mirror of
https://gitlab.winehq.org/wine/wine.git
synced 2024-11-19 17:06:04 -07:00
include: Convert d3d8.h to an IDL.
This commit is contained in:
parent
0b46f038bc
commit
1b6edbb7b8
3 changed files with 374 additions and 1154 deletions
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@ -134,7 +134,7 @@ SOURCES = \
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d3d12sdklayers.idl \
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d3d12shader.idl \
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d3d12video.idl \
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d3d8.h \
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d3d8.idl \
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d3d8caps.h \
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d3d8types.h \
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d3d9.idl \
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1153
include/d3d8.h
1153
include/d3d8.h
File diff suppressed because it is too large
Load diff
373
include/d3d8.idl
Normal file
373
include/d3d8.idl
Normal file
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@ -0,0 +1,373 @@
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/*
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* Copyright (C) 2002 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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cpp_quote("#ifndef DIRECT3D_VERSION")
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cpp_quote("#define DIRECT3D_VERSION 0x0800")
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cpp_quote("#endif")
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import "unknwn.idl";
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import "d3d8types.h";
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import "d3d8caps.h";
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cpp_quote("#if 0")
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typedef struct _LUID LUID;
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typedef struct _RGNDATA RGNDATA;
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cpp_quote("#endif")
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#ifndef __MSABI_LONG
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#if !defined(__LP64__) && !defined(WINE_NO_LONG_TYPES)
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# define __MSABI_LONG(x) x ## l
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# else
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# define __MSABI_LONG(x) x
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# endif
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#endif
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const long D3DCREATE_FPU_PRESERVE = __MSABI_LONG(0x00000002);
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const long D3DCREATE_MULTITHREADED = __MSABI_LONG(0x00000004);
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const long D3DCREATE_PUREDEVICE = __MSABI_LONG(0x00000010);
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const long D3DCREATE_SOFTWARE_VERTEXPROCESSING = __MSABI_LONG(0x00000020);
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const long D3DCREATE_HARDWARE_VERTEXPROCESSING = __MSABI_LONG(0x00000040);
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const long D3DCREATE_MIXED_VERTEXPROCESSING = __MSABI_LONG(0x00000080);
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const long D3DSPD_IUNKNOWN = __MSABI_LONG(0x00000001);
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const unsigned int D3D_SDK_VERSION = 220;
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const unsigned int D3DADAPTER_DEFAULT = 0;
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const unsigned int D3DENUM_NO_WHQL_LEVEL = __MSABI_LONG(0x00000002);
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cpp_quote("#define _FACD3D 0x876")
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cpp_quote("#define MAKE_D3DHRESULT(code) MAKE_HRESULT(1, _FACD3D, code)")
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const HRESULT D3D_OK = __MSABI_LONG(0);
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const HRESULT D3DERR_OUTOFVIDEOMEMORY = __MSABI_LONG(0x8876017c);
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const HRESULT D3DERR_WRONGTEXTUREFORMAT = __MSABI_LONG(0x88760818);
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const HRESULT D3DERR_UNSUPPORTEDCOLOROPERATION = __MSABI_LONG(0x88760819);
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const HRESULT D3DERR_UNSUPPORTEDCOLORARG = __MSABI_LONG(0x8876081a);
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const HRESULT D3DERR_UNSUPPORTEDALPHAOPERATION = __MSABI_LONG(0x8876081b);
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const HRESULT D3DERR_UNSUPPORTEDALPHAARG = __MSABI_LONG(0x8876081c);
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const HRESULT D3DERR_TOOMANYOPERATIONS = __MSABI_LONG(0x8876081d);
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const HRESULT D3DERR_CONFLICTINGTEXTUREFILTER = __MSABI_LONG(0x8876081e);
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const HRESULT D3DERR_UNSUPPORTEDFACTORVALUE = __MSABI_LONG(0x8876081f);
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const HRESULT D3DERR_CONFLICTINGRENDERSTATE = __MSABI_LONG(0x88760821);
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const HRESULT D3DERR_UNSUPPORTEDTEXTUREFILTER = __MSABI_LONG(0x88760822);
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const HRESULT D3DERR_CONFLICTINGTEXTUREPALETTE = __MSABI_LONG(0x88760826);
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const HRESULT D3DERR_DRIVERINTERNALERROR = __MSABI_LONG(0x88760827);
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const HRESULT D3DERR_NOTFOUND = __MSABI_LONG(0x88760866);
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const HRESULT D3DERR_MOREDATA = __MSABI_LONG(0x88760867);
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const HRESULT D3DERR_DEVICELOST = __MSABI_LONG(0x88760868);
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const HRESULT D3DERR_DEVICENOTRESET = __MSABI_LONG(0x88760869);
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const HRESULT D3DERR_NOTAVAILABLE = __MSABI_LONG(0x8876086a);
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const HRESULT D3DERR_INVALIDDEVICE = __MSABI_LONG(0x8876086b);
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const HRESULT D3DERR_INVALIDCALL = __MSABI_LONG(0x8876086c);
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const HRESULT D3DERR_DRIVERINVALIDCALL = __MSABI_LONG(0x8876086d);
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typedef struct IDirect3D8 *LPDIRECT3D8;
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typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
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typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
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typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
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typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
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typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
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typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
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typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
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typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
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typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
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typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
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typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
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[
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local,
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object,
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uuid(1dd9e8da-1c77-4d40-b0cf-98fefdff9512),
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]
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interface IDirect3D8 : IUnknown
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{
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HRESULT RegisterSoftwareDevice(void *init_function);
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UINT GetAdapterCount();
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HRESULT GetAdapterIdentifier(UINT adapter_index, DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier);
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UINT GetAdapterModeCount(UINT adapter_index);
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HRESULT EnumAdapterModes(UINT adapter_index, UINT mode_index, D3DDISPLAYMODE *mode);
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HRESULT GetAdapterDisplayMode(UINT adapter_index, D3DDISPLAYMODE *mode);
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HRESULT CheckDeviceType(UINT adapter_index, D3DDEVTYPE device_type,
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D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed);
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HRESULT CheckDeviceFormat(UINT adapter_index, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format);
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HRESULT CheckDeviceMultiSampleType(UINT adapter_index, D3DDEVTYPE device_type, D3DFORMAT format,
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BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type);
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HRESULT CheckDepthStencilMatch(UINT adapter_index, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, D3DFORMAT render_target_format, D3DFORMAT depth_stencil_format);
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HRESULT GetDeviceCaps(UINT adapter_index, D3DDEVTYPE device_type, D3DCAPS8 *caps);
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HMONITOR GetAdapterMonitor(UINT adapter_index);
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HRESULT CreateDevice(UINT adapter_index, D3DDEVTYPE device_type, HWND focus_window,
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DWORD flags, D3DPRESENT_PARAMETERS *parameters, struct IDirect3DDevice8 **device);
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}
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[
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local,
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object,
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uuid(bd7349f5-14f1-42e4-9c79-972380db40c0),
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]
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interface IDirect3DVolume8 : IUnknown
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{
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HRESULT GetDevice(struct IDirect3DDevice8 **device);
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HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags);
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HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size);
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HRESULT FreePrivateData(REFGUID guid);
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HRESULT GetContainer(REFIID iid, void **container);
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HRESULT GetDesc(D3DVOLUME_DESC *desc);
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HRESULT LockBox(D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags);
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HRESULT UnlockBox();
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}
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[
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local,
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object,
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uuid(928c088b-76b9-4c6b-a536-a590853876cd),
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]
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interface IDirect3DSwapChain8 : IUnknown
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{
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HRESULT Present(const RECT *src_rect, const RECT *dst_rect,
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HWND dst_window_override, const RGNDATA *dirty_region);
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HRESULT GetBackBuffer(UINT backbuffer_idx, D3DBACKBUFFER_TYPE type, struct IDirect3DSurface8 **backbuffer);
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}
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[
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local,
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object,
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uuid(1b36bb7b-09b7-410a-b445-7d1430d7b33f),
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]
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interface IDirect3DResource8 : IUnknown
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{
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HRESULT GetDevice(struct IDirect3DDevice8 **device);
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HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags);
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HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size);
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HRESULT FreePrivateData(REFGUID guid);
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DWORD SetPriority(DWORD priority);
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DWORD GetPriority();
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void PreLoad();
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D3DRESOURCETYPE GetType();
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}
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[
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local,
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object,
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uuid(b96eebca-b326-4ea5-882f-2ff5bae021dd),
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]
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interface IDirect3DSurface8 : IUnknown
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{
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HRESULT GetDevice(struct IDirect3DDevice8 **device);
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HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags);
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HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size);
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HRESULT FreePrivateData(REFGUID guid);
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HRESULT GetContainer(REFIID iid, void **container);
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HRESULT GetDesc(D3DSURFACE_DESC *desc);
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HRESULT LockRect(D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags);
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HRESULT UnlockRect();
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}
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[
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local,
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object,
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uuid(8aeeeac7-05f9-44d4-b591-000b0df1cb95),
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]
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interface IDirect3DVertexBuffer8 : IDirect3DResource8
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{
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HRESULT Lock(UINT offset, UINT size, BYTE **data, DWORD flags);
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HRESULT Unlock();
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HRESULT GetDesc(D3DVERTEXBUFFER_DESC *desc);
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}
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[
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local,
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object,
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uuid(0e689c9a-053d-44a0-9d92-db0e3d750f86),
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]
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interface IDirect3DIndexBuffer8 : IDirect3DResource8
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{
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HRESULT Lock(UINT offset, UINT size, BYTE **data, DWORD flags);
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HRESULT Unlock();
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HRESULT GetDesc(D3DINDEXBUFFER_DESC *desc);
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}
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[
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local,
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object,
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uuid(b4211cfa-51b9-4a9f-ab78-db99b2bb678e),
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]
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interface IDirect3DBaseTexture8 : IDirect3DResource8
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{
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DWORD SetLOD(DWORD lod);
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DWORD GetLOD();
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DWORD GetLevelCount();
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}
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[
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local,
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object,
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uuid(3ee5b968-2aca-4c34-8bb5-7e0c3d19b750),
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]
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interface IDirect3DCubeTexture8 : IDirect3DBaseTexture8
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{
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HRESULT GetLevelDesc(UINT level, D3DSURFACE_DESC *desc);
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HRESULT GetCubeMapSurface(D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface);
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HRESULT LockRect(D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags);
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HRESULT UnlockRect(D3DCUBEMAP_FACES face, UINT level);
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HRESULT AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirty_rect);
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}
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[
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local,
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object,
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uuid(e4cdd575-2866-4f01-b12e-7eece1ec9358),
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]
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interface IDirect3DTexture8 : IDirect3DBaseTexture8
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{
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HRESULT GetLevelDesc(UINT level, D3DSURFACE_DESC *desc);
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HRESULT GetSurfaceLevel(UINT level, IDirect3DSurface8 **surface);
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HRESULT LockRect(UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags);
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HRESULT UnlockRect(UINT level);
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HRESULT AddDirtyRect(const RECT *dirty_rect);
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}
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[
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local,
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object,
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uuid(4b8aaafa-140f-42ba-9131-597eafaa2ead),
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]
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interface IDirect3DVolumeTexture8 : IDirect3DBaseTexture8
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{
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HRESULT GetLevelDesc(UINT level, D3DVOLUME_DESC *desc);
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HRESULT GetVolumeLevel(UINT level, IDirect3DVolume8 **volume);
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HRESULT LockBox(UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags);
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HRESULT UnlockBox(UINT level);
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HRESULT AddDirtyBox(const D3DBOX *dirty_box);
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}
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[
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local,
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object,
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uuid(7385e5df-8fe8-41d5-86b6-d7b48547b6cf),
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]
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interface IDirect3DDevice8 : IUnknown
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{
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HRESULT TestCooperativeLevel();
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UINT GetAvailableTextureMem();
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HRESULT ResourceManagerDiscardBytes(DWORD size);
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HRESULT GetDirect3D(IDirect3D8 **d3d);
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HRESULT GetDeviceCaps(D3DCAPS8 *caps);
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HRESULT GetDisplayMode(D3DDISPLAYMODE *mode);
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HRESULT GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters);
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HRESULT SetCursorProperties(UINT x_hotspot, UINT y_hotspot, IDirect3DSurface8 *bitmap);
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void SetCursorPosition(UINT x, UINT y, DWORD flags);
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BOOL ShowCursor(BOOL show);
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HRESULT CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *parameters, IDirect3DSwapChain8 **swapchain);
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HRESULT Reset(D3DPRESENT_PARAMETERS *parameters);
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HRESULT Present(const RECT *src_rect, const RECT *dst_rect,
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HWND dst_window_override, const RGNDATA *dirty_region);
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HRESULT GetBackBuffer(UINT backbuffer_idx, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backbuffer);
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HRESULT GetRasterStatus(D3DRASTER_STATUS *status);
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void SetGammaRamp(DWORD flags, const D3DGAMMARAMP *ramp);
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void GetGammaRamp(D3DGAMMARAMP *ramp);
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HRESULT CreateTexture(UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, IDirect3DTexture8 **texture);
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HRESULT CreateVolumeTexture(UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, IDirect3DVolumeTexture8 **texture);
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HRESULT CreateCubeTexture(UINT width, UINT levels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, IDirect3DCubeTexture8 **texture);
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HRESULT CreateVertexBuffer(UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer);
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HRESULT CreateIndexBuffer(UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer);
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HRESULT CreateRenderTarget(UINT width, UINT height, D3DFORMAT format,
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D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable, IDirect3DSurface8 **surface);
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HRESULT CreateDepthStencilSurface(UINT width, UINT height, D3DFORMAT format,
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D3DMULTISAMPLE_TYPE multisample_type, IDirect3DSurface8 **surface);
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HRESULT CreateImageSurface(UINT width, UINT height, D3DFORMAT format, IDirect3DSurface8 **surface);
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HRESULT CopyRects(IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
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IDirect3DSurface8 *dst_surface, const POINT *dst_points);
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HRESULT UpdateTexture(IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture);
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HRESULT GetFrontBuffer(IDirect3DSurface8 *dst_surface);
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HRESULT SetRenderTarget(IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil);
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HRESULT GetRenderTarget(IDirect3DSurface8 **surface);
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HRESULT GetDepthStencilSurface(IDirect3DSurface8 **surface);
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HRESULT BeginScene();
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HRESULT EndScene();
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HRESULT Clear(DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil);
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HRESULT SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
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HRESULT GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix);
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HRESULT MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
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HRESULT SetViewport(const D3DVIEWPORT8 *viewport);
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HRESULT GetViewport(D3DVIEWPORT8 *viewport);
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HRESULT SetMaterial(const D3DMATERIAL8 *material);
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HRESULT GetMaterial(D3DMATERIAL8 *material);
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HRESULT SetLight(DWORD index, const D3DLIGHT8 *light);
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HRESULT GetLight(DWORD index, D3DLIGHT8 *light);
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HRESULT LightEnable(DWORD index, BOOL enable);
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HRESULT GetLightEnable(DWORD index, BOOL *enable);
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HRESULT SetClipPlane(DWORD index, const float *plane);
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HRESULT GetClipPlane(DWORD index, float *plane);
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HRESULT SetRenderState(D3DRENDERSTATETYPE state, DWORD value);
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HRESULT GetRenderState(D3DRENDERSTATETYPE state, DWORD *value);
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HRESULT BeginStateBlock();
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HRESULT EndStateBlock(DWORD *stateblock);
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HRESULT ApplyStateBlock(DWORD stateblock);
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HRESULT CaptureStateBlock(DWORD stateblock);
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HRESULT DeleteStateBlock(DWORD stateblock);
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HRESULT CreateStateBlock(D3DSTATEBLOCKTYPE type, DWORD *stateblock);
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HRESULT SetClipStatus(const D3DCLIPSTATUS8 *clip_status);
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HRESULT GetClipStatus(D3DCLIPSTATUS8 *clip_status);
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HRESULT GetTexture(DWORD index, IDirect3DBaseTexture8 **texture);
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HRESULT SetTexture(DWORD index, IDirect3DBaseTexture8 *texture);
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HRESULT GetTextureStageState(DWORD index, D3DTEXTURESTAGESTATETYPE type, DWORD *value);
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HRESULT SetTextureStageState(DWORD index, D3DTEXTURESTAGESTATETYPE type, DWORD value);
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HRESULT ValidateDevice(DWORD *pass_count);
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HRESULT GetInfo(DWORD id, void *info, DWORD size);
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HRESULT SetPaletteEntries(UINT index, const PALETTEENTRY *entries);
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HRESULT GetPaletteEntries(UINT index, PALETTEENTRY *entries);
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HRESULT SetCurrentTexturePalette(UINT index);
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HRESULT GetCurrentTexturePalette(UINT *index);
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HRESULT DrawPrimitive(D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count);
|
||||
HRESULT DrawIndexedPrimitive(D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx,
|
||||
UINT vertex_count, UINT start_index, UINT primitive_count);
|
||||
HRESULT DrawPrimitiveUP(D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride);
|
||||
HRESULT DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
|
||||
UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride);
|
||||
HRESULT ProcessVertices(UINT src_start_idx, UINT dst_idx, UINT vertex_count,
|
||||
IDirect3DVertexBuffer8 *dst_buffer, DWORD flags);
|
||||
HRESULT CreateVertexShader(const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage);
|
||||
HRESULT SetVertexShader(DWORD shader);
|
||||
HRESULT GetVertexShader(DWORD *shader);
|
||||
HRESULT DeleteVertexShader(DWORD shader);
|
||||
HRESULT SetVertexShaderConstant(DWORD start_idx, const void *data, DWORD count);
|
||||
HRESULT GetVertexShaderConstant(DWORD start_idx, void *data, DWORD count);
|
||||
HRESULT GetVertexShaderDeclaration(DWORD shader, void *data, DWORD *size);
|
||||
HRESULT GetVertexShaderFunction(DWORD shader, void *data, DWORD *size);
|
||||
HRESULT SetStreamSource(UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride);
|
||||
HRESULT GetStreamSource(UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride);
|
||||
HRESULT SetIndices(IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx);
|
||||
HRESULT GetIndices(IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_idx);
|
||||
HRESULT CreatePixelShader(const DWORD *byte_code, DWORD *shader);
|
||||
HRESULT SetPixelShader(DWORD shader);
|
||||
HRESULT GetPixelShader(DWORD *shader);
|
||||
HRESULT DeletePixelShader(DWORD shader);
|
||||
HRESULT SetPixelShaderConstant(DWORD start_idx, const void *data, DWORD count);
|
||||
HRESULT GetPixelShaderConstant(DWORD start_idx, void *data, DWORD count);
|
||||
HRESULT GetPixelShaderFunction(DWORD shader, void *data, DWORD *size);
|
||||
HRESULT DrawRectPatch(UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info);
|
||||
HRESULT DrawTriPatch(UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info);
|
||||
HRESULT DeletePatch(UINT handle);
|
||||
}
|
||||
|
||||
IDirect3D8 * __stdcall Direct3DCreate8(UINT sdk_version);
|
Loading…
Reference in a new issue