162 lines
6.1 KiB
Python
162 lines
6.1 KiB
Python
from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from toontown.toonbase.ToontownGlobals import *
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from toontown.safezone import TreasureGlobals
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class DistributedTreasure(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedTreasure')
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.av = None
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self.treasureFlyTrack = None
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self.nodePath = None
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self.dropShadow = None
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self.rejectSoundPath = 'phase_4/audio/sfx/ring_miss.ogg'
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self.playSoundForRemoteToons = 1
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self.scale = 1.0
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self.shadow = 1
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self.fly = 1
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self.zOffset = 0.0
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self.billboard = 0
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self.treasureType = None
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return
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def disable(self):
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self.ignoreAll()
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self.nodePath.detachNode()
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DistributedObject.DistributedObject.disable(self)
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def delete(self):
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if self.treasureFlyTrack:
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self.treasureFlyTrack.finish()
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self.treasureFlyTrack = None
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DistributedObject.DistributedObject.delete(self)
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self.nodePath.removeNode()
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return
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.loadModel()
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self.startAnimation()
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self.nodePath.wrtReparentTo(render)
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self.accept(self.uniqueName('entertreasureSphere'), self.handleEnterSphere)
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def handleEnterSphere(self, collEntry = None):
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localAvId = base.localAvatar.getDoId()
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if not self.fly:
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self.handleGrab(localAvId)
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self.d_requestGrab()
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def d_requestGrab(self):
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self.sendUpdate('requestGrab', [])
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def getSphereRadius(self):
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return 2.0
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def loadModel(self):
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modelPath, grabSoundPath = TreasureGlobals.TreasureModels[self.treasureType]
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self.grabSound = base.loadSfx(grabSoundPath)
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self.rejectSound = base.loadSfx(self.rejectSoundPath)
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if self.nodePath == None:
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self.makeNodePath()
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else:
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self.treasure.getChildren().detach()
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model = loader.loadModel(modelPath)
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model.instanceTo(self.treasure)
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return
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def makeNodePath(self):
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self.nodePath = NodePath(self.uniqueName('treasure'))
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if self.billboard:
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self.nodePath.setBillboardPointEye()
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self.nodePath.setScale(0.9 * self.scale)
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self.treasure = self.nodePath.attachNewNode('treasure')
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if self.shadow:
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if not self.dropShadow:
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self.dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
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self.dropShadow.setColor(0, 0, 0, 0.5)
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self.dropShadow.setPos(0, 0, 0.025)
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self.dropShadow.setScale(0.4 * self.scale)
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self.dropShadow.flattenLight()
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self.dropShadow.reparentTo(self.nodePath)
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collSphere = CollisionSphere(0, 0, 0, self.getSphereRadius())
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collSphere.setTangible(0)
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collNode = CollisionNode(self.uniqueName('treasureSphere'))
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collNode.setIntoCollideMask(WallBitmask)
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collNode.addSolid(collSphere)
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self.collNodePath = self.nodePath.attachNewNode(collNode)
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self.collNodePath.stash()
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def getParentNodePath(self):
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return render
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def setTreasureType(self, treasureType):
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self.treasureType = treasureType
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def setPosition(self, x, y, z):
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if not self.nodePath:
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self.makeNodePath()
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self.nodePath.reparentTo(self.getParentNodePath())
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self.nodePath.setPos(x, y, z + self.zOffset)
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self.collNodePath.unstash()
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def setGrab(self, avId):
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if avId == 0:
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return
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if self.fly or avId != base.localAvatar.getDoId():
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self.handleGrab(avId)
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def setReject(self):
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if self.treasureFlyTrack:
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self.treasureFlyTrack.finish()
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self.treasureFlyTrack = None
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base.playSfx(self.rejectSound, node=self.nodePath)
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self.treasureFlyTrack = Sequence(LerpColorScaleInterval(self.nodePath, 0.8, colorScale=VBase4(0, 0, 0, 0), startColorScale=VBase4(1, 1, 1, 1), blendType='easeIn'), LerpColorScaleInterval(self.nodePath, 0.2, colorScale=VBase4(1, 1, 1, 1), startColorScale=VBase4(0, 0, 0, 0), blendType='easeOut'), name=self.uniqueName('treasureFlyTrack'))
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self.treasureFlyTrack.start()
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return
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def handleGrab(self, avId):
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self.collNodePath.stash()
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self.avId = avId
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if self.cr.doId2do.has_key(avId):
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av = self.cr.doId2do[avId]
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self.av = av
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else:
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self.nodePath.detachNode()
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return
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if self.playSoundForRemoteToons or self.avId == base.localAvatar.getDoId():
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base.playSfx(self.grabSound, node=self.nodePath)
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if not self.fly:
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self.nodePath.detachNode()
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return
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self.nodePath.wrtReparentTo(av)
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if self.treasureFlyTrack:
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self.treasureFlyTrack.finish()
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self.treasureFlyTrack = None
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avatarGoneName = self.av.uniqueName('disable')
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self.accept(avatarGoneName, self.handleUnexpectedExit)
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flytime = 1.0
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track = Sequence(LerpPosInterval(self.nodePath, flytime, pos=Point3(0, 0, 3), startPos=self.nodePath.getPos(), blendType='easeInOut'), Func(self.nodePath.detachNode), Func(self.ignore, avatarGoneName))
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if self.shadow:
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self.treasureFlyTrack = Sequence(HideInterval(self.dropShadow), track, ShowInterval(self.dropShadow), name=self.uniqueName('treasureFlyTrack'))
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else:
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self.treasureFlyTrack = Sequence(track, name=self.uniqueName('treasureFlyTrack'))
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self.treasureFlyTrack.start()
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return
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def handleUnexpectedExit(self):
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self.notify.warning('While getting treasure, ' + str(self.avId) + ' disconnected.')
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if self.treasureFlyTrack:
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self.treasureFlyTrack.finish()
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self.treasureFlyTrack = None
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return
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def getStareAtNodeAndOffset(self):
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return (self.nodePath, Point3())
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def startAnimation(self):
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pass
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