include: Add d3d9on12.idl file.

This commit is contained in:
Mohamad Al-Jaf 2024-01-21 01:07:28 -05:00
parent ae6366b33c
commit 1c858a0dd0
2 changed files with 52 additions and 0 deletions

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@ -139,6 +139,7 @@ SOURCES = \
d3d8types.h \
d3d9.h \
d3d9caps.h \
d3d9on12.idl \
d3d9types.h \
d3dcaps.h \
d3dcommon.idl \

51
include/d3d9on12.idl Normal file
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@ -0,0 +1,51 @@
/*
* Copyright (C) 2024 Mohamad Al-Jaf
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
cpp_quote("#include <d3d9.h>")
import "d3d12.idl";
interface IDirect3D9;
interface IDirect3DResource9;
#define MAX_D3D9ON12_QUEUES 2
typedef struct D3D9ON12_ARGS
{
BOOL Enable9On12;
IUnknown *pD3D12Device;
IUnknown *ppD3D12Queues[MAX_D3D9ON12_QUEUES];
UINT NumQueues;
UINT NodeMask;
} D3D9ON12_ARGS;
typedef IDirect3D9 * (__stdcall *PFN_Direct3DCreate9On12)(UINT sdk_version, D3D9ON12_ARGS *override_list, UINT override_entries);
IDirect3D9 * __stdcall Direct3DCreate9On12(UINT,D3D9ON12_ARGS *,UINT);
typedef struct IDirect3DDevice9On12 *LPDIRECT3DDEVICE9ON12, *PDIRECT3DDEVICE9ON12;
[
local,
object,
uuid(e7fda234-b589-4049-940d-8878977531c8)
]
interface IDirect3DDevice9On12 : IUnknown
{
HRESULT GetD3D12Device(REFIID riid, void **out);
HRESULT UnwrapUnderlyingResource(IDirect3DResource9 *resource, ID3D12CommandQueue *queue, REFIID riid, void **out);
HRESULT ReturnUnderlyingResource(IDirect3DResource9 *resource, UINT num_sync, UINT64 *signal_values, ID3D12Fence **fences);
}