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Merge branch 'mr/gtasa-earrape' into 'master'
dsound: Reject NaN values in some functions. See merge request wine/wine!6289
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7c39669c15
2 changed files with 14 additions and 0 deletions
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@ -703,6 +703,9 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer
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TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
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if (isnan(x) || isnan(y) || isnan(z))
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return DSERR_INVALIDPARAM;
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AcquireSRWLockExclusive(&This->lock);
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This->ds3db_ds3db.vPosition.x = x;
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@ -961,6 +964,11 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(IDirectSound3DLi
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TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n",
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xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
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if (isnan(xFront) || isnan(yFront) || isnan(zFront)
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|| isnan(xTop) || isnan(yTop) || isnan(zTop))
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return DSERR_INVALIDPARAM;
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This->device->ds3dl.vOrientFront.x = xFront;
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This->device->ds3dl.vOrientFront.y = yFront;
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This->device->ds3dl.vOrientFront.z = zFront;
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@ -669,6 +669,10 @@ void test_buffer(LPDIRECTSOUND dso, LPDIRECTSOUNDBUFFER *dsbo,
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buffer_param.vPosition.x,buffer_param.vPosition.y,
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buffer_param.vPosition.z,DS3D_IMMEDIATE);
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ok(rc==DS_OK,"IDirectSound3dBuffer_SetPosition() failed: %08lx\n", rc);
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rc=IDirectSound3DBuffer_SetPosition(buffer,
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NAN,NAN,NAN,DS3D_IMMEDIATE);
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ok(rc==DSERR_INVALIDPARAM,"IDirectSound3dBuffer_SetPosition() returned %08lx\n", rc);
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}
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}
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/* Check the sound duration was within 10% of the expected value */
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@ -1350,6 +1354,8 @@ static void check_doppler(IDirectSound *dsound, IDirectSound3DListener *listener
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ok(hr == S_OK, "Got hr %#lx.\n", hr);
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hr = IDirectSound3DListener_SetVelocity(listener, 0, 0, 0, DS3D_DEFERRED);
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ok(hr == S_OK, "Got hr %#lx.\n", hr);
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hr = IDirectSound3DListener_SetOrientation(listener, NAN, NAN, NAN, NAN, NAN, NAN, DS3D_DEFERRED);
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ok(hr == DSERR_INVALIDPARAM, "Got hr %#lx.\n", hr);
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hr = IDirectSound3DBuffer_SetPosition(buffer_3d, 0, 1, 0, DS3D_DEFERRED);
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ok(hr == S_OK, "Got hr %#lx.\n", hr);
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hr = IDirectSound3DBuffer_SetVelocity(buffer_3d, 0, -60, 0, DS3D_DEFERRED);
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