552 lines
22 KiB
Python
552 lines
22 KiB
Python
from pandac.PandaModules import *
|
|
from direct.interval.IntervalGlobal import *
|
|
from toontown.toonbase.ToonBaseGlobal import *
|
|
from toontown.toonbase import TTLocalizer
|
|
from direct.gui.DirectFrame import DirectFrame
|
|
from direct.gui.DirectGui import DGG
|
|
from direct.task.Task import Task
|
|
from direct.fsm import ClassicFSM, State
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
from DistributedMinigame import *
|
|
import MinigameAvatarScorePanel, ArrowKeys, ToonBlitzAssetMgr, TwoDCamera
|
|
import TwoDSectionMgr, ToonBlitzGlobals, TwoDGameToonSD
|
|
from toontown.toonbase import ToontownTimer
|
|
from TwoDWalk import *
|
|
from TwoDDrive import *
|
|
COLOR_RED = VBase4(1, 0, 0, 0.3)
|
|
|
|
class DistributedTwoDGame(DistributedMinigame):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedTwoDGame')
|
|
UpdateLocalToonTask = 'ToonBlitzUpdateLocalToonTask'
|
|
EndGameTaskName = 'endTwoDGame'
|
|
|
|
def __init__(self, cr):
|
|
DistributedMinigame.__init__(self, cr)
|
|
self.gameFSM = ClassicFSM.ClassicFSM('DistributedTwoDGame', [State.State('off', self.enterOff, self.exitOff, ['play']),
|
|
State.State('play', self.enterPlay, self.exitPlay, ['cleanup', 'pause', 'showScores']),
|
|
State.State('pause', self.enterPause, self.exitPause, ['cleanup', 'play', 'showScores']),
|
|
State.State('showScores', self.enterShowScores, self.exitShowScores, ['cleanup']),
|
|
State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
|
|
self.addChildGameFSM(self.gameFSM)
|
|
self.reportedDone = False
|
|
self.showCollSpheres = False
|
|
|
|
def getTitle(self):
|
|
return TTLocalizer.TwoDGameTitle
|
|
|
|
def getInstructions(self):
|
|
return TTLocalizer.TwoDGameInstructions
|
|
|
|
def getMaxDuration(self):
|
|
return 200
|
|
|
|
def __defineConstants(self):
|
|
self.TOON_SPEED = 12.0
|
|
self.MAX_FRAME_MOVE = 1
|
|
self.isHeadInFloor = False
|
|
self.timeToRunToElevator = 1.5
|
|
|
|
def setSectionsSelected(self, sectionsSelected):
|
|
self.sectionsSelected = sectionsSelected
|
|
|
|
def load(self):
|
|
self.notify.debug('load')
|
|
DistributedMinigame.load(self)
|
|
self.__defineConstants()
|
|
self.assetMgr = ToonBlitzAssetMgr.ToonBlitzAssetMgr(self)
|
|
self.cameraMgr = TwoDCamera.TwoDCamera(camera)
|
|
self.sectionMgr = TwoDSectionMgr.TwoDSectionMgr(self, self.sectionsSelected)
|
|
self.gameStartX = -40.0
|
|
endSection = self.sectionMgr.sections[-1]
|
|
self.gameEndX = endSection.spawnPointMgr.gameEndX
|
|
self.gameLength = self.gameEndX - self.gameStartX
|
|
self.toonSDs = {}
|
|
avId = self.localAvId
|
|
toonSD = TwoDGameToonSD.TwoDGameToonSD(avId, self)
|
|
self.toonSDs[avId] = toonSD
|
|
self.toonSDs[avId].createHeadFrame(0)
|
|
|
|
def unload(self):
|
|
self.notify.debug('unload')
|
|
DistributedMinigame.unload(self)
|
|
taskMgr.remove(self.UpdateLocalToonTask)
|
|
for avId in self.toonSDs.keys():
|
|
toonSD = self.toonSDs[avId]
|
|
toonSD.destroy()
|
|
|
|
del self.toonSDs
|
|
self.cameraMgr.destroy()
|
|
del self.cameraMgr
|
|
self.sectionMgr.destroy()
|
|
del self.sectionMgr
|
|
for panel in self.scorePanels:
|
|
panel.cleanup()
|
|
|
|
del self.scorePanels
|
|
self.assetMgr.destroy()
|
|
del self.assetMgr
|
|
self.removeChildGameFSM(self.gameFSM)
|
|
del self.gameFSM
|
|
|
|
def onstage(self):
|
|
self.notify.debug('onstage')
|
|
DistributedMinigame.onstage(self)
|
|
self.scorePanels = []
|
|
self.assetMgr.onstage()
|
|
lt = base.localAvatar
|
|
lt.reparentTo(render)
|
|
lt.hideName()
|
|
self.__placeToon(self.localAvId)
|
|
lt.setAnimState('Happy', 1.0)
|
|
lt.setSpeed(0, 0)
|
|
base.localAvatar.collisionsOn()
|
|
base.localAvatar.setTransparency(1)
|
|
self.setupHeadCollision()
|
|
self.cameraMgr.onstage()
|
|
toonSD = self.toonSDs[self.localAvId]
|
|
toonSD.enter()
|
|
toonSD.fsm.request('normal')
|
|
self.twoDDrive = TwoDDrive(self, self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE)
|
|
|
|
def offstage(self):
|
|
self.notify.debug('offstage')
|
|
self.assetMgr.offstage()
|
|
for avId in self.toonSDs.keys():
|
|
self.toonSDs[avId].exit()
|
|
|
|
base.localAvatar.setTransparency(0)
|
|
self.ignore('enterheadCollSphere-into-floor1')
|
|
base.localAvatar.controlManager.currentControls.cTrav.removeCollider(self.headCollNP)
|
|
self.headCollNP.removeNode()
|
|
del self.headCollNP
|
|
base.localAvatar.laffMeter.start()
|
|
DistributedMinigame.offstage(self)
|
|
|
|
def setGameReady(self):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('setGameReady')
|
|
if DistributedMinigame.setGameReady(self):
|
|
return
|
|
drawNum = 0
|
|
for avId in self.remoteAvIdList:
|
|
toon = self.getAvatar(avId)
|
|
if toon:
|
|
drawNum += 1
|
|
toon.reparentTo(render)
|
|
toon.setAnimState('Happy', 1.0)
|
|
toon.hideName()
|
|
toon.startSmooth()
|
|
toon.startLookAround()
|
|
distCNP = toon.find('**/distAvatarCollNode*')
|
|
distCNP.node().setIntoCollideMask(BitMask32.allOff())
|
|
toonSD = TwoDGameToonSD.TwoDGameToonSD(avId, self)
|
|
self.toonSDs[avId] = toonSD
|
|
toonSD.enter()
|
|
toonSD.fsm.request('normal')
|
|
self.toonSDs[avId].createHeadFrame(drawNum)
|
|
|
|
def setGameStart(self, timestamp):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.notify.debug('setGameStart')
|
|
DistributedMinigame.setGameStart(self, timestamp)
|
|
self.twoDWalk = TwoDWalk(self.twoDDrive, broadcast=not self.isSinglePlayer())
|
|
self.scores = [0] * self.numPlayers
|
|
spacing = 0.4
|
|
for i in xrange(self.numPlayers):
|
|
avId = self.avIdList[i]
|
|
avName = self.getAvatarName(avId)
|
|
scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName)
|
|
scorePanel.setScale(0.9)
|
|
scorePanel.setPos(-0.583 - spacing * (self.numPlayers - 1 - i), 0.0, -0.15)
|
|
scorePanel.reparentTo(base.a2dTopRight)
|
|
scorePanel.makeTransparent(0.75)
|
|
self.scorePanels.append(scorePanel)
|
|
|
|
self.gameFSM.request('play', [timestamp])
|
|
|
|
def enterOff(self):
|
|
self.notify.debug('enterOff')
|
|
|
|
def exitOff(self):
|
|
pass
|
|
|
|
def enterPlay(self, timestamp):
|
|
self.notify.debug('enterPlay')
|
|
elapsedTime = globalClockDelta.localElapsedTime(timestamp)
|
|
self.sectionMgr.enterPlay(elapsedTime)
|
|
handlers = [None,
|
|
None,
|
|
None,
|
|
None,
|
|
self.shootKeyHandler]
|
|
self.twoDDrive.arrowKeys.setPressHandlers(handlers)
|
|
self.twoDWalk.start()
|
|
self.accept('jumpStart', self.startJump)
|
|
self.accept('enemyHit', self.localToonHitByEnemy)
|
|
self.accept('twoDTreasureGrabbed', self.__treasureGrabbed)
|
|
self.accept('enemyShot', self.__enemyShot)
|
|
taskMgr.remove(self.UpdateLocalToonTask)
|
|
taskMgr.add(self.__updateLocalToonTask, self.UpdateLocalToonTask, priority=1)
|
|
base.localAvatar.laffMeter.stop()
|
|
self.timer = ToontownTimer.ToontownTimer()
|
|
self.timer.posInTopRightCorner()
|
|
self.timer.setTime(ToonBlitzGlobals.GameDuration[self.getSafezoneId()])
|
|
self.timer.countdown(ToonBlitzGlobals.GameDuration[self.getSafezoneId()], self.timerExpired)
|
|
return
|
|
|
|
def exitPlay(self):
|
|
handlers = [None,
|
|
None,
|
|
None,
|
|
None,
|
|
None]
|
|
self.twoDDrive.arrowKeys.setPressHandlers(handlers)
|
|
if self.toonSDs[self.localAvId].fsm.getCurrentState().getName() != 'victory':
|
|
base.localAvatar.b_setAnimState('Happy', 1.0)
|
|
self.ignore('jumpStart')
|
|
self.ignore('enemyHit')
|
|
self.ignore('twoDTreasureGrabbed')
|
|
return
|
|
|
|
def enterPause(self):
|
|
self.notify.debug('enterPause')
|
|
|
|
def exitPause(self):
|
|
pass
|
|
|
|
def enterShowScores(self):
|
|
self.notify.debug('enterShowScores')
|
|
lerpTrack = Parallel()
|
|
lerpDur = 0.5
|
|
tY = 0.6
|
|
bY = -.6
|
|
lX = -.7
|
|
cX = 0
|
|
rX = 0.7
|
|
scorePanelLocs = (((cX, bY),),
|
|
((lX, bY), (rX, bY)),
|
|
((cX, bY), (lX, bY), (rX, bY)),
|
|
((lX, tY),
|
|
(rX, tY),
|
|
(lX, bY),
|
|
(rX, bY)))
|
|
scorePanelLocs = scorePanelLocs[self.numPlayers - 1]
|
|
for i in xrange(self.numPlayers):
|
|
panel = self.scorePanels[i]
|
|
pos = scorePanelLocs[i]
|
|
panel.wrtReparentTo(aspect2d)
|
|
lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 1.5, blendType='easeInOut')))
|
|
|
|
self.showScoreTrack = Parallel(lerpTrack, self.getElevatorCloseTrack(), Sequence(Wait(ToonBlitzGlobals.ShowScoresDuration), Func(self.gameOver)))
|
|
self.showScoreTrack.start()
|
|
|
|
#For the Alpha Blueprint ARG
|
|
if config.GetBool('want-blueprint4-ARG', False):
|
|
MinigameGlobals.generateDebugARGPhrase()
|
|
|
|
def exitShowScores(self):
|
|
self.showScoreTrack.pause()
|
|
del self.showScoreTrack
|
|
|
|
def enterCleanup(self):
|
|
self.notify.debug('enterCleanup')
|
|
self.timer.stop()
|
|
self.timer.destroy()
|
|
del self.timer
|
|
taskMgr.remove(self.EndGameTaskName)
|
|
self.twoDWalk.stop()
|
|
self.twoDWalk.destroy()
|
|
del self.twoDWalk
|
|
self.twoDDrive = None
|
|
del self.twoDDrive
|
|
return
|
|
|
|
def exitCleanup(self):
|
|
pass
|
|
|
|
def acceptInputs(self):
|
|
if hasattr(self, 'twoDDrive'):
|
|
handlers = [None,
|
|
None,
|
|
None,
|
|
None,
|
|
self.shootKeyHandler]
|
|
self.twoDDrive.arrowKeys.setPressHandlers(handlers)
|
|
self.twoDDrive.start()
|
|
return
|
|
|
|
def ignoreInputs(self):
|
|
if hasattr(self, 'twoDDrive'):
|
|
handlers = [None,
|
|
None,
|
|
None,
|
|
None,
|
|
None]
|
|
self.twoDDrive.arrowKeys.setPressHandlers(handlers)
|
|
self.twoDDrive.lastAction = None
|
|
self.twoDDrive.stop()
|
|
return
|
|
|
|
def __updateLocalToonTask(self, task):
|
|
dt = globalClock.getDt()
|
|
self.cameraMgr.update()
|
|
if self.gameFSM.getCurrentState().getName() == 'play':
|
|
if not self.toonSDs[self.localAvId].fsm.getCurrentState().getName() == 'victory':
|
|
if not base.localAvatar.getY() == 0:
|
|
base.localAvatar.setY(0)
|
|
if base.localAvatar.getZ() < -2.0:
|
|
self.localToonFellDown()
|
|
for avId in self.toonSDs.keys():
|
|
self.toonSDs[avId].update()
|
|
|
|
return task.cont
|
|
|
|
def handleDisabledAvatar(self, avId):
|
|
self.notify.debug('handleDisabledAvatar')
|
|
self.notify.debug('avatar ' + str(avId) + ' disabled')
|
|
self.toonSDs[avId].exit(unexpectedExit=True)
|
|
del self.toonSDs[avId]
|
|
DistributedMinigame.handleDisabledAvatar(self, avId)
|
|
|
|
def setupHeadCollision(self):
|
|
collSphere = CollisionSphere(0, 0, 0, 1)
|
|
collSphere.setTangible(1)
|
|
collNode = CollisionNode('headCollSphere')
|
|
collNode.setFromCollideMask(ToontownGlobals.WallBitmask)
|
|
collNode.setIntoCollideMask(BitMask32.allOff())
|
|
collNode.addSolid(collSphere)
|
|
head = base.localAvatar.getPart('head', '1000')
|
|
self.headCollNP = head.attachNewNode(collNode)
|
|
self.headCollNP.setPos(0, 0, 0.0)
|
|
animal = base.localAvatar.style.getAnimal()
|
|
if animal == 'dog' or animal == 'bear' or animal == 'horse':
|
|
torso = base.localAvatar.style.torso
|
|
legs = base.localAvatar.style.legs
|
|
if (torso == 'ls' or torso == 'ld') and legs == 'l':
|
|
self.headCollNP.setZ(-1.3)
|
|
else:
|
|
self.headCollNP.setZ(-0.7)
|
|
elif animal == 'mouse' or animal == 'duck':
|
|
self.headCollNP.setZ(0.5)
|
|
elif animal == 'cat':
|
|
self.headCollNP.setZ(-0.3)
|
|
elif animal == 'rabbit':
|
|
self.headCollNP.setZ(-0.5)
|
|
elif animal == 'monkey':
|
|
self.headCollNP.setZ(0.3)
|
|
elif animal == 'pig':
|
|
self.headCollNP.setZ(-0.7)
|
|
self.headCollNP.hide()
|
|
if self.showCollSpheres:
|
|
self.headCollNP.show()
|
|
headCollisionEvent = CollisionHandlerEvent()
|
|
headCollisionEvent.addInPattern('enter%fn-into-%in')
|
|
headCollisionEvent.addOutPattern('%fn-exit-%in')
|
|
cTrav = base.localAvatar.controlManager.currentControls.cTrav
|
|
cTrav.addCollider(self.headCollNP, headCollisionEvent)
|
|
self.accept('enterheadCollSphere-into-floor1', self.__handleHeadCollisionIntoFloor)
|
|
self.accept('headCollSphere-exit-floor1', self.__handleHeadCollisionExitFloor)
|
|
|
|
def __handleHeadCollisionIntoFloor(self, cevent):
|
|
self.isHeadInFloor = True
|
|
if base.localAvatar.controlManager.currentControls.lifter.getVelocity() > 0:
|
|
base.localAvatar.controlManager.currentControls.lifter.setVelocity(0.0)
|
|
self.assetMgr.playHeadCollideSound()
|
|
|
|
def __handleHeadCollisionExitFloor(self, cevent):
|
|
self.isHeadInFloor = False
|
|
|
|
def __placeToon(self, avId):
|
|
toon = self.getAvatar(avId)
|
|
i = self.avIdList.index(avId)
|
|
pos = Point3(ToonBlitzGlobals.ToonStartingPosition[0] + i, ToonBlitzGlobals.ToonStartingPosition[1], ToonBlitzGlobals.ToonStartingPosition[2])
|
|
toon.setPos(pos)
|
|
toon.setHpr(-90, 0, 0)
|
|
|
|
def startJump(self):
|
|
self.assetMgr.playJumpSound()
|
|
|
|
def checkValidity(self, avId):
|
|
if not self.hasLocalToon:
|
|
return False
|
|
if self.gameFSM.getCurrentState() == None or self.gameFSM.getCurrentState().getName() != 'play':
|
|
self.notify.warning('ignoring msg: av %s performing some action.' % avId)
|
|
return False
|
|
toon = self.getAvatar(avId)
|
|
if toon == None:
|
|
return False
|
|
return True
|
|
|
|
def shootKeyHandler(self):
|
|
self.toonSDs[self.localAvId].shootGun()
|
|
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
|
|
self.sendUpdate('showShootGun', [self.localAvId, timestamp])
|
|
|
|
def showShootGun(self, avId, timestamp):
|
|
if self.checkValidity(avId):
|
|
self.notify.debug('avatar %s is shooting water gun' % avId)
|
|
if avId != self.localAvId:
|
|
self.toonSDs[avId].shootGun()
|
|
|
|
def localToonFellDown(self):
|
|
if self.toonSDs[self.localAvId].fsm.getCurrentState().getName() != 'fallDown':
|
|
self.toonSDs[self.localAvId].fsm.request('fallDown')
|
|
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
|
|
self.updateScore(self.localAvId, ToonBlitzGlobals.ScoreLossPerFallDown[self.getSafezoneId()])
|
|
self.sendUpdate('toonFellDown', [self.localAvId, timestamp])
|
|
|
|
def toonFellDown(self, avId, timestamp):
|
|
if self.checkValidity(avId):
|
|
self.notify.debug('avatar %s fell down.' % avId)
|
|
if avId != self.localAvId:
|
|
self.updateScore(avId, ToonBlitzGlobals.ScoreLossPerFallDown[self.getSafezoneId()])
|
|
self.toonSDs[avId].fsm.request('fallDown')
|
|
|
|
def localToonHitByEnemy(self):
|
|
currToonState = self.toonSDs[self.localAvId].fsm.getCurrentState().getName()
|
|
if not (currToonState == 'fallBack' or currToonState == 'squish'):
|
|
self.toonSDs[self.localAvId].fsm.request('fallBack')
|
|
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
|
|
self.updateScore(self.localAvId, ToonBlitzGlobals.ScoreLossPerEnemyCollision[self.getSafezoneId()])
|
|
self.sendUpdate('toonHitByEnemy', [self.localAvId, timestamp])
|
|
|
|
def toonHitByEnemy(self, avId, timestamp):
|
|
if self.checkValidity(avId):
|
|
self.notify.debug('avatar %s hit by a suit' % avId)
|
|
if avId != self.localAvId:
|
|
self.updateScore(avId, ToonBlitzGlobals.ScoreLossPerEnemyCollision[self.getSafezoneId()])
|
|
self.toonSDs[avId].fsm.request('fallBack')
|
|
|
|
def localToonSquished(self):
|
|
currToonState = self.toonSDs[self.localAvId].fsm.getCurrentState().getName()
|
|
if not (currToonState == 'fallBack' or currToonState == 'squish'):
|
|
self.toonSDs[self.localAvId].fsm.request('squish')
|
|
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
|
|
self.updateScore(self.localAvId, ToonBlitzGlobals.ScoreLossPerStomperSquish[self.getSafezoneId()])
|
|
self.sendUpdate('toonSquished', [self.localAvId, timestamp])
|
|
|
|
def toonSquished(self, avId, timestamp):
|
|
if self.checkValidity(avId):
|
|
self.notify.debug('avatar %s is squished.' % avId)
|
|
if avId != self.localAvId:
|
|
self.updateScore(avId, ToonBlitzGlobals.ScoreLossPerStomperSquish[self.getSafezoneId()])
|
|
self.toonSDs[avId].fsm.request('squish')
|
|
|
|
def localToonVictory(self):
|
|
if not ToonBlitzGlobals.EndlessGame:
|
|
self.ignoreInputs()
|
|
if not self.toonSDs[self.localAvId].fsm.getCurrentState().getName() == 'victory':
|
|
self.toonSDs[self.localAvId].fsm.request('victory')
|
|
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
|
|
self.sendUpdate('toonVictory', [self.localAvId, timestamp])
|
|
|
|
def toonVictory(self, avId, timestamp):
|
|
if self.checkValidity(avId):
|
|
self.notify.debug('avatar %s achieves victory' % avId)
|
|
if avId != self.localAvId:
|
|
self.toonSDs[avId].fsm.request('victory')
|
|
|
|
def addVictoryScore(self, avId, score):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.updateScore(avId, score)
|
|
if avId == self.localAvId:
|
|
self.assetMgr.threeSparkles.play()
|
|
|
|
def __treasureGrabbed(self, sectionIndex, treasureIndex):
|
|
self.notify.debug('treasure %s-%s grabbed' % (sectionIndex, treasureIndex))
|
|
section = self.sectionMgr.sections[sectionIndex]
|
|
section.treasureMgr.treasures[treasureIndex].hideTreasure()
|
|
self.assetMgr.treasureGrabSound.play()
|
|
self.sendUpdate('claimTreasure', [sectionIndex, treasureIndex])
|
|
|
|
def setTreasureGrabbed(self, avId, sectionIndex, treasureIndex):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() == 'play':
|
|
self.notify.debug('treasure %s-%s grabbed by %s' % (sectionIndex, treasureIndex, avId))
|
|
numSections = len(self.sectionMgr.sections)
|
|
if sectionIndex < numSections:
|
|
section = self.sectionMgr.sections[sectionIndex]
|
|
numTreasures = len(section.treasureMgr.treasures)
|
|
if treasureIndex < numTreasures:
|
|
treasure = section.treasureMgr.treasures[treasureIndex]
|
|
if avId != self.localAvId:
|
|
treasure.hideTreasure()
|
|
self.updateScore(avId, ToonBlitzGlobals.ScoreGainPerTreasure * treasure.value)
|
|
else:
|
|
self.notify.error('WHOA!! treasureIndex %s is out of range; numTreasures = %s' % (treasureIndex, numTreasures))
|
|
base.localAvatar.sendLogMessage('treasureIndex %s is out of range; numTreasures = %s' % (treasureIndex, numTreasures))
|
|
else:
|
|
self.notify.error('WHOA!! sectionIndex %s is out of range; numSections = %s' % (sectionIndex, numSections))
|
|
base.localAvatar.sendLogMessage('sectionIndex %s is out of range; numSections = %s' % (sectionIndex, numSections))
|
|
|
|
def __enemyShot(self, sectionIndex, enemyIndex):
|
|
self.sectionMgr.sections[sectionIndex].enemyMgr.enemies[enemyIndex].doShotTrack()
|
|
self.sendUpdate('claimEnemyShot', [sectionIndex, enemyIndex])
|
|
|
|
def setEnemyShot(self, avId, sectionIndex, enemyIndex, enemyHealth):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() == 'play':
|
|
self.notify.debug('enemy %s is shot by %s. Health left %s' % (enemyIndex, avId, enemyHealth))
|
|
if enemyHealth > 0:
|
|
if not avId == self.localAvId:
|
|
self.sectionMgr.sections[sectionIndex].enemyMgr.enemies[enemyIndex].doShotTrack()
|
|
else:
|
|
enemy = self.sectionMgr.sections[sectionIndex].enemyMgr.enemies[enemyIndex]
|
|
treasureSpawnPoint = Point3(enemy.suit.getX(), enemy.suit.getY(), enemy.suit.getZ() + enemy.suit.height / 2.0)
|
|
self.spawnTreasure(sectionIndex, enemyIndex, treasureSpawnPoint)
|
|
enemy.doDeathTrack()
|
|
|
|
def updateScore(self, avId, deltaScore):
|
|
i = self.avIdList.index(avId)
|
|
self.scores[i] += deltaScore
|
|
self.scorePanels[i].setScore(self.scores[i])
|
|
self.toonSDs[avId].showScoreText(deltaScore)
|
|
|
|
def spawnTreasure(self, sectionIndex, enemyIndex, pos):
|
|
if self.gameFSM.getCurrentState().getName() == 'play':
|
|
section = self.sectionMgr.sections[sectionIndex]
|
|
treasure = section.treasureMgr.enemyTreasures[enemyIndex]
|
|
treasure.setTreasurePos(pos)
|
|
treasure.popupEnemyTreasure()
|
|
|
|
def timerExpired(self):
|
|
self.notify.debug('timer expired')
|
|
if not self.reportedDone:
|
|
if not ToonBlitzGlobals.EndlessGame:
|
|
self.ignoreInputs()
|
|
self.reportedDone = True
|
|
self.sendUpdate('reportDone')
|
|
|
|
def setEveryoneDone(self):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() != 'play':
|
|
self.notify.warning('ignoring setEveryoneDone msg')
|
|
return
|
|
self.notify.debug('setEveryoneDone')
|
|
|
|
def endGame(task, self = self):
|
|
if not ToonBlitzGlobals.EndlessGame:
|
|
self.gameFSM.request('showScores')
|
|
return Task.done
|
|
|
|
self.timer.hide()
|
|
taskMgr.doMethodLater(1, endGame, self.EndGameTaskName)
|
|
|
|
def getElevatorCloseTrack(self):
|
|
leftDoor = self.sectionMgr.exitElevator.find('**/doorL')
|
|
rightDoor = self.sectionMgr.exitElevator.find('**/doorR')
|
|
leftDoorClose = LerpPosInterval(leftDoor, 2, Point3(3.02, 0, 0))
|
|
rightDoorClose = LerpPosInterval(rightDoor, 2, Point3(-3.02, 0, 0))
|
|
return Sequence(Wait(self.timeToRunToElevator), Parallel(leftDoorClose, rightDoorClose))
|
|
|
|
def debugStartPause(self):
|
|
self.sectionMgr.enterPause()
|
|
|
|
def debugEndPause(self):
|
|
self.sectionMgr.exitPause()
|