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dplayx: Always set the data size in GetGroupData().
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Alexandre Julliard
2024-11-19 23:21:50 +01:00
Approved-by: Alistair Leslie-Hughes (@alesliehughes) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/wine/merge_requests/6844
2 changed files with 4 additions and 6 deletions
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@ -3078,12 +3078,11 @@ static HRESULT WINAPI IDirectPlay4Impl_GetGroupData( IDirectPlay4 *iface, DPID g
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src = gdata->lpRemoteData;
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}
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*size = bufsize;
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/* Is the user requesting to know how big a buffer is required? */
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if ( !data || *size < bufsize )
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{
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*size = bufsize;
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return DPERR_BUFFERTOOSMALL;
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}
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CopyMemory( data, src, bufsize );
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@ -2862,9 +2862,8 @@ static BOOL CALLBACK checkPlayerListCallback( DPID dpid, DWORD playerType, const
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else
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hr = IDirectPlayX_GetGroupData( data->dp, dpid, playerData, &playerDataSize, DPGET_REMOTE );
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ok_( __FILE__, data->line )( hr == DP_OK, "GetPlayerData() returned %#lx.\n", hr );
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todo_wine_if( playerType == DPPLAYERTYPE_GROUP )
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ok_( __FILE__, data->line )( playerDataSize == player->expectedPlayerDataSize,
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"got player data size %lu.\n", playerDataSize );
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ok_( __FILE__, data->line )( playerDataSize == player->expectedPlayerDataSize,
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"got player data size %lu.\n", playerDataSize );
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ok_( __FILE__, data->line )( !memcmp( playerData, player->expectedPlayerData, player->expectedPlayerDataSize ),
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"player data doesn't match.\n" );
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