603 lines
22 KiB
Python
603 lines
22 KiB
Python
from direct.interval.IntervalGlobal import *
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from BattleBase import *
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from BattleProps import *
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from direct.directnotify import DirectNotifyGlobal
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import random
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from direct.particles import ParticleEffect
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import BattleParticles
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import BattleProps
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from toontown.toonbase import TTLocalizer
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notify = DirectNotifyGlobal.directNotify.newCategory('MovieUtil')
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SUIT_LOSE_DURATION = 6.0
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SUIT_LURE_DISTANCE = 2.6
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SUIT_LURE_DOLLAR_DISTANCE = 5.1
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SUIT_EXTRA_REACH_DISTANCE = 0.9
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SUIT_EXTRA_RAKE_DISTANCE = 1.1
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SUIT_TRAP_DISTANCE = 2.6
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SUIT_TRAP_RAKE_DISTANCE = 4.5
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SUIT_TRAP_MARBLES_DISTANCE = 3.7
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SUIT_TRAP_TNT_DISTANCE = 5.1
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PNT3_NEARZERO = Point3(0.01, 0.01, 0.01)
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PNT3_ZERO = Point3(0.0, 0.0, 0.0)
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PNT3_ONE = Point3(1.0, 1.0, 1.0)
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largeSuits = ['f',
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'cc',
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'gh',
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'tw',
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'bf',
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'sc',
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'ds',
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'hh',
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'cr',
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'tbc',
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'bs',
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'sd',
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'le',
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'bw',
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'nc',
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'mb',
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'ls',
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'rb',
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'ms',
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'tf',
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'm',
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'mh']
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shotDirection = 'left'
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def avatarDodge(leftAvatars, rightAvatars, leftData, rightData):
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if len(leftAvatars) > len(rightAvatars):
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PoLR = rightAvatars
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PoMR = leftAvatars
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else:
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PoLR = leftAvatars
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PoMR = rightAvatars
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upper = 1 + 4 * abs(len(leftAvatars) - len(rightAvatars))
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if random.randint(0, upper) > 0:
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avDodgeList = PoLR
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else:
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avDodgeList = PoMR
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if avDodgeList is leftAvatars:
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data = leftData
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else:
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data = rightData
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return (avDodgeList, data)
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def avatarHide(avatar):
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notify.debug('avatarHide(%d)' % avatar.doId)
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if hasattr(avatar, 'battleTrapProp'):
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notify.debug('avatar.battleTrapProp = %s' % avatar.battleTrapProp)
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avatar.detachNode()
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def copyProp(prop):
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from direct.actor import Actor
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if isinstance(prop, Actor.Actor):
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return Actor.Actor(other=prop)
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else:
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return prop.copyTo(hidden)
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def showProp(prop, hand, pos = None, hpr = None, scale = None):
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prop.reparentTo(hand)
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if pos:
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if callable(pos):
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pos = pos()
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prop.setPos(pos)
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if hpr:
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if callable(hpr):
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hpr = hpr()
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prop.setHpr(hpr)
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if scale:
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if callable(scale):
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scale = scale()
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prop.setScale(scale)
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def showProps(props, hands, pos = None, hpr = None, scale = None):
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index = 0
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for prop in props:
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prop.reparentTo(hands[index])
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if pos:
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prop.setPos(pos)
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if hpr:
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prop.setHpr(hpr)
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if scale:
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prop.setScale(scale)
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index += 1
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def hideProps(props):
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for prop in props:
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prop.detachNode()
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def removeProp(prop):
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from direct.actor import Actor
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if prop.isEmpty() == 1 or prop == None:
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return
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prop.detachNode()
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if isinstance(prop, Actor.Actor):
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prop.cleanup()
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else:
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prop.removeNode()
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return
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def removeProps(props):
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for prop in props:
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removeProp(prop)
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def getActorIntervals(props, anim):
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tracks = Parallel()
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for prop in props:
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tracks.append(ActorInterval(prop, anim))
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return tracks
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def getScaleIntervals(props, duration, startScale, endScale):
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tracks = Parallel()
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for prop in props:
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tracks.append(LerpScaleInterval(prop, duration, endScale, startScale=startScale))
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return tracks
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def avatarFacePoint(av, other = render):
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pnt = av.getPos(other)
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pnt.setZ(pnt[2] + av.getHeight())
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return pnt
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def insertDeathSuit(suit, deathSuit, battle = None, pos = None, hpr = None):
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holdParent = suit.getParent()
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if suit.getVirtual():
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virtualize(deathSuit)
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avatarHide(suit)
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if deathSuit != None and not deathSuit.isEmpty():
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if holdParent and 0:
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deathSuit.reparentTo(holdParent)
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else:
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deathSuit.reparentTo(render)
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if battle != None and pos != None:
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deathSuit.setPos(battle, pos)
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if battle != None and hpr != None:
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deathSuit.setHpr(battle, hpr)
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return
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def removeDeathSuit(suit, deathSuit):
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notify.debug('removeDeathSuit()')
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if not deathSuit.isEmpty():
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deathSuit.detachNode()
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suit.cleanupLoseActor()
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def insertReviveSuit(suit, deathSuit, battle = None, pos = None, hpr = None):
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holdParent = suit.getParent()
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if suit.getVirtual():
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virtualize(deathSuit)
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suit.hide()
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if deathSuit != None and not deathSuit.isEmpty():
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if holdParent and 0:
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deathSuit.reparentTo(holdParent)
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else:
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deathSuit.reparentTo(render)
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if battle != None and pos != None:
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deathSuit.setPos(battle, pos)
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if battle != None and hpr != None:
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deathSuit.setHpr(battle, hpr)
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return
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def removeReviveSuit(suit, deathSuit):
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notify.debug('removeDeathSuit()')
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suit.setSkelecog(1)
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suit.show()
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if not deathSuit.isEmpty():
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deathSuit.detachNode()
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suit.cleanupLoseActor()
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suit.healthBar.show()
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suit.reseatHealthBarForSkele()
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def virtualize(deathsuit):
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actorNode = deathsuit.find('**/__Actor_modelRoot')
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actorCollection = actorNode.findAllMatches('*')
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parts = ()
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for thingIndex in range(0, actorCollection.getNumPaths()):
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thing = actorCollection[thingIndex]
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if thing.getName() not in ('joint_attachMeter', 'joint_nameTag', 'def_nameTag'):
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thing.setColorScale(1.0, 0.0, 0.0, 1.0)
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thing.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd))
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thing.setDepthWrite(False)
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thing.setBin('fixed', 1)
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def createTrainTrackAppearTrack(dyingSuit, toon, battle, npcs):
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retval = Sequence()
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return retval
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possibleSuits = []
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for suitAttack in battle.movie.suitAttackDicts:
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suit = suitAttack['suit']
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if not suit == dyingSuit:
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if hasattr(suit, 'battleTrapProp') and suit.battleTrapProp and suit.battleTrapProp.getName() == 'traintrack':
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possibleSuits.append(suitAttack['suit'])
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closestXDistance = 10000
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closestSuit = None
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for suit in possibleSuits:
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suitPoint, suitHpr = battle.getActorPosHpr(suit)
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xDistance = abs(suitPoint.getX())
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if xDistance < closestXDistance:
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closestSuit = suit
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closestXDistance = xDistance
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if closestSuit and closestSuit.battleTrapProp.isHidden():
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closestSuit.battleTrapProp.setColorScale(1, 1, 1, 0)
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closestSuit.battleTrapProp.show()
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newRelativePos = dyingSuit.battleTrapProp.getPos(closestSuit)
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newHpr = dyingSuit.battleTrapProp.getHpr(closestSuit)
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closestSuit.battleTrapProp.setPos(newRelativePos)
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closestSuit.battleTrapProp.setHpr(newHpr)
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retval.append(LerpColorScaleInterval(closestSuit.battleTrapProp, 3.0, Vec4(1, 1, 1, 1)))
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else:
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notify.debug('could not find closest suit, returning empty sequence')
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return retval
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def createSuitReviveTrack(suit, toon, battle, npcs = []):
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suitTrack = Sequence()
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suitPos, suitHpr = battle.getActorPosHpr(suit)
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if hasattr(suit, 'battleTrapProp') and suit.battleTrapProp and suit.battleTrapProp.getName() == 'traintrack' and not suit.battleTrapProp.isHidden():
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suitTrack.append(createTrainTrackAppearTrack(suit, toon, battle, npcs))
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deathSuit = suit.getLoseActor()
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suitTrack.append(Func(notify.debug, 'before insertDeathSuit'))
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suitTrack.append(Func(insertReviveSuit, suit, deathSuit, battle, suitPos, suitHpr))
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suitTrack.append(Func(notify.debug, 'before actorInterval lose'))
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suitTrack.append(ActorInterval(deathSuit, 'lose', duration=SUIT_LOSE_DURATION))
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suitTrack.append(Func(notify.debug, 'before removeDeathSuit'))
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suitTrack.append(Func(removeReviveSuit, suit, deathSuit, name='remove-death-suit'))
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suitTrack.append(Func(notify.debug, 'after removeDeathSuit'))
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suitTrack.append(Func(suit.loop, 'neutral'))
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spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.ogg')
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deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
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deathSoundTrack = Sequence(Wait(0.8), SoundInterval(spinningSound, duration=1.2, startTime=1.5, volume=0.2, node=suit), SoundInterval(spinningSound, duration=3.0, startTime=0.6, volume=0.8, node=suit), SoundInterval(deathSound, volume=0.32, node=suit))
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BattleParticles.loadParticles()
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smallGears = BattleParticles.createParticleEffect(file='gearExplosionSmall')
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singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
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smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
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bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
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gearPoint = Point3(suitPos.getX(), suitPos.getY(), suitPos.getZ() + suit.height - 0.2)
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smallGears.setPos(gearPoint)
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singleGear.setPos(gearPoint)
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smallGears.setDepthWrite(False)
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singleGear.setDepthWrite(False)
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smallGearExplosion.setPos(gearPoint)
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bigGearExplosion.setPos(gearPoint)
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smallGearExplosion.setDepthWrite(False)
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bigGearExplosion.setDepthWrite(False)
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explosionTrack = Sequence()
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explosionTrack.append(Wait(5.4))
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explosionTrack.append(createKapowExplosionTrack(battle, explosionPoint=gearPoint))
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gears1Track = Sequence(Wait(2.1), ParticleInterval(smallGears, battle, worldRelative=0, duration=4.3, cleanup=True), name='gears1Track')
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gears2MTrack = Track((0.0, explosionTrack), (0.7, ParticleInterval(singleGear, battle, worldRelative=0, duration=5.7, cleanup=True)), (5.2, ParticleInterval(smallGearExplosion, battle, worldRelative=0, duration=1.2, cleanup=True)), (5.4, ParticleInterval(bigGearExplosion, battle, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')
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toonMTrack = Parallel(name='toonMTrack')
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for mtoon in battle.toons:
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toonMTrack.append(Sequence(Wait(1.0), ActorInterval(mtoon, 'duck'), ActorInterval(mtoon, 'duck', startTime=1.8), Func(mtoon.loop, 'neutral')))
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for mtoon in npcs:
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toonMTrack.append(Sequence(Wait(1.0), ActorInterval(mtoon, 'duck'), ActorInterval(mtoon, 'duck', startTime=1.8), Func(mtoon.loop, 'neutral')))
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return Parallel(suitTrack, deathSoundTrack, gears1Track, gears2MTrack, toonMTrack)
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def createSuitDeathTrack(suit, toon, battle, npcs = []):
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suitTrack = Sequence()
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suitPos, suitHpr = battle.getActorPosHpr(suit)
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if hasattr(suit, 'battleTrapProp') and suit.battleTrapProp and suit.battleTrapProp.getName() == 'traintrack' and not suit.battleTrapProp.isHidden():
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suitTrack.append(createTrainTrackAppearTrack(suit, toon, battle, npcs))
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deathSuit = suit.getLoseActor()
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suitTrack.append(Func(notify.debug, 'before insertDeathSuit'))
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suitTrack.append(Func(insertDeathSuit, suit, deathSuit, battle, suitPos, suitHpr))
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suitTrack.append(Func(notify.debug, 'before actorInterval lose'))
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suitTrack.append(ActorInterval(deathSuit, 'lose', duration=SUIT_LOSE_DURATION))
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suitTrack.append(Func(notify.debug, 'before removeDeathSuit'))
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suitTrack.append(Func(removeDeathSuit, suit, deathSuit, name='remove-death-suit'))
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suitTrack.append(Func(notify.debug, 'after removeDeathSuit'))
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spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.ogg')
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deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
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deathSoundTrack = Sequence(Wait(0.8), SoundInterval(spinningSound, duration=1.2, startTime=1.5, volume=0.2, node=deathSuit), SoundInterval(spinningSound, duration=3.0, startTime=0.6, volume=0.8, node=deathSuit), SoundInterval(deathSound, volume=0.32, node=deathSuit))
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BattleParticles.loadParticles()
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smallGears = BattleParticles.createParticleEffect(file='gearExplosionSmall')
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singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
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smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
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bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
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gearPoint = Point3(suitPos.getX(), suitPos.getY(), suitPos.getZ() + suit.height - 0.2)
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smallGears.setPos(gearPoint)
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singleGear.setPos(gearPoint)
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smallGears.setDepthWrite(False)
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singleGear.setDepthWrite(False)
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smallGearExplosion.setPos(gearPoint)
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bigGearExplosion.setPos(gearPoint)
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smallGearExplosion.setDepthWrite(False)
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bigGearExplosion.setDepthWrite(False)
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explosionTrack = Sequence()
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explosionTrack.append(Wait(5.4))
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explosionTrack.append(createKapowExplosionTrack(battle, explosionPoint=gearPoint))
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gears1Track = Sequence(Wait(2.1), ParticleInterval(smallGears, battle, worldRelative=0, duration=4.3, cleanup=True), name='gears1Track')
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gears2MTrack = Track((0.0, explosionTrack), (0.7, ParticleInterval(singleGear, battle, worldRelative=0, duration=5.7, cleanup=True)), (5.2, ParticleInterval(smallGearExplosion, battle, worldRelative=0, duration=1.2, cleanup=True)), (5.4, ParticleInterval(bigGearExplosion, battle, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')
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toonMTrack = Parallel(name='toonMTrack')
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for mtoon in battle.toons:
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toonMTrack.append(Sequence(Wait(1.0), ActorInterval(mtoon, 'duck'), ActorInterval(mtoon, 'duck', startTime=1.8), Func(mtoon.loop, 'neutral')))
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for mtoon in npcs:
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toonMTrack.append(Sequence(Wait(1.0), ActorInterval(mtoon, 'duck'), ActorInterval(mtoon, 'duck', startTime=1.8), Func(mtoon.loop, 'neutral')))
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return Parallel(suitTrack, deathSoundTrack, gears1Track, gears2MTrack, toonMTrack)
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def createSuitDodgeMultitrack(tDodge, suit, leftSuits, rightSuits):
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suitTracks = Parallel()
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suitDodgeList, sidestepAnim = avatarDodge(leftSuits, rightSuits, 'sidestep-left', 'sidestep-right')
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for s in suitDodgeList:
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suitTracks.append(Sequence(ActorInterval(s, sidestepAnim), Func(s.loop, 'neutral')))
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suitTracks.append(Sequence(ActorInterval(suit, sidestepAnim), Func(suit.loop, 'neutral')))
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suitTracks.append(Func(indicateMissed, suit))
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return Sequence(Wait(tDodge), suitTracks)
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def createToonDodgeMultitrack(tDodge, toon, leftToons, rightToons):
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toonTracks = Parallel()
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if len(leftToons) > len(rightToons):
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PoLR = rightToons
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PoMR = leftToons
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else:
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PoLR = leftToons
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PoMR = rightToons
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upper = 1 + 4 * abs(len(leftToons) - len(rightToons))
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if random.randint(0, upper) > 0:
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toonDodgeList = PoLR
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else:
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toonDodgeList = PoMR
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if toonDodgeList is leftToons:
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sidestepAnim = 'sidestep-left'
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for t in toonDodgeList:
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toonTracks.append(Sequence(ActorInterval(t, sidestepAnim), Func(t.loop, 'neutral')))
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else:
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sidestepAnim = 'sidestep-right'
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toonTracks.append(Sequence(ActorInterval(toon, sidestepAnim), Func(toon.loop, 'neutral')))
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toonTracks.append(Func(indicateMissed, toon))
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return Sequence(Wait(tDodge), toonTracks)
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def createSuitTeaseMultiTrack(suit, delay = 0.01):
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suitTrack = Sequence(Wait(delay), ActorInterval(suit, 'victory', startTime=0.5, endTime=1.9), Func(suit.loop, 'neutral'))
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missedTrack = Sequence(Wait(delay + 0.2), Func(indicateMissed, suit, 0.9))
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return Parallel(suitTrack, missedTrack)
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SPRAY_LEN = 1.5
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def getSprayTrack(battle, color, origin, target, dScaleUp, dHold, dScaleDown, horizScale = 1.0, vertScale = 1.0, parent = render):
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track = Sequence()
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sprayProp = globalPropPool.getProp('spray')
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sprayScale = hidden.attachNewNode('spray-parent')
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sprayRot = hidden.attachNewNode('spray-rotate')
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spray = sprayRot
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spray.setColor(color)
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if color[3] < 1.0:
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spray.setTransparency(1)
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def showSpray(sprayScale, sprayRot, sprayProp, origin, target, parent):
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if callable(origin):
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origin = origin()
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if callable(target):
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target = target()
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sprayRot.reparentTo(parent)
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sprayRot.clearMat()
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sprayScale.reparentTo(sprayRot)
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sprayScale.clearMat()
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sprayProp.reparentTo(sprayScale)
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sprayProp.clearMat()
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sprayRot.setPos(origin)
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sprayRot.lookAt(Point3(target))
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track.append(Func(battle.movie.needRestoreRenderProp, sprayProp))
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track.append(Func(showSpray, sprayScale, sprayRot, sprayProp, origin, target, parent))
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def calcTargetScale(target = target, origin = origin, horizScale = horizScale, vertScale = vertScale):
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if callable(target):
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target = target()
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if callable(origin):
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origin = origin()
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distance = Vec3(target - origin).length()
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yScale = distance / SPRAY_LEN
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targetScale = Point3(yScale * horizScale, yScale, yScale * vertScale)
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return targetScale
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track.append(LerpScaleInterval(sprayScale, dScaleUp, calcTargetScale, startScale=PNT3_NEARZERO))
|
|
track.append(Wait(dHold))
|
|
|
|
def prepareToShrinkSpray(spray, sprayProp, origin, target):
|
|
if callable(target):
|
|
target = target()
|
|
if callable(origin):
|
|
origin = origin()
|
|
sprayProp.setPos(Point3(0.0, -SPRAY_LEN, 0.0))
|
|
spray.setPos(target)
|
|
|
|
track.append(Func(prepareToShrinkSpray, spray, sprayProp, origin, target))
|
|
track.append(LerpScaleInterval(sprayScale, dScaleDown, PNT3_NEARZERO))
|
|
|
|
def hideSpray(spray, sprayScale, sprayRot, sprayProp, propPool):
|
|
sprayProp.detachNode()
|
|
removeProp(sprayProp)
|
|
sprayRot.removeNode()
|
|
sprayScale.removeNode()
|
|
|
|
track.append(Func(hideSpray, spray, sprayScale, sprayRot, sprayProp, globalPropPool))
|
|
track.append(Func(battle.movie.clearRenderProp, sprayProp))
|
|
return track
|
|
|
|
|
|
T_HOLE_LEAVES_HAND = 1.708
|
|
T_TELEPORT_ANIM = 3.3
|
|
T_HOLE_CLOSES = 0.3
|
|
|
|
def getToonTeleportOutInterval(toon):
|
|
holeActors = toon.getHoleActors()
|
|
holes = [holeActors[0], holeActors[1]]
|
|
hole = holes[0]
|
|
hole2 = holes[1]
|
|
hands = toon.getRightHands()
|
|
delay = T_HOLE_LEAVES_HAND
|
|
dur = T_TELEPORT_ANIM
|
|
holeTrack = Sequence()
|
|
holeTrack.append(Func(showProps, holes, hands))
|
|
(holeTrack.append(Wait(0.5)),)
|
|
holeTrack.append(Func(base.playSfx, toon.getSoundTeleport()))
|
|
holeTrack.append(Wait(delay - 0.5))
|
|
holeTrack.append(Func(hole.reparentTo, toon))
|
|
holeTrack.append(Func(hole2.reparentTo, hidden))
|
|
holeAnimTrack = Sequence()
|
|
holeAnimTrack.append(ActorInterval(hole, 'hole', duration=dur))
|
|
holeAnimTrack.append(Func(hideProps, holes))
|
|
runTrack = Sequence(ActorInterval(toon, 'teleport', duration=dur), Wait(T_HOLE_CLOSES), Func(toon.detachNode))
|
|
return Parallel(runTrack, holeAnimTrack, holeTrack)
|
|
|
|
|
|
def getToonTeleportInInterval(toon):
|
|
hole = toon.getHoleActors()[0]
|
|
holeAnimTrack = Sequence()
|
|
holeAnimTrack.append(Func(toon.detachNode))
|
|
holeAnimTrack.append(Func(hole.reparentTo, toon))
|
|
pos = Point3(0, -2.4, 0)
|
|
holeAnimTrack.append(Func(hole.setPos, toon, pos))
|
|
holeAnimTrack.append(ActorInterval(hole, 'hole', startTime=T_TELEPORT_ANIM, endTime=T_HOLE_LEAVES_HAND))
|
|
holeAnimTrack.append(ActorInterval(hole, 'hole', startTime=T_HOLE_LEAVES_HAND, endTime=T_TELEPORT_ANIM))
|
|
holeAnimTrack.append(Func(hole.reparentTo, hidden))
|
|
delay = T_TELEPORT_ANIM - T_HOLE_LEAVES_HAND
|
|
jumpTrack = Sequence(Wait(delay), Func(toon.reparentTo, render), ActorInterval(toon, 'jump'))
|
|
return Parallel(holeAnimTrack, jumpTrack)
|
|
|
|
|
|
def getSuitRakeOffset(suit):
|
|
suitName = suit.getStyleName()
|
|
if suitName == 'gh':
|
|
return 1.4
|
|
elif suitName == 'f':
|
|
return 1.0
|
|
elif suitName == 'cc':
|
|
return 0.7
|
|
elif suitName == 'tw':
|
|
return 1.3
|
|
elif suitName == 'bf':
|
|
return 1.0
|
|
elif suitName == 'sc':
|
|
return 0.8
|
|
elif suitName == 'ym':
|
|
return 0.1
|
|
elif suitName == 'mm':
|
|
return 0.05
|
|
elif suitName == 'tm':
|
|
return 0.07
|
|
elif suitName == 'nd':
|
|
return 0.07
|
|
elif suitName == 'pp':
|
|
return 0.04
|
|
elif suitName == 'bc':
|
|
return 0.36
|
|
elif suitName == 'b':
|
|
return 0.41
|
|
elif suitName == 'dt':
|
|
return 0.31
|
|
elif suitName == 'ac':
|
|
return 0.39
|
|
elif suitName == 'ds':
|
|
return 0.41
|
|
elif suitName == 'hh':
|
|
return 0.8
|
|
elif suitName == 'cr':
|
|
return 2.1
|
|
elif suitName == 'tbc':
|
|
return 1.4
|
|
elif suitName == 'bs':
|
|
return 0.4
|
|
elif suitName == 'sd':
|
|
return 1.02
|
|
elif suitName == 'le':
|
|
return 1.3
|
|
elif suitName == 'bw':
|
|
return 1.4
|
|
elif suitName == 'nc':
|
|
return 0.6
|
|
elif suitName == 'mb':
|
|
return 1.85
|
|
elif suitName == 'ls':
|
|
return 1.4
|
|
elif suitName == 'rb':
|
|
return 1.6
|
|
elif suitName == 'ms':
|
|
return 0.7
|
|
elif suitName == 'tf':
|
|
return 0.75
|
|
elif suitName == 'm':
|
|
return 0.9
|
|
elif suitName == 'mh':
|
|
return 1.3
|
|
else:
|
|
notify.warning('getSuitRakeOffset(suit) - Unknown suit name: %s' % suitName)
|
|
return 0
|
|
|
|
|
|
def startSparksIval(tntProp):
|
|
tip = tntProp.find('**/joint_attachEmitter')
|
|
sparks = BattleParticles.createParticleEffect(file='tnt')
|
|
return Func(sparks.start, tip)
|
|
|
|
|
|
def indicateMissed(actor, duration = 1.1, scale = 0.7):
|
|
actor.showHpString(TTLocalizer.AttackMissed, duration=duration, scale=scale)
|
|
|
|
|
|
def createKapowExplosionTrack(parent, explosionPoint = None, scale = 1.0):
|
|
explosionTrack = Sequence()
|
|
explosion = loader.loadModel('phase_3.5/models/props/explosion')
|
|
explosion.setBillboardPointEye()
|
|
explosion.setDepthWrite(False)
|
|
if not explosionPoint:
|
|
explosionPoint = Point3(0, 3.6, 2.1)
|
|
explosionTrack.append(Func(explosion.reparentTo, parent))
|
|
explosionTrack.append(Func(explosion.setPos, explosionPoint))
|
|
explosionTrack.append(Func(explosion.setScale, 0.4 * scale))
|
|
explosionTrack.append(Wait(0.6))
|
|
explosionTrack.append(Func(removeProp, explosion))
|
|
return explosionTrack
|
|
|
|
|
|
def createSuitStunInterval(suit, before, after):
|
|
p1 = Point3(0)
|
|
p2 = Point3(0)
|
|
stars = globalPropPool.getProp('stun')
|
|
stars.setColor(1, 1, 1, 1)
|
|
stars.adjustAllPriorities(100)
|
|
head = suit.getHeadParts()[0]
|
|
head.calcTightBounds(p1, p2)
|
|
return Sequence(Wait(before), Func(stars.reparentTo, head), Func(stars.setZ, max(0.0, p2[2] - 1.0)), Func(stars.loop, 'stun'), Wait(after), Func(stars.removeNode))
|
|
|
|
|
|
def calcAvgSuitPos(throw):
|
|
battle = throw['battle']
|
|
avgSuitPos = Point3(0, 0, 0)
|
|
numTargets = len(throw['target'])
|
|
for i in range(numTargets):
|
|
suit = throw['target'][i]['suit']
|
|
avgSuitPos += suit.getPos(battle)
|
|
|
|
avgSuitPos /= numTargets
|
|
return avgSuitPos
|