winebus: Enable all PID effect types for wheel devices.

Forza Horizon 5 doesn't like unsupported racing wheel force feedback
effects and gives up too soon.

On Windows many wheel devices have custom drivers which report support
for all types of force feedback effects.
This commit is contained in:
Rémi Bernon 2022-06-02 00:11:15 +02:00 committed by Alexandre Julliard
parent c3b1f1430c
commit 933b885ce7
Notes: Alexandre Julliard 2024-11-18 23:17:30 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/wine/merge_requests/6831

View file

@ -198,7 +198,7 @@ static void set_hat_value(struct unix_device *iface, int index, int value)
hid_device_set_hatswitch_y(iface, index, y);
}
static BOOL descriptor_add_haptic(struct sdl_device *impl)
static BOOL descriptor_add_haptic(struct sdl_device *impl, BOOL force)
{
USHORT i, count = 0;
USAGE usages[16];
@ -227,16 +227,16 @@ static BOOL descriptor_add_haptic(struct sdl_device *impl)
if ((impl->effect_support & EFFECT_SUPPORT_PHYSICAL))
{
/* SDL_HAPTIC_SQUARE doesn't exist */
if (impl->effect_support & SDL_HAPTIC_SINE) usages[count++] = PID_USAGE_ET_SINE;
if (impl->effect_support & SDL_HAPTIC_TRIANGLE) usages[count++] = PID_USAGE_ET_TRIANGLE;
if (impl->effect_support & SDL_HAPTIC_SAWTOOTHUP) usages[count++] = PID_USAGE_ET_SAWTOOTH_UP;
if (impl->effect_support & SDL_HAPTIC_SAWTOOTHDOWN) usages[count++] = PID_USAGE_ET_SAWTOOTH_DOWN;
if (impl->effect_support & SDL_HAPTIC_SPRING) usages[count++] = PID_USAGE_ET_SPRING;
if (impl->effect_support & SDL_HAPTIC_DAMPER) usages[count++] = PID_USAGE_ET_DAMPER;
if (impl->effect_support & SDL_HAPTIC_INERTIA) usages[count++] = PID_USAGE_ET_INERTIA;
if (impl->effect_support & SDL_HAPTIC_FRICTION) usages[count++] = PID_USAGE_ET_FRICTION;
if (impl->effect_support & SDL_HAPTIC_CONSTANT) usages[count++] = PID_USAGE_ET_CONSTANT_FORCE;
if (impl->effect_support & SDL_HAPTIC_RAMP) usages[count++] = PID_USAGE_ET_RAMP;
if (force || (impl->effect_support & SDL_HAPTIC_SINE)) usages[count++] = PID_USAGE_ET_SINE;
if (force || (impl->effect_support & SDL_HAPTIC_TRIANGLE)) usages[count++] = PID_USAGE_ET_TRIANGLE;
if (force || (impl->effect_support & SDL_HAPTIC_SAWTOOTHUP)) usages[count++] = PID_USAGE_ET_SAWTOOTH_UP;
if (force || (impl->effect_support & SDL_HAPTIC_SAWTOOTHDOWN)) usages[count++] = PID_USAGE_ET_SAWTOOTH_DOWN;
if (force || (impl->effect_support & SDL_HAPTIC_SPRING)) usages[count++] = PID_USAGE_ET_SPRING;
if (force || (impl->effect_support & SDL_HAPTIC_DAMPER)) usages[count++] = PID_USAGE_ET_DAMPER;
if (force || (impl->effect_support & SDL_HAPTIC_INERTIA)) usages[count++] = PID_USAGE_ET_INERTIA;
if (force || (impl->effect_support & SDL_HAPTIC_FRICTION)) usages[count++] = PID_USAGE_ET_FRICTION;
if (force || (impl->effect_support & SDL_HAPTIC_CONSTANT)) usages[count++] = PID_USAGE_ET_CONSTANT_FORCE;
if (force || (impl->effect_support & SDL_HAPTIC_RAMP)) usages[count++] = PID_USAGE_ET_RAMP;
if (!hid_device_add_physical(&impl->unix_device, usages, count))
return FALSE;
@ -360,7 +360,7 @@ static NTSTATUS build_joystick_report_descriptor(struct unix_device *iface)
if (!hid_device_end_input_report(iface))
return STATUS_NO_MEMORY;
if (!descriptor_add_haptic(impl))
if (!descriptor_add_haptic(impl, physical_usage.Usage == HID_USAGE_SIMULATION_AUTOMOBILE_SIMULATION_DEVICE))
return STATUS_NO_MEMORY;
if (!hid_device_end_report_descriptor(iface))
@ -414,7 +414,7 @@ static NTSTATUS build_controller_report_descriptor(struct unix_device *iface)
if (!hid_device_end_input_report(iface))
return STATUS_NO_MEMORY;
if (!descriptor_add_haptic(impl))
if (!descriptor_add_haptic(impl, FALSE))
return STATUS_NO_MEMORY;
if (!hid_device_end_report_descriptor(iface))