ToonTownRewritten/toontown/parties/CannonGui.py

222 lines
8.4 KiB
Python

from direct.showbase.DirectObject import DirectObject
from direct.gui.DirectGui import DirectFrame, DirectButton
import direct.gui.DirectGuiGlobals as DGG
from toontown.parties import PartyUtils
class CannonGui(DirectObject):
notify = directNotify.newCategory('CannonGui')
FIRE_KEY = 'control'
UP_KEY = 'arrow_up'
DOWN_KEY = 'arrow_down'
LEFT_KEY = 'arrow_left'
RIGHT_KEY = 'arrow_right'
FIRE_PRESSED = 'cannongui_fire_pressed'
def __init__(self):
self.__loaded = False
self.leftPressed = 0
self.rightPressed = 0
self.upPressed = 0
self.downPressed = 0
self.__aimPad = None
self.__timerPad = None
return
def load(self):
if self.__loaded:
return
self.__timerPad = PartyUtils.getNewToontownTimer()
guiModel = 'phase_4/models/gui/cannon_game_gui'
guiNode = loader.loadModel(guiModel)
self.__aimPad = DirectFrame(image=guiNode.find('**/CannonFire_PAD'), relief=None, pos=(0.7, 0, -0.553333), scale=0.8)
guiNode.removeNode()
self.fireButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Fire_Btn_UP'), (guiModel, '**/Fire_Btn_DN'), (guiModel, '**/Fire_Btn_RLVR')), relief=None, pos=(0.0115741, 0, 0.00505051), scale=1.0, command=self.__firePressed)
self.upButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0115741, 0, 0.221717))
self.downButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0136112, 0, -0.210101), image_hpr=(0, 0, 180))
self.leftButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(-0.199352, 0, -0.000505269), image_hpr=(0, 0, -90))
self.rightButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.219167, 0, -0.00101024), image_hpr=(0, 0, 90))
self.__aimPad.setColor(1, 1, 1, 0.9)
def bindButton(button, upHandler, downHandler):
button.bind(DGG.B1PRESS, lambda x, handler = upHandler: handler())
button.bind(DGG.B1RELEASE, lambda x, handler = downHandler: handler())
bindButton(self.upButton, self.__upPressed, self.__upReleased)
bindButton(self.downButton, self.__downPressed, self.__downReleased)
bindButton(self.leftButton, self.__leftPressed, self.__leftReleased)
bindButton(self.rightButton, self.__rightPressed, self.__rightReleased)
self.__loaded = True
return
def unload(self):
self.ignoreAll()
if not self.__loaded:
return
self.disable()
self.upButton.unbind(DGG.B1PRESS)
self.upButton.unbind(DGG.B1RELEASE)
self.downButton.unbind(DGG.B1PRESS)
self.downButton.unbind(DGG.B1RELEASE)
self.leftButton.unbind(DGG.B1PRESS)
self.leftButton.unbind(DGG.B1RELEASE)
self.rightButton.unbind(DGG.B1PRESS)
self.rightButton.unbind(DGG.B1RELEASE)
self.fireButton.destroy()
self.__aimPad.destroy()
del self.__aimPad
del self.fireButton
del self.upButton
del self.downButton
del self.leftButton
del self.rightButton
self.__timerPad.destroy()
del self.__timerPad
self.__loaded = False
def enable(self, timer = 0):
self.__aimPad.show()
base.setCellsAvailable([base.bottomCells[3], base.bottomCells[4]], 0)
base.setCellsAvailable([base.rightCells[1]], 0)
if timer > 0:
self.__timerPad.setTime(timer)
self.__timerPad.countdown(timer)
self.__timerPad.show()
self.enableKeys()
def disable(self):
self.__aimPad.hide()
base.setCellsAvailable([base.bottomCells[3], base.bottomCells[4]], 1)
base.setCellsAvailable([base.rightCells[1]], 1)
self.__timerPad.hide()
self.disableKeys()
def enableKeys(self):
self.enableAimKeys()
self.enableFireKey()
def disableKeys(self):
self.__aimPad.hide()
self.disableAimKeys()
self.disableFireKey()
def enableAimKeys(self):
self.leftPressed = 0
self.rightPressed = 0
self.upPressed = 0
self.downPressed = 0
self.accept(self.UP_KEY, self.__upKeyPressed)
self.accept(self.DOWN_KEY, self.__downKeyPressed)
self.accept(self.LEFT_KEY, self.__leftKeyPressed)
self.accept(self.RIGHT_KEY, self.__rightKeyPressed)
def disableAimKeys(self):
self.ignore(self.UP_KEY)
self.ignore(self.DOWN_KEY)
self.ignore(self.LEFT_KEY)
self.ignore(self.RIGHT_KEY)
messenger.send(self.UP_KEY + '-up')
messenger.send(self.DOWN_KEY + '-up')
messenger.send(self.LEFT_KEY + '-up')
messenger.send(self.RIGHT_KEY + '-up')
self.ignore(self.UP_KEY + '-up')
self.ignore(self.DOWN_KEY + '-up')
self.ignore(self.LEFT_KEY + '-up')
self.ignore(self.RIGHT_KEY + '-up')
def enableFireKey(self):
self.accept(self.FIRE_KEY, self.__fireKeyPressed)
def disableFireKey(self):
self.ignore(self.FIRE_KEY)
self.ignore(self.FIRE_KEY + '-up')
def __fireKeyPressed(self):
self.ignore(self.FIRE_KEY)
self.accept(self.FIRE_KEY + '-up', self.__fireKeyReleased)
self.__firePressed()
def __upKeyPressed(self):
self.ignore(self.UP_KEY)
self.accept(self.UP_KEY + '-up', self.__upKeyReleased)
self.__upPressed()
def __downKeyPressed(self):
self.ignore(self.DOWN_KEY)
self.accept(self.DOWN_KEY + '-up', self.__downKeyReleased)
self.__downPressed()
def __leftKeyPressed(self):
self.ignore(self.LEFT_KEY)
self.accept(self.LEFT_KEY + '-up', self.__leftKeyReleased)
self.__leftPressed()
def __rightKeyPressed(self):
self.ignore(self.RIGHT_KEY)
self.accept(self.RIGHT_KEY + '-up', self.__rightKeyReleased)
self.__rightPressed()
def __fireKeyReleased(self):
self.ignore(self.FIRE_KEY + '-up')
self.accept(self.FIRE_KEY, self.__fireKeyPressed)
def __leftKeyReleased(self):
self.ignore(self.LEFT_KEY + '-up')
self.accept(self.LEFT_KEY, self.__leftKeyPressed)
self.__leftReleased()
def __rightKeyReleased(self):
self.ignore(self.RIGHT_KEY + '-up')
self.accept(self.RIGHT_KEY, self.__rightKeyPressed)
self.__rightReleased()
def __upKeyReleased(self):
self.ignore(self.UP_KEY + '-up')
self.accept(self.UP_KEY, self.__upKeyPressed)
self.__upReleased()
def __downKeyReleased(self):
self.ignore(self.DOWN_KEY + '-up')
self.accept(self.DOWN_KEY, self.__downKeyPressed)
self.__downReleased()
def __upPressed(self):
self.notify.debug('up pressed')
self.upPressed = self.__enterControlActive(self.upPressed)
def __downPressed(self):
self.notify.debug('down pressed')
self.downPressed = self.__enterControlActive(self.downPressed)
def __leftPressed(self):
self.notify.debug('left pressed')
self.leftPressed = self.__enterControlActive(self.leftPressed)
def __rightPressed(self):
self.notify.debug('right pressed')
self.rightPressed = self.__enterControlActive(self.rightPressed)
def __upReleased(self):
self.notify.debug('up released')
self.upPressed = self.__exitControlActive(self.upPressed)
def __downReleased(self):
self.notify.debug('down released')
self.downPressed = self.__exitControlActive(self.downPressed)
def __leftReleased(self):
self.notify.debug('left released')
self.leftPressed = self.__exitControlActive(self.leftPressed)
def __rightReleased(self):
self.notify.debug('right released')
self.rightPressed = self.__exitControlActive(self.rightPressed)
def __firePressed(self):
self.notify.debug('fire pressed')
messenger.send(CannonGui.FIRE_PRESSED)
def __enterControlActive(self, control):
return control + 1
def __exitControlActive(self, control):
return max(0, control - 1)