79 lines
No EOL
4.1 KiB
Python
79 lines
No EOL
4.1 KiB
Python
from CogHoodAI import CogHoodAI
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from toontown.toonbase import ToontownGlobals
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from toontown.suit.DistributedLawbotBossAI import DistributedLawbotBossAI
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from toontown.coghq.DistributedLawOfficeElevatorExtAI import DistributedLawOfficeElevatorExtAI
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from toontown.building.DistributedCJElevatorAI import DistributedCJElevatorAI
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from toontown.coghq.DistributedCogHQDoorAI import DistributedCogHQDoorAI
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from toontown.building import DoorTypes
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from toontown.building.DistributedDoorAI import DistributedDoorAI
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from toontown.building import FADoorCodes
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class LawbotHQAI(CogHoodAI):
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HOOD = ToontownGlobals.LawbotHQ
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def __init__(self, air):
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CogHoodAI.__init__(self, air)
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self.createZone()
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def createDoor(self):
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# DA Offices
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daInteriorDoor = DistributedCogHQDoorAI(self.air, 0, DoorTypes.EXT_COGHQ, self.HOOD, doorIndex=0, lockValue=FADoorCodes.UNLOCKED)
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daExteriorDoor = DistributedCogHQDoorAI(self.air, 0, DoorTypes.INT_COGHQ, ToontownGlobals.LawbotOfficeExt, doorIndex=0, lockValue=FADoorCodes.UNLOCKED)
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daExteriorDoor.setOtherDoor(daInteriorDoor)
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daExteriorDoor.zoneId = self.HOOD
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daExteriorDoor.generateWithRequired(self.HOOD)
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daExteriorDoor.sendUpdate('setDoorIndex', [0])
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self.doors.append(daExteriorDoor)
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daInteriorDoor.setOtherDoor(daExteriorDoor)
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daInteriorDoor.zoneId = ToontownGlobals.LawbotOfficeExt
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daInteriorDoor.generateWithRequired(ToontownGlobals.LawbotOfficeExt)
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daInteriorDoor.sendUpdate('setDoorIndex', [0])
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self.doors.append(daInteriorDoor)
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# CJ Lobby
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interiorDoor = DistributedCogHQDoorAI(self.air, 0, DoorTypes.INT_COGHQ, self.HOOD, doorIndex=0)
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exteriorDoor = DistributedCogHQDoorAI(self.air, 0, DoorTypes.EXT_COGHQ, ToontownGlobals.LawbotLobby, doorIndex=1, lockValue=FADoorCodes.LB_DISGUISE_INCOMPLETE)
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exteriorDoor.setOtherDoor(interiorDoor)
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exteriorDoor.zoneId = self.HOOD
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exteriorDoor.generateWithRequired(self.HOOD)
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exteriorDoor.sendUpdate('setDoorIndex', [1])
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self.doors.append(exteriorDoor)
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interiorDoor.setOtherDoor(exteriorDoor)
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interiorDoor.zoneId = ToontownGlobals.LawbotLobby
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interiorDoor.generateWithRequired(ToontownGlobals.LawbotLobby)
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interiorDoor.sendUpdate('setDoorIndex', [0])
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self.doors.append(interiorDoor)
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def createZone(self):
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CogHoodAI.createZone(self)
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# Create lobby manager...
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self.createLobbyManager(DistributedLawbotBossAI, ToontownGlobals.LawbotLobby)
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# Create CJ elevator.
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self.cjElevator = self.createElevator(DistributedCJElevatorAI, self.lobbyMgr, ToontownGlobals.LawbotLobby, ToontownGlobals.LawbotLobby, boss=True)
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# Make our doors.
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self.createDoor()
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# Create Suit Planners in the cog playground
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self.createSuitPlanner(self.HOOD)
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# Create DA Office Elevators.
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mins = ToontownGlobals.FactoryLaffMinimums[2]
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self.officeA = self.createElevator(DistributedLawOfficeElevatorExtAI, self.air.lawOfficeMgr, ToontownGlobals.LawbotOfficeExt, ToontownGlobals.LawbotStageIntA, 0, minLaff=mins[0])
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self.officeB = self.createElevator(DistributedLawOfficeElevatorExtAI, self.air.lawOfficeMgr, ToontownGlobals.LawbotOfficeExt, ToontownGlobals.LawbotStageIntB, 1, minLaff=mins[1])
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self.officeC = self.createElevator(DistributedLawOfficeElevatorExtAI, self.air.lawOfficeMgr, ToontownGlobals.LawbotOfficeExt, ToontownGlobals.LawbotStageIntC, 2, minLaff=mins[2])
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self.officeD = self.createElevator(DistributedLawOfficeElevatorExtAI, self.air.lawOfficeMgr, ToontownGlobals.LawbotOfficeExt, ToontownGlobals.LawbotStageIntD, 3, minLaff=mins[3])
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# Create boarding groups
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# CJ Boarding Group
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self.createBoardingGroup(self.air, [self.cjElevator.doId], ToontownGlobals.LawbotLobby, 8)
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# DA Office Boarding Group's
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self.offices = [self.officeA.doId, self.officeB.doId, self.officeC.doId, self.officeD.doId]
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self.createBoardingGroup(self.air, self.offices, ToontownGlobals.LawbotOfficeExt) |