689 lines
26 KiB
Python
689 lines
26 KiB
Python
from toontown.toonbase.ToontownBattleGlobals import *
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import types
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from direct.fsm import StateData
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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import TownBattleAttackPanel
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import TownBattleWaitPanel
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import TownBattleChooseAvatarPanel
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import TownBattleSOSPanel
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import TownBattleSOSPetSearchPanel
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import TownBattleSOSPetInfoPanel
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import TownBattleToonPanel
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from toontown.toontowngui import TTDialog
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from direct.directnotify import DirectNotifyGlobal
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from toontown.battle import BattleBase
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from toontown.toonbase import ToontownTimer
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from direct.showbase import PythonUtil
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from toontown.toonbase import TTLocalizer
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from toontown.pets import PetConstants
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from direct.gui.DirectGui import DGG
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from toontown.battle import FireCogPanel
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class TownBattle(StateData.StateData):
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notify = DirectNotifyGlobal.directNotify.newCategory('TownBattle')
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evenPos = (0.75,
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0.25,
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-0.25,
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-0.75)
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oddPos = (0.5, 0, -0.5)
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def __init__(self, doneEvent):
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StateData.StateData.__init__(self, doneEvent)
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self.numCogs = 1
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self.creditLevel = None
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self.luredIndices = []
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self.trappedIndices = []
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self.numToons = 1
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self.toons = []
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self.localNum = 0
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self.time = 0
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self.bldg = 0
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self.track = -1
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self.level = -1
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self.target = 0
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self.toonAttacks = [(-1, 0, 0),
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(-1, 0, 0),
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(-1, 0, 0),
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(-1, 0, 0)]
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self.fsm = ClassicFSM.ClassicFSM('TownBattle', [
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State.State('Off',
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self.enterOff,
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self.exitOff,
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['Attack']),
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State.State('Attack',
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self.enterAttack,
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self.exitAttack,
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['ChooseCog',
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'ChooseToon',
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'AttackWait',
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'Run',
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'Fire',
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'SOS']),
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State.State('ChooseCog',
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self.enterChooseCog,
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self.exitChooseCog,
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['AttackWait',
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'Attack']),
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State.State('AttackWait',
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self.enterAttackWait,
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self.exitAttackWait,
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['ChooseCog',
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'ChooseToon',
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'Attack']),
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State.State('ChooseToon',
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self.enterChooseToon,
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self.exitChooseToon,
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['AttackWait',
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'Attack']),
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State.State('Run',
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self.enterRun,
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self.exitRun,
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['Attack']),
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State.State('SOS',
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self.enterSOS,
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self.exitSOS,
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['Attack',
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'AttackWait',
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'SOSPetSearch',
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'SOSPetInfo']),
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State.State('SOSPetSearch',
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self.enterSOSPetSearch,
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self.exitSOSPetSearch,
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['SOS',
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'SOSPetInfo']),
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State.State('SOSPetInfo',
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self.enterSOSPetInfo,
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self.exitSOSPetInfo,
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['SOS',
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'AttackWait']),
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State.State('Fire',
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self.enterFire,
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self.exitFire,
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['Attack',
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'AttackWait'])],
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'Off', 'Off')
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self.runPanel = TTDialog.TTDialog(dialogName='TownBattleRunPanel', text=TTLocalizer.TownBattleRun, style=TTDialog.TwoChoice, command=self.__handleRunPanelDone)
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self.runPanel.hide()
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self.attackPanelDoneEvent = 'attack-panel-done'
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self.attackPanel = TownBattleAttackPanel.TownBattleAttackPanel(self.attackPanelDoneEvent)
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self.waitPanelDoneEvent = 'wait-panel-done'
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self.waitPanel = TownBattleWaitPanel.TownBattleWaitPanel(self.waitPanelDoneEvent)
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self.chooseCogPanelDoneEvent = 'choose-cog-panel-done'
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self.chooseCogPanel = TownBattleChooseAvatarPanel.TownBattleChooseAvatarPanel(self.chooseCogPanelDoneEvent, 0)
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self.chooseToonPanelDoneEvent = 'choose-toon-panel-done'
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self.chooseToonPanel = TownBattleChooseAvatarPanel.TownBattleChooseAvatarPanel(self.chooseToonPanelDoneEvent, 1)
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self.SOSPanelDoneEvent = 'SOS-panel-done'
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self.SOSPanel = TownBattleSOSPanel.TownBattleSOSPanel(self.SOSPanelDoneEvent)
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self.SOSPetSearchPanelDoneEvent = 'SOSPetSearch-panel-done'
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self.SOSPetSearchPanel = TownBattleSOSPetSearchPanel.TownBattleSOSPetSearchPanel(self.SOSPetSearchPanelDoneEvent)
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self.SOSPetInfoPanelDoneEvent = 'SOSPetInfo-panel-done'
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self.SOSPetInfoPanel = TownBattleSOSPetInfoPanel.TownBattleSOSPetInfoPanel(self.SOSPetInfoPanelDoneEvent)
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self.fireCogPanelDoneEvent = 'fire-cog-panel-done'
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self.FireCogPanel = FireCogPanel.FireCogPanel(self.fireCogPanelDoneEvent)
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self.cogFireCosts = [None,
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None,
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None,
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None]
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self.toonPanels = (TownBattleToonPanel.TownBattleToonPanel(0),
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TownBattleToonPanel.TownBattleToonPanel(1),
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TownBattleToonPanel.TownBattleToonPanel(2),
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TownBattleToonPanel.TownBattleToonPanel(3))
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.reparentTo(base.a2dTopRight)
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self.timer.setPos(-0.151, 0, -0.158)
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self.timer.setScale(0.4)
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self.timer.hide()
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return
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def cleanup(self):
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self.ignore(self.attackPanelDoneEvent)
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self.unload()
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del self.fsm
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self.runPanel.cleanup()
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del self.runPanel
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del self.attackPanel
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del self.waitPanel
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del self.chooseCogPanel
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del self.chooseToonPanel
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del self.SOSPanel
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del self.FireCogPanel
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del self.SOSPetSearchPanel
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del self.SOSPetInfoPanel
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for toonPanel in self.toonPanels:
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toonPanel.cleanup()
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del self.toonPanels
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self.timer.destroy()
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del self.timer
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del self.toons
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def enter(self, event, parentFSMState, bldg = 0, creditMultiplier = 1, tutorialFlag = 0):
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self.parentFSMState = parentFSMState
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self.parentFSMState.addChild(self.fsm)
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if not self.isLoaded:
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self.load()
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print 'Battle Event %s' % event
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self.battleEvent = event
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self.fsm.enterInitialState()
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base.localAvatar.laffMeter.start()
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self.numToons = 1
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self.numCogs = 1
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self.toons = [base.localAvatar.doId]
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self.toonPanels[0].setLaffMeter(base.localAvatar)
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self.bldg = bldg
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self.creditLevel = None
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self.creditMultiplier = creditMultiplier
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self.tutorialFlag = tutorialFlag
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base.localAvatar.inventory.setBattleCreditMultiplier(self.creditMultiplier)
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base.localAvatar.inventory.setActivateMode('battle', heal=0, bldg=bldg, tutorialFlag=tutorialFlag)
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self.SOSPanel.bldg = bldg
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return
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def exit(self):
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base.localAvatar.laffMeter.stop()
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self.parentFSMState.removeChild(self.fsm)
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del self.parentFSMState
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base.localAvatar.inventory.setBattleCreditMultiplier(1)
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def load(self):
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if self.isLoaded:
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return
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self.attackPanel.load()
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self.waitPanel.load()
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self.chooseCogPanel.load()
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self.chooseToonPanel.load()
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self.SOSPanel.load()
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if hasattr(base, 'wantPets') and base.wantPets:
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self.SOSPetSearchPanel.load()
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self.SOSPetInfoPanel.load()
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self.isLoaded = 1
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def unload(self):
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if not self.isLoaded:
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return
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self.attackPanel.unload()
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self.waitPanel.unload()
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self.chooseCogPanel.unload()
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self.chooseToonPanel.unload()
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self.FireCogPanel.unload()
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self.SOSPanel.unload()
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if hasattr(base, 'wantPets') and base.wantPets:
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self.SOSPetSearchPanel.unload()
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self.SOSPetInfoPanel.unload()
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self.isLoaded = 0
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def setState(self, state):
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if hasattr(self, 'fsm'):
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self.fsm.request(state)
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def updateTimer(self, time):
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self.time = time
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self.timer.setTime(time)
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return None
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def __enterPanels(self, num, localNum):
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self.notify.debug('enterPanels() num: %d localNum: %d' % (num, localNum))
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for toonPanel in self.toonPanels:
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toonPanel.hide()
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toonPanel.setPos(0, 0, -0.9)
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if num == 1:
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self.toonPanels[0].setX(self.oddPos[1])
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self.toonPanels[0].show()
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elif num == 2:
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self.toonPanels[0].setX(self.evenPos[1])
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self.toonPanels[0].show()
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self.toonPanels[1].setX(self.evenPos[2])
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self.toonPanels[1].show()
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elif num == 3:
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self.toonPanels[0].setX(self.oddPos[0])
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self.toonPanels[0].show()
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self.toonPanels[1].setX(self.oddPos[1])
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self.toonPanels[1].show()
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self.toonPanels[2].setX(self.oddPos[2])
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self.toonPanels[2].show()
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elif num == 4:
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self.toonPanels[0].setX(self.evenPos[0])
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self.toonPanels[0].show()
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self.toonPanels[1].setX(self.evenPos[1])
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self.toonPanels[1].show()
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self.toonPanels[2].setX(self.evenPos[2])
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self.toonPanels[2].show()
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self.toonPanels[3].setX(self.evenPos[3])
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self.toonPanels[3].show()
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else:
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self.notify.error('Bad number of toons: %s' % num)
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return None
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def updateChosenAttacks(self, battleIndices, tracks, levels, targets):
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self.notify.debug('updateChosenAttacks bi=%s tracks=%s levels=%s targets=%s' % (battleIndices,
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tracks,
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levels,
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targets))
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for i in range(4):
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if battleIndices[i] == -1:
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pass
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else:
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if tracks[i] == BattleBase.NO_ATTACK:
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numTargets = 0
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target = -2
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elif tracks[i] == BattleBase.PASS_ATTACK:
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numTargets = 0
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target = -2
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elif tracks[i] == BattleBase.SOS or tracks[i] == BattleBase.NPCSOS or tracks[i] == BattleBase.PETSOS:
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numTargets = 0
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target = -2
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elif tracks[i] == HEAL_TRACK:
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numTargets = self.numToons
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if self.__isGroupHeal(levels[i]):
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target = -2
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else:
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target = targets[i]
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else:
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numTargets = self.numCogs
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if self.__isGroupAttack(tracks[i], levels[i]):
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target = -1
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else:
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target = targets[i]
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if target == -1:
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numTargets = None
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self.toonPanels[battleIndices[i]].setValues(battleIndices[i], tracks[i], levels[i], numTargets, target, self.localNum)
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return
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def chooseDefaultTarget(self):
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if self.track > -1:
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response = {}
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response['mode'] = 'Attack'
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response['track'] = self.track
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response['level'] = self.level
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response['target'] = self.target
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messenger.send(self.battleEvent, [response])
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return 1
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return 0
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def updateLaffMeter(self, toonNum, hp):
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self.toonPanels[toonNum].updateLaffMeter(hp)
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def enterOff(self):
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if self.isLoaded:
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for toonPanel in self.toonPanels:
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toonPanel.hide()
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self.toonAttacks = [(-1, 0, 0),
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(-1, 0, 0),
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(-1, 0, 0),
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(-1, 0, 0)]
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self.target = 0
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if hasattr(self, 'timer'):
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self.timer.hide()
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return None
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def exitOff(self):
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if self.isLoaded:
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self.__enterPanels(self.numToons, self.localNum)
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self.timer.show()
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self.track = -1
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self.level = -1
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self.target = 0
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return None
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def enterAttack(self):
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self.attackPanel.enter()
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self.accept(self.attackPanelDoneEvent, self.__handleAttackPanelDone)
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for toonPanel in self.toonPanels:
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toonPanel.setValues(0, BattleBase.NO_ATTACK)
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return None
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def exitAttack(self):
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self.ignore(self.attackPanelDoneEvent)
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self.attackPanel.exit()
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return None
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def __handleAttackPanelDone(self, doneStatus):
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self.notify.debug('doneStatus: %s' % doneStatus)
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mode = doneStatus['mode']
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if mode == 'Inventory':
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self.track = doneStatus['track']
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self.level = doneStatus['level']
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self.toonPanels[self.localNum].setValues(self.localNum, self.track, self.level)
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if self.track == HEAL_TRACK:
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if self.__isGroupHeal(self.level):
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response = {}
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response['mode'] = 'Attack'
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response['track'] = self.track
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response['level'] = self.level
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response['target'] = self.target
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messenger.send(self.battleEvent, [response])
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self.fsm.request('AttackWait')
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elif self.numToons == 3 or self.numToons == 4:
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self.fsm.request('ChooseToon')
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elif self.numToons == 2:
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response = {}
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response['mode'] = 'Attack'
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response['track'] = self.track
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response['level'] = self.level
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if self.localNum == 0:
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response['target'] = 1
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elif self.localNum == 1:
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response['target'] = 0
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else:
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self.notify.error('Bad localNum value: %s' % self.localNum)
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messenger.send(self.battleEvent, [response])
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self.fsm.request('AttackWait')
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else:
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self.notify.error('Heal was chosen when number of toons is %s' % self.numToons)
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elif self.__isCogChoiceNecessary():
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self.notify.debug('choice needed')
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self.fsm.request('ChooseCog')
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response = {}
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response['mode'] = 'Attack'
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response['track'] = self.track
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response['level'] = self.level
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response['target'] = -1
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messenger.send(self.battleEvent, [response])
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else:
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self.notify.debug('no choice needed')
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self.fsm.request('AttackWait')
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response = {}
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response['mode'] = 'Attack'
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response['track'] = self.track
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response['level'] = self.level
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response['target'] = 0
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messenger.send(self.battleEvent, [response])
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elif mode == 'Run':
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self.fsm.request('Run')
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elif mode == 'SOS':
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self.fsm.request('SOS')
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elif mode == 'Fire':
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self.fsm.request('Fire')
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elif mode == 'Pass':
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response = {}
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response['mode'] = 'Pass'
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response['id'] = -1
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messenger.send(self.battleEvent, [response])
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self.fsm.request('AttackWait')
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else:
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self.notify.warning('unknown mode: %s' % mode)
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def checkHealTrapLure(self):
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self.notify.debug('numToons: %s, numCogs: %s, lured: %s, trapped: %s' % (self.numToons,
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self.numCogs,
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self.luredIndices,
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self.trappedIndices))
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if len(PythonUtil.union(self.trappedIndices, self.luredIndices)) == self.numCogs:
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canTrap = 0
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else:
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canTrap = 1
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if len(self.luredIndices) == self.numCogs:
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canLure = 0
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canTrap = 0
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else:
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canLure = 1
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if self.numToons == 1:
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canHeal = 0
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else:
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canHeal = 1
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return (canHeal, canTrap, canLure)
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def adjustCogsAndToons(self, cogs, luredIndices, trappedIndices, toons):
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numCogs = len(cogs)
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self.notify.debug('adjustCogsAndToons() numCogs: %s self.numCogs: %s' % (numCogs, self.numCogs))
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self.notify.debug('adjustCogsAndToons() luredIndices: %s self.luredIndices: %s' % (luredIndices, self.luredIndices))
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self.notify.debug('adjustCogsAndToons() trappedIndices: %s self.trappedIndices: %s' % (trappedIndices, self.trappedIndices))
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toonIds = map(lambda toon: toon.doId, toons)
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self.notify.debug('adjustCogsAndToons() toonIds: %s self.toons: %s' % (toonIds, self.toons))
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maxSuitLevel = 0
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cogFireCostIndex = 0
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for cog in cogs:
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maxSuitLevel = max(maxSuitLevel, cog.getActualLevel())
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self.cogFireCosts[cogFireCostIndex] = 1
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cogFireCostIndex += 1
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creditLevel = maxSuitLevel
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if numCogs == self.numCogs and creditLevel == self.creditLevel and luredIndices == self.luredIndices and trappedIndices == self.trappedIndices and toonIds == self.toons:
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resetActivateMode = 0
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else:
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resetActivateMode = 1
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self.notify.debug('adjustCogsAndToons() resetActivateMode: %s' % resetActivateMode)
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self.numCogs = numCogs
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self.creditLevel = creditLevel
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self.luredIndices = luredIndices
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self.trappedIndices = trappedIndices
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self.toons = toonIds
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self.numToons = len(toons)
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self.localNum = toons.index(base.localAvatar)
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currStateName = self.fsm.getCurrentState().getName()
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if resetActivateMode:
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self.__enterPanels(self.numToons, self.localNum)
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for i in range(len(toons)):
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self.toonPanels[i].setLaffMeter(toons[i])
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if currStateName == 'ChooseCog':
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self.chooseCogPanel.adjustCogs(self.numCogs, self.luredIndices, self.trappedIndices, self.track)
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elif currStateName == 'ChooseToon':
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self.chooseToonPanel.adjustToons(self.numToons, self.localNum)
|
|
canHeal, canTrap, canLure = self.checkHealTrapLure()
|
|
base.localAvatar.inventory.setBattleCreditMultiplier(self.creditMultiplier)
|
|
base.localAvatar.inventory.setActivateMode('battle', heal=canHeal, trap=canTrap, lure=canLure, bldg=self.bldg, creditLevel=self.creditLevel, tutorialFlag=self.tutorialFlag)
|
|
|
|
def enterChooseCog(self):
|
|
self.cog = 0
|
|
self.chooseCogPanel.enter(self.numCogs, luredIndices=self.luredIndices, trappedIndices=self.trappedIndices, track=self.track)
|
|
self.accept(self.chooseCogPanelDoneEvent, self.__handleChooseCogPanelDone)
|
|
return None
|
|
|
|
def exitChooseCog(self):
|
|
self.ignore(self.chooseCogPanelDoneEvent)
|
|
self.chooseCogPanel.exit()
|
|
return None
|
|
|
|
def __handleChooseCogPanelDone(self, doneStatus):
|
|
mode = doneStatus['mode']
|
|
if mode == 'Back':
|
|
self.fsm.request('Attack')
|
|
elif mode == 'Avatar':
|
|
self.cog = doneStatus['avatar']
|
|
self.target = self.cog
|
|
self.fsm.request('AttackWait')
|
|
response = {}
|
|
response['mode'] = 'Attack'
|
|
response['track'] = self.track
|
|
response['level'] = self.level
|
|
response['target'] = self.cog
|
|
messenger.send(self.battleEvent, [response])
|
|
else:
|
|
self.notify.warning('unknown mode: %s' % mode)
|
|
|
|
def enterAttackWait(self, chosenToon = -1):
|
|
self.accept(self.waitPanelDoneEvent, self.__handleAttackWaitBack)
|
|
self.waitPanel.enter(self.numToons)
|
|
|
|
def exitAttackWait(self):
|
|
self.waitPanel.exit()
|
|
self.ignore(self.waitPanelDoneEvent)
|
|
|
|
def __handleAttackWaitBack(self, doneStatus):
|
|
mode = doneStatus['mode']
|
|
if mode == 'Back':
|
|
if self.track == HEAL_TRACK:
|
|
self.fsm.request('Attack')
|
|
elif self.track == BattleBase.NO_ATTACK:
|
|
self.fsm.request('Attack')
|
|
elif self.__isCogChoiceNecessary():
|
|
self.fsm.request('ChooseCog')
|
|
else:
|
|
self.fsm.request('Attack')
|
|
response = {}
|
|
response['mode'] = 'UnAttack'
|
|
messenger.send(self.battleEvent, [response])
|
|
else:
|
|
self.notify.error('unknown mode: %s' % mode)
|
|
|
|
def enterChooseToon(self):
|
|
self.toon = 0
|
|
self.chooseToonPanel.enter(self.numToons, localNum=self.localNum)
|
|
self.accept(self.chooseToonPanelDoneEvent, self.__handleChooseToonPanelDone)
|
|
return None
|
|
|
|
def exitChooseToon(self):
|
|
self.ignore(self.chooseToonPanelDoneEvent)
|
|
self.chooseToonPanel.exit()
|
|
return None
|
|
|
|
def __handleChooseToonPanelDone(self, doneStatus):
|
|
mode = doneStatus['mode']
|
|
if mode == 'Back':
|
|
self.fsm.request('Attack')
|
|
elif mode == 'Avatar':
|
|
self.toon = doneStatus['avatar']
|
|
self.target = self.toon
|
|
self.fsm.request('AttackWait', [self.toon])
|
|
response = {}
|
|
response['mode'] = 'Attack'
|
|
response['track'] = self.track
|
|
response['level'] = self.level
|
|
response['target'] = self.toon
|
|
messenger.send(self.battleEvent, [response])
|
|
else:
|
|
self.notify.warning('unknown mode: %s' % mode)
|
|
|
|
def enterRun(self):
|
|
self.runPanel.show()
|
|
|
|
def exitRun(self):
|
|
self.runPanel.hide()
|
|
|
|
def __handleRunPanelDone(self, doneStatus):
|
|
if doneStatus == DGG.DIALOG_OK:
|
|
response = {}
|
|
response['mode'] = 'Run'
|
|
messenger.send(self.battleEvent, [response])
|
|
else:
|
|
self.fsm.request('Attack')
|
|
|
|
def enterFire(self):
|
|
canHeal, canTrap, canLure = self.checkHealTrapLure()
|
|
self.FireCogPanel.enter(self.numCogs, luredIndices=self.luredIndices, trappedIndices=self.trappedIndices, track=self.track, fireCosts=self.cogFireCosts)
|
|
self.accept(self.fireCogPanelDoneEvent, self.__handleCogFireDone)
|
|
return None
|
|
|
|
def exitFire(self):
|
|
self.ignore(self.fireCogPanelDoneEvent)
|
|
self.FireCogPanel.exit()
|
|
return None
|
|
|
|
def __handleCogFireDone(self, doneStatus):
|
|
mode = doneStatus['mode']
|
|
if mode == 'Back':
|
|
self.fsm.request('Attack')
|
|
elif mode == 'Avatar':
|
|
self.cog = doneStatus['avatar']
|
|
self.target = self.cog
|
|
self.fsm.request('AttackWait')
|
|
response = {}
|
|
response['mode'] = 'Fire'
|
|
response['target'] = self.cog
|
|
messenger.send(self.battleEvent, [response])
|
|
else:
|
|
self.notify.warning('unknown mode: %s' % mode)
|
|
|
|
def enterSOS(self):
|
|
canHeal, canTrap, canLure = self.checkHealTrapLure()
|
|
self.SOSPanel.enter(canLure, canTrap)
|
|
self.accept(self.SOSPanelDoneEvent, self.__handleSOSPanelDone)
|
|
return None
|
|
|
|
def exitSOS(self):
|
|
self.ignore(self.SOSPanelDoneEvent)
|
|
self.SOSPanel.exit()
|
|
return None
|
|
|
|
def __handleSOSPanelDone(self, doneStatus):
|
|
mode = doneStatus['mode']
|
|
if mode == 'Friend':
|
|
doId = doneStatus['friend']
|
|
response = {}
|
|
response['mode'] = 'SOS'
|
|
response['id'] = doId
|
|
messenger.send(self.battleEvent, [response])
|
|
self.fsm.request('AttackWait')
|
|
elif mode == 'Pet':
|
|
self.petId = doneStatus['petId']
|
|
self.petName = doneStatus['petName']
|
|
self.fsm.request('SOSPetSearch')
|
|
elif mode == 'NPCFriend':
|
|
doId = doneStatus['friend']
|
|
response = {}
|
|
response['mode'] = 'NPCSOS'
|
|
response['id'] = doId
|
|
messenger.send(self.battleEvent, [response])
|
|
self.fsm.request('AttackWait')
|
|
elif mode == 'Back':
|
|
self.fsm.request('Attack')
|
|
|
|
def enterSOSPetSearch(self):
|
|
response = {}
|
|
response['mode'] = 'PETSOSINFO'
|
|
response['id'] = self.petId
|
|
self.SOSPetSearchPanel.enter(self.petId, self.petName)
|
|
self.proxyGenerateMessage = 'petProxy-%d-generated' % self.petId
|
|
self.accept(self.proxyGenerateMessage, self.__handleProxyGenerated)
|
|
self.accept(self.SOSPetSearchPanelDoneEvent, self.__handleSOSPetSearchPanelDone)
|
|
messenger.send(self.battleEvent, [response])
|
|
return None
|
|
|
|
def exitSOSPetSearch(self):
|
|
self.ignore(self.proxyGenerateMessage)
|
|
self.ignore(self.SOSPetSearchPanelDoneEvent)
|
|
self.SOSPetSearchPanel.exit()
|
|
return None
|
|
|
|
def __handleSOSPetSearchPanelDone(self, doneStatus):
|
|
mode = doneStatus['mode']
|
|
if mode == 'Back':
|
|
self.fsm.request('SOS')
|
|
else:
|
|
self.notify.error('invalid mode in handleSOSPetSearchPanelDone')
|
|
|
|
def __handleProxyGenerated(self):
|
|
self.fsm.request('SOSPetInfo')
|
|
|
|
def enterSOSPetInfo(self):
|
|
self.SOSPetInfoPanel.enter(self.petId)
|
|
self.accept(self.SOSPetInfoPanelDoneEvent, self.__handleSOSPetInfoPanelDone)
|
|
return None
|
|
|
|
def exitSOSPetInfo(self):
|
|
self.ignore(self.SOSPetInfoPanelDoneEvent)
|
|
self.SOSPetInfoPanel.exit()
|
|
return None
|
|
|
|
def __handleSOSPetInfoPanelDone(self, doneStatus):
|
|
mode = doneStatus['mode']
|
|
if mode == 'OK':
|
|
response = {}
|
|
response['mode'] = 'PETSOS'
|
|
response['id'] = self.petId
|
|
response['trickId'] = doneStatus['trickId']
|
|
messenger.send(self.battleEvent, [response])
|
|
self.fsm.request('AttackWait')
|
|
bboard.post(PetConstants.OurPetsMoodChangedKey, True)
|
|
elif mode == 'Back':
|
|
self.fsm.request('SOS')
|
|
|
|
def __isCogChoiceNecessary(self):
|
|
if self.numCogs > 1 and not self.__isGroupAttack(self.track, self.level):
|
|
return 1
|
|
else:
|
|
return 0
|
|
|
|
def __isGroupAttack(self, trackNum, levelNum):
|
|
retval = BattleBase.attackAffectsGroup(trackNum, levelNum)
|
|
return retval
|
|
|
|
def __isGroupHeal(self, levelNum):
|
|
retval = BattleBase.attackAffectsGroup(HEAL_TRACK, levelNum)
|
|
return retval
|