245 lines
9.9 KiB
Python
245 lines
9.9 KiB
Python
from direct.gui.DirectGui import *
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from pandac.PandaModules import *
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from toontown.toonbase.ToontownGlobals import *
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from toontown.toonbase import ToontownTimer
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase import TTLocalizer
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class DistributedTarget(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedTarget')
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.geom = None
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self.numConsecutiveHits = 0
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self.enabled = 0
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self.score = 0
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self.hitTime = 0
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self.targetBounceTrack = None
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self.pinballInfo = {}
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self.pinballHiScore = 0
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self.pinballHiScorer = ''
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self.onscreenMessage = None
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self.fadeTrack = None
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return
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def disable(self):
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self.ignoreAll()
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DistributedObject.DistributedObject.disable(self)
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if self.targetBounceTrack:
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self.targetBounceTrack.finish()
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self.targetBounceTrack = None
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if self.fadeTrack:
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self.fadeTrack.pause()
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self.fadeTrack = None
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self.__clearOnscreenMessage()
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return
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def generateInit(self):
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DistributedObject.DistributedObject.generateInit(self)
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self.load()
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def load(self):
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.setPos(1.1, 0, -0.15)
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self.timer.hide()
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self.geom = loader.loadModel('phase_5.5/models/estate/target')
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self.geom.reparentTo(base.cr.playGame.hood.loader.geom)
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self.geom.setPos(0, 0, 40)
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self.geom.setScale(3)
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self.geom.stash()
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self.hitSound = base.loadSfx('phase_4/audio/sfx/MG_Tag_A.ogg')
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self.rewardSound = base.loadSfx('phase_4/audio/sfx/MG_pos_buzzer.ogg')
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self.scoreText = TextNode('scoreText')
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self.scoreText.setTextColor(1, 0, 0, 1)
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self.scoreText.setAlign(self.scoreText.ACenter)
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self.scoreText.setFont(getSignFont())
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self.scoreText.setText('0')
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self.scoreNode = self.timer.attachNewNode(self.scoreText)
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self.scoreNode.setPos(0, 0, 0.35)
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self.scoreNode.setScale(0.25)
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self.curPinballScoreText = TextNode('pinballScoreText')
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self.curPinballScoreText.setTextColor(1, 0, 0, 1)
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self.curPinballScoreText.setAlign(self.scoreText.ACenter)
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self.curPinballScoreText.setFont(getSignFont())
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self.curPinballScoreText.setText('')
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self.curPinballScoreNode = render.attachNewNode(self.curPinballScoreText)
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self.curPinballScoreNode.setPos(0.5, 0.5, 0.3)
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self.curPinballScoreNode.setScale(0.25)
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colSphere = CollisionSphere(0, 0, 0, 3.5)
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colSphere.setTangible(0)
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colNode = CollisionNode('targetSphere')
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colNode.addSolid(colSphere)
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colSphereNode = self.geom.attachNewNode(colNode)
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self.accept('hitTarget', self.handleHitTarget)
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self.accept('missedTarget', self.handleMissedTarget)
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self.accept('entertargetSphere', self.handleEnterTarget)
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def delete(self):
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self.ignoreAll()
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self.scoreNode.removeNode()
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del self.scoreNode
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self.curPinballScoreNode.removeNode()
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del self.curPinballScoreNode
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self.geom.removeNode()
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del self.geom
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self.timer.destroy()
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del self.timer
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del self.rewardSound
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del self.hitSound
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DistributedObject.DistributedObject.delete(self)
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def setState(self, enabled, score, time):
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if self.enabled != enabled:
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if self.fadeTrack:
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self.fadeTrack.pause()
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if enabled:
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self.fadeTrack = Sequence(Func(base.localAvatar.setSystemMessage, 0, TTLocalizer.EstateTargetGameStart), Func(self.geom.unstash), self.geom.colorScaleInterval(1.0, Vec4(1.0, 1.0, 1.0, 1.0)), Wait(1), Func(base.localAvatar.setSystemMessage, 0, TTLocalizer.EstateTargetGameInst))
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else:
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self.fadeTrack = Sequence(self.geom.colorScaleInterval(1.0, Vec4(1.0, 1.0, 1.0, 0.0)), Func(self.geom.stash), Func(self.hideTimer), Func(base.localAvatar.setSystemMessage, 0, TTLocalizer.EstateTargetGameEnd))
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self.fadeTrack.start()
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self.enabled = enabled
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if score != self.score:
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self.setLevel(score)
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if time != self.hitTime:
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self.setTimer(time)
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def setReward(self, reward):
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base.playSfx(self.rewardSound)
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def handleEnterTarget(self, collEntry):
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self.handleHitTarget()
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def handleHitTarget(self, avId = None, vel = None):
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if not avId:
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avId = base.localAvatar.doId
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if self.enabled:
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self.sendUpdate('setResult', [avId])
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if vel:
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if self.targetBounceTrack:
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self.targetBounceTrack.finish()
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pos = self.geom.getPos()
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dist = Vec3(vel)
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dist.normalize()
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newPos = pos - dist * 1.5
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springPos = pos + dist
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self.notify.debug('reaction distance = %s,%s,%s' % (vel[0], vel[1], vel[2]))
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self.targetBounceTrack = Sequence(LerpPosInterval(self.geom, duration=0.1, pos=newPos, blendType='easeOut'), LerpPosInterval(self.geom, duration=0.25, pos=springPos, blendType='easeOut'), LerpPosInterval(self.geom, duration=0.2, pos=pos, blendType='easeOut'))
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self.targetBounceTrack.start()
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def handleMissedTarget(self):
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if self.enabled:
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self.sendUpdate('setResult', [0])
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def handleHitCloud(self):
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if self.enabled:
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self.sendUpdate('setBonus', [0.5])
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def setLevel(self, level):
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self.notify.debug('setLevel(%s)' % level)
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self.score = level
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base.playSfx(self.hitSound)
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self.scoreText.setText('+' + str(int(self.score)))
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def setTimer(self, time):
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self.hitTime = time
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self.notify.debug('updateTimer(%s)' % self.enabled)
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if self.enabled:
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self.showTimer()
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self.notify.debug('hitTime = %s' % self.hitTime)
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self.timer.setTime(self.hitTime)
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self.timer.countdown(self.hitTime)
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def showTimer(self):
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if base.localAvatar.animFSM.getCurrentState().getName() != 'ReadBook':
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base.setCellsAvailable([base.rightCells[0]], 0)
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self.timer.show()
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def hideTimer(self):
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self.timer.hide()
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base.setCellsAvailable([base.rightCells[0]], 1)
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def setPosition(self, x, y, z):
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self.geom.setPos(x, y, z)
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def showScore(self):
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scoreName = self.pinballHiScorer[0:12]
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if scoreName:
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if len(self.pinballHiScorer) > 12:
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scoreName += TTLocalizer.PinballHiScoreAbbrev
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titleText = TTLocalizer.PinballHiScore % scoreName
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scoreText = TTLocalizer.PinballScoreHolder % self.pinballHiScore
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pinballEntry = self.pinballInfo.get(base.localAvatar.doId)
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if pinballEntry:
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titleText += TTLocalizer.PinballYourBestScore
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scoreText += TTLocalizer.PinballScoreHolder % pinballEntry[0]
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titleText += TTLocalizer.PinballScore % (pinballEntry[1], pinballEntry[2])
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scoreText += TTLocalizer.PinballScoreHolder % (pinballEntry[1] * pinballEntry[2])
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self.__showOnscreenMessage(titleText, scoreText)
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def setCurPinballScore(self, avId, score, multiplier):
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self.notify.debug('setCurPinballScore %d %d %d' % (avId, score, multiplier))
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if self.pinballInfo.get(avId) == None:
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self.pinballInfo[avId] = [0, 0, 0]
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pinballEntry = self.pinballInfo[avId]
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pinballEntry[1] = score
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pinballEntry[2] = multiplier
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curScore = score * multiplier
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if curScore > pinballEntry[0]:
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pinballEntry[0] = curScore
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if curScore > self.pinballHiScore:
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self.pinballHiScore = pinballEntry[0]
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toon = base.cr.doId2do.get(avId)
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if toon:
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self.pinballHiScorer = toon.getName()
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self.showScore()
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return
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def b_setCurPinballScore(self, avId, score, multiplier):
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self.setCurPinballScore(avId, score, multiplier)
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self.sendUpdate('setCurPinballScore', [avId, score, multiplier])
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def __showOnscreenMessage(self, titleText, scoreText):
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self.notify.debug('----- __showOnscreenmessage')
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if not self.onscreenMessage:
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self.onscreenMessage = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(12, 1, 3), pos=(0, 0, 0.8), scale=0.1)
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titles = DirectLabel(parent=self.onscreenMessage, relief=None, text=titleText, text_fg=VBase4(0, 0, 0, 1), text_align=TextNode.ALeft, text_scale=0.7, pos=(-5.75, 0, 0.5))
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scores = DirectLabel(parent=self.onscreenMessage, relief=None, text=scoreText, text_fg=VBase4(1, 0, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(5.75, 0, 0.5))
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self.onscreenMessage.titles = titles
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self.onscreenMessage.scores = scores
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else:
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self.onscreenMessage.titles['text'] = titleText
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self.onscreenMessage.scores['text'] = scoreText
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base.foobar = self.onscreenMessage
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return
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def __clearOnscreenMessage(self):
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self.notify.debug('----- __clearOnscreenMessage')
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if self.onscreenMessage:
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self.onscreenMessage.destroy()
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self.onscreenMessage = None
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return
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def setPinballHiScore(self, score):
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self.pinballHiScore = score
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self.showScore()
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def setPinballHiScorer(self, name):
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self.pinballHiScorer = name
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self.showScore()
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def hideGui(self):
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if self.timer:
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self.hideTimer()
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if self.onscreenMessage:
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self.onscreenMessage.hide()
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def showGui(self):
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if self.timer:
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if self.enabled:
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self.showTimer()
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if self.onscreenMessage:
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self.onscreenMessage.show()
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