Merge branch 'wined3d-metal' into 'master'

Draft: wined3d: Metal renderer

See merge request wine/wine!6755
This commit is contained in:
Isaac Marovitz 2024-11-19 09:02:20 +00:00
commit 87a1021a3c
9 changed files with 583 additions and 0 deletions

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@ -5,10 +5,12 @@ EXTRAINCL = $(VKD3D_PE_CFLAGS)
SOURCES = \
adapter_gl.c \
adapter_mtl.c \
adapter_vk.c \
buffer.c \
context.c \
context_gl.c \
context_mtl.c \
context_vk.c \
cs.c \
device.c \

429
dlls/wined3d/adapter_mtl.c Normal file
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@ -0,0 +1,429 @@
/*
* Copyright 2024 Isaac Marovitz
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wined3d_private.h"
#include "wined3d_mtl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
static void adapter_mtl_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
{
caps->ddraw_caps.dds_caps |= WINEDDSCAPS_BACKBUFFER
| WINEDDSCAPS_COMPLEX
| WINEDDSCAPS_FRONTBUFFER
| WINEDDSCAPS_3DDEVICE
| WINEDDSCAPS_VIDEOMEMORY
| WINEDDSCAPS_OWNDC
| WINEDDSCAPS_LOCALVIDMEM
| WINEDDSCAPS_NONLOCALVIDMEM;
caps->ddraw_caps.caps |= WINEDDCAPS_3D;
caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP
| WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
| WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
| WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
| WINED3DPMISCCAPS_SEPARATEALPHABLEND;
caps->RasterCaps |= WINED3DPRASTERCAPS_MIPMAPLODBIAS
| WINED3DPRASTERCAPS_ANISOTROPY;
caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
| WINED3DPTFILTERCAPS_MINFANISOTROPIC;
caps->MaxAnisotropy = 16;
caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR
| WINED3DPBLENDCAPS_SRCALPHASAT;
caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP
| WINED3DPTEXTURECAPS_MIPVOLUMEMAP
| WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
caps->VolumeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR
| WINED3DPTFILTERCAPS_MAGFPOINT
| WINED3DPTFILTERCAPS_MINFLINEAR
| WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MIPFLINEAR
| WINED3DPTFILTERCAPS_MIPFPOINT
| WINED3DPTFILTERCAPS_LINEAR
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST
| WINED3DPTFILTERCAPS_MIPLINEAR
| WINED3DPTFILTERCAPS_MIPNEAREST
| WINED3DPTFILTERCAPS_NEAREST;
caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_INDEPENDENTUV
| WINED3DPTADDRESSCAPS_CLAMP
| WINED3DPTADDRESSCAPS_WRAP;
| WINED3DPTADDRESSCAPS_BORDER
| WINED3DPTADDRESSCAPS_MIRROR
| WINED3DPTADDRESSCAPS_MIRRORONCE;
// TODO:
// caps->MaxVolumeExtent = ;
caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR
| WINED3DPTFILTERCAPS_MAGFPOINT
| WINED3DPTFILTERCAPS_MINFLINEAR
| WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MIPFLINEAR
| WINED3DPTFILTERCAPS_MIPFPOINT
| WINED3DPTFILTERCAPS_LINEAR
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST
| WINED3DPTFILTERCAPS_MIPLINEAR
| WINED3DPTFILTERCAPS_MIPNEAREST
| WINED3DPTFILTERCAPS_NEAREST
| WINED3DPTFILTERCAPS_MAGFANISOTROPIC
| WINED3DPTFILTERCAPS_MINFANISOTROPIC;
caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER
| WINED3DPTADDRESSCAPS_MIRROR
| WINED3DPTADDRESSCAPS_MIRRORONCE;
caps->StencilCaps |= WINED3DSTENCILCAPS_DECR
| WINED3DSTENCILCAPS_INCR
| WINED3DSTENCILCAPS_TWOSIDED;
caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | WINED3DDTCAPS_FLOAT16_4;
caps->MaxPixelShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS;
caps->MaxVertexShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS;
caps->PS20Caps.temp_count = WINED3DPS20_MAX_NUMTEMPS;
caps->VS20Caps.temp_count = WINED3DVS20_MAX_NUMTEMPS;
}
static BOOL adapter_mtl_check_format(const struct wined3d_adapter *adapter,
const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
const struct wined3d_format *ds_format)
{
return TRUE;
}
static HRESULT adapter_mtl_create_buffer(struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer_mtl *buffer_mtl;
HRESULT hr;
TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
device, desc, data, parent, parent_ops, buffer);
if (!(buffer_mtl = calloc(1, sizeof(*buffer_mtl))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_buffer_mtl_init(buffer_mtl, device, desc, data, parent, parent_ops)))
{
WARN("Failed to initialise buffer, hr %#lx.\n", hr);
free(buffer_mtl);
return hr;
}
TRACE("Created buffer %p.\n", buffer_mtl);
*buffer = &buffer_mtl->b;
return hr;
}
static void adapter_mtl_destroy_buffer(struct wined3d_buffer *buffer)
{
struct wined3d_buffer_mtl *buffer_mtl = wined3d_buffer_mtl(buffer);
struct wined3d_device *device = buffer_mtl->b.resource.device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("buffer_mtl %p.\n", buffer_mtl);
/* Take a reference to the device, in case releasing the buffer would
* cause the device to be destroyed. However, swapchain resources don't
* take a reference to the device, and we wouldn't want to increment the
* refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_buffer_cleanup(&buffer_mtl->b);
wined3d_cs_destroy_object(device->cs, free, buffer_mtl);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_mtl_create_texture(struct wined3d_device *device,
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
struct wined3d_texture_mtl *texture_mtl;
HRESULT hr;
TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
if (!(texture_mtl = wined3d_texture_allocate_object_memory(sizeof(*texture_mtl), level_count, layer_count)))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_texture_mtl_init(texture_mtl, device, desc,
layer_count, level_count, flags, parent, parent_ops)))
{
WARN("Failed to initialise texture, hr %#lx.\n", hr);
free(texture_mtl);
return hr;
}
TRACE("Created texture %p.\n", texture_mtl);
*texture = &texture_mtl->t;
return hr;
}
static void adapter_mtl_destroy_texture(struct wined3d_texture *texture)
{
struct wined3d_texture_mtl *texture_mtl = wined3d_texture_mtl(texture);
struct wined3d_device *device = texture_mtl->t.resource.device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("texture_mtl %p.\n", texture_mtl);
/* Take a reference to the device, in case releasing the texture would
* cause the device to be destroyed. However, swapchain resources don't
* take a reference to the device, and we wouldn't want to increment the
* refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_texture_sub_resources_destroyed(texture);
texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
wined3d_texture_cleanup(&texture_mtl->t);
wined3d_cs_destroy_object(device->cs, free, texture_mtl);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_mtl_create_sampler(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
{
struct wined3d_sampler_mtl *sampler_mtl;
TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
device, desc, parent, parent_ops, sampler);
if (!(sampler_mtl = calloc(1, sizeof(*sampler_mtl))))
return E_OUTOFMEMORY;
wined3d_sampler_mtl_init(sampler_mtl, device, desc, parent, parent_ops);
TRACE("Created sampler %p.\n", sampler_mtl);
*sampler = &sampler_mtl->s;
return WINED3D_OK;
}
static void wined3d_sampler_mtl_destroy_object(void *object)
{
struct wined3d_sampler_mtl *sampler_mtl = object;
TRACE("sampler_mtl %p.\n", sampler_mtl);
free(sampler_mtl);
}
static void adapter_mtl_destroy_sampler(struct wined3d_sampler *sampler) {
struct wined3d_sampler_mtl *sampler_mtl = wined3d_sampler_mtl(sampler);
TRACE("sampler_mtl %p.\n", sampler_mtl);
wined3d_cs_destroy_object(sampler->device->cs, wined3d_sampler_mtl_destroy_object, sampler_mtl);
}
static HRESULT adapter_mtl_create_query(struct wined3d_device *device, enum wined3d_query_type type,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
{
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
// TODO: Fix
return WINED3DERR_NOTAVAILABLE;
}
static void wined3d_query_mtl_destroy_object(void *object)
{
struct wined3d_query_mtl *query_mtl = object;
TRACE("query_mtl %p.\n", query_mtl);
query_mtl->q.query_ops->query_destroy(&query_mtl->q);
}
static void adapter_mtl_destroy_query(struct wined3d_query *query)
{
struct wined3d_query_mtl *query_mtl = wined3d_query_mtl(query);
TRACE("query_mtl %p.\n", query_mtl);
wined3d_cs_destroy_object(query->device->cs, wined3d_query_mtl_destroy_object, query_mtl);
}
static void adapter_mtl_flush_context(struct wined3d_context *context)
{
struct wined3d_context_mtl *context_mtl = wined3d_context_mtl(context);
TRACE("context_mtl %p.\n", context_mtl);
// TODO: Fix
// wined3d_context_mtl_submit_command_buffer(context_mtl);
}
static void adapter_mtl_draw_primitive(struct wined3d_device *device,
const struct wined3d_state *state, const struct wined3d_draw_parameters *parameters)
{
struct wined3d_buffer_mtl *indirect_mtl = NULL;
// const struct wined3d_mtl_info *mtl_info;
struct wined3d_context_mtl *context_mtl;
// CMDBuff
uint32_t instance_count;
TRACE("device %p, state %p, parameters %p.\n", device, state, parameters);
context_mtl = wined3d_context_mtl(context_acquire(device, NULL, 0));
if (parameters->indirect)
indirect_mtl = wined3d_buffer_mtl(parameters->u.indirect.buffer);
if (context_mtl->c.transform_feedback_active)
{
WARN("Transform feedback is not supported in Metal.");
}
if (parameters->indirect)
{
if (parameters->indexed)
else
}
else
{
instance_count = parameters->u.direct.instance_count;
if (!instance_count)
instance_count = 1;
if (parameters->indexed)
else
}
context_release(&context_mtl->c);
}
static void adapter_mtl_dispatch_compute(struct wined3d_device *device,
const struct wined3d_state *state, const struct wined3d_dispatch_parameters *parameters)
{
struct wined3d_buffer_mtl *indirect_mtl = NULL;
// const struct wined3d_mtl_info *mtl_info;
struct wined3d_context_mtl *context_mtl;
// CMDBuff
TRACE("device %p, state %p, parameters %p.\n", device, state, parameters);
context_mtl = wined3d_context_mtl(context_acquire(device, NULL, 0));
if (parameters->indirect)
indirect_mtl = wined3d_buffer_mtl(parameters->u.indirect.buffer);
if (parameters->indirect)
{
// TODO
}
else
{
const struct wined3d_direct_dispatch_parameters *direct = &parameters->u.direct;
}
context_release(&context_mtl->c);
}
static const struct wined3d_adapter_ops wined3d_adapter_mtl_ops =
{
.adapter_destroy = NULL,
.adapter_create_device = NULL,
.adapter_destroy_device = NULL,
.adapter_acquire_context = NULL,
.adapter_release_context = NULL,
.adapter_get_wined3d_caps = adapter_mtl_get_wined3d_caps,
.adapter_check_format = adapter_mtl_check_format,
.adapter_init_3d = NULL,
.adapter_uninit_3d = NULL,
.adapter_map_bo_address = NULL,
.adapter_unmap_bo_address = NULL,
.adapter_copy_bo_address = NULL,
.adapter_flush_bo_address = NULL,
.adapter_alloc_bo = NULL,
.adapter_destroy_bo = NULL,
.adapter_create_swapchain = NULL,
.adapter_destroy_swapchain = NULL,
.adapter_create_buffer = adapter_mtl_create_buffer,
.adapter_destroy_buffer = adapter_mtl_destroy_buffer,
.adapter_create_texture = adapter_mtl_create_texture,
.adapter_destroy_texture = adapter_mtl_destroy_texture,
.adapter_create_rendertarget_view = NULL,
.adapter_destroy_rendertarget_view = NULL,
.adapter_create_shader_resource_view = NULL,
.adapter_destroy_shader_resource_view = NULL,
.adapter_create_unordered_access_view = NULL,
.adapter_destroy_unordered_access_view = NULL,
.adapter_create_sampler = adapter_mtl_create_sampler,
.adapter_destroy_sampler = adapter_mtl_destroy_sampler,
.adapter_create_query = adapter_mtl_create_query,
.adapter_destroy_query = adapter_mtl_destroy_query,
.adapter_flush_context = adapter_mtl_flush_context,
.adapter_draw_primitive = adapter_mtl_draw_primitive,
.adapter_dispatch_compute = adapter_mtl_dispatch_compute,
.adapter_clear_uav = NULL,
.adapter_generate_mipmap = NULL,
};
static BOOL wined3d_adapter_mtl_init(struct wined3d_adapter_mtl *adapter_mtl,
unsigned int ordinal, unsigned int wined3d_creation_flags)
{
TRACE("adapter_mtl %p, ordinal %u, wined3d_creation_flags %#x.\n",
adapter_mtl, ordinal, wined3d_creation_flags);
return FALSE;
}
struct wined3d_adapter *wined3d_adapter_mtl_create(unsigned int ordinal,
unsigned int wined3d_creation_flags)
{
struct wined3d_adapter_mtl *adapter_mtl;
if (!(adapter_mtl = calloc(1, sizeof(*adapter_mtl))))
return NULL;
if (!wined3d_adapter_mtl_init(adapter_mtl, ordinal, wined3d_creation_flags))
{
free(adapter_mtl);
return NULL;
}
TRACE("Created adapter %p.\n", adapter_mtl);
return &adapter_mtl->a;
}

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@ -0,0 +1,22 @@
/*
* Copyright 2024 Isaac Marovitz
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wined3d_private.h"
#include "wined3d_mtl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);

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@ -3490,6 +3490,9 @@ static struct wined3d_adapter *wined3d_adapter_create(unsigned int ordinal, DWOR
if (wined3d_settings.renderer == WINED3D_RENDERER_VULKAN)
return wined3d_adapter_vk_create(ordinal, wined3d_creation_flags);
if (wined3d_settings.renderer == WINED3D_RENDERER_METAL)
return wined3d_adapter_mtl_create(ordinal, wined3d_creation_flags);
return wined3d_adapter_gl_create(ordinal, wined3d_creation_flags);
}

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@ -20,6 +20,7 @@
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_mtl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@ -284,6 +285,26 @@ void wined3d_sampler_vk_init(struct wined3d_sampler_vk *sampler_vk, struct wined
wined3d_cs_init_object(device->cs, wined3d_sampler_vk_cs_init, sampler_vk);
}
static void wined3d_sampler_mtl_cs_init(void *object)
{
struct wined3d_sampler_mtl *sampler_mtl = object;
const struct wined3d_sampler_desc *desc;
const struct wined3d_d3d_info *d3d_info;
struct MTLSamplerDescriptor sampler_desc;
TRACE("sampler_mtl %p.\n", sampler_mtl);
}
void wined3d_sampler_mtl_init(struct wined3d_sampler_mtl *sampler_mtl, struct wined3d_device *device,
const struct wined3d_sampler_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
TRACE("sampler_mtl %p, device %p, desc %p, parent %p, parent_ops %p.\n",
sampler_mtl, device, desc, parent, parent_ops);
wined3d_sampler_init(&sampler_mtl->s, device, desc, parent, parent_ops);
wined3d_cs_init_object(device->cs, wined3d_sampler_mtl_cs_init, sampler_mtl);
}
HRESULT CDECL wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
{

View file

@ -452,6 +452,11 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
ERR_(winediag)("Using the OpenGL renderer.\n");
wined3d_settings.renderer = WINED3D_RENDERER_OPENGL;
}
else if (!strcmp(buffer, "metal"))
{
ERR_(winediag)("Using the Metal renderer.\n");
wined3d_settings.renderer = WINED3D_RENDERER_METAL;
}
else if (!strcmp(buffer, "gdi") || !strcmp(buffer, "no3d"))
{
ERR_(winediag)("Disabling 3D support.\n");

View file

@ -0,0 +1,97 @@
/*
* Copyright 2024 Isaac Marovitz
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINED3D_MTL_H
#define __WINE_WINED3D_MTL_H
#include "wine/wined3d.h"
#include "wined3d_private.h"
struct wined3d_context_mtl
{
struct wined3d_context c;
};
static inline struct wined3d_context_mtl *wined3d_context_mtl(struct wined3d_context *context)
{
return CONTAINING_RECORD(context, struct wined3d_context_mtl, c);
}
struct wined3d_adapter_mtl
{
struct wined3d_adapter a;
};
static inline struct wined3d_adapter_mtl *wined3d_adapter_mtl(struct wined3d_adapter *adapter)
{
return CONTAINING_RECORD(adapter, struct wined3d_adapter_mtl, a);
}
struct wined3d_query_mtl
{
struct wined3d_query q;
};
static inline struct wined3d_query_mtl *wined3d_query_mtl(struct wined3d_query *query)
{
return CONTAINING_RECORD(query, struct wined3d_query_mtl, q);
}
struct wined3d_texture_mtl
{
struct wined3d_texture t;
};
static inline struct wined3d_texture_mtl *wined3d_texture_mtl(struct wined3d_texture *texture)
{
return CONTAINING_RECORD(texture, struct wined3d_texture_mtl, s);
}
HRESULT wined3d_texture_mtl_init(struct wined3d_texture_mtl *texture_mtl, struct wined3d_device *device,
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops);
struct wined3d_sampler_mtl
{
struct wined3d_sampler s;
};
static inline struct wined3d_sampler_mtl *wined3d_sampler_mtl(struct wined3d_sampler *sampler)
{
return CONTAINING_RECORD(sampler, struct wined3d_sampler_mtl, s);
}
void wined3d_sampler_mtl_init(struct wined3d_sampler_mtl *sampler_mtl,
struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops);
struct wined3d_buffer_mtl
{
struct wined3d_buffer b;
};
static inline struct wined3d_buffer_mtl *wined3d_buffer_mtl(struct wined3d_buffer *buffer)
{
return CONTAINING_RECORD(buffer, struct wined3d_buffer_mtl, b);
}
HRESULT wined3d_buffer_mtl_init(struct wined3d_buffer_mtl *buffer_mtl, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops);
#endif /* __WINE_WINED3D_MTL_H */

View file

@ -2603,6 +2603,9 @@ BOOL wined3d_get_primary_adapter_luid(LUID *luid);
struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
unsigned int wined3d_creation_flags);
struct wined3d_adapter *wined3d_adapter_mtl_create(unsigned int ordinal,
unsigned int wined3d_creation_flags);
struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
unsigned int wined3d_creation_flags);

View file

@ -58,6 +58,7 @@ enum wined3d_renderer
WINED3D_RENDERER_AUTO,
WINED3D_RENDERER_VULKAN,
WINED3D_RENDERER_OPENGL,
WINED3D_RENDERER_METAL,
WINED3D_RENDERER_NO3D,
};