ToonTownRewritten/toontown/safezone/DistributedPartyGate.py
2014-02-04 14:27:55 -08:00

207 lines
9.5 KiB
Python

from pandac.PandaModules import Point3, CollisionSphere, CollisionNode, BitMask32, Vec3, NodePath, TextNode, Vec4
from otp.otpbase import OTPGlobals
from otp.otpbase import OTPLocalizer
from direct.interval.IntervalGlobal import Sequence, Parallel, SoundInterval
from direct.interval.FunctionInterval import Wait
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from direct.gui import DirectLabel
from toontown.toontowngui import TTDialog
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
from toontown.parties.ServerTimeGui import ServerTimeGui
from toontown.parties.PublicPartyGui import PublicPartyGui
from toontown.parties import PartyGlobals
class DistributedPartyGate(DistributedObject.DistributedObject):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyGate')
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.publicPartyChooseGuiDoneEvent = 'doneChoosingPublicParty'
self.publicPartyGui = PublicPartyGui(self.publicPartyChooseGuiDoneEvent)
self.publicPartyGui.stash()
self.loadClockSounds()
self.hourSoundInterval = Sequence()
self.accept('stoppedAsleep', self.handleSleep)
def loadClockSounds(self):
self.clockSounds = []
for i in range(1, 13):
if i < 10:
si = '0%d' % i
else:
si = '%d' % i
self.clockSounds.append(base.loadSfx('phase_4/audio/sfx/clock%s.ogg' % si))
def generate(self):
DistributedObject.DistributedObject.generate(self)
loader = self.cr.playGame.hood.loader
partyGate = loader.geom.find('**/partyGate_grp')
if partyGate.isEmpty():
self.notify.warning('Could not find partyGate_grp in loader.geom')
return
self.clockFlat = partyGate.find('**/clock_flat')
collSphere = CollisionSphere(0, 0, 0, 6.9)
collSphere.setTangible(1)
self.partyGateSphere = CollisionNode('PartyGateSphere')
self.partyGateSphere.addSolid(collSphere)
self.partyGateCollNodePath = partyGate.find('**/partyGate_stepsLocator').attachNewNode(self.partyGateSphere)
self.__enableCollisions()
self.toontownTimeGui = ServerTimeGui(partyGate, hourCallback=self.hourChange)
self.toontownTimeGui.setPos(partyGate.find('**/clockText_locator').getPos() + Point3(0.0, 0.0, -0.2))
self.toontownTimeGui.setHpr(partyGate.find('**/clockText_locator').getHpr())
self.toontownTimeGui.setScale(12.0, 1.0, 26.0)
self.toontownTimeGui.amLabel.setPos(-0.035, 0, -0.032)
self.toontownTimeGui.amLabel.setScale(0.5)
self.toontownTimeGui.updateTime()
self.setupSignText()
def setupSignText(self):
loader = self.cr.playGame.hood.loader
partyGate = loader.geom.find('**/partyGateSignGroup')
if partyGate.isEmpty():
self.notify.warning('Could not find partyGate_grp in loader.geom')
return
gateFont = ToontownGlobals.getMinnieFont()
leftSign = partyGate.find('**/signTextL_locatorBack')
signScale = 0.35
wordWrap = 8
leftText = DirectLabel.DirectLabel(parent=leftSign, pos=(0, 0.0, 0.0), relief=None, text=TTLocalizer.PartyGateLeftSign, text_align=TextNode.ACenter, text_font=gateFont, text_wordwrap=wordWrap, text_fg=Vec4(0.7, 0.3, 0.3, 1.0), scale=signScale)
rightSign = partyGate.find('**/signTextR_locatorFront')
rightText = DirectLabel.DirectLabel(parent=rightSign, pos=(0, 0.0, 0.0), relief=None, text=TTLocalizer.PartyGateRightSign, text_align=TextNode.ACenter, text_font=gateFont, text_wordwrap=wordWrap, text_fg=Vec4(0.7, 0.3, 0.3, 1.0), scale=signScale)
return
def announceGenerate(self):
DistributedObject.DistributedObject.announceGenerate(self)
if ToontownGlobals.dnaMap.has_key(self.zoneId):
playground = ToontownGlobals.dnaMap[self.zoneId]
else:
playground = ToontownGlobals.dnaMap[2000]
self.toontownTimeGui.hourLabel['text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
self.toontownTimeGui.colonLabel['text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
self.toontownTimeGui.minutesLabel['text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
self.toontownTimeGui.amLabel['text_fg'] = PartyGlobals.PlayGroundToPartyClockColors[playground]
def disable(self):
DistributedObject.DistributedObject.disable(self)
self.__disableCollisions()
self.toontownTimeGui.ival.finish()
self.hourSoundInterval.finish()
if self.publicPartyGui:
self.publicPartyGui.stash()
self.publicPartyGui.destroy()
self.publicPartyGui = None
return
def delete(self):
DistributedObject.DistributedObject.delete(self)
self.toontownTimeGui.destroy()
del self.toontownTimeGui
self.hourSoundInterval.finish()
del self.hourSoundInterval
del self.clockFlat
if self.publicPartyGui:
self.publicPartyGui.destroy()
del self.publicPartyGui
self.partyGateCollNodePath.removeNode()
del self.partyGateCollNodePath
self.ignoreAll()
def showMessage(self, message):
self.messageDoneEvent = self.uniqueName('messageDoneEvent')
self.acceptOnce(self.messageDoneEvent, self.__handleMessageDone)
self.messageGui = TTDialog.TTGlobalDialog(doneEvent=self.messageDoneEvent, message=message, style=TTDialog.Acknowledge)
def __handleMessageDone(self):
self.ignore(self.messageDoneEvent)
self.freeAvatar()
self.messageGui.cleanup()
self.messageGui = None
return
def __handleAskDone(self):
DistributedPartyGate.notify.debug('__handleAskDone')
self.ignore(self.publicPartyChooseGuiDoneEvent)
doneStatus = self.publicPartyGui.doneStatus
self.publicPartyGui.stash()
if doneStatus is None:
self.freeAvatar()
return
self.sendUpdate('partyChoiceRequest', [base.localAvatar.doId, doneStatus[0], doneStatus[1]])
return
def partyRequestDenied(self, reason):
DistributedPartyGate.notify.debug('partyRequestDenied( reason=%s )' % PartyGlobals.PartyGateDenialReasons.getString(reason))
if reason == PartyGlobals.PartyGateDenialReasons.Unavailable:
self.showMessage(TTLocalizer.PartyGatePartyUnavailable)
elif reason == PartyGlobals.PartyGateDenialReasons.Full:
self.showMessage(TTLocalizer.PartyGatePartyFull)
def setParty(self, partyInfoTuple, hostId):
DistributedPartyGate.notify.debug('setParty')
self.freeAvatar()
if partyInfoTuple[0] == 0:
DistributedPartyGate.notify.debug('Public Party closed before toon could get to it.')
return
shardId, zoneId, numberOfGuests, hostName, activityIds, lane = partyInfoTuple
#For some reason, the party gate is attempting to teleport to the host of a party rather than a random spot in the party.
#This temporarily fixes a hang on the loading screen
if base.localAvatar.defaultShard != shardId:
shardId = None
base.cr.playGame.getPlace().requestLeave({'loader': 'safeZoneLoader',
'where': 'party',
'how': 'teleportIn',
'hoodId': ToontownGlobals.PartyHood,
'zoneId': zoneId,
'shardId': None,
'avId': hostId})
return
def freeAvatar(self):
base.localAvatar.posCamera(0, 0)
base.cr.playGame.getPlace().setState('walk')
def hourChange(self, currentHour):
currentHour = currentHour % 12
if currentHour == 0:
currentHour = 12
self.hourSoundInterval = Parallel()
seq1 = Sequence()
for i in range(currentHour):
seq1.append(SoundInterval(self.clockSounds[i]))
seq1.append(Wait(0.2))
timeForEachDeformation = seq1.getDuration() / currentHour
seq2 = Sequence()
for i in range(currentHour):
seq2.append(self.clockFlat.scaleInterval(timeForEachDeformation / 2.0, Vec3(0.9, 1.0, 1.2), blendType='easeInOut'))
seq2.append(self.clockFlat.scaleInterval(timeForEachDeformation / 2.0, Vec3(1.2, 1.0, 0.9), blendType='easeInOut'))
seq2.append(self.clockFlat.scaleInterval(timeForEachDeformation / 2.0, Vec3(1.0, 1.0, 1.0), blendType='easeInOut'))
self.hourSoundInterval.append(seq1)
self.hourSoundInterval.append(seq2)
self.hourSoundInterval.start()
def handleEnterGateSphere(self, collEntry):
self.notify.debug('Entering steps Sphere....')
base.cr.playGame.getPlace().fsm.request('stopped')
self.sendUpdate('getPartyList', [base.localAvatar.doId])
def listAllPublicParties(self, publicPartyInfo):
self.notify.debug('listAllPublicParties : publicPartyInfo = %s' % publicPartyInfo)
self.acceptOnce(self.publicPartyChooseGuiDoneEvent, self.__handleAskDone)
self.publicPartyGui.refresh(publicPartyInfo)
self.publicPartyGui.unstash()
def __enableCollisions(self):
self.accept('enterPartyGateSphere', self.handleEnterGateSphere)
self.partyGateSphere.setCollideMask(OTPGlobals.WallBitmask)
def __disableCollisions(self):
self.ignore('enterPartyGateSphere')
self.partyGateSphere.setCollideMask(BitMask32(0))
def handleSleep(self):
if hasattr(self, 'messageGui') and self.messageGui:
self.__handleMessageDone()