122 lines
4.9 KiB
Python
122 lines
4.9 KiB
Python
import AnimatedProp
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from direct.actor import Actor
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from direct.interval.IntervalGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase import ToontownGlobals
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from toontown.hood import ZoneUtil
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from toontown.hood import HoodUtil
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class GenericAnimatedProp(AnimatedProp.AnimatedProp):
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notify = DirectNotifyGlobal.directNotify.newCategory('GenericAnimatedProp')
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AnimsUsingWav = []
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def __init__(self, node):
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AnimatedProp.AnimatedProp.__init__(self, node)
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self.origAnimNameToSound = {}
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code = node.getTag('DNACode')
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if code.startswith('interactive_prop_'):
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pathStr = code[len('interactive_prop_'):].split('__')[0]
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elif code.startswith('animated_prop_generic_'):
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pathStr = code[len('animated_prop_generic_'):].split('__')[0]
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elif code.startswith('animated_prop_'):
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tempStr = code[len('animated_prop_'):]
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nextUnderscore = tempStr.find('_')
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finalStr = tempStr[nextUnderscore + 1:]
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pathStr = finalStr.split('__')[0]
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elif code.startswith('animated_building_'):
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pathStr = code[len('animated_building_'):].split('__')[0]
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phaseDelimeter = len('phase_') + pathStr[len('phase_'):].find('_')
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phaseStr = pathStr[:phaseDelimeter]
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pathTokens = pathStr[phaseDelimeter + 1:].split('_')
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self.path = phaseStr
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for path in pathTokens:
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self.path += '/'
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self.path += path
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self.notify.debug('self.path=%s' % self.path)
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self.calcHoodId(node)
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self.propType = HoodUtil.calcPropType(node)
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self.setupActor(node)
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self.code = code
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def delete(self):
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AnimatedProp.AnimatedProp.delete(self)
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self.node.cleanup()
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del self.node
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del self.trashcan
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def enter(self):
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self.node.postFlatten()
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AnimatedProp.AnimatedProp.enter(self)
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doAnimLoop = True
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try:
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if type(self).__name__ == 'instance':
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if self.__class__.__name__ == 'GenericAnimatedProp':
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if base.cr.newsManager.isHolidayRunning(ToontownGlobals.HYDRANTS_BUFF_BATTLES):
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doAnimLoop = True
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else:
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doAnimLoop = False
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except:
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pass
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if doAnimLoop:
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self.node.loop('anim')
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def exit(self):
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AnimatedProp.AnimatedProp.exit(self)
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self.node.stop()
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def getActor(self):
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return self.node
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def setupActor(self, node):
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anim = node.getTag('DNAAnim')
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self.trashcan = Actor.Actor(node, copy=0)
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self.trashcan.reparentTo(node)
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self.trashcan.loadAnims({'anim': '%s/%s' % (self.path, anim)})
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self.trashcan.pose('anim', 0)
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self.node = self.trashcan
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def calcHoodId(self, node):
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self.hoodId = ToontownGlobals.ToontownCentral
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fullString = str(node)
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splits = fullString.split('/')
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try:
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visId = int(splits[2])
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self.visId = visId
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self.hoodId = ZoneUtil.getCanonicalHoodId(visId)
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self.notify.debug('calcHoodId %d from %s' % (self.hoodId, fullString))
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except Exception, generic:
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if 'Editor' not in fullString:
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self.notify.warning("calcHoodId couldn't parse %s using 0" % fullString)
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self.hoodId = 0
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self.visId = 0
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def createSoundInterval(self, origAnimNameWithPath, maximumDuration):
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if not hasattr(base, 'localAvatar'):
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return Sequence()
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sfxVolume = 1.0
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cutoff = 45
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if not hasattr(self, 'soundPath'):
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self.soundPath = self.path.replace('/models/char', '/audio/sfx')
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origAnimName = origAnimNameWithPath.split('/')[-1]
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theSound = self.origAnimNameToSound.get(origAnimName)
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if not theSound:
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soundfile = origAnimName.replace('tt_a_ara', 'tt_s_ara')
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fullPath = self.soundPath + '/' + soundfile
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if origAnimName in self.AnimsUsingWav:
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theSound = loader.loadSfx(fullPath + '.ogg')
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else:
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theSound = loader.loadSfx(fullPath + '.ogg')
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self.origAnimNameToSound[origAnimName] = theSound
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if theSound:
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soundDur = theSound.length()
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if maximumDuration < soundDur:
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if config.GetBool('interactive-prop-info', False):
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if self.visId == localAvatar.zoneId and origAnimName != 'tt_a_ara_dga_hydrant_idleIntoFight':
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self.notify.warning('anim %s had duration of %s while sound has duration of %s' % (origAnimName, maximumDuration, soundDur))
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soundDur = maximumDuration
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result = SoundInterval(theSound, node=self.node, listenerNode=base.localAvatar, volume=sfxVolume, cutOff=cutoff, startTime=0, duration=soundDur)
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else:
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result = Sequence()
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return result
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