ToonTownRewritten/toontown/parties/PartyCatchActivityToonSD.py

234 lines
9.1 KiB
Python

from pandac.PandaModules import Vec3
from direct.interval.IntervalGlobal import Sequence, Parallel, Wait, Func
from direct.interval.IntervalGlobal import LerpScaleInterval
from direct.interval.IntervalGlobal import WaitInterval, ActorInterval, FunctionInterval
from direct.task.Task import Task
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import StateData
from toontown.minigame.OrthoWalk import OrthoWalk
from toontown.minigame.MinigameRulesPanel import MinigameRulesPanel
from toontown.parties import PartyGlobals
from direct.fsm import ClassicFSM, State
class PartyCatchActivityToonSD(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('PartyCatchActivityToonSD')
FallBackAnim = 'slip-backward'
FallFwdAnim = 'slip-forward'
CatchNeutralAnim = 'catch-neutral'
CatchRunAnim = 'catch-run'
EatNeutralAnim = 'catch-eatneutral'
EatNRunAnim = 'catch-eatnrun'
animList = [FallBackAnim,
FallFwdAnim,
CatchNeutralAnim,
CatchRunAnim,
EatNeutralAnim,
EatNRunAnim]
def __init__(self, avId, activity):
PartyCatchActivityToonSD.notify.debug('init : avId = %s, activity = %s ' % (avId, activity))
self.avId = avId
self.activity = activity
self.isLocal = avId == base.localAvatar.doId
self.toon = self.activity.getAvatar(self.avId)
self.unexpectedExit = False
self.fsm = ClassicFSM.ClassicFSM('CatchActivityAnimFSM-%s' % self.avId, [State.State('init', self.enterInit, self.exitInit, ['notPlaying', 'normal', 'rules']),
State.State('notPlaying', self.enterNotPlaying, self.exitNotPlaying, ['normal', 'rules', 'cleanup']),
State.State('rules', self.enterRules, self.exitRules, ['normal', 'cleanup']),
State.State('normal', self.enterNormal, self.exitNormal, ['eatFruit',
'fallBack',
'fallForward',
'notPlaying']),
State.State('eatFruit', self.enterEatFruit, self.exitEatFruit, ['normal',
'fallBack',
'fallForward',
'eatFruit',
'notPlaying']),
State.State('fallBack', self.enterFallBack, self.exitFallBack, ['normal', 'notPlaying']),
State.State('fallForward', self.enterFallForward, self.exitFallForward, ['normal', 'notPlaying']),
State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'init', 'cleanup')
self.enteredAlready = False
def load(self):
self.setAnimState('off', 1.0)
for anim in self.animList:
self.toon.pose(anim, 0)
def unload(self):
del self.fsm
def enter(self):
if not self.enteredAlready:
self.enteredAlready = True
self.fsm.enterInitialState()
self._exiting = False
def exit(self, unexpectedExit = False):
if self._exiting:
return
self._exiting = True
self.unexpectedExit = unexpectedExit
if not self.unexpectedExit:
self.fsm.requestFinalState()
del self._exiting
def enterInit(self):
self.notify.debug('enterInit')
self.toon.startBlink()
self.toon.stopLookAround()
if self.isLocal:
self.activity.initOrthoWalk()
self.dropShadow = self.toon.dropShadow
self.origDropShadowColor = self.dropShadow.getColor()
c = self.origDropShadowColor
alpha = 0.35
self.dropShadow.setColor(c[0], c[1], c[2], alpha)
def exitInit(self):
pass
def enterNotPlaying(self):
self.toon.stopBlink()
self.toon.startLookAround()
self.setAnimState('neutral', 1.0)
if self.isLocal:
self.activity.orthoWalk.stop()
self.dropShadow.setColor(self.origDropShadowColor)
def exitNotPlaying(self):
self.dropShadow = self.toon.dropShadow
self.origDropShadowColor = self.dropShadow.getColor()
c = self.origDropShadowColor
alpha = 0.35
self.dropShadow.setColor(c[0], c[1], c[2], alpha)
def enterRules(self):
if self.isLocal:
self.notify.debug('enterNormal')
self.setAnimState('Catching', 1.0)
self.activity.orthoWalk.stop()
self.accept(self.activity.rulesDoneEvent, self.handleRulesDone)
self.rulesPanel = MinigameRulesPanel('PartyRulesPanel', self.activity.getTitle(), self.activity.getInstructions(), self.activity.rulesDoneEvent, PartyGlobals.DefaultRulesTimeout)
base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], False)
self.rulesPanel.load()
self.rulesPanel.enter()
else:
self.fsm.request('normal')
def handleRulesDone(self):
self.fsm.request('normal')
def exitRules(self):
self.setAnimState('off', 1.0)
self.ignore(self.activity.rulesDoneEvent)
if hasattr(self, 'rulesPanel'):
self.rulesPanel.exit()
self.rulesPanel.unload()
del self.rulesPanel
base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], True)
def enterNormal(self):
self.notify.debug('enterNormal')
self.setAnimState('Catching', 1.0)
if self.isLocal:
self.activity.orthoWalk.start()
self.toon.lerpLookAt(Vec3.forward() + Vec3.up(), time=0.2, blink=0)
def exitNormal(self):
self.setAnimState('off', 1.0)
if self.isLocal:
self.activity.orthoWalk.stop()
self.toon.lerpLookAt(Vec3.forward(), time=0.2, blink=0)
def eatFruit(self, fruitModel, handNode):
if self.fsm.getCurrentState().getName() == 'eatFruit':
self.fsm.request('normal')
self.fsm.request('eatFruit', [fruitModel, handNode])
def enterEatFruit(self, fruitModel, handNode):
self.notify.debug('enterEatFruit')
self.setAnimState('CatchEating', 1.0)
if self.isLocal:
self.activity.orthoWalk.start()
self.fruitModel = fruitModel
renderScale = fruitModel.getScale(render)
fruitModel.reparentTo(handNode)
fruitModel.setScale(render, renderScale)
duration = self.toon.getDuration('catch-eatneutral')
self.eatIval = Sequence(Parallel(WaitInterval(duration), Sequence(LerpScaleInterval(fruitModel, duration / 2.0, fruitModel.getScale() * 0.5, blendType='easeInOut'), Func(fruitModel.hide))), Func(self.fsm.request, 'normal'), name=self.toon.uniqueName('eatingIval'))
self.eatIval.start()
def exitEatFruit(self):
self.eatIval.pause()
del self.eatIval
self.fruitModel.reparentTo(hidden)
self.fruitModel.removeNode()
del self.fruitModel
self.setAnimState('off', 1.0)
if self.isLocal:
self.activity.orthoWalk.stop()
def enterFallBack(self):
self.notify.debug('enterFallBack')
if self.isLocal:
base.playSfx(self.activity.sndOof)
duration = 1.0
animName = self.FallBackAnim
startFrame = 12
totalFrames = self.toon.getNumFrames(animName)
frames = totalFrames - 1 - startFrame
frameRate = self.toon.getFrameRate(animName)
newRate = frames / duration
playRate = newRate / frameRate
def resume(self = self):
self.fsm.request('normal')
self.fallBackIval = Sequence(ActorInterval(self.toon, animName, startTime=startFrame / newRate, endTime=totalFrames / newRate, playRate=playRate), FunctionInterval(resume))
self.fallBackIval.start()
def exitFallBack(self):
self.fallBackIval.pause()
del self.fallBackIval
def enterFallForward(self):
self.notify.debug('enterFallForward')
if self.isLocal:
base.playSfx(self.activity.sndOof)
duration = 2.0
animName = self.FallFwdAnim
startFrame = 12
totalFrames = self.toon.getNumFrames(animName)
frames = totalFrames - 1 - startFrame
pauseFrame = 19
frameRate = self.toon.getFrameRate(animName)
newRate = frames / (duration * 0.5)
playRate = newRate / frameRate
def resume(self = self):
self.fsm.request('normal')
self.fallFwdIval = Sequence(ActorInterval(self.toon, animName, startTime=startFrame / newRate, endTime=pauseFrame / newRate, playRate=playRate), WaitInterval(duration / 2.0), ActorInterval(self.toon, animName, startTime=pauseFrame / newRate, endTime=totalFrames / newRate, playRate=playRate), FunctionInterval(resume))
self.fallFwdIval.start()
def exitFallForward(self):
self.fallFwdIval.pause()
del self.fallFwdIval
def enterCleanup(self):
self.notify.debug('enterCleanup')
self.toon.stopBlink()
self.toon.startLookAround()
if self.isLocal:
self.activity.orthoWalk.stop()
self.activity.destroyOrthoWalk()
self.dropShadow.setColor(self.origDropShadowColor)
def exitCleanup(self):
pass
def setAnimState(self, newState, playRate):
if not self.unexpectedExit:
self.toon.setAnimState(newState, playRate)
else:
self.notify.debug('setAnimState(): Toon unexpectedExit flag is set.')