271 lines
10 KiB
Python
271 lines
10 KiB
Python
from direct.interval.IntervalGlobal import *
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from BattleProps import *
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from BattleSounds import *
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from direct.directnotify import DirectNotifyGlobal
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import MovieCamera
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import random
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import MovieUtil
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import BattleParticles
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import HealJokes
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownBattleGlobals
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from toontown.toon import NPCToons
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from otp.nametag.NametagConstants import *
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from otp.nametag import NametagGlobals
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notify = DirectNotifyGlobal.directNotify.newCategory('MovieNPCSOS')
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soundFiles = ('AA_heal_tickle.ogg', 'AA_heal_telljoke.ogg', 'AA_heal_smooch.ogg', 'AA_heal_happydance.ogg', 'AA_heal_pixiedust.ogg', 'AA_heal_juggle.ogg')
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offset = Point3(0, 4.0, 0)
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def __cogsMiss(attack, level, hp):
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return __doCogsMiss(attack, level, hp)
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def __toonsHit(attack, level, hp):
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return __doToonsHit(attack, level, hp)
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def __restockGags(attack, level, hp):
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return __doRestockGags(attack, level, hp)
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NPCSOSfn_dict = {ToontownBattleGlobals.NPC_COGS_MISS: __cogsMiss,
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ToontownBattleGlobals.NPC_TOONS_HIT: __toonsHit,
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ToontownBattleGlobals.NPC_RESTOCK_GAGS: __restockGags}
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def doNPCSOSs(NPCSOSs):
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if len(NPCSOSs) == 0:
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return (None, None)
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track = Sequence()
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textTrack = Sequence()
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for n in NPCSOSs:
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ival, textIval = __doNPCSOS(n)
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if ival:
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track.append(ival)
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textTrack.append(textIval)
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camDuration = track.getDuration()
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if camDuration > 0.0:
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camTrack = MovieCamera.chooseHealShot(NPCSOSs, camDuration)
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else:
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camTrack = Sequence()
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return (track, Parallel(camTrack, textTrack))
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def __doNPCSOS(sos):
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npcId = sos['npcId']
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track, level, hp = NPCToons.getNPCTrackLevelHp(npcId)
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if track != None:
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return NPCSOSfn_dict[track](sos, level, hp)
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else:
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return __cogsMiss(sos, 0, 0)
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return
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def __healToon(toon, hp, ineffective = 0):
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notify.debug('healToon() - toon: %d hp: %d ineffective: %d' % (toon.doId, hp, ineffective))
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if ineffective == 1:
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laughter = random.choice(TTLocalizer.MovieHealLaughterMisses)
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else:
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maxDam = ToontownBattleGlobals.AvPropDamage[0][1][0][1]
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if hp >= maxDam - 1:
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laughter = random.choice(TTLocalizer.MovieHealLaughterHits2)
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else:
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laughter = random.choice(TTLocalizer.MovieHealLaughterHits1)
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toon.setChatAbsolute(laughter, CFSpeech | CFTimeout)
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def __getSoundTrack(level, delay, duration = None, node = None):
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soundEffect = globalBattleSoundCache.getSound(soundFiles[level])
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soundIntervals = Sequence()
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if soundEffect:
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if duration:
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playSound = SoundInterval(soundEffect, duration=duration, node=node)
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else:
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playSound = SoundInterval(soundEffect, node=node)
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soundIntervals.append(Wait(delay))
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soundIntervals.append(playSound)
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return soundIntervals
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def teleportIn(attack, npc, pos = Point3(0, 0, 0), hpr = Vec3(180.0, 0.0, 0.0)):
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a = Func(npc.reparentTo, attack['battle'])
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b = Func(npc.setPos, pos)
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c = Func(npc.setHpr, hpr)
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d = Func(npc.pose, 'teleport', npc.getNumFrames('teleport') - 1)
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e = npc.getTeleportInTrack()
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ee = Func(npc.addActive)
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f = Func(npc.setChatAbsolute, TTLocalizer.MovieNPCSOSGreeting % attack['toon'].getName(), CFSpeech | CFTimeout)
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g = ActorInterval(npc, 'wave')
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h = Func(npc.loop, 'neutral')
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i = Func(npc.clearChat)
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return Sequence(a, b, c, d, e, ee, f, g, h, i)
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def teleportOut(attack, npc):
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if npc.style.getGender() == 'm':
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a = ActorInterval(npc, 'bow')
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else:
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a = ActorInterval(npc, 'curtsy')
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b = Func(npc.setChatAbsolute, TTLocalizer.MovieNPCSOSGoodbye, CFSpeech | CFTimeout)
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c = npc.getTeleportOutTrack()
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d = Func(npc.removeActive)
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e = Func(npc.detachNode)
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f = Func(npc.delete)
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return Sequence(a, b, c, d, e, f)
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def __getPartTrack(particleEffect, startDelay, durationDelay, partExtraArgs):
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pEffect = partExtraArgs[0]
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parent = partExtraArgs[1]
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if len(partExtraArgs) == 3:
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worldRelative = partExtraArgs[2]
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else:
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worldRelative = 1
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return Sequence(Wait(startDelay), ParticleInterval(pEffect, parent, worldRelative, duration=durationDelay, cleanup=True))
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def __doSprinkle(attack, recipients, hp = 0):
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toon = NPCToons.createLocalNPC(attack['npcId'])
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if toon == None:
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return
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targets = attack[recipients]
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level = 4
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battle = attack['battle']
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track = Sequence(teleportIn(attack, toon))
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def face90(target, toon, battle):
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vec = Point3(target.getPos(battle) - toon.getPos(battle))
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vec.setZ(0)
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temp = vec[0]
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vec.setX(-vec[1])
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vec.setY(temp)
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targetPoint = Point3(toon.getPos(battle) + vec)
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toon.headsUp(battle, targetPoint)
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delay = 2.5
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effectTrack = Sequence()
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for target in targets:
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sprayEffect = BattleParticles.createParticleEffect(file='pixieSpray')
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dropEffect = BattleParticles.createParticleEffect(file='pixieDrop')
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explodeEffect = BattleParticles.createParticleEffect(file='pixieExplode')
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poofEffect = BattleParticles.createParticleEffect(file='pixiePoof')
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wallEffect = BattleParticles.createParticleEffect(file='pixieWall')
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mtrack = Parallel(__getPartTrack(sprayEffect, 1.5, 0.5, [sprayEffect, toon, 0]), __getPartTrack(dropEffect, 1.9, 2.0, [dropEffect, target, 0]), __getPartTrack(explodeEffect, 2.7, 1.0, [explodeEffect, toon, 0]), __getPartTrack(poofEffect, 3.4, 1.0, [poofEffect, target, 0]), __getPartTrack(wallEffect, 4.05, 1.2, [wallEffect, toon, 0]), __getSoundTrack(level, 2, duration=3.1, node=toon), Sequence(Func(face90, target, toon, battle), ActorInterval(toon, 'sprinkle-dust')), Sequence(Wait(delay), Func(__healToon, target, hp)))
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effectTrack.append(mtrack)
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track.append(effectTrack)
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track.append(Func(toon.setHpr, Vec3(180.0, 0.0, 0.0)))
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track.append(teleportOut(attack, toon))
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return track
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def __doSmooch(attack, hp = 0):
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toon = NPCToons.createLocalNPC(attack['npcId'])
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if toon == None:
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return
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targets = attack['toons']
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level = 2
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battle = attack['battle']
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track = Sequence(teleportIn(attack, toon))
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lipstick = globalPropPool.getProp('lipstick')
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lipstick2 = MovieUtil.copyProp(lipstick)
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lipsticks = [lipstick, lipstick2]
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rightHands = toon.getRightHands()
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dScale = 0.5
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lipstickTrack = Sequence(Func(MovieUtil.showProps, lipsticks, rightHands, Point3(-0.27, -0.24, -0.95), Point3(-118, -10.6, -25.9)), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('smooch') - 2.0 * dScale), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO))
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lips = globalPropPool.getProp('lips')
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dScale = 0.5
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tLips = 2.5
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tThrow = 115.0 / toon.getFrameRate('smooch')
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dThrow = 0.5
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def getLipPos(toon = toon):
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toon.pose('smooch', 57)
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toon.update(0)
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hand = toon.getRightHands()[0]
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return hand.getPos(render)
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effectTrack = Sequence()
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for target in targets:
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lipcopy = MovieUtil.copyProp(lips)
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lipsTrack = Sequence(Wait(tLips), Func(MovieUtil.showProp, lipcopy, render, getLipPos), Func(lipcopy.setBillboardPointWorld), LerpScaleInterval(lipcopy, dScale, Point3(3, 3, 3), startScale=MovieUtil.PNT3_NEARZERO), Wait(tThrow - tLips - dScale), LerpPosInterval(lipcopy, dThrow, Point3(target.getPos() + Point3(0, 0, target.getHeight()))), Func(MovieUtil.removeProp, lipcopy))
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delay = tThrow + dThrow
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mtrack = Parallel(lipstickTrack, lipsTrack, __getSoundTrack(level, 2, node=toon), Sequence(ActorInterval(toon, 'smooch')), Sequence(Wait(delay), ActorInterval(target, 'conked')), Sequence(Wait(delay), Func(__healToon, target, hp)))
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effectTrack.append(mtrack)
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effectTrack.append(Func(MovieUtil.removeProps, lipsticks))
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track.append(effectTrack)
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track.append(teleportOut(attack, toon))
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track.append(Func(target.clearChat))
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return track
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def __doToonsHit(attack, level, hp):
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track = __doSprinkle(attack, 'toons', hp)
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pbpText = attack['playByPlayText']
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pbpTrack = pbpText.getShowInterval(TTLocalizer.MovieNPCSOSToonsHit, track.getDuration())
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return (track, pbpTrack)
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def __doCogsMiss(attack, level, hp):
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track = __doSprinkle(attack, 'suits', hp)
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pbpText = attack['playByPlayText']
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pbpTrack = pbpText.getShowInterval(TTLocalizer.MovieNPCSOSCogsMiss, track.getDuration())
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return (track, pbpTrack)
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def __doRestockGags(attack, level, hp):
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track = __doSmooch(attack, hp)
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pbpText = attack['playByPlayText']
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if level == ToontownBattleGlobals.HEAL_TRACK:
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text = TTLocalizer.MovieNPCSOSHeal
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elif level == ToontownBattleGlobals.TRAP_TRACK:
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text = TTLocalizer.MovieNPCSOSTrap
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elif level == ToontownBattleGlobals.LURE_TRACK:
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text = TTLocalizer.MovieNPCSOSLure
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elif level == ToontownBattleGlobals.SOUND_TRACK:
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text = TTLocalizer.MovieNPCSOSSound
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elif level == ToontownBattleGlobals.THROW_TRACK:
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text = TTLocalizer.MovieNPCSOSThrow
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elif level == ToontownBattleGlobals.SQUIRT_TRACK:
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text = TTLocalizer.MovieNPCSOSSquirt
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elif level == ToontownBattleGlobals.DROP_TRACK:
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text = TTLocalizer.MovieNPCSOSDrop
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elif level == -1:
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text = TTLocalizer.MovieNPCSOSAll
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pbpTrack = pbpText.getShowInterval(TTLocalizer.MovieNPCSOSRestockGags % text, track.getDuration())
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return (track, pbpTrack)
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def doNPCTeleports(attacks):
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npcs = []
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npcDatas = []
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arrivals = Sequence()
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departures = Parallel()
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for attack in attacks:
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if attack.has_key('npcId'):
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npcId = attack['npcId']
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npc = NPCToons.createLocalNPC(npcId)
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if npc != None:
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npcs.append(npc)
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attack['npc'] = npc
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toon = attack['toon']
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battle = attack['battle']
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pos = toon.getPos(battle) + offset
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hpr = toon.getHpr(battle)
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npcDatas.append((npc, battle, hpr))
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arrival = teleportIn(attack, npc, pos=pos)
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arrivals.append(arrival)
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departure = teleportOut(attack, npc)
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departures.append(departure)
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turns = Parallel()
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unturns = Parallel()
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hpr = Vec3(180.0, 0, 0)
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for npc in npcDatas:
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turns.append(Func(npc[0].setHpr, npc[1], npc[2]))
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unturns.append(Func(npc[0].setHpr, npc[1], hpr))
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arrivals.append(turns)
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unturns.append(departures)
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return (arrivals, unturns, npcs)
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