126 lines
4.6 KiB
Python
126 lines
4.6 KiB
Python
from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from StomperGlobals import *
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from direct.distributed import ClockDelta
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from direct.showbase.PythonUtil import lerp
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import math
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from otp.level import DistributedEntity
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from direct.directnotify import DirectNotifyGlobal
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from pandac.PandaModules import NodePath
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from otp.level import BasicEntities
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from direct.task import Task
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from toontown.toonbase import ToontownGlobals
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from toontown.coghq import BattleBlocker
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import random
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from math import *
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class DistributedMover(BasicEntities.DistributedNodePathEntity):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMover')
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laserFieldModels = ['phase_9/models/cogHQ/square_stomper']
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def __init__(self, cr):
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BasicEntities.DistributedNodePathEntity.__init__(self, cr)
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self.attachedEnt = None
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self.oldParent = None
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self.entity2Move = None
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self.moveTarget = None
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self.pos0Wait = 1.0
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self.pos0Move = 1.0
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self.pos1Wait = 1.0
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self.pos1Move = 1.0
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self.moverIval = None
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return
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def generateInit(self):
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self.notify.debug('generateInit')
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BasicEntities.DistributedNodePathEntity.generateInit(self)
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def generate(self):
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self.notify.debug('generate')
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BasicEntities.DistributedNodePathEntity.generate(self)
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def announceGenerate(self):
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self.notify.debug('announceGenerate')
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BasicEntities.DistributedNodePathEntity.announceGenerate(self)
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self.loadModel()
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def disable(self):
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self.notify.debug('disable')
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self.ignoreAll()
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taskMgr.remove(self.taskName)
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BasicEntities.DistributedNodePathEntity.disable(self)
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def delete(self):
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self.notify.debug('delete')
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if self.moverIval:
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self.moverIval.finish()
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self.unloadModel()
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if self.taskName:
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taskMgr.remove(self.taskName)
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BasicEntities.DistributedNodePathEntity.delete(self)
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def loadModel(self):
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self.moverNode = self.attachNewNode('mover')
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self.rotateNode = self.attachNewNode('rotate')
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self.model = None
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if self.entity2Move:
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self.setEntity2Move(self.entity2Move)
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self.taskName = 'moverUpdate %s' % self.doId
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return
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def unloadModel(self):
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if self.model:
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self.model.removeNode()
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del self.model
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self.model = None
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return
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def setEntity2Move(self, entId):
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self.entity2Move = entId
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if entId:
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ent = self.level.getEntity(entId)
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if self.attachedEnt and not self.attachedEnt.isEmpty():
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self.attachedEnt.reparentTo(self.oldParent)
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self.oldParent = ent.getParent()
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ent.reparentTo(self.moverNode)
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self.attachedEnt = ent
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def startMove(self, timeStamp):
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currentTime = ClockDelta.globalClockDelta.getRealNetworkTime()
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timeDiff = (currentTime - timeStamp) / 1000.0
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target = self.level.getEntity(self.moveTarget)
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if not target:
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return
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okay2Play = 1
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if self.moverIval:
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self.moverIval.finish()
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if self.moverIval.isPlaying():
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okay2Play = 0
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if okay2Play and self.moveTarget:
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childList = self.getChildren()
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for child in childList:
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if child != self.moverNode:
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child.reparentTo(self.moverNode)
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timeLag = 0.0
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timeJump = self.pos0Move - timeDiff
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if timeJump < 0 or self.cycleType in 'linear':
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timeJump = self.pos0Move
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timeLag = timeDiff
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myBlend = 'easeInOut'
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if self.cycleType in 'linear':
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myBlend = 'noBlend'
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self.moverIval = Sequence()
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firstIVal = LerpPosHprInterval(self.moverNode, timeJump, Vec3(target.getPos(self)[0], target.getPos(self)[1], target.getPos(self)[2]), Vec3(target.getHpr(self)[0], target.getHpr(self)[1], target.getHpr(self)[2]), blendType=myBlend, fluid=1)
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self.moverIval.append(firstIVal)
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if self.cycleType in 'linear':
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for linearCycle in range(10):
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self.moverIval.append(firstIVal)
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if self.cycleType != 'oneWay':
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self.moverIval.append(Wait(self.pos1Wait))
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self.moverIval.append(LerpPosHprInterval(self.moverNode, self.pos1Move, Vec3(0, 0, 0), Vec3(0, 0, 0), blendType=myBlend, fluid=1))
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if self.cycleType == 'loop':
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self.moverIval.append(Wait(self.pos0Wait))
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self.moverIval.start()
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self.moverIval.setT(timeLag)
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