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dplayx/tests: Check that groups from SUPERENUMPLAYERSREPLY are added to the session.
This commit is contained in:
parent
696ef034db
commit
46b79b1856
Notes:
Alexandre Julliard
2024-11-18 23:18:20 +01:00
Approved-by: Alistair Leslie-Hughes (@alesliehughes) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/wine/merge_requests/6829
1 changed files with 248 additions and 77 deletions
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@ -1444,19 +1444,46 @@ static void sendSuperEnumPlayersReply_( int line, SOCKET sock, unsigned short tc
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SuperEnumPlayersReply reply;
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DPSESSIONDESC2 dpsd;
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WCHAR sessionName[ 256 ];
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SuperPackedPlayer superPackedPlayer0;
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BYTE spDataLength0;
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SpData spData0;
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SuperPackedPlayer superPackedPlayer1;
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BYTE spDataLength1;
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SpData spData1;
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SuperPackedPlayer superPackedPlayer2;
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struct
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{
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SuperPackedPlayer superPackedPlayer;
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BYTE spDataLength;
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SpData spData;
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} player0;
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struct
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{
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SuperPackedPlayer superPackedPlayer;
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BYTE spDataLength;
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SpData spData;
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} player1;
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struct
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{
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SuperPackedPlayer superPackedPlayer;
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WCHAR shortName[ ARRAYSIZE( SHORT_NAME ) ];
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WCHAR longName[ ARRAYSIZE( LONG_NAME ) ];
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BYTE playerDataLength2;
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BYTE playerDataLength;
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BYTE playerData[ 4 ];
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BYTE spDataLength2;
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SpData spData2;
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BYTE spDataLength;
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SpData spData;
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} player2;
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struct
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{
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SuperPackedPlayer superPackedPlayer;
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BYTE spDataLength;
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SpData spData;
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} player3;
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struct
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{
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SuperPackedPlayer superPackedPlayer;
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WCHAR shortName[ ARRAYSIZE( SHORT_NAME ) ];
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WCHAR longName[ ARRAYSIZE( LONG_NAME ) ];
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BYTE playerDataLength;
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BYTE playerData[ 4 ];
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BYTE spDataLength;
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SpData spData;
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BYTE playerCount;
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DPID playerIds[ 1 ];
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} group0;
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} reply =
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{
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.spHeader =
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@ -1476,8 +1503,8 @@ static void sendSuperEnumPlayersReply_( int line, SOCKET sock, unsigned short tc
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.command = 41,
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.version = 14,
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},
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.playerCount = 3,
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.groupCount = 0,
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.playerCount = 4,
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.groupCount = 1,
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.packedOffset = sizeof( reply.reply ) + sizeof( reply.dpsd ) + sizeof( reply.sessionName ),
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.shortcutCount = 0,
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.descriptionOffset = sizeof( reply.reply ),
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@ -1485,7 +1512,9 @@ static void sendSuperEnumPlayersReply_( int line, SOCKET sock, unsigned short tc
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.passwordOffset = 0,
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},
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.dpsd = *dpsd,
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.superPackedPlayer0 =
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.player0 =
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{
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.superPackedPlayer =
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{
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.size = 16,
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.flags = 0x5,
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@ -1493,8 +1522,8 @@ static void sendSuperEnumPlayersReply_( int line, SOCKET sock, unsigned short tc
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.infoMask = 0x4,
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.versionOrSystemPlayerId = 14,
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},
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.spDataLength0 = sizeof( SpData ),
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.spData0 =
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.spDataLength = sizeof( SpData ),
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.spData =
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{
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.tcpAddr =
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{
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@ -1507,7 +1536,10 @@ static void sendSuperEnumPlayersReply_( int line, SOCKET sock, unsigned short tc
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.sin_port = htons( udpPort ),
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},
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},
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.superPackedPlayer1 =
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},
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.player1 =
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{
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.superPackedPlayer =
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{
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.size = 16,
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.flags = 0xf,
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@ -1515,8 +1547,8 @@ static void sendSuperEnumPlayersReply_( int line, SOCKET sock, unsigned short tc
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.infoMask = 0x4,
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.versionOrSystemPlayerId = 14,
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},
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.spDataLength1 = sizeof( SpData ),
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.spData1 =
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.spDataLength = sizeof( SpData ),
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.spData =
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{
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.tcpAddr =
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{
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@ -1529,7 +1561,10 @@ static void sendSuperEnumPlayersReply_( int line, SOCKET sock, unsigned short tc
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.sin_port = htons( udpPort ),
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},
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},
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.superPackedPlayer2 =
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},
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.player2 =
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{
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.superPackedPlayer =
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{
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.size = 16,
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.flags = 0x8,
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@ -1539,10 +1574,10 @@ static void sendSuperEnumPlayersReply_( int line, SOCKET sock, unsigned short tc
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},
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.shortName = SHORT_NAME,
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.longName = LONG_NAME,
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.playerDataLength2 = 4,
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.playerDataLength = 4,
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.playerData = { 1, 2, 3, 4, },
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.spDataLength2 = sizeof( SpData ),
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.spData2 =
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.spDataLength = sizeof( SpData ),
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.spData =
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{
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.tcpAddr =
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{
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@ -1555,6 +1590,63 @@ static void sendSuperEnumPlayersReply_( int line, SOCKET sock, unsigned short tc
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.sin_port = htons( udpPort ),
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},
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},
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},
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.player3 =
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{
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.superPackedPlayer =
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{
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.size = 16,
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.flags = 0x8,
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.id = 0xd00de,
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.infoMask = 0x4,
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.versionOrSystemPlayerId = 0x51573,
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},
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.spDataLength = sizeof( SpData ),
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.spData =
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{
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.tcpAddr =
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{
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.sin_family = AF_INET,
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.sin_port = htons( tcpPort ),
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},
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.udpAddr =
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{
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.sin_family = AF_INET,
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.sin_port = htons( udpPort ),
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},
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},
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},
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.group0 =
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{
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.superPackedPlayer =
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{
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.size = 16,
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.flags = 0x48,
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.id = 0x5e7,
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.infoMask = 0x57,
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.versionOrSystemPlayerId = 0x51573,
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},
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.shortName = SHORT_NAME,
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.longName = LONG_NAME,
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.playerDataLength = 4,
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.playerData = { 1, 2, 3, 4, },
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.spDataLength = sizeof( SpData ),
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.spData =
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{
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.tcpAddr =
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{
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.sin_family = AF_INET,
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.sin_port = htons( tcpPort ),
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},
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.udpAddr =
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{
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.sin_family = AF_INET,
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.sin_port = htons( udpPort ),
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},
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},
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.playerCount = 1,
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.playerIds = { 0xd00de, },
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},
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};
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#include "poppack.h"
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#undef LONG_NAME
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@ -2765,7 +2857,10 @@ static BOOL CALLBACK checkPlayerListCallback( DPID dpid, DWORD playerType, const
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memset( &playerData, 0xcc, sizeof( playerData ) );
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playerDataSize = sizeof( playerData );
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if ( playerType == DPPLAYERTYPE_PLAYER )
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hr = IDirectPlayX_GetPlayerData( data->dp, dpid, playerData, &playerDataSize, DPGET_REMOTE );
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else
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hr = IDirectPlayX_GetGroupData( data->dp, dpid, playerData, &playerDataSize, DPGET_REMOTE );
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ok_( __FILE__, data->line )( hr == DP_OK, "GetPlayerData() returned %#lx.\n", hr );
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ok_( __FILE__, data->line )( playerDataSize == player->expectedPlayerDataSize,
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"got player data size %lu.\n", playerDataSize );
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@ -2774,7 +2869,10 @@ static BOOL CALLBACK checkPlayerListCallback( DPID dpid, DWORD playerType, const
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memset( &nameData, 0xcc, sizeof( nameData ) );
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nameDataSize = sizeof( nameData );
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if ( playerType == DPPLAYERTYPE_PLAYER )
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hr = IDirectPlayX_GetPlayerName( data->dp, dpid, &nameData, &nameDataSize );
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else
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hr = IDirectPlayX_GetGroupName( data->dp, dpid, &nameData, &nameDataSize );
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ok_( __FILE__, data->line )( hr == DP_OK, "GetPlayerName() returned %#lx.\n", hr );
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ok_( __FILE__, data->line )( ((DPNAME *) nameData)->dwSize == sizeof( DPNAME ),
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"got name size %lu.\n", ((DPNAME *) nameData)->dwSize );
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@ -2830,7 +2928,8 @@ static BOOL CALLBACK checkPlayerListCallback( DPID dpid, DWORD playerType, const
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return TRUE;
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}
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#define checkPlayerList( dp, expectedPlayers, expectedPlayerCount ) checkPlayerList_( __LINE__, dp, expectedPlayers, expectedPlayerCount )
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#define checkPlayerList( dp, expectedPlayers, expectedPlayerCount ) \
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checkPlayerList_( __LINE__, dp, expectedPlayers, expectedPlayerCount )
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static void checkPlayerList_( int line, IDirectPlay4 *dp, ExpectedPlayer *expectedPlayers, int expectedPlayerCount )
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{
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CheckPlayerListCallbackData data = {
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@ -2851,6 +2950,51 @@ static void checkPlayerList_( int line, IDirectPlay4 *dp, ExpectedPlayer *expect
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data.actualPlayerCount );
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}
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#define checkGroupPlayerList( dp, group, expectedPlayers, expectedPlayerCount ) \
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checkGroupPlayerList_( __LINE__, dp, group, expectedPlayers, expectedPlayerCount )
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static void checkGroupPlayerList_( int line, DPID group, IDirectPlay4 *dp, ExpectedPlayer *expectedPlayers,
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int expectedPlayerCount )
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{
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CheckPlayerListCallbackData data = {
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.line = line,
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.dp = dp,
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.expectedPlayers = expectedPlayers,
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.expectedPlayerCount = expectedPlayerCount,
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};
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HRESULT hr;
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hr = IDirectPlayX_EnumGroupPlayers( dp, group, NULL, checkPlayerListCallback, &data, DPENUMPLAYERS_LOCAL );
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todo_wine ok_( __FILE__, line )( hr == DP_OK, "EnumGroupPlayers() returned %#lx.\n", hr );
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hr = IDirectPlayX_EnumGroupPlayers( dp, group, NULL, checkPlayerListCallback, &data, DPENUMPLAYERS_REMOTE );
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todo_wine ok_( __FILE__, line )( hr == DP_OK, "EnumGroupPlayers() returned %#lx.\n", hr );
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todo_wine ok_( __FILE__, line )( data.actualPlayerCount == data.expectedPlayerCount, "got player count %d.\n",
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data.actualPlayerCount );
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}
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#define checkGroupList( dp, expectedGroups, expectedGroupCount ) \
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checkGroupList_( __LINE__, dp, expectedGroups, expectedGroupCount )
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static void checkGroupList_( int line, IDirectPlay4 *dp, ExpectedPlayer *expectedGroups, int expectedGroupCount )
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{
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CheckPlayerListCallbackData data = {
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.line = line,
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.dp = dp,
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.expectedPlayers = expectedGroups,
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.expectedPlayerCount = expectedGroupCount,
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};
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HRESULT hr;
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hr = IDirectPlayX_EnumGroups( dp, NULL, checkPlayerListCallback, &data, DPENUMGROUPS_LOCAL );
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ok_( __FILE__, line )( hr == DP_OK, "EnumGroups() returned %#lx.\n", hr );
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hr = IDirectPlayX_EnumGroups( dp, NULL, checkPlayerListCallback, &data, DPENUMGROUPS_REMOTE );
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ok_( __FILE__, line )( hr == DP_OK, "EnumGroups() returned %#lx.\n", hr );
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todo_wine ok_( __FILE__, line )( data.actualPlayerCount == data.expectedPlayerCount, "got group count %d.\n",
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data.actualPlayerCount );
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}
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#define checkPlayerExists( dp, expectedDpid, expectedPlayerType, expectedShortName, expectedLongName, expectedFlags, \
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expectedPlayerData, expectedPlayerDataSize ) \
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checkPlayerExists_( __LINE__, dp, expectedDpid, expectedPlayerType, expectedShortName, expectedLongName, \
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.expectedPlayerData = expectedPlayerData,
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.expectedPlayerDataSize = sizeof( expectedPlayerData ),
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},
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{
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.expectedDpid = 0xd00de,
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.expectedPlayerType = DPPLAYERTYPE_PLAYER,
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.expectedFlags = DPENUMPLAYERS_REMOTE,
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},
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};
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ExpectedPlayer expectedGroups[] =
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{
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{
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.expectedDpid = 0x5e7,
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.expectedPlayerType = DPPLAYERTYPE_GROUP,
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.expectedShortName = "short name",
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.expectedLongName = "long name",
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.expectedFlags = DPENUMPLAYERS_REMOTE,
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.expectedPlayerData = expectedPlayerData,
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.expectedPlayerDataSize = sizeof( expectedPlayerData ),
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},
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};
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ExpectedPlayer expectedGroupPlayers[] =
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{
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{
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.expectedDpid = 0xd00de,
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.expectedPlayerType = DPPLAYERTYPE_PLAYER,
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.expectedFlags = DPENUMPLAYERS_REMOTE,
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},
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};
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checkPlayerList_( line, dp, expectedPlayers, ARRAYSIZE( expectedPlayers ) );
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checkGroupList_( line, dp, expectedGroups, ARRAYSIZE( expectedGroups ) );
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checkGroupPlayerList_( line, 0x5e7, dp, expectedGroupPlayers, ARRAYSIZE( expectedGroupPlayers ) );
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hr = IDirectPlayX_Close( dp );
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checkHR( DP_OK, hr );
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@ -4682,20 +4853,20 @@ static void test_CreatePlayer(void)
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/* Player name */
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dpid = 0xdeadbeef;
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check_CreatePlayer( dp, &dpid, NULL, 0, DP_OK, 2, recvSock, TRUE, 0x8, NULL, NULL, NULL, NULL, 1 );
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check_CreatePlayer( dp, &dpid, NULL, 0, DP_OK, 2, recvSock, TRUE, 0x8, NULL, NULL, NULL, NULL, 2 );
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dpid = 0xdeadbeef;
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check_CreatePlayer( dp, &dpid, &fullName, 0, DP_OK, 3, recvSock, TRUE, 0x8, L"short player name",
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"short player name", L"long player name", "long player name", 2 );
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"short player name", L"long player name", "long player name", 3 );
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name = fullName;
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name.dwSize = 1;
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dpid = 0xdeadbeef;
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check_CreatePlayer( dp, &dpid, &name, 0, DP_OK, 4, recvSock, TRUE, 0x8, L"short player name", "short player name",
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L"long player name", "long player name", 3 );
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L"long player name", "long player name", 4 );
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dpid = 0xdeadbeef;
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check_CreatePlayer( dp, &dpid, &nullName, 0, DP_OK, 5, recvSock, TRUE, 0x8, NULL, NULL, NULL, NULL, 4 );
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check_CreatePlayer( dp, &dpid, &nullName, 0, DP_OK, 5, recvSock, TRUE, 0x8, NULL, NULL, NULL, NULL, 5 );
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/* Null dpid */
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dpid = 0xdeadbeef;
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@ -4703,11 +4874,11 @@ static void test_CreatePlayer(void)
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/* Flags */
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dpid = 0xdeadbeef;
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check_CreatePlayer( dp, &dpid, NULL, 0, DP_OK, 6, recvSock, TRUE, 0x8, NULL, NULL, NULL, NULL, 5 );
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check_CreatePlayer( dp, &dpid, NULL, 0, DP_OK, 6, recvSock, TRUE, 0x8, NULL, NULL, NULL, NULL, 6 );
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dpid = 0xdeadbeef;
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check_CreatePlayer( dp, &dpid, NULL, DPPLAYER_SPECTATOR, DP_OK, 7, recvSock, TRUE, 0x208, NULL, NULL, NULL, NULL,
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6 );
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7 );
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closesocket( recvSock );
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closesocket( sendSock );
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@ -4954,7 +5125,7 @@ static void test_CREATEPLAYER(void)
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checkPlayerExists( dp, 0x07734, DPPLAYERTYPE_PLAYER, "new player short name", "new player long name",
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DPENUMPLAYERS_REMOTE, playerData, sizeof( playerData ) );
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dpid = checkCreatePlayerOrGroupMessage( dp, DPPLAYERTYPE_PLAYER, 0x07734, 3, playerData, sizeof( playerData ),
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dpid = checkCreatePlayerOrGroupMessage( dp, DPPLAYERTYPE_PLAYER, 0x07734, 4, playerData, sizeof( playerData ),
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"new player short name", "new player long name", 0, 0 );
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ok( dpid == 0x11223344, "got destination id %#lx.\n", dpid );
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@ -7886,7 +8057,7 @@ static void test_Send(void)
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createPlayer( dp, 0x07734, NULL, NULL, 0, 0, sendSock, recvSock );
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createPlayer( dp, 0x14, NULL, NULL, 0, 0, sendSock, recvSock );
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checkCreatePlayerOrGroupMessage( dp, DPPLAYERTYPE_PLAYER, 0x14, 2, NULL, 0, NULL, NULL, 0, DPPLAYER_LOCAL );
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checkCreatePlayerOrGroupMessage( dp, DPPLAYERTYPE_PLAYER, 0x14, 3, NULL, 0, NULL, NULL, 0, DPPLAYER_LOCAL );
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hr = IDirectPlayX_Send( dp, 0x07734, 0xdeadbeef, DPSEND_GUARANTEED, data, sizeof( data ) );
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todo_wine ok( hr == DPERR_INVALIDPARAM, "got hr %#lx.\n", hr );
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@ -8323,7 +8494,7 @@ static void test_Receive(void)
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waitResult = WaitForSingleObject( event0, 2000 );
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ok( waitResult == WAIT_OBJECT_0, "message wait returned %lu\n", waitResult );
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checkCreatePlayerOrGroupMessage( dp, DPPLAYERTYPE_PLAYER, 0x14, 2, NULL, 0, NULL, NULL, 0, DPPLAYER_LOCAL );
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checkCreatePlayerOrGroupMessage( dp, DPPLAYERTYPE_PLAYER, 0x14, 3, NULL, 0, NULL, NULL, 0, DPPLAYER_LOCAL );
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sendGuaranteedGameMessage( sendSock, 2349, 0x1337, 0x07734, data0, sizeof( data0 ) );
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sendGuaranteedGameMessage( sendSock, 2349, 0x1337, 0x14, data1, sizeof( data1 ) );
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