ToonTownRewritten/toontown/golf/PhysicsWorldBase.py
2014-05-09 14:53:36 -06:00

731 lines
30 KiB
Python

from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from pandac.PandaModules import *
from math import *
import math
from direct.fsm.FSM import FSM
from toontown.minigame import ArrowKeys
from direct.showbase import PythonUtil
from direct.task import Task
from direct.distributed.ClockDelta import *
import BuildGeometry
from toontown.golf import GolfGlobals
import random, time
def scalp(vec, scal):
vec0 = vec[0] * scal
vec1 = vec[1] * scal
vec2 = vec[2] * scal
vec = Vec3(vec0, vec1, vec2)
def length(vec):
return sqrt(vec[0] ** 2 + vec[1] ** 2 + vec[2] ** 2)
class PhysicsWorldBase:
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPhysicsWorld')
def __init__(self, canRender = 0):
self.canRender = canRender
self.world = OdeWorld()
self.space = OdeSimpleSpace()
self.contactgroup = OdeJointGroup()
self.bodyList = []
self.geomList = []
self.massList = []
self.rayList = []
self.showContacts = 0
self.jointMarkers = []
self.jointMarkerCount = 64
self.meshDataList = []
self.geomDataList = []
self.commonObjectInfoDict = {}
self.maxColCount = 0
if self.canRender:
self.odePandaRelationList = self.bodyList
self.root = render.attachNewNode('physics root node')
else:
self.root = NodePath('physics root node')
self.placerNode = self.root.attachNewNode('Placer')
self.subPlacerNode = self.placerNode.attachNewNode('Placer Sub Node')
self.commonObjectDict = {}
self.commonId = 0
self.worldAttach = self.root.attachNewNode('physics geom attach point')
self.timingCycleLength = 10.0
self.timingCycleOffset = 0.0
self.timingSimTime = 0.0
self.FPS = 90.0
self.refFPS = 60.0
self.DTAStep = 1.0 / self.FPS
self.refCon = 1.2
self.collisionEventName = 'ode-collision-%d' % id(self)
self.space.setCollisionEvent(self.collisionEventName)
self.accept(self.collisionEventName, self.__collisionHandler)
def delete(self):
self.notify.debug('Max Collision Count was %s' % self.maxColCount)
self.stopSim()
self.commonObjectDict = None
if self.canRender:
for pair in self.odePandaRelationList:
pair[0].removeNode()
pair[1].destroy()
self.odePandaRelationList = None
else:
for body in self.bodyList:
body[1].destroy()
self.bodyList = None
for mass in self.massList:
mass = None
for geom in self.geomList:
geom.destroy()
geom = None
for ray in self.rayList:
ray.destroy()
ray = None
self.placerNode.removeNode()
self.root.removeNode()
for marker in self.jointMarkers:
marker.removeNode()
self.jointMarkers = None
for data in self.geomDataList:
data.destroy()
for data in self.meshDataList:
data.destroy()
self.floor.destroy()
self.floor = None
self.contactgroup.empty()
self.world.destroy()
self.space.destroy()
self.world = None
self.space = None
self.ignore(self.collisionEventName)
def setupSimulation(self):
self.world.setAutoDisableFlag(0)
self.world.setAutoDisableLinearThreshold(0.15)
self.world.setAutoDisableAngularThreshold(0.15)
self.world.setAutoDisableSteps(2)
self.world.setGravity(0, 0, -25)
self.world.setErp(0.8)
self.world.setCfm(1e-05)
self.world.initSurfaceTable(5)
self.world.setSurfaceEntry(0, 0, 150, 0.05, 0.1, 0.9, 1e-05, 0.0, 0.4 / self.refCon)
self.world.setSurfaceEntry(1, 1, 1500, 0.05, 0.1, 0.9, 1e-05, 0.0, 0.001 / self.refCon)
self.world.setSurfaceEntry(2, 2, 150, 0.05, 0.1, 0.9, 1e-05, 0.0, 0.4 / self.refCon)
self.world.setSurfaceEntry(0, 2, 150, 0.05, 0.1, 0.9, 1e-05, 0.0, 0.4 / self.refCon)
self.world.setSurfaceEntry(0, 3, 150, 0.0, 0.1, 0.9, 1e-05, 0.0, 0.4 / self.refCon)
self.world.setSurfaceEntry(1, 3, 150, 0.0, 99.1, 0.9, 1e-05, 0.0, 1.0 / self.refCon)
self.world.setSurfaceEntry(2, 3, 150, 0.0, 9.1, 0.9, 1e-05, 0.0, 0.4 / self.refCon)
self.world.setSurfaceEntry(3, 3, 150, 0.0, 9.1, 0.9, 1e-05, 0.0, 0.4 / self.refCon)
self.world.setSurfaceEntry(4, 4, 150, 0.0, 9.1, 0.9, 1e-05, 0.0, 0.4 / self.refCon)
self.world.setSurfaceEntry(1, 4, 150, 0.0, 99.1, 0.9, 1e-05, 0.0, 0.001 / self.refCon)
self.world.setSurfaceEntry(pos1=0, pos2=1, mu=80, bounce=0.15, bounce_vel=0.1, soft_erp=0.9, soft_cfm=1e-05, slip=0.0, dampen=0.35 / self.refCon)
self.world.setSurfaceEntry(pos1=2, pos2=1, mu=1500, bounce=0.9, bounce_vel=0.01, soft_erp=0.9, soft_cfm=1e-05, slip=0.0, dampen=0.001 / self.refCon)
self.floor = OdePlaneGeom(self.space, Vec4(0.0, 0.0, 1.0, -20.0))
self.floor.setCollideBits(BitMask32(0))
self.floor.setCategoryBits(BitMask32(3840))
self.space.setAutoCollideWorld(self.world)
self.space.setAutoCollideJointGroup(self.contactgroup)
self.world.setQuickStepNumIterations(8)
self.DTA = 0.0
self.frameCounter = 0
if self.canRender:
for count in range(self.jointMarkerCount):
testMarker = render.attachNewNode('Joint Marker')
ballmodel = loader.loadModel('phase_3/models/misc/sphere')
ballmodel.reparentTo(testMarker)
ballmodel.setScale(0.1)
testMarker.setPos(0.0, 0.0, -100.0)
self.jointMarkers.append(testMarker)
def setTimingCycleLength(self, time):
self.timingCycleLength = time
def getTimingCycleLength(self):
return self.timingCycleLength
def getCycleTime(self, doprint = 0):
cycleTime = (globalClock.getRealTime() + self.timingCycleOffset) % self.timingCycleLength
if doprint:
print 'Get Cycle Time %s' % cycleTime
return cycleTime
def setTimeIntoCycle(self, time, doprint = 0):
trueCycleTime = globalClock.getRealTime() % self.timingCycleLength
self.timingCycleOffset = time - trueCycleTime
if doprint:
self.notify.debug('Set Cycle Time %s' % self.timingCycleOffset)
self.notify.debug('SET cycle time %s' % ((globalClock.getRealTime() + self.timingCycleOffset) % self.timingCycleLength))
def getSimCycleTime(self):
return
return self.timingSimTime % self.timingCycleLength
def startSim(self):
taskMgr.add(self.__simulationTask, 'simulation task')
def stopSim(self):
taskMgr.remove('simulation task')
def __simulationTask(self, task):
self.DTA += globalClock.getDt()
self.frameCounter += 1
if self.frameCounter >= 10:
self.frameCounter = 0
startTime = globalClock.getRealTime()
colCount = 0
while self.DTA >= self.DTAStep:
self.DTA -= self.DTAStep
self.preStep()
self.simulate()
self.postStep()
if self.canRender:
self.placeBodies()
if self.frameCounter == 0:
endTime = globalClock.getRealTime() - startTime
return task.cont
def __collisionHandler(self, entry):
self.colEntries.append(entry)
def simulate(self):
self.colEntries = []
self.space.autoCollide()
# We need the callbacks processed now, before we try to look at colEntries, so:
eventMgr.doEvents()
self.colCount = len(self.colEntries)
if self.maxColCount < self.colCount:
self.maxColCount = self.colCount
self.notify.debug('New Max Collision Count %s' % self.maxColCount)
self.world.quickStep(self.DTAStep)
for bodyPair in self.bodyList:
self.world.applyDampening(self.DTAStep, bodyPair[1])
self.contactgroup.empty()
self.commonObjectControl()
self.timingSimTime = self.timingSimTime + self.DTAStep
def placeBodies(self):
for pair in self.odePandaRelationList:
pandaNodePathGeom = pair[0]
odeBody = pair[1]
if pandaNodePathGeom:
pandaNodePathGeom.setPos(odeBody.getPosition())
rotation = odeBody.getRotation() * (180.0 / math.pi)
pandaNodePathGeom.setQuat(Quat(odeBody.getQuaternion()[0], odeBody.getQuaternion()[1], odeBody.getQuaternion()[2], odeBody.getQuaternion()[3]))
def preStep(self):
pass
def postStep(self):
if self.showContacts and self.canRender:
for count in range(self.jointMarkerCount):
pandaNodePathGeom = self.jointMarkers[count]
if count < self.colCount:
pandaNodePathGeom.setPos(self.space.getContactData(count * 3 + 0), self.space.getContactData(count * 3 + 1), self.space.getContactData(count * 3 + 2))
else:
pandaNodePathGeom.setPos(0.0, 0.0, -100.0)
def commonObjectControl(self):
time = self.getCycleTime()
for key in self.commonObjectDict:
if key not in self.commonObjectInfoDict:
self.commonObjectInfoDict[key] = None
entry = self.commonObjectDict[key]
if entry[1] in [2, 4]:
type = entry[1]
body = entry[2]
motor = entry[3]
timeData = entry[4]
forceData = entry[5]
eventData = entry[6]
model = entry[7]
force = 0.0
for index in range(len(timeData)):
if index == len(timeData) - 1 and timeData[index] < time or timeData[index] < time and timeData[index + 1] > time:
force = forceData[index]
event = eventData[index]
if event != self.commonObjectInfoDict[key]:
self.commonObjectEvent(key, model, type, force, event)
self.commonObjectInfoDict[key] = event
motor.setParamVel(force)
return
def commonObjectEvent(self, key, model, type, force, event):
self.notify.debug('commonObjectForceEvent %s %s %s %s %s' % (key,
model,
type,
force,
event))
def getCommonObjectData(self):
objectStream = [(0,
0,
self.getCycleTime(),
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0)]
for key in self.commonObjectDict:
objectPair = self.commonObjectDict[key]
object = objectPair[2]
pos3 = object.getPosition()
quat4 = object.getQuaternion()
anV3 = object.getAngularVel()
lnV3 = object.getLinearVel()
data = (objectPair[0],
objectPair[1],
pos3[0],
pos3[1],
pos3[2],
quat4[0],
quat4[1],
quat4[2],
quat4[3],
anV3[0],
anV3[1],
anV3[2],
lnV3[0],
lnV3[1],
lnV3[2])
objectStream.append(data)
if len(objectStream) <= 1:
data = (0, 99, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
objectStream.append(data)
return objectStream
def useCommonObjectData(self, objectData, enable = 1):
if not objectData:
return
if objectData[1][1] == 99:
return
time = objectData[0]
self.setTimeIntoCycle(time[2])
if time[2] > self.timingCycleLength:
pass
for dataIndex in range(1, len(objectData)):
data = objectData[dataIndex]
commonObject = self.commonObjectDict[data[0]]
commonObject[2].setPosition(data[2], data[3], data[4])
commonObject[2].setQuaternion(Quat(data[5], data[6], data[7], data[8]))
commonObject[2].setAngularVel(data[9], data[10], data[11])
commonObject[2].setLinearVel(data[12], data[13], data[14])
if enable:
commonObject[2].enable()
else:
commonObject[2].disable()
def createCommonObject(self, type, commonId, pos, hpr, sizeX = 0, sizeY = 0, moveDistance = 0):
if commonId == None:
commonId = self.commonId
self.commonId += 1
vPos = Point3(float(pos[0]), float(pos[1]), float(pos[2]))
vHpr = Vec3(float(hpr[0]), float(hpr[1]), float(hpr[2]))
rHpr = Vec3(float(hpr[0]), float(hpr[1]), float(hpr[2]))
self.placerNode.setHpr(vHpr)
self.placerNode.setPos(vPos)
if type == 0:
model, box = self.createBox(self.world, self.space, 10.0, 5.0, 5.0, 5.0)
box.setPosition(vPos)
self.placerNode.setHpr(vHpr)
box.setQuaternion(self.placerNode.getQuat())
self.commonObjectDict[commonId] = (commonId, type, box)
elif type == 1:
model, cross = self.createCross(self.world, self.space, 1.0, 3.0, 12.0, 2.0, 2)
motor = OdeHingeJoint(self.world)
cross.setPosition(vPos)
cross.setQuaternion(self.placerNode.getQuat())
ourAxis = render.getRelativeVector(self.placerNode, Vec3(0, 0, 1))
motor.setParamVel(1.5)
motor.setParamFMax(500000000.0)
boxsize = Vec3(1.0, 1.0, 1.0)
motor.attach(0, cross)
motor.setAnchor(vPos)
motor.setAxis(ourAxis)
self.cross = cross
cross.enable()
self.commonObjectDict[commonId] = (commonId, type, cross)
elif type == 2:
ourAxis = render.getRelativeVector(self.placerNode, Vec3(0, 0, 1))
model, box = self.createBox(self.world, self.space, 10.0, 5.0, 5.0, 5.0, 2)
box.setPosition(vPos)
box.setQuaternion(self.placerNode.getQuat())
motor = OdeSliderJoint(self.world)
motor.attach(box, 0)
motor.setAxis(ourAxis)
motor.setParamVel(3.0)
motor.setParamFMax(5000000.0)
motor.setParamHiStop(10.0)
motor.setParamLoStop(-10.0)
timeData = (0.0, 5.0)
forceData = (3.0, -3.0)
eventData = (1, 2)
self.commonObjectDict[commonId] = (commonId,
type,
box,
motor,
timeData,
forceData,
eventData,
model)
elif type == 3:
vPos = Point3(float(pos[0]), float(pos[1]), float(pos[2]))
vHpr = Vec3(float(hpr[0]), float(hpr[1]), float(hpr[2]))
self.placerNode.setHpr(vHpr)
self.placerNode.setPos(vPos)
self.subPlacerNode.setPos(0, 0, 0)
if self.canRender:
myModel = loader.loadModel('phase_6/models/golf/golf_windmill_b')
else:
myModel = loader.loadModel('phase_6/models/golf/golf_windmill_b')
myModel.reparentTo(self.root)
myModel.setPos(vPos)
myModel.setHpr(vHpr)
millFan = myModel.find('**/windmillFan0')
millBase = myModel.find('**/arm')
rod = myModel.find('**/rod')
rod.wrtReparentTo(millBase)
self.windmillFanNodePath = millFan
self.windmillBaseNodePath = millBase
millData = OdeTriMeshData(millBase)
millGeom = OdeTriMeshGeom(self.space, millData)
self.meshDataList.append(millData)
millGeom.setPosition(self.subPlacerNode.getPos(self.root))
millGeom.setQuaternion(self.subPlacerNode.getQuat())
millGeom.setCollideBits(BitMask32(251658240))
millGeom.setCategoryBits(BitMask32(8388608))
self.space.setCollideId(millGeom, 8)
vPos = Point3(float(pos[0]), float(pos[1]), float(pos[2]) + 5)
vHpr = Vec3(float(hpr[0]), float(hpr[1] + 90), float(hpr[2]) - 90)
self.placerNode.setHpr(vHpr)
self.placerNode.setPos(vPos)
self.subPlacerNode.setPos(-1, 0, 0.0)
model, cross = self.createPinWheel(self.world, self.space, 10.0, 1.6, 4.0, 0.6, 5, 3.7, 1.2, 1, millFan, (0, 0, 90), (-4.6, -0.5, -0.25), 20)
self.placerNode.setHpr(vHpr)
self.placerNode.setPos(vPos)
self.subPlacerNode.setPos(-1, 0, 0.0)
motor = OdeHingeJoint(self.world)
cross.setPosition(self.subPlacerNode.getPos(self.root))
cross.setQuaternion(self.placerNode.getQuat())
ourAxis = self.root.getRelativeVector(self.subPlacerNode, Vec3(0, 0, 1))
motor.setParamVel(1.0)
motor.setParamFMax(50000.0)
boxsize = Vec3(1.0, 1.0, 1.0)
motor.attach(0, cross)
motor.setAnchor(self.subPlacerNode.getPos(self.root))
motor.setAxis(ourAxis)
self.cross = cross
cross.enable()
self.commonObjectDict[commonId] = (commonId, type, cross)
elif type == 4:
ourAxis = self.root.getRelativeVector(self.placerNode, Vec3(0, 1, 0))
model, box = self.createBox(self.world, self.space, 50.0, sizeX, sizeY, 1.0, 2)
box.setPosition(vPos)
box.setQuaternion(self.placerNode.getQuat())
motor = OdeSliderJoint(self.world)
motor.attach(box, 0)
motor.setAxis(ourAxis)
motor.setParamVel(moveDistance / 4.0)
motor.setParamFMax(25000.0)
motor.setParamHiStop(moveDistance)
motor.setParamLoStop(0)
timeData = (0.0, 1.0, 5.0, 6.0)
forceData = (-moveDistance / 4.0,
moveDistance / 4.0,
moveDistance / 4.0,
-moveDistance / 4.0)
eventData = (-1, 1, -2, 2)
radius = moveDistance + sizeY * 0.5
self.commonObjectDict[commonId] = (commonId,
type,
box,
motor,
timeData,
forceData,
eventData,
model,
radius)
return [type,
commonId,
(pos[0], pos[1], pos[2]),
(hpr[0], hpr[1], hpr[2]),
sizeX,
sizeY,
moveDistance]
def createSphere(self, world, space, density, radius, ballIndex = None):
self.notify.debug('create sphere index %s' % ballIndex)
body = OdeBody(world)
M = OdeMass()
M.setSphere(density, radius)
body.setMass(M)
body.setPosition(0, 0, -100)
geom = OdeSphereGeom(space, radius)
self.space.setSurfaceType(geom, 1)
self.notify.debug('collide ID is %s' % self.space.setCollideId(geom, 42))
self.massList.append(M)
self.geomList.append(geom)
if ballIndex == 1:
self.notify.debug('1')
geom.setCollideBits(BitMask32(16777215))
geom.setCategoryBits(BitMask32(4278190080L))
elif ballIndex == 2:
self.notify.debug('2')
geom.setCollideBits(BitMask32(16777215))
geom.setCategoryBits(BitMask32(4278190080L))
elif ballIndex == 3:
self.notify.debug('3')
geom.setCollideBits(BitMask32(16777215))
geom.setCategoryBits(BitMask32(4278190080L))
elif ballIndex == 4:
self.notify.debug('4')
geom.setCollideBits(BitMask32(16777215))
geom.setCategoryBits(BitMask32(4278190080L))
else:
geom.setCollideBits(BitMask32(4294967295L))
geom.setCategoryBits(BitMask32(4294967295L))
geom.setBody(body)
if self.notify.getDebug():
self.notify.debug('golf ball geom id')
geom.write()
self.notify.debug(' -')
self.notify.debug('Collide Bits %s' % geom.getCollideBits())
if self.canRender:
testball = render.attachNewNode('Ball Holder')
ballmodel = loader.loadModel('phase_6/models/golf/golf_ball')
ballmodel.reparentTo(testball)
ballmodel.setColor(*GolfGlobals.PlayerColors[ballIndex - 1])
testball.setPos(0, 0, -100)
self.odePandaRelationList.append((testball, body))
else:
testball = None
self.bodyList.append((None, body))
return (testball, body, geom)
def createBox(self, world, space, density, lx, ly, lz, colOnlyBall = 0):
body = OdeBody(self.world)
M = OdeMass()
M.setSphere(density, 0.3 * (lx + ly + lz))
body.setMass(M)
boxsize = Vec3(lx, ly, lz)
geom = OdeBoxGeom(space, boxsize)
geom.setBody(body)
self.space.setSurfaceType(geom, 0)
self.space.setCollideId(geom, 7)
self.massList.append(M)
self.geomList.append(geom)
if colOnlyBall:
geom.setCollideBits(BitMask32(251658240))
geom.setCategoryBits(BitMask32(0))
elif colOnlyBall == 2:
geom.setCollideBits(BitMask32(0))
geom.setCategoryBits(BitMask32(0))
if self.canRender:
color = random.choice([Vec4(1.0, 0.0, 0.5, 1.0), Vec4(0.5, 0.5, 1.0, 1.0), Vec4(0.5, 1.0, 0.5, 1.0)])
boxsize = Vec3(lx, ly, lz)
boxNodePathGeom, t1, t2 = BuildGeometry.addBoxGeom(self.worldAttach, lx, ly, lz, color, 1)
boxNodePathGeom.setPos(0, 0, -100)
self.odePandaRelationList.append((boxNodePathGeom, body))
else:
boxNodePathGeom = None
self.bodyList.append((None, body))
return (boxNodePathGeom, body)
def createCross(self, world, space, density, lx, ly, lz, colOnlyBall = 0, attachedGeo = None, aHPR = None, aPos = None):
body = OdeBody(self.world)
M = OdeMass()
M.setBox(density, lx, ly, lz)
body.setMass(M)
body.setFiniteRotationMode(1)
boxsize = Vec3(lx, ly, lz)
boxsize2 = Vec3(ly, lx, lz)
geom = OdeBoxGeom(space, boxsize)
geom.setBody(body)
self.space.setSurfaceType(geom, 0)
self.space.setCollideId(geom, 13)
geom2 = OdeBoxGeom(space, boxsize2)
geom2.setBody(body)
self.space.setSurfaceType(geom2, 0)
self.space.setCollideId(geom2, 26)
self.massList.append(M)
self.geomList.append(geom)
self.geomList.append(geom2)
self.odePandaRelationList.append((boxNodePathGeom, body))
if colOnlyBall == 1:
geom.setCollideBits(BitMask32(251658240))
geom.setCategoryBits(BitMask32(0))
geom2.setCollideBits(BitMask32(251658240))
geom2.setCategoryBits(BitMask32(0))
elif colOnlyBall == 2:
geom.setCollideBits(BitMask32(0))
geom.setCategoryBits(BitMask32(0))
geom2.setCollideBits(BitMask32(0))
geom2.setCategoryBits(BitMask32(0))
if self.canRender:
boxNodePathGeom, t1, t2 = BuildGeometry.addBoxGeom(self.worldAttach, lx, ly, lz, Vec4(1.0, 1.0, 1.0, 1.0), 1)
boxNodePathGeom.setPos(0, 0, -100)
boxNodePathGeom2, t1, t2 = BuildGeometry.addBoxGeom(boxNodePathGeom, ly, lx, lz, Vec4(1.0, 1.0, 1.0, 1.0), 1)
boxNodePathGeom2.setPos(0, 0, 0)
if attachedGeo:
attachedGeo.reparentTo(boxNodePathGeom)
attachedGeo.setHpr(0, 0, 90)
attachedGeo.setPos(-4.8, 0, -2.0)
self.odePandaRelationList.append((boxNodePathGeom, body))
else:
boxNodePathGeom = None
self.bodyList.append((None, body))
return (boxNodePathGeom, body)
def createCross2(self, world, space, density, lx, ly, lz, latSlide, colOnlyBall = 0, attachedGeo = None, aHPR = None, aPos = None):
body = OdeBody(self.world)
M = OdeMass()
M.setBox(density, lx, ly, lz)
body.setMass(M)
body.setFiniteRotationMode(1)
boxsize = Vec3(lx, ly * 0.5, lz)
boxsize2 = Vec3(ly * 0.5, lx, lz)
geom = OdeBoxGeom(space, boxsize)
geom.setBody(body)
geom.setOffsetPosition(-latSlide, ly * 0.25, 0)
self.space.setSurfaceType(geom, 0)
self.space.setCollideId(geom, 13)
geom2 = OdeBoxGeom(space, boxsize2)
geom2.setBody(body)
geom2.setOffsetPosition(ly * 0.25, latSlide, 0)
self.space.setSurfaceType(geom2, 0)
self.space.setCollideId(geom2, 13)
geom3 = OdeBoxGeom(space, boxsize)
geom3.setBody(body)
geom3.setOffsetPosition(latSlide, -ly * 0.25, 0)
self.space.setSurfaceType(geom3, 0)
self.space.setCollideId(geom3, 13)
geom4 = OdeBoxGeom(space, boxsize2)
geom4.setBody(body)
geom4.setOffsetPosition(-ly * 0.25, -latSlide, 0)
self.space.setSurfaceType(geom4, 0)
self.space.setCollideId(geom4, 13)
self.massList.append(M)
self.geomList.append(geom)
self.geomList.append(geom2)
self.geomList.append(geom3)
self.geomList.append(geom4)
if colOnlyBall == 1:
geom.setCollideBits(BitMask32(251658240))
geom.setCategoryBits(BitMask32(0))
geom2.setCollideBits(BitMask32(251658240))
geom2.setCategoryBits(BitMask32(0))
geom3.setCollideBits(BitMask32(251658240))
geom3.setCategoryBits(BitMask32(0))
geom4.setCollideBits(BitMask32(251658240))
geom4.setCategoryBits(BitMask32(0))
elif colOnlyBall == 2:
geom.setCollideBits(BitMask32(0))
geom.setCategoryBits(BitMask32(0))
geom2.setCollideBits(BitMask32(0))
geom2.setCategoryBits(BitMask32(0))
geom3.setCollideBits(BitMask32(0))
geom3.setCategoryBits(BitMask32(0))
geom4.setCollideBits(BitMask32(0))
geom4.setCategoryBits(BitMask32(0))
if self.canRender:
someNodePathGeom = render.attachNewNode('pinwheel')
if attachedGeo:
attachedGeo.reparentTo(someNodePathGeom)
attachedGeo.setHpr(aHPR[0], aHPR[1], aHPR[2])
attachedGeo.setPos(aPos[0], aPos[1], aPos[2])
boxNodePathGeom, t1, t2 = BuildGeometry.addBoxGeom(someNodePathGeom, lx, ly * 0.5, lz, Vec4(1.0, 1.0, 1.0, 1.0), 1)
boxNodePathGeom.setPos(-latSlide, ly * 0.25, 0)
boxNodePathGeom2, t1, t2 = BuildGeometry.addBoxGeom(someNodePathGeom, ly * 0.5, lx, lz, Vec4(1.0, 1.0, 1.0, 1.0), 1)
boxNodePathGeom2.setPos(ly * 0.25, latSlide, 0)
boxNodePathGeom3, t1, t2 = BuildGeometry.addBoxGeom(someNodePathGeom, lx, ly * 0.5, lz, Vec4(1.0, 1.0, 1.0, 1.0), 1)
boxNodePathGeom3.setPos(latSlide, -ly * 0.25, 0)
boxNodePathGeom4, t1, t2 = BuildGeometry.addBoxGeom(someNodePathGeom, ly * 0.5, lx, lz, Vec4(1.0, 1.0, 1.0, 1.0), 1)
boxNodePathGeom4.setPos(-ly * 0.25, -latSlide, 0)
self.odePandaRelationList.append((someNodePathGeom, body))
else:
someNodePathGeom = None
self.bodyList.append((None, body))
return (someNodePathGeom, body)
def createPinWheel(self, world, space, density, lx, ly, lz, numBoxes, disV, disH, colOnlyBall = 0, attachedGeo = None, aHPR = None, aPos = None, offRot = 0):
body = OdeBody(self.world)
M = OdeMass()
M.setBox(density, lx, ly, lz)
body.setMass(M)
body.setFiniteRotationMode(1)
boxsize = Vec3(lx, ly * 0.5, lz)
boxsize2 = Vec3(ly * 0.5, lx, lz)
self.massList.append(M)
self.placerNode.setPos(0, 0, 0)
self.placerNode.setHpr(0, 0, 0)
self.subPlacerNode.setHpr(0, 0, 0)
self.subPlacerNode.setPos(disH, disV, 0)
if self.canRender:
someNodePathGeom = render.attachNewNode('pinwheel')
else:
someNodePathGeom = self.root.attachNewNode('pinwheel')
for num in range(numBoxes):
spin = 360.0 * float(num) / float(numBoxes) + float(offRot)
self.placerNode.setH(spin)
geom = OdeBoxGeom(space, boxsize)
geom.setBody(body)
geom.setOffsetPosition(self.subPlacerNode.getPos(self.root))
geom.setOffsetQuaternion(self.subPlacerNode.getQuat(self.root))
self.geomList.append(geom)
self.space.setSurfaceType(geom, 0)
self.space.setCollideId(geom, 13)
if colOnlyBall == 1:
geom.setCollideBits(BitMask32(251658240))
geom.setCategoryBits(BitMask32(0))
elif colOnlyBall == 2:
geom.setCollideBits(BitMask32(0))
geom.setCategoryBits(BitMask32(0))
if not attachedGeo:
boxNodePathGeom, t1, t2 = BuildGeometry.addBoxGeom(someNodePathGeom, lx, ly * 0.5, lz, Vec4(1.0, 1.0, 1.0, 1.0), 1)
boxNodePathGeom.setPos(self.subPlacerNode.getPos(self.root))
boxNodePathGeom.setHpr(self.subPlacerNode.getHpr(self.root))
if attachedGeo and self.canRender:
attachedGeo.reparentTo(someNodePathGeom)
attachedGeo.setHpr(aHPR[0], aHPR[1], aHPR[2])
attachedGeo.setPos(aPos[0], aPos[1], aPos[2])
if self.canRender:
self.odePandaRelationList.append((someNodePathGeom, body))
else:
someNodePathGeom = None
self.bodyList.append((None, body))
return (someNodePathGeom, body)
def attachMarker(self, body):
if self.canRender:
testMarker = render.attachNewNode('Joint Marker')
ballmodel = loader.loadModel('models/misc/sphere')
ballmodel.reparentTo(testMarker)
ballmodel.setScale(0.25)
testMarker.setPos(0.0, 0.0, -100.0)
self.odePandaRelationList.append((testMarker, body))