193 lines
7.9 KiB
Python
193 lines
7.9 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase.ToonBaseGlobal import *
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from toontown.toonbase.ToontownGlobals import *
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from toontown.distributed.ToontownMsgTypes import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.minigame import Purchase
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from otp.avatar import DistributedAvatar
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import Hood
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from toontown.building import SuitInterior
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from toontown.cogdominium import CogdoInterior
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from toontown.toon.Toon import teleportDebug
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class ToonHood(Hood.Hood):
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notify = DirectNotifyGlobal.directNotify.newCategory('ToonHood')
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def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
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Hood.Hood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId)
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self.suitInteriorDoneEvent = 'suitInteriorDone'
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self.minigameDoneEvent = 'minigameDone'
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self.safeZoneLoaderClass = None
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self.townLoaderClass = None
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self.fsm = ClassicFSM.ClassicFSM('Hood', [State.State('start', self.enterStart, self.exitStart, ['townLoader', 'safeZoneLoader']),
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State.State('townLoader', self.enterTownLoader, self.exitTownLoader, ['quietZone',
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'safeZoneLoader',
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'suitInterior',
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'cogdoInterior']),
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State.State('safeZoneLoader', self.enterSafeZoneLoader, self.exitSafeZoneLoader, ['quietZone',
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'suitInterior',
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'cogdoInterior',
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'townLoader',
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'minigame']),
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State.State('purchase', self.enterPurchase, self.exitPurchase, ['quietZone', 'minigame', 'safeZoneLoader']),
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State.State('suitInterior', self.enterSuitInterior, self.exitSuitInterior, ['quietZone', 'townLoader', 'safeZoneLoader']),
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State.State('cogdoInterior', self.enterCogdoInterior, self.exitCogdoInterior, ['quietZone', 'townLoader', 'safeZoneLoader']),
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State.State('minigame', self.enterMinigame, self.exitMinigame, ['purchase']),
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State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['safeZoneLoader',
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'townLoader',
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'suitInterior',
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'cogdoInterior',
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'minigame']),
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State.State('final', self.enterFinal, self.exitFinal, [])], 'start', 'final')
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self.fsm.enterInitialState()
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return
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def load(self):
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Hood.Hood.load(self)
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def unload(self):
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del self.safeZoneLoaderClass
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del self.townLoaderClass
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Hood.Hood.unload(self)
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def loadLoader(self, requestStatus):
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loaderName = requestStatus['loader']
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if loaderName == 'safeZoneLoader':
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self.loader = self.safeZoneLoaderClass(self, self.fsm.getStateNamed('safeZoneLoader'), self.loaderDoneEvent)
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self.loader.load()
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elif loaderName == 'townLoader':
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self.loader = self.townLoaderClass(self, self.fsm.getStateNamed('townLoader'), self.loaderDoneEvent)
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self.loader.load(requestStatus['zoneId'])
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def enterTownLoader(self, requestStatus):
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teleportDebug(requestStatus, 'ToonHood.enterTownLoader, status=%s' % (requestStatus,))
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self.accept(self.loaderDoneEvent, self.handleTownLoaderDone)
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self.loader.enter(requestStatus)
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self.spawnTitleText(requestStatus['zoneId'])
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def exitTownLoader(self):
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taskMgr.remove('titleText')
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self.hideTitleText()
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self.ignore(self.loaderDoneEvent)
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self.loader.exit()
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self.loader.unload()
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del self.loader
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def handleTownLoaderDone(self):
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doneStatus = self.loader.getDoneStatus()
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teleportDebug(doneStatus, 'handleTownLoaderDone, doneStatus=%s' % (doneStatus,))
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if self.isSameHood(doneStatus):
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teleportDebug(doneStatus, 'same hood')
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self.fsm.request('quietZone', [doneStatus])
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else:
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teleportDebug(doneStatus, 'different hood')
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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def enterPurchase(self, pointsAwarded, playerMoney, playerIds, playerStates, remain, metagameRound = -1, votesArray = None):
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messenger.send('enterSafeZone')
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DistributedAvatar.DistributedAvatar.HpTextEnabled = 0
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base.localAvatar.laffMeter.start()
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self.purchaseDoneEvent = 'purchaseDone'
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self.accept(self.purchaseDoneEvent, self.handlePurchaseDone)
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self.purchase = Purchase.Purchase(base.localAvatar, pointsAwarded, playerMoney, playerIds, playerStates, remain, self.purchaseDoneEvent, metagameRound, votesArray)
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self.purchase.load()
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self.purchase.enter()
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def exitPurchase(self):
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messenger.send('exitSafeZone')
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DistributedAvatar.DistributedAvatar.HpTextEnabled = 1
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base.localAvatar.laffMeter.stop()
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self.ignore(self.purchaseDoneEvent)
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self.purchase.exit()
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self.purchase.unload()
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del self.purchase
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def handlePurchaseDone(self):
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doneStatus = self.purchase.getDoneStatus()
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if doneStatus['where'] == 'playground':
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self.fsm.request('quietZone', [{'loader': 'safeZoneLoader',
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'where': 'playground',
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'how': 'teleportIn',
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'hoodId': self.hoodId,
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'zoneId': self.hoodId,
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'shardId': None,
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'avId': -1}])
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elif doneStatus['loader'] == 'minigame':
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self.fsm.request('minigame')
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else:
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self.notify.error('handlePurchaseDone: unknown mode')
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return
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def enterSuitInterior(self, requestStatus = None):
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self.placeDoneEvent = 'suit-interior-done'
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self.acceptOnce(self.placeDoneEvent, self.handleSuitInteriorDone)
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self.place = SuitInterior.SuitInterior(self, self.fsm, self.placeDoneEvent)
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self.place.load()
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self.place.enter(requestStatus)
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base.cr.playGame.setPlace(self.place)
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def exitSuitInterior(self):
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self.ignore(self.placeDoneEvent)
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del self.placeDoneEvent
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self.place.exit()
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self.place.unload()
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self.place = None
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base.cr.playGame.setPlace(self.place)
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return
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def handleSuitInteriorDone(self):
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doneStatus = self.place.getDoneStatus()
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if self.isSameHood(doneStatus):
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self.fsm.request('quietZone', [doneStatus])
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else:
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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def enterCogdoInterior(self, requestStatus = None):
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self.placeDoneEvent = 'cogdo-interior-done'
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self.acceptOnce(self.placeDoneEvent, self.handleCogdoInteriorDone)
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self.place = CogdoInterior.CogdoInterior(self, self.fsm, self.placeDoneEvent)
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self.place.load()
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self.place.enter(requestStatus)
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base.cr.playGame.setPlace(self.place)
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def exitCogdoInterior(self):
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self.ignore(self.placeDoneEvent)
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del self.placeDoneEvent
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self.place.exit()
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self.place.unload()
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self.place = None
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base.cr.playGame.setPlace(self.place)
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return
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def handleCogdoInteriorDone(self):
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doneStatus = self.place.getDoneStatus()
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if self.isSameHood(doneStatus):
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self.fsm.request('quietZone', [doneStatus])
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else:
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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def enterMinigame(self, ignoredParameter = None):
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messenger.send('enterSafeZone')
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DistributedAvatar.DistributedAvatar.HpTextEnabled = 0
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base.localAvatar.laffMeter.start()
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base.cr.forbidCheesyEffects(1)
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self.acceptOnce(self.minigameDoneEvent, self.handleMinigameDone)
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return None
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def exitMinigame(self):
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messenger.send('exitSafeZone')
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DistributedAvatar.DistributedAvatar.HpTextEnabled = 1
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base.localAvatar.laffMeter.stop()
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base.cr.forbidCheesyEffects(0)
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self.ignore(self.minigameDoneEvent)
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minigameState = self.fsm.getStateNamed('minigame')
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for childFSM in minigameState.getChildren():
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minigameState.removeChild(childFSM)
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def handleMinigameDone(self):
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return None
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