146 lines
5.2 KiB
Python
146 lines
5.2 KiB
Python
from DistributedMinigameAI import *
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from direct.distributed.ClockDelta import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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import RingGameGlobals
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import random
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import types
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class DistributedRingGameAI(DistributedMinigameAI):
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def __init__(self, air, minigameId):
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try:
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self.DistributedRingGameAI_initialized
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except:
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self.DistributedRingGameAI_initialized = 1
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DistributedMinigameAI.__init__(self, air, minigameId)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedRingGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['swimming']), State.State('swimming', self.enterSwimming, self.exitSwimming, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
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self.addChildGameFSM(self.gameFSM)
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self.__timeBase = globalClockDelta.localToNetworkTime(globalClock.getRealTime())
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self.selectColorIndices()
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def delete(self):
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self.notify.debug('delete')
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del self.gameFSM
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DistributedMinigameAI.delete(self)
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def setGameReady(self):
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self.notify.debug('setGameReady')
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DistributedMinigameAI.setGameReady(self)
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def setGameStart(self, timestamp):
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self.notify.debug('setGameStart')
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DistributedMinigameAI.setGameStart(self, timestamp)
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self.gameFSM.request('swimming')
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def setGameAbort(self):
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self.notify.debug('setGameAbort')
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if self.gameFSM.getCurrentState():
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.setGameAbort(self)
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def gameOver(self):
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self.notify.debug('gameOver')
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.gameOver(self)
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def enterInactive(self):
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self.notify.debug('enterInactive')
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def exitInactive(self):
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pass
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def getTimeBase(self):
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return self.__timeBase
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def getColorIndices(self):
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return self.colorIndices
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def selectColorIndices(self):
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self.colorIndices = [None,
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None,
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None,
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None]
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chooseFrom = RingGameGlobals.ringColorSelection[:]
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for i in range(0, 4):
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c = random.choice(chooseFrom)
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chooseFrom.remove(c)
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if isinstance(c, types.TupleType):
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c = random.choice(c)
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self.colorIndices[i] = c
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return
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def enterSwimming(self):
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self.notify.debug('enterSwimming')
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self.__nextRingGroup = {}
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for avId in self.avIdList:
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self.__nextRingGroup[avId] = 0
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self.__numRingsPassed = [0] * RingGameGlobals.NUM_RING_GROUPS
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self.__ringResultBitfield = [0] * RingGameGlobals.NUM_RING_GROUPS
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self.perfectGames = {}
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for avId in self.avIdList:
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self.perfectGames[avId] = 1
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for avId in self.avIdList:
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self.scoreDict[avId] = 0
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def exitSwimming(self):
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pass
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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self.gameFSM.request('inactive')
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def exitCleanup(self):
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pass
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def setToonGotRing(self, success):
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avId = self.air.getAvatarIdFromSender()
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if avId not in self.avIdList:
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self.air.writeServerEvent('suspicious', avId=avId, issue='RingGameAI.setToonGotRing: invalid avId')
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return
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if self.gameFSM.getCurrentState() is None or self.gameFSM.getCurrentState().getName() != 'swimming':
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self.air.writeServerEvent('suspicious', avId=avId, issue='RingGameAI.setToonGotRing: game not in swimming state')
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return
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ringGroupIndex = self.__nextRingGroup[avId]
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if ringGroupIndex >= RingGameGlobals.NUM_RING_GROUPS:
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self.notify.warning('warning: got extra ToonGotRing msg from av %s' % avId)
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return
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self.__nextRingGroup[avId] += 1
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if not success:
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self.__ringResultBitfield[ringGroupIndex] |= 1 << self.avIdList.index(avId)
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self.perfectGames[avId] = 0
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else:
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self.scoreDict[avId] += 1
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self.__numRingsPassed[ringGroupIndex] += 1
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if self.__numRingsPassed[ringGroupIndex] >= self.numPlayers:
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if not self.isSinglePlayer():
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bitfield = self.__ringResultBitfield[ringGroupIndex]
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if bitfield == 0:
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for id in self.avIdList:
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self.scoreDict[id] += 0.5
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self.sendUpdate('setRingGroupResults', [bitfield])
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if ringGroupIndex >= RingGameGlobals.NUM_RING_GROUPS - 1:
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perfectBonuses = {1: 5,
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2: 5,
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3: 10,
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4: 18}
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numPerfectToons = 0
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for avId in self.avIdList:
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if self.perfectGames[avId]:
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numPerfectToons += 1
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for avId in self.avIdList:
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if self.perfectGames[avId]:
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self.scoreDict[avId] += perfectBonuses[numPerfectToons]
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self.logPerfectGame(avId)
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for avId in self.avIdList:
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self.scoreDict[avId] = max(1, self.scoreDict[avId])
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if not RingGameGlobals.ENDLESS_GAME:
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self.gameOver()
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return
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