamera.toonGroupHighShot(None, 0), Wait(2.1), Func(placeNode.setPos, LookGlass), Wait(0.4), MovieCamera.allGroupLowShot(None, 0), Wait(1.8), LerpScaleInterval(ladder, ladderGrowTime, MovieUtil.PNT3_NEARZERO, startScale=scaleUpPoint), Func(MovieUtil.removeProps, diveProps))
|
|
mtrack = Parallel(propTrack, __getSoundTrack(level, 0.6, duration=9.0, node=toon), Sequence(Parallel(Sequence(ActorInterval(toon, 'walk', loop=0, duration=walkToLadderTime), ActorInterval(toon, 'neutral', loop=0, duration=0.1)), LerpPosInterval(toon, walkToLadderTime, climbladderPos), Wait(ladderGrowTime)), Parallel(ActorInterval(toon, 'climb', loop=0, endFrame=116), Sequence(Wait(4.6), Func(toonNode.setTransparency, 1), LerpColorScaleInterval(toonNode, 0.25, VBase4(1, 1.0, 1, 0.0), blendType='easeInOut'), LerpScaleInterval(toonNode, 0.01, 0.1, startScale=toonscale), LerpHprInterval(toon, 0.01, toonFacing), LerpPosInterval(toon, 0.0, glassToonPos), Func(toonNode.clearTransparency), Func(toonNode.clearColorScale), Parallel(ActorInterval(toon, 'swim', loop=1, startTime=0.0, endTime=1.0), Wait(1.0))), Sequence(Wait(4.6), Func(splash.play), Wait(1.0), Func(splash.destroy))), Wait(0.5), Parallel(ActorInterval(toon, 'jump', loop=0, startTime=0.2), LerpScaleInterval(toonNode, 0.5, toonscale, startScale=0.1), Func(stopLook, toonsInBattle))), targetTrack)
|
|
track.append(mtrack)
|
|
if npcId != 0:
|
|
track.append(MovieNPCSOS.teleportOut(heal, toon))
|
|
else:
|
|
track.append(__returnToBase(heal))
|
|
for target in targets:
|
|
targetToon = target['toon']
|
|
track.append(Func(targetToon.clearChat))
|
|
|
|
return track
|
|
|
|
|
|
def add3(t1, t2):
|
|
returnThree = Point3(t1[0] + t2[0], t1[1] + t2[1], t1[2] + t2[2])
|
|
return returnThree
|
|
|
|
|
|
def stopLook(toonsInBattle):
|
|
for someToon in toonsInBattle:
|
|
someToon.stopStareAt()
|
|
|
|
|
|
def toonsLook(toons, someNode, offset):
|
|
for someToon in toons:
|
|
someToon.startStareAt(someNode, offset)
|