ToonTownRewritten/toontown/hood/GZHood.py

65 lines
2.6 KiB
Python

from pandac.PandaModules import *
import ToonHood
from toontown.safezone import GZSafeZoneLoader
from toontown.toonbase.ToontownGlobals import *
from toontown.racing import DistributedVehicle
import SkyUtil
class GZHood(ToonHood.ToonHood):
def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
ToonHood.ToonHood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId)
self.id = GolfZone
self.safeZoneLoaderClass = GZSafeZoneLoader.GZSafeZoneLoader
self.storageDNAFile = 'phase_6/dna/storage_GZ.xml'
self.holidayStorageDNADict = {HALLOWEEN_PROPS: ['phase_6/dna/halloween_props_storage_GZ.xml'],
SPOOKY_PROPS: ['phase_6/dna/halloween_props_storage_GZ.xml']}
self.skyFile = 'phase_3.5/models/props/TT_sky'
self.spookySkyFile = 'phase_3.5/models/props/BR_sky'
self.titleColor = (1.0, 0.5, 0.4, 1.0)
def load(self):
ToonHood.ToonHood.load(self)
self.parentFSM.getStateNamed('GZHood').addChild(self.fsm)
def unload(self):
self.parentFSM.getStateNamed('GZHood').removeChild(self.fsm)
ToonHood.ToonHood.unload(self)
def enter(self, *args):
ToonHood.ToonHood.enter(self, *args)
base.localAvatar.chatMgr.chatInputSpeedChat.addGolfMenu()
base.camLens.setNearFar(SpeedwayCameraNear, SpeedwayCameraFar)
def exit(self):
base.camLens.setNearFar(DefaultCameraNear, DefaultCameraFar)
base.localAvatar.chatMgr.chatInputSpeedChat.removeGolfMenu()
ToonHood.ToonHood.exit(self)
def skyTrack(self, task):
return SkyUtil.cloudSkyTrack(task)
def startSky(self):
if not self.sky.getTag('sky') == 'Regular':
self.endSpookySky()
SkyUtil.startCloudSky(self)
def startSpookySky(self):
if hasattr(self, 'sky') and self.sky:
self.stopSky()
self.sky = loader.loadModel(self.spookySkyFile)
self.sky.setTag('sky', 'Halloween')
self.sky.setScale(1.0)
self.sky.setDepthTest(0)
self.sky.setDepthWrite(0)
self.sky.setColor(0.5, 0.5, 0.5, 1)
self.sky.setBin('background', 100)
self.sky.setFogOff()
self.sky.reparentTo(camera)
self.sky.setTransparency(TransparencyAttrib.MDual, 1)
fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut')
fadeIn.start()
self.sky.setZ(0.0)
self.sky.setHpr(0.0, 0.0, 0.0)
ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
self.sky.node().setEffect(ce)