dplayx: Always set the data size in GetGroupData().

This commit is contained in:
Anton Baskanov 2024-11-17 18:08:37 +07:00 committed by Alexandre Julliard
parent 924a8e0d69
commit 434b5a148c
Notes: Alexandre Julliard 2024-11-19 23:21:50 +01:00
Approved-by: Alistair Leslie-Hughes (@alesliehughes)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/wine/merge_requests/6844
2 changed files with 4 additions and 6 deletions

View file

@ -3078,12 +3078,11 @@ static HRESULT WINAPI IDirectPlay4Impl_GetGroupData( IDirectPlay4 *iface, DPID g
src = gdata->lpRemoteData;
}
*size = bufsize;
/* Is the user requesting to know how big a buffer is required? */
if ( !data || *size < bufsize )
{
*size = bufsize;
return DPERR_BUFFERTOOSMALL;
}
CopyMemory( data, src, bufsize );

View file

@ -2862,7 +2862,6 @@ static BOOL CALLBACK checkPlayerListCallback( DPID dpid, DWORD playerType, const
else
hr = IDirectPlayX_GetGroupData( data->dp, dpid, playerData, &playerDataSize, DPGET_REMOTE );
ok_( __FILE__, data->line )( hr == DP_OK, "GetPlayerData() returned %#lx.\n", hr );
todo_wine_if( playerType == DPPLAYERTYPE_GROUP )
ok_( __FILE__, data->line )( playerDataSize == player->expectedPlayerDataSize,
"got player data size %lu.\n", playerDataSize );
ok_( __FILE__, data->line )( !memcmp( playerData, player->expectedPlayerData, player->expectedPlayerDataSize ),