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server: Implement disconnecting message queue.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1 changed files with 15 additions and 0 deletions
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@ -401,6 +401,21 @@ static void pipe_end_disconnect( struct pipe_end *pipe_end, unsigned int status
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pipe_end->connection = NULL;
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if (use_server_io( pipe_end ))
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{
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struct pipe_message *message, *next;
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struct async *async;
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if (pipe_end->fd) fd_async_wake_up( pipe_end->fd, ASYNC_TYPE_WAIT, status );
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LIST_FOR_EACH_ENTRY_SAFE( message, next, &pipe_end->message_queue, struct pipe_message, entry )
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{
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async = message->async;
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if (async || status == STATUS_PIPE_DISCONNECTED) free_message( message );
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if (!async) continue;
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async_terminate( async, status );
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release_object( async );
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}
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if (status == STATUS_PIPE_DISCONNECTED) set_fd_signaled( pipe_end->fd, 0 );
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}
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if (connection)
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{
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connection->connection = NULL;
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