ToonTownRewritten/toontown/pets/DistributedPet.py
2013-10-26 21:04:53 -06:00

490 lines
18 KiB
Python

from pandac.PandaModules import *
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.showbase.PythonUtil import *
from direct.directnotify import DirectNotifyGlobal
from direct.distributed import DistributedSmoothNode
from direct.distributed.ClockDelta import globalClockDelta
from direct.distributed.MsgTypes import *
from direct.task import Task
from otp.otpbase import OTPGlobals
from toontown.pets import Pet, PetBase, PetTraits, PetConstants, PetManager, PetAvatarPanel
from toontown.pets import PetMood, PetTricks
from toontown.hood import ZoneUtil
from toontown.toonbase import TTLocalizer
from toontown.distributed import DelayDelete
from toontown.distributed.DelayDeletable import DelayDeletable
import random
if __dev__:
import pdb
BeanColors = (VBase4(1.0, 0.2, 0.2, 1.0),
VBase4(0.2, 1.0, 0.2, 1.0),
VBase4(0.2, 0.2, 1.0, 1.0),
VBase4(0.0, 1.0, 1.0, 1.0),
VBase4(1.0, 1.0, 0.0, 1.0),
VBase4(1.0, 0.6, 1.0, 1.0),
VBase4(0.6, 0.0, 0.6, 1.0))
class DistributedPet(DistributedSmoothNode.DistributedSmoothNode, Pet.Pet, PetBase.PetBase, DelayDeletable):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPet')
swallowSfx = None
callSfx = None
petSfx = None
def __init__(self, cr, bFake = False):
DistributedSmoothNode.DistributedSmoothNode.__init__(self, cr)
Pet.Pet.__init__(self)
self.bFake = bFake
self.isLocalToon = 0
self.inWater = 0
self.__funcsToDelete = []
self.__generateDistTraitFuncs()
self.__generateDistMoodFuncs()
self.trickAptitudes = []
self.avDelayDelete = None
return
def generate(self):
DistributedPet.notify.debug('generate(), fake=%s' % self.bFake)
if not self.bFake:
PetManager.acquirePetManager()
DistributedSmoothNode.DistributedSmoothNode.generate(self)
self.trickIval = None
self.movieTrack = None
self.traitList = [0] * PetTraits.PetTraits.NumTraits
self.requiredMoodComponents = {}
return
def b_setLocation(self, parentId, zoneId):
if not self.bFake:
DistributedSmoothNode.DistributedSmoothNode.b_setLocation(self, parentId, zoneId)
def d_setLocation(self, parentId, zoneId):
if not self.bFake:
DistributedSmoothNode.DistributedSmoothNode.d_setLocation(self, parentId, zoneId)
def setLocation(self, parentId, zoneId):
if not self.bFake:
DistributedSmoothNode.DistributedSmoothNode.setLocation(self, parentId, zoneId)
def getDisplayPrefix(self):
return 'pet%s' % self.doId
def display(self, key, value, category = ''):
if self.bFake:
return 1
if len(category) > 0:
category = '-' + category
onScreenDebug.add('%s%s-%s' % (self.getDisplayPrefix(), category, key), value)
return 1
def clearDisplay(self):
onScreenDebug.removeAllWithPrefix(self.getDisplayPrefix())
return 1
def moodComponentChanged(self, components = []):
if len(components) == 0:
components = PetMood.PetMood.Components
for comp in components:
self.display(comp, self.mood.getComponent(comp), 'mood')
def setOwnerId(self, ownerId):
self.ownerId = ownerId
def getOwnerId(self):
return self.ownerId
def setPetName(self, petName):
self.petName = petName
DistributedSmoothNode.DistributedSmoothNode.setName(self, self.petName)
if self.isGenerated():
Pet.Pet.setName(self, self.petName)
messenger.send('petNameChanged', [self])
def setTraitSeed(self, traitSeed):
self.traitSeed = traitSeed
def setSafeZone(self, safeZone):
self.safeZone = safeZone
def __generateDistTraitFuncs(self):
for i in xrange(PetTraits.PetTraits.NumTraits):
traitName = PetTraits.getTraitNames()[i]
setterName = self.getSetterName(traitName)
def traitSetter(value, self = self, i = i):
self.traitList[i] = value
self.__dict__[setterName] = traitSetter
self.__funcsToDelete.append(setterName)
def setHead(self, head):
DistributedPet.notify.debug('setHead: %s' % head)
self.head = head
def setEars(self, ears):
DistributedPet.notify.debug('setEars: %s' % ears)
self.ears = ears
def setNose(self, nose):
DistributedPet.notify.debug('setNose: %s' % nose)
self.nose = nose
def setTail(self, tail):
DistributedPet.notify.debug('setTail: %s' % tail)
self.tail = tail
def setBodyTexture(self, bodyTexture):
DistributedPet.notify.debug('setBodyTexture: %s' % bodyTexture)
self.bodyTexture = bodyTexture
def setColor(self, color):
DistributedPet.notify.debug('setColor: %s' % color)
self.color = color
def setColorScale(self, colorScale):
DistributedPet.notify.debug('setColorScale: %s' % colorScale)
self.colorScale = colorScale
def setEyeColor(self, eyeColor):
DistributedPet.notify.debug('setEyeColor: %s' % eyeColor)
self.eyeColor = eyeColor
def setGender(self, gender):
DistributedPet.notify.debug('setGender: %s' % gender)
self.gender = gender
def setLastSeenTimestamp(self, timestamp):
DistributedPet.notify.debug('setLastSeenTimestamp: %s' % timestamp)
self.lastSeenTimestamp = timestamp
def getTimeSinceLastSeen(self):
t = self.cr.getServerTimeOfDay() - self.lastSeenTimestamp
return max(0.0, t)
def updateOfflineMood(self):
self.mood.driftMood(dt=self.getTimeSinceLastSeen(), curMood=self.lastKnownMood)
def __handleMoodSet(self, component, value):
if self.isGenerated():
self.mood.setComponent(component, value)
else:
self.requiredMoodComponents[component] = value
def __generateDistMoodFuncs(self):
for compName in PetMood.PetMood.Components:
setterName = self.getSetterName(compName)
def moodSetter(value, self = self, compName = compName):
self.__handleMoodSet(compName, value)
self.__dict__[setterName] = moodSetter
self.__funcsToDelete.append(setterName)
def setMood(self, *componentValues):
for value, name in zip(componentValues, PetMood.PetMood.Components):
setterName = self.getSetterName(name)
self.__dict__[setterName](value)
def doTrick(self, trickId, timestamp):
if not self.isLockedDown():
if self.trickIval is not None and self.trickIval.isPlaying():
self.trickIval.finish()
self.trickIval = PetTricks.getTrickIval(self, trickId)
if trickId == PetTricks.Tricks.BALK:
mood = self.getDominantMood()
self.trickIval = Parallel(self.trickIval, Sequence(Func(self.handleMoodChange, 'confusion'), Wait(1.0), Func(self.handleMoodChange, mood)))
self.trickIval.start(globalClockDelta.localElapsedTime(timestamp))
return
def getName(self):
return Pet.Pet.getName(self)
def announceGenerate(self):
DistributedPet.notify.debug('announceGenerate(), fake=%s' % self.bFake)
DistributedSmoothNode.DistributedSmoothNode.announceGenerate(self)
if hasattr(self, 'petName'):
Pet.Pet.setName(self, self.petName)
self.traits = PetTraits.PetTraits(self.traitSeed, self.safeZone)
self.mood = PetMood.PetMood(self)
for mood, value in self.requiredMoodComponents.items():
self.mood.setComponent(mood, value, announce=0)
self.requiredMoodComponents = {}
DistributedPet.notify.debug('time since last seen: %s' % self.getTimeSinceLastSeen())
self.setDNA([self.head,
self.ears,
self.nose,
self.tail,
self.bodyTexture,
self.color,
self.colorScale,
self.eyeColor,
self.gender])
av = self.cr.doId2do.get(self.ownerId)
if av:
av.petDNA = self.style
if self.bFake:
self.lastKnownMood = self.mood.makeCopy()
self.updateOfflineMood()
else:
self.__initCollisions()
self.startSmooth()
self.setActiveShadow(1)
self.setPetName(self.petName)
if not self.bFake:
self.addActive()
self.startBlink()
if not self.swallowSfx:
self.swallowSfx = loader.loadSfx('phase_5.5/audio/sfx/beg_eat_swallow.ogg')
if not self.callSfx:
self.callSfx = loader.loadSfx('phase_5.5/audio/sfx/call_pet.ogg')
if not self.petSfx:
self.petSfx = loader.loadSfx('phase_5.5/audio/sfx/pet_the_pet.ogg')
self.handleMoodChange()
self.accept(self.mood.getDominantMoodChangeEvent(), self.handleMoodChange)
self.accept(self.mood.getMoodChangeEvent(), self.moodComponentChanged)
def disable(self):
DistributedPet.notify.debug('disable(), fake=%s' % self.bFake)
if self.isLocalToon:
base.localAvatar.enableSmartCameraViews()
self.freeAvatar()
self.ignore(self.mood.getDominantMoodChangeEvent())
self.ignore(self.mood.getMoodChangeEvent())
if hasattr(self, 'lastKnownMood'):
self.lastKnownMood.destroy()
del self.lastKnownMood
self.mood.destroy()
del self.mood
del self.traits
self.removeActive()
if not self.bFake:
self.stopSmooth()
self.__cleanupCollisions()
self.stopAnimations()
if self.doId == localAvatar.getPetId():
bboard.post(PetConstants.OurPetsMoodChangedKey, True)
taskMgr.remove(self.uniqueName('lerpCamera'))
self.clearDisplay()
DistributedSmoothNode.DistributedSmoothNode.disable(self)
def delete(self):
DistributedPet.notify.debug('delete(), fake=%s' % self.bFake)
if self.trickIval is not None:
self.trickIval.finish()
del self.trickIval
if self.movieTrack is not None:
self.movieTrack.finish()
del self.movieTrack
taskMgr.remove(self.uniqueName('Pet-Movie-%s' % self.getDoId()))
self.clearMovie()
for funcName in self.__funcsToDelete:
del self.__dict__[funcName]
Pet.Pet.delete(self)
DistributedSmoothNode.DistributedSmoothNode.delete(self)
if not self.bFake:
PetManager.releasePetManager()
return
def __initCollisions(self):
cRay = CollisionRay(0.0, 0.0, 40000.0, 0.0, 0.0, -1.0)
cRayNode = CollisionNode('pet-cRayNode-%s' % self.doId)
cRayNode.addSolid(cRay)
cRayNode.setFromCollideMask(OTPGlobals.FloorBitmask)
cRayNode.setIntoCollideMask(BitMask32.allOff())
self.cRayNodePath = self.attachNewNode(cRayNode)
self.lifter = CollisionHandlerFloor()
self.lifter.setInPattern('enter%in')
self.lifter.setOutPattern('exit%in')
self.lifter.setOffset(OTPGlobals.FloorOffset)
self.lifter.setReach(4.0)
self.lifter.addCollider(self.cRayNodePath, self)
self.cTrav = base.petManager.cTrav
self.cTrav.addCollider(self.cRayNodePath, self.lifter)
taskMgr.add(self._detectWater, self.getDetectWaterTaskName(), priority=32)
self.initializeBodyCollisions('pet-%s' % self.doId)
def __cleanupCollisions(self):
self.disableBodyCollisions()
taskMgr.remove(self.getDetectWaterTaskName())
self.cTrav.removeCollider(self.cRayNodePath)
del self.cTrav
self.cRayNodePath.removeNode()
del self.cRayNodePath
del self.lifter
def lockPet(self):
if not self.lockedDown:
self.prevAnimState = self.animFSM.getCurrentState().getName()
self.animFSM.request('neutral')
self.lockedDown += 1
def isLockedDown(self):
return self.lockedDown != 0
def unlockPet(self):
if self.lockedDown <= 0:
DistributedPet.notify.warning('%s: unlockPet called on unlockedPet' % self.doId)
else:
self.lockedDown -= 1
if not self.lockedDown:
self.animFSM.request(self.prevAnimState)
self.prevAnimState = None
return
def smoothPosition(self):
DistributedSmoothNode.DistributedSmoothNode.smoothPosition(self)
if not self.lockedDown:
self.trackAnimToSpeed(self.smoother.getSmoothForwardVelocity(), self.smoother.getSmoothRotationalVelocity())
def getDetectWaterTaskName(self):
return self.uniqueName('detectWater')
def _detectWater(self, task):
showWake, wakeWaterHeight = ZoneUtil.getWakeInfo()
self.inWater = 0
if showWake:
if self.getZ() <= wakeWaterHeight:
self.setZ(wakeWaterHeight - PetConstants.SubmergeDistance)
self.inWater = 1
return Task.cont
def isInWater(self):
return self.inWater
def isExcited(self):
return PetBase.PetBase.isExcited(self)
def isSad(self):
return PetBase.PetBase.isSad(self)
def handleMoodChange(self, mood = None):
if mood is None:
mood = self.mood.getDominantMood()
if mood == PetMood.PetMood.Neutral:
self.clearChat()
self.clearMood()
else:
self.showMood(mood)
messenger.send('petStateUpdated', [self])
return
def getDominantMood(self):
if not hasattr(self, 'mood'):
return PetMood.PetMood.Neutral
return self.mood.getDominantMood()
def getRequestID(self):
return CLIENT_GET_PET_DETAILS
def teleportIn(self, timestamp):
self.lockPet()
self.animFSM.request('teleportIn', [timestamp])
self.unlockPet()
def teleportOut(self, timestamp):
self.lockPet()
self.animFSM.request('teleportOut', [timestamp])
self.unlockPet()
def avatarInteract(self, avId):
place = base.cr.playGame.getPlace()
place.setState('pet')
base.localAvatar.disableSmartCameraViews()
def freeAvatar(self):
place = base.cr.playGame.getPlace()
if place:
place.setState('walk')
base.localAvatar.unlock()
messenger.send('pet-interaction-done')
def setUpMovieAvatar(self, av):
self.avDelayDelete = DelayDelete.DelayDelete(av, 'Pet.setUpMovieAvatar')
av.headsUp(self, 0, 0, 0)
av.stopLookAround()
def holdPetDownForMovie(self):
self.lockPet()
self.stopSmooth()
def releasePetFromHoldDown(self):
self.unlockPet()
self.startSmooth()
def clearMovieAvatar(self):
if self.avDelayDelete:
self.avDelayDelete.destroy()
self.avDelayDelete = None
return
def clearMovie(self):
self.clearMovieAvatar()
return Task.done
def resetAvatarAndPet(self, task = None):
if self.isLocalToon:
base.localAvatar.enableSmartCameraViews()
base.localAvatar.setH(base.localAvatar, 30)
self.freeAvatar()
self.isLocalToon = 0
return Task.done
def _petMovieStart(self, av):
if not self.isLocalToon:
av.stopSmooth()
self.setUpMovieAvatar(av)
if self.isLocalToon:
base.localAvatar.setCameraPosForPetInteraction()
base.localAvatar.lock()
def _getPetMovieCompleteIval(self, av):
def _petMovieComplete(self = self):
if self.isLocalToon:
base.localAvatar.unsetCameraPosForPetInteraction()
else:
av.startSmooth()
return Sequence(Func(_petMovieComplete), Wait(0.8), Func(self.resetAvatarAndPet))
def setMovie(self, mode, avId, timestamp):
timeStamp = globalClockDelta.localElapsedTime(timestamp)
if mode in (PetConstants.PET_MOVIE_CALL, PetConstants.PET_MOVIE_SCRATCH, PetConstants.PET_MOVIE_FEED):
if self.movieTrack is not None and self.movieTrack.isPlaying():
self.movieTrack.finish()
if avId != 0:
self.isLocalToon = avId == base.localAvatar.doId
av = base.cr.doId2do.get(avId)
if av is None:
self.notify.warning('Avatar %d not found in doId' % avId)
return
if mode == PetConstants.PET_MOVIE_CLEAR:
self.clearMovie()
return
if mode == PetConstants.PET_MOVIE_CALL:
try:
self.movieTrack = Sequence(Func(self._petMovieStart, av), Parallel(av.getCallPetIval(), Sequence(Wait(0.54), SoundInterval(self.callSfx))), self._getPetMovieCompleteIval(av))
self.movieTrack.start()
except StandardError, error:
print str(error)
if mode == PetConstants.PET_MOVIE_SCRATCH:
try:
self.movieTrack = Sequence(Func(self._petMovieStart, av), Func(self.holdPetDownForMovie), Parallel(self.getInteractIval(self.Interactions.SCRATCH), av.getScratchPetIval(), SoundInterval(self.petSfx)), Func(self.releasePetFromHoldDown), self._getPetMovieCompleteIval(av))
self.movieTrack.start()
except StandardError, error:
print str(error)
if mode == PetConstants.PET_MOVIE_FEED:
self.bean = loader.loadModel('phase_4/models/props/jellybean4')
bean = self.bean.find('**/jellybean')
bean.setColor(random.choice(BeanColors))
self.movieTrack = Sequence(Func(self._petMovieStart, av), Func(self.holdPetDownForMovie), Parallel(Func(base.playSfx, self.swallowSfx, 0, 1, 1, 2.5, self.bean), Sequence(ActorInterval(self, 'toBeg'), ActorInterval(self, 'beg'), ActorInterval(self, 'fromBeg'), ActorInterval(self, 'eat'), ActorInterval(self, 'swallow'), Func(self.loop, 'neutral')), Sequence(Wait(0.3), ActorInterval(av, 'feedPet'), Func(av.animFSM.request, 'neutral')), Sequence(Wait(0.3), Func(self.bean.reparentTo, av.rightHand), Func(self.bean.setPos, 0.1, 0.0, 0.2), Wait(2.1), Func(av.update, 0), Func(av.update, 1), Func(av.update, 2), Func(self.bean.wrtReparentTo, render), Parallel(LerpHprInterval(self.bean, hpr=Point3(random.random() * 360.0 * 2, random.random() * 360.0 * 2, random.random() * 360.0 * 2), duration=1.2), ProjectileInterval(self.bean, endPos=self.find('**/joint_tongueBase').getPos(render), duration=1.2, gravityMult=0.45)), Func(self.bean.removeNode))), Func(self.releasePetFromHoldDown), self._getPetMovieCompleteIval(av))
self.movieTrack.start()
return
def setTrickAptitudes(self, aptitudes):
self.trickAptitudes = aptitudes