diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 8a1393909d3..04a1c57a201 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1143,7 +1143,7 @@ static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface, { if (!d3d8_surface_create(object->wined3d_texture, i, (IUnknown *)&object->IDirect3DBaseTexture8_iface)) { - IDirect3DTexture8_Release(&object->IDirect3DBaseTexture8_iface); + IDirect3DBaseTexture8_Release(&object->IDirect3DBaseTexture8_iface); return E_OUTOFMEMORY; } } @@ -1217,7 +1217,7 @@ static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UIN { if (!d3d8_surface_create(object->wined3d_texture, i, (IUnknown *)&object->IDirect3DBaseTexture8_iface)) { - IDirect3DTexture8_Release(&object->IDirect3DBaseTexture8_iface); + IDirect3DBaseTexture8_Release(&object->IDirect3DBaseTexture8_iface); return E_OUTOFMEMORY; } } diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 7d638d2a61f..0ce1710a9ae 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -5959,7 +5959,7 @@ static void test_lockrect_invalid(void) hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#lx, type %s.\n", hr, resources[r].name); - IDirect3DTexture8_Release(cube_texture); + IDirect3DCubeTexture8_Release(cube_texture); hr = IDirect3DDevice8_CreateCubeTexture(device, 128, 1, D3DUSAGE_WRITEONLY, D3DFMT_A8R8G8B8, resources[r].pool, &cube_texture); diff --git a/dlls/d3d8/tests/stateblock.c b/dlls/d3d8/tests/stateblock.c index c99252edbcd..10559f07c18 100644 --- a/dlls/d3d8/tests/stateblock.c +++ b/dlls/d3d8/tests/stateblock.c @@ -1565,7 +1565,7 @@ static void resource_check_data(IDirect3DDevice8 *device, const struct state_tes chain_stage, i, d->vb[i], ptr); if (SUCCEEDED(hr) && ptr) { - IDirect3DIndexBuffer8_Release((IDirect3DVertexBuffer8 *)ptr); + IDirect3DVertexBuffer8_Release((IDirect3DVertexBuffer8 *)ptr); } } @@ -1744,7 +1744,7 @@ static void resource_test_cleanup(IDirect3DDevice8 *device, struct state_test *t for (i = 0; i < arg->tex_count; ++i) { - IDirect3DBaseTexture8_Release(ctx->test_data_all.tex[i]); + IDirect3DTexture8_Release(ctx->test_data_all.tex[i]); } free(ctx->default_data.vb); diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index b40743f0cbb..e8d868c3261 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -12149,7 +12149,7 @@ static void test_mipmap_upload(void) D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture); ok(hr == S_OK, "Got hr %#lx.\n", hr); - level_count = IDirect3DBaseTexture8_GetLevelCount(texture); + level_count = IDirect3DTexture8_GetLevelCount(texture); hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0); ok(hr == S_OK, "Got hr %#lx.\n", hr); diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index e9499a3be9b..a3c1efbad6b 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -835,7 +835,7 @@ static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface, return hr; } - if (FAILED(hr = IDirect3D9_GetAdapterDisplayMode(&device->d3d_parent->IDirect3D9Ex_iface, + if (FAILED(hr = IDirect3D9Ex_GetAdapterDisplayMode(&device->d3d_parent->IDirect3D9Ex_iface, device->adapter_ordinal, &mode))) { WARN("Failed to get device display mode, hr %#lx.\n", hr); @@ -951,7 +951,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice { d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[swapchain_idx]); *swapchain = (IDirect3DSwapChain9 *)&d3d9_swapchain->IDirect3DSwapChain9Ex_iface; - IDirect3DSwapChain9Ex_AddRef(*swapchain); + IDirect3DSwapChain9_AddRef(*swapchain); hr = D3D_OK; } else @@ -1429,7 +1429,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface, { if (!d3d9_surface_create(object->wined3d_texture, i, (IUnknown *)&object->IDirect3DBaseTexture9_iface)) { - IDirect3DTexture9_Release(&object->IDirect3DBaseTexture9_iface); + IDirect3DBaseTexture9_Release(&object->IDirect3DBaseTexture9_iface); return E_OUTOFMEMORY; } } @@ -1532,7 +1532,7 @@ static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface, { if (!d3d9_surface_create(object->wined3d_texture, i, (IUnknown *)&object->IDirect3DBaseTexture9_iface)) { - IDirect3DTexture9_Release(&object->IDirect3DBaseTexture9_iface); + IDirect3DBaseTexture9_Release(&object->IDirect3DBaseTexture9_iface); return E_OUTOFMEMORY; } } diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c index f65996a8ed1..127eaaec911 100644 --- a/dlls/d3d9/tests/d3d9ex.c +++ b/dlls/d3d9/tests/d3d9ex.c @@ -229,7 +229,7 @@ static HRESULT reset_device(IDirect3DDevice9Ex *device, const struct device_desc present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); } - return IDirect3DDevice9_Reset(device, &present_parameters); + return IDirect3DDevice9Ex_Reset(device, &present_parameters); } static ULONG getref(IUnknown *obj) { @@ -749,7 +749,7 @@ static void test_user_memory(void) goto done; } - hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#lx.\n", hr); mem = calloc(128 * 128, 4); @@ -847,7 +847,7 @@ static void test_user_memory(void) hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8, D3DPOOL_DEFAULT, &texture2, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#lx.\n", hr); - hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture, + hr = IDirect3DDevice9Ex_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture, (IDirect3DBaseTexture9 *)texture2); ok(SUCCEEDED(hr), "Failed to update texture, hr %#lx.\n", hr); @@ -873,7 +873,7 @@ static void test_user_memory(void) hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Failed to present, hr %#lx.\n", hr); - hr = IDirect3DDevice9_SetTexture(device, 0, NULL); + hr = IDirect3DDevice9Ex_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "Failed to set texture, hr %#lx.\n", hr); IDirect3DTexture9_Release(texture2); IDirect3DTexture9_Release(texture); @@ -1026,10 +1026,10 @@ static void test_reset(void) hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#lx.\n", hr); - hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); + hr = IDirect3DDevice9Ex_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#lx.\n", hr); ok(!!value, "Got unexpected value %#lx for D3DRS_LIGHTING.\n", value); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#lx.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); @@ -1044,7 +1044,7 @@ static void test_reset(void) ok(hr == D3D_OK, "Got hr %#lx.\n", hr); /* Render states are preserved in d3d9ex. */ - hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); + hr = IDirect3DDevice9Ex_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#lx.\n", hr); ok(!value, "Got unexpected value %#lx for D3DRS_LIGHTING.\n", value); @@ -1536,10 +1536,10 @@ static void test_reset_ex(void) hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#lx.\n", hr); - hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); + hr = IDirect3DDevice9Ex_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#lx.\n", hr); ok(!!value, "Got unexpected value %#lx for D3DRS_LIGHTING.\n", value); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#lx.\n", hr); memset(&d3dpp, 0, sizeof(d3dpp)); @@ -1556,7 +1556,7 @@ static void test_reset_ex(void) ok(hr == D3D_OK, "Got hr %#lx.\n", hr); /* Render states are preserved in d3d9ex. */ - hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); + hr = IDirect3DDevice9Ex_GetRenderState(device, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#lx.\n", hr); ok(!value, "Got unexpected value %#lx for D3DRS_LIGHTING.\n", value); @@ -1859,25 +1859,25 @@ static void test_reset_resources(void) goto done; } - hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#lx.\n", hr); - hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8, + hr = IDirect3DDevice9Ex_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#lx.\n", hr); - hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); + hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, surface); ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#lx.\n", hr); IDirect3DSurface9_Release(surface); for (i = 0; i < caps.NumSimultaneousRTs; ++i) { - hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, + hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#lx.\n", i, hr); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#lx.\n", i, hr); IDirect3DTexture9_Release(texture); - hr = IDirect3DDevice9_SetRenderTarget(device, i, surface); + hr = IDirect3DDevice9Ex_SetRenderTarget(device, i, surface); ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#lx.\n", i, hr); IDirect3DSurface9_Release(surface); } @@ -1885,9 +1885,9 @@ static void test_reset_resources(void) hr = reset_device(device, NULL); ok(SUCCEEDED(hr), "Failed to reset device.\n"); - hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt); + hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt); ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#lx.\n", hr); - hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); + hr = IDirect3DDevice9Ex_GetRenderTarget(device, 0, &surface); ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#lx.\n", hr); ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); IDirect3DSurface9_Release(surface); @@ -1895,11 +1895,11 @@ static void test_reset_resources(void) for (i = 1; i < caps.NumSimultaneousRTs; ++i) { - hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface); + hr = IDirect3DDevice9Ex_GetRenderTarget(device, i, &surface); ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#lx.\n", hr); } - ref = IDirect3DDevice9_Release(device); + ref = IDirect3DDevice9Ex_Release(device); ok(!ref, "Unexpected refcount %lu.\n", ref); done: @@ -1925,16 +1925,16 @@ static void test_vidmem_accounting(void) goto done; } - vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device); + vidmem_start = IDirect3DDevice9Ex_GetAvailableTextureMem(device); memset(textures, 0, sizeof(textures)); for (i = 0; i < 20 && SUCCEEDED(hr); i++) { - hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET, + hr = IDirect3DDevice9Ex_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL); /* No D3DERR_OUTOFVIDEOMEMORY in d3d9ex */ ok(SUCCEEDED(hr) || hr == E_OUTOFMEMORY, "Failed to create texture, hr %#lx.\n", hr); } - vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device); + vidmem_end = IDirect3DDevice9Ex_GetAvailableTextureMem(device); diff = vidmem_start - vidmem_end; diff = abs(diff); @@ -1947,7 +1947,7 @@ static void test_vidmem_accounting(void) IDirect3DTexture9_Release(textures[i]); } - ref = IDirect3DDevice9_Release(device); + ref = IDirect3DDevice9Ex_Release(device); ok(!ref, "Unexpected refcount %lu.\n", ref); done: @@ -1999,7 +1999,7 @@ static void test_user_memory_getdc(void) IDirect3DSurface9_Release(surface); free(data); - ref = IDirect3DDevice9_Release(device); + ref = IDirect3DDevice9Ex_Release(device); ok(!ref, "Unexpected refcount %lu.\n", ref); done: @@ -3879,26 +3879,26 @@ static void test_backbuffer_resize(void) return; } - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); + hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_CLIPPING, FALSE); ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#lx.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); + hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#lx.\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#lx.\n", hr); - hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); ok(SUCCEEDED(hr), "Failed to set FVF, hr %#lx.\n", hr); - hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); + hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#lx.\n", hr); - hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); + hr = IDirect3DDevice9Ex_SetRenderTarget(device, 0, backbuffer); ok(SUCCEEDED(hr), "Failed to set render target, hr %#lx.\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0); + hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#lx.\n", hr); color = get_pixel_color(device, 1, 1); ok(color == 0x00ff0000, "Got unexpected color 0x%08x.\n", color); - hr = IDirect3DDevice9_GetSwapChain(device, 0, &old_swapchain); + hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &old_swapchain); ok(hr == S_OK, "Got hr %#lx.\n", hr); hr = IDirect3DSurface9_GetContainer(backbuffer, &IID_IDirect3DSwapChain9, (void **)&swapchain); @@ -3916,7 +3916,7 @@ static void test_backbuffer_resize(void) present_parameters.Windowed = TRUE; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; - hr = IDirect3DDevice9_Reset(device, &present_parameters); + hr = IDirect3DDevice9Ex_Reset(device, &present_parameters); ok(SUCCEEDED(hr), "Failed to reset, hr %#lx.\n", hr); old_backbuffer = backbuffer; @@ -3925,7 +3925,7 @@ static void test_backbuffer_resize(void) ok(surface_desc.Width == 640, "Got unexpected width %u.\n", surface_desc.Width); ok(surface_desc.Height == 480, "Got unexpected height %u.\n", surface_desc.Height); - hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain); + hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); ok(hr == S_OK, "Got hr %#lx.\n", hr); ok(swapchain == old_swapchain, "Swapchains didn't match.\n"); IDirect3DSwapChain9_Release(swapchain); @@ -3938,30 +3938,30 @@ static void test_backbuffer_resize(void) hr = IDirect3DSurface9_GetContainer(old_backbuffer, &IID_IDirect3DDevice9, (void **)&device2); ok(hr == S_OK, "Got hr %#lx.\n", hr); ok(device2 == device, "Devices didn't match.\n"); - IDirect3DDevice9_Release(device2); + IDirect3DDevice9Ex_Release(device2); refcount = IDirect3DSurface9_Release(old_backbuffer); ok(!refcount, "Surface has %lu references left.\n", refcount); - hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); + hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#lx.\n", hr); ok(backbuffer != old_backbuffer, "Expected new backbuffer surface.\n"); - hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); + hr = IDirect3DDevice9Ex_SetRenderTarget(device, 0, backbuffer); ok(SUCCEEDED(hr), "Failed to set render target, hr %#lx.\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0); + hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#lx.\n", hr); color = get_pixel_color(device, 1, 1); ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color); color = get_pixel_color(device, 700, 500); ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color); - hr = IDirect3DDevice9_BeginScene(device); + hr = IDirect3DDevice9Ex_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#lx.\n", hr); - hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); + hr = IDirect3DDevice9Ex_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); ok(SUCCEEDED(hr), "Failed to draw, hr %#lx.\n", hr); - hr = IDirect3DDevice9_EndScene(device); + hr = IDirect3DDevice9Ex_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#lx.\n", hr); color = get_pixel_color(device, 1, 1); ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color); @@ -3969,7 +3969,7 @@ static void test_backbuffer_resize(void) ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color); IDirect3DSurface9_Release(backbuffer); - refcount = IDirect3DDevice9_Release(device); + refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %lu references left.\n", refcount); DestroyWindow(window); } diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index df9d7c54d27..fb756a1ecd5 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -2851,7 +2851,7 @@ static void test_limits(void) * (approximately sampler 40) causes memory corruption in Windows, so * there is no bounds checking. */ IDirect3DTexture9_Release(texture); - refcount = IDirect3D9_Release(device); + refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %lu references left.\n", refcount); cleanup: IDirect3D9_Release(d3d); @@ -2945,7 +2945,7 @@ static void test_depthstenciltest(void) ok(hr == S_OK, "Got hr %#lx.\n", hr); if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); - IDirect3D9_Release(pDevice); + IDirect3DDevice9_Release(pDevice); /* Now see if autodepthstencil disable is honored. First, without a format set */ ZeroMemory( &d3dpp, sizeof(d3dpp) ); @@ -2980,7 +2980,7 @@ static void test_depthstenciltest(void) ok(hr == S_OK, "Got hr %#lx.\n", hr); ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); - IDirect3D9_Release(pDevice); + IDirect3DDevice9_Release(pDevice); /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */ ZeroMemory( &d3dpp, sizeof(d3dpp) ); @@ -3018,7 +3018,7 @@ cleanup: if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); if (pDevice) { - ULONG refcount = IDirect3D9_Release(pDevice); + ULONG refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %lu references left.\n", refcount); } IDirect3D9_Release(d3d); @@ -8389,7 +8389,7 @@ static void test_surface_alignment(void) continue; } - level_count = IDirect3DBaseTexture9_GetLevelCount(texture); + level_count = IDirect3DTexture9_GetLevelCount(texture); for (j = 0; j < level_count; ++j) { IDirect3DTexture9_GetLevelDesc(texture, j, &desc); diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c index c238e5b9adc..e76b79aa022 100644 --- a/dlls/d3d9/tests/stateblock.c +++ b/dlls/d3d9/tests/stateblock.c @@ -1813,7 +1813,7 @@ static void resource_check_data(IDirect3DDevice9 *device, const struct state_tes ok(w == d->stream_stride, "Stream source stride %u, expected %u.\n", w, d->stream_stride); if (SUCCEEDED(hr) && ptr) { - IDirect3DIndexBuffer9_Release((IDirect3DVertexBuffer9 *)ptr); + IDirect3DVertexBuffer9_Release((IDirect3DVertexBuffer9 *)ptr); } } @@ -2002,7 +2002,7 @@ static void resource_test_cleanup(IDirect3DDevice9 *device, struct state_test *t for (i = 0; i < arg->tex_count; ++i) { - IDirect3DBaseTexture9_Release(ctx->test_data_all.tex[i]); + IDirect3DTexture9_Release(ctx->test_data_all.tex[i]); } free(ctx->default_data.vb); diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index bcf14631a8d..02a73136c92 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -12444,7 +12444,7 @@ stop: if (vs) IDirect3DVertexShader9_Release(vs); if (ps) - IDirect3DVertexShader9_Release(ps); + IDirect3DPixelShader9_Release(ps); winetest_pop_context(); } @@ -23210,7 +23210,7 @@ static void test_uninitialized_varyings(void) if (vs) IDirect3DVertexShader9_Release(vs); if (ps) - IDirect3DVertexShader9_Release(ps); + IDirect3DPixelShader9_Release(ps); } hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); @@ -24406,7 +24406,7 @@ static void test_color_clamping(void) if (vs) IDirect3DVertexShader9_Release(vs); if (ps) - IDirect3DVertexShader9_Release(ps); + IDirect3DPixelShader9_Release(ps); } hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); @@ -28302,7 +28302,7 @@ static void test_mipmap_upload(void) D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); ok(hr == S_OK, "Got hr %#lx.\n", hr); - level_count = IDirect3DBaseTexture9_GetLevelCount(texture); + level_count = IDirect3DTexture9_GetLevelCount(texture); hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0); ok(hr == S_OK, "Got hr %#lx.\n", hr); @@ -28535,7 +28535,7 @@ static void test_default_diffuse(void) winetest_pop_context(); } - IDirect3DVertexShader9_Release(vb); + IDirect3DVertexBuffer9_Release(vb); release_test_context(&context); } diff --git a/include/Makefile.in b/include/Makefile.in index 856a9f79b95..406ed79757e 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -134,10 +134,10 @@ SOURCES = \ d3d12sdklayers.idl \ d3d12shader.idl \ d3d12video.idl \ - d3d8.h \ + d3d8.idl \ d3d8caps.h \ d3d8types.h \ - d3d9.h \ + d3d9.idl \ d3d9caps.h \ d3d9types.h \ d3dcaps.h \ diff --git a/include/d3d8.h b/include/d3d8.h deleted file mode 100644 index 51eed8b7dda..00000000000 --- a/include/d3d8.h +++ /dev/null @@ -1,1153 +0,0 @@ -/* - * Copyright (C) 2002 Jason Edmeades - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __WINE_D3D8_H -#define __WINE_D3D8_H - -#ifndef DIRECT3D_VERSION -#define DIRECT3D_VERSION 0x0800 -#endif - -#include - -#define COM_NO_WINDOWS_H -#include -#include -#include -#include - -/***************************************************************************** - * Behavior Flags for IDirect3D8::CreateDevice - */ -#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002) -#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004) -#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010) -#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020) -#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040) -#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080) - -/***************************************************************************** - * Flags for SetPrivateData - */ -#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001) - -/***************************************************************************** - * #defines and error codes - */ -#define D3D_SDK_VERSION 220 -#define D3DADAPTER_DEFAULT 0 -#define D3DENUM_NO_WHQL_LEVEL 2 - -#define _FACD3D 0x876 -#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) - -/* - * Direct3D Errors - */ -#define D3D_OK S_OK -#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) -#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) -#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) -#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) -#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) -#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) -#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) -#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) -#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) -#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) -#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) -#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) - -#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) -#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) -#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) -#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) -#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) -#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) -#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) -#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) -#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) - -/***************************************************************************** - * Predeclare the interfaces - */ -DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12); -typedef struct IDirect3D8 *LPDIRECT3D8; - -DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF); -typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8; - -DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F); -typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8; - -DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95); -typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8; - -DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0); -typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8; - -DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD); -typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8; - -DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD); -typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8; - -DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86); -typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8; - -DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E); -typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8; - -DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58); -typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8; - -DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50); -typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8; - -DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD); -typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8; - -/***************************************************************************** - * IDirect3D8 interface - */ -#undef INTERFACE -#define INTERFACE IDirect3D8 -DECLARE_INTERFACE_(IDirect3D8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3D8 methods ***/ - STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; - STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE; - STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE; - STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE; - STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE; - STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE; - STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE; - STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; - STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE; - STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE; - STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; - STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3D8 methods ***/ -#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) -#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) -#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) -#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a) -#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c) -#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) -#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) -#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) -#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) -#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) -#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) -#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) -#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) -#else -/*** IUnknown methods ***/ -#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3D8_AddRef(p) (p)->AddRef() -#define IDirect3D8_Release(p) (p)->Release() -/*** IDirect3D8 methods ***/ -#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) -#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount() -#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) -#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a) -#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c) -#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) -#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) -#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) -#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e) -#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) -#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) -#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) -#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) -#endif - -/***************************************************************************** - * IDirect3DVolume8 interface - */ -#define INTERFACE IDirect3DVolume8 -DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DVolume8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; - STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE; - STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; - STDMETHOD(UnlockBox)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVolume8 methods ***/ -#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) -#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) -#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVolume8_AddRef(p) (p)->AddRef() -#define IDirect3DVolume8_Release(p) (p)->Release() -/*** IDirect3DVolume8 methods ***/ -#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b) -#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a) -#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c) -#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox() -#endif - -/***************************************************************************** - * IDirect3DSwapChain8 interface - */ -#define INTERFACE IDirect3DSwapChain8 -DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DSwapChain8 methods ***/ - STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, - const RGNDATA *dirty_region) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DSwapChain8 methods ***/ -#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) -#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) -#else -/*** IUnknown methods ***/ -#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef() -#define IDirect3DSwapChain8_Release(p) (p)->Release() -/*** IDirect3DSwapChain8 methods ***/ -#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) -#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) -#endif - -/***************************************************************************** - * IDirect3DSurface8 interface - */ -#define INTERFACE IDirect3DSurface8 -DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DSurface8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE; - STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE; - STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; - STDMETHOD(UnlockRect)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DSurface8 methods ***/ -#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) -#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) -#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DSurface8_AddRef(p) (p)->AddRef() -#define IDirect3DSurface8_Release(p) (p)->Release() -/*** IDirect3DSurface8 methods ***/ -#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b) -#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a) -#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c) -#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect() -#endif - -/***************************************************************************** - * IDirect3DResource8 interface - */ -#define INTERFACE IDirect3DResource8 -DECLARE_INTERFACE_(IDirect3DResource8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DResource8 methods ***/ -#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DResource8_AddRef(p) (p)->AddRef() -#define IDirect3DResource8_Release(p) (p)->Release() -/*** IDirect3DResource8 methods ***/ -#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DResource8_GetPriority(p) (p)->GetPriority() -#define IDirect3DResource8_PreLoad(p) (p)->PreLoad() -#define IDirect3DResource8_GetType(p) (p)->GetType() -#endif - -/***************************************************************************** - * IDirect3DVertexBuffer8 interface - */ -#define INTERFACE IDirect3DVertexBuffer8 -DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DVertexBuffer8 methods ***/ - STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/ -#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DVertexBuffer8 methods ***/ -#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) -#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef() -#define IDirect3DVertexBuffer8_Release(p) (p)->Release() -/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/ -#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority() -#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad() -#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType() -/*** IDirect3DVertexBuffer8 methods ***/ -#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) -#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock() -#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a) -#endif - -/***************************************************************************** - * IDirect3DIndexBuffer8 interface - */ -#define INTERFACE IDirect3DIndexBuffer8 -DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DIndexBuffer8 methods ***/ - STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/ -#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DIndexBuffer8 methods ***/ -#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) -#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef() -#define IDirect3DIndexBuffer8_Release(p) (p)->Release() -/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/ -#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority() -#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad() -#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType() -/*** IDirect3DIndexBuffer8 methods ***/ -#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) -#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock() -#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a) -#endif - -/***************************************************************************** - * IDirect3DBaseTexture8 interface - */ -#define INTERFACE IDirect3DBaseTexture8 -DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DBaseTexture8 methods ***/ - STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD,GetLOD)(THIS) PURE; - STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DBaseTexture8 methods ***/ -#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef() -#define IDirect3DBaseTexture8_Release(p) (p)->Release() -/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority() -#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad() -#define IDirect3DBaseTexture8_GetType(p) (p)->GetType() -/*** IDirect3DBaseTexture8 methods ***/ -#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD() -#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount() -#endif - -/***************************************************************************** - * IDirect3DCubeTexture8 interface - */ -#define INTERFACE IDirect3DCubeTexture8 -DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DBaseTexture8 methods ***/ - STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD,GetLOD)(THIS) PURE; - STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; - /*** IDirect3DCubeTexture8 methods ***/ - STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; - STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE; - STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, - const RECT *rect, DWORD flags) PURE; - STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE; - STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -/*** IDirect3DCubeTexture8 methods ***/ -#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) -#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) -#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) -#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) -#else -/*** IUnknown methods ***/ -#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef() -#define IDirect3DCubeTexture8_Release(p) (p)->Release() -/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority() -#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad() -#define IDirect3DCubeTexture8_GetType(p) (p)->GetType() -/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD() -#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount() -/*** IDirect3DCubeTexture8 methods ***/ -#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) -#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) -#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) -#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b) -#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) -#endif - -/***************************************************************************** - * IDirect3DTexture8 interface - */ -#define INTERFACE IDirect3DTexture8 -DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DBaseTexture8 methods ***/ - STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD,GetLOD)(THIS) PURE; - STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; - /*** IDirect3DTexture8 methods ***/ - STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE; - STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE; - STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; - STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; - STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -/*** IDirect3DTexture8 methods ***/ -#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) -#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) -#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) -#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DTexture8_AddRef(p) (p)->AddRef() -#define IDirect3DTexture8_Release(p) (p)->Release() -/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority() -#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad() -#define IDirect3DTexture8_GetType(p) (p)->GetType() -/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD() -#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount() -/*** IDirect3DTexture8 methods ***/ -#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) -#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) -#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) -#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a) -#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a) -#endif - -/***************************************************************************** - * IDirect3DVolumeTexture8 interface - */ -#define INTERFACE IDirect3DVolumeTexture8 -DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource8 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD,GetPriority)(THIS) PURE; - STDMETHOD_(void,PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; - /*** IDirect3DBaseTexture8 methods ***/ - STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD,GetLOD)(THIS) PURE; - STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; - /*** IDirect3DVolumeTexture8 methods ***/ - STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE; - STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE; - STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; - STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; - STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -/*** IDirect3DVolumeTexture8 methods ***/ -#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) -#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) -#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) -#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef() -#define IDirect3DVolumeTexture8_Release(p) (p)->Release() -/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/ -#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority() -#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad() -#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType() -/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/ -#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD() -#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount() -/*** IDirect3DVolumeTexture8 methods ***/ -#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) -#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) -#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) -#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a) -#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a) -#endif - -/***************************************************************************** - * IDirect3DDevice8 interface - */ -#define INTERFACE IDirect3DDevice8 -DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DDevice8 methods ***/ - STDMETHOD(TestCooperativeLevel)(THIS) PURE; - STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE; - STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE; - STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE; - STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE; - STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE; - STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE; - STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE; - STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL bShow) PURE; - STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE; - STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE; - STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, - const RGNDATA *dirty_region) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE; - STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE; - STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE; - STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE; - STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE; - STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE; - STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE; - STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE; - STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE; - STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE; - STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE; - STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE; - STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects, - UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE; - STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE; - STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE; - STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE; - STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE; - STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE; - STDMETHOD(BeginScene)(THIS) PURE; - STDMETHOD(EndScene)(THIS) PURE; - STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, - float z, DWORD stencil) PURE; - STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; - STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE; - STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; - STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE; - STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE; - STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE; - STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE; - STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE; - STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE; - STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; - STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE; - STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE; - STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE; - STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; - STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE; - STDMETHOD(BeginStateBlock)(THIS) PURE; - STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE; - STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE; - STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE; - STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE; - STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE; - STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE; - STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE; - STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE; - STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE; - STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE; - STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; - STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE; - STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE; - STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE; - STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE; - STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; - STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE; - STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; - STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; - STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count, - const void *data, UINT stride) PURE; - STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, - UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format, - const void *data, UINT stride) PURE; - STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE; - STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code, - DWORD *shader, DWORD usage) PURE; - STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE; - STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE; - STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; - STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE; - STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; - STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; - STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; - STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE; - STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE; - STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE; - STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE; - STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE; - STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE; - STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE; - STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE; - STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE; - STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE; - STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE; - STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, - const D3DRECTPATCH_INFO *patch_info) PURE; - STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, - const D3DTRIPATCH_INFO *patch_info) PURE; - STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DDevice8 methods ***/ -#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) -#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) -#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a) -#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) -#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) -#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) -#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) -#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) -#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) -#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) -#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) -#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a) -#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) -#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) -#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) -#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) -#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) -#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g) -#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f) -#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e) -#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e) -#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f) -#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e) -#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d) -#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e) -#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) -#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a) -#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) -#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) -#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) -#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) -#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) -#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) -#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) -#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) -#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) -#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) -#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) -#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) -#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) -#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) -#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) -#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) -#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) -#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) -#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) -#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) -#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) -#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) -#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) -#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) -#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) -#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) -#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) -#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) -#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) -#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) -#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) -#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) -#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) -#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) -#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) -#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) -#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) -#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) -#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e) -#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) -#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e) -#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) -#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) -#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) -#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a) -#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c) -#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c) -#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c) -#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c) -#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c) -#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c) -#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b) -#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) -#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) -#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) -#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) -#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a) -#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c) -#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c) -#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c) -#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) -#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) -#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DDevice8_AddRef(p) (p)->AddRef() -#define IDirect3DDevice8_Release(p) (p)->Release() -/*** IDirect3DDevice8 methods ***/ -#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel() -#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() -#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a) -#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a) -#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) -#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a) -#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a) -#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) -#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) -#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a) -#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) -#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a) -#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) -#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) -#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a) -#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b) -#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a) -#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g) -#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f) -#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e) -#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e) -#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f) -#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e) -#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d) -#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e) -#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) -#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a) -#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) -#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a) -#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) -#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene() -#define IDirect3DDevice8_EndScene(p) (p)->EndScene() -#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) -#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b) -#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b) -#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) -#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a) -#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a) -#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a) -#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a) -#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b) -#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b) -#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b) -#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) -#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) -#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) -#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b) -#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) -#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() -#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a) -#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) -#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) -#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) -#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) -#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a) -#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a) -#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b) -#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) -#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) -#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) -#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a) -#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) -#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) -#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) -#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) -#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) -#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) -#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e) -#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) -#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) -#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e) -#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d) -#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) -#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a) -#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a) -#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c) -#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c) -#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c) -#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c) -#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c) -#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c) -#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b) -#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b) -#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) -#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) -#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a) -#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a) -#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c) -#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c) -#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c) -#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) -#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) -#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a) -#endif - -#ifdef __cplusplus -extern "C" { -#endif /* defined(__cplusplus) */ - -/* Define the main entrypoint as well */ -IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion); - -#ifdef __cplusplus -} /* extern "C" */ -#endif /* defined(__cplusplus) */ - -#endif /* __WINE_D3D8_H */ diff --git a/include/d3d8.idl b/include/d3d8.idl new file mode 100644 index 00000000000..065c97435e2 --- /dev/null +++ b/include/d3d8.idl @@ -0,0 +1,373 @@ +/* + * Copyright (C) 2002 Jason Edmeades + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +cpp_quote("#ifndef DIRECT3D_VERSION") +cpp_quote("#define DIRECT3D_VERSION 0x0800") +cpp_quote("#endif") + +import "unknwn.idl"; +import "d3d8types.h"; +import "d3d8caps.h"; + +cpp_quote("#if 0") +typedef struct _LUID LUID; +typedef struct _RGNDATA RGNDATA; +cpp_quote("#endif") + +#ifndef __MSABI_LONG +#if !defined(__LP64__) && !defined(WINE_NO_LONG_TYPES) +# define __MSABI_LONG(x) x ## l +# else +# define __MSABI_LONG(x) x +# endif +#endif + +const long D3DCREATE_FPU_PRESERVE = __MSABI_LONG(0x00000002); +const long D3DCREATE_MULTITHREADED = __MSABI_LONG(0x00000004); +const long D3DCREATE_PUREDEVICE = __MSABI_LONG(0x00000010); +const long D3DCREATE_SOFTWARE_VERTEXPROCESSING = __MSABI_LONG(0x00000020); +const long D3DCREATE_HARDWARE_VERTEXPROCESSING = __MSABI_LONG(0x00000040); +const long D3DCREATE_MIXED_VERTEXPROCESSING = __MSABI_LONG(0x00000080); + +const long D3DSPD_IUNKNOWN = __MSABI_LONG(0x00000001); + +const unsigned int D3D_SDK_VERSION = 220; +const unsigned int D3DADAPTER_DEFAULT = 0; +const unsigned int D3DENUM_NO_WHQL_LEVEL = __MSABI_LONG(0x00000002); + +cpp_quote("#define _FACD3D 0x876") +cpp_quote("#define MAKE_D3DHRESULT(code) MAKE_HRESULT(1, _FACD3D, code)") + +const HRESULT D3D_OK = __MSABI_LONG(0); +const HRESULT D3DERR_OUTOFVIDEOMEMORY = __MSABI_LONG(0x8876017c); +const HRESULT D3DERR_WRONGTEXTUREFORMAT = __MSABI_LONG(0x88760818); +const HRESULT D3DERR_UNSUPPORTEDCOLOROPERATION = __MSABI_LONG(0x88760819); +const HRESULT D3DERR_UNSUPPORTEDCOLORARG = __MSABI_LONG(0x8876081a); +const HRESULT D3DERR_UNSUPPORTEDALPHAOPERATION = __MSABI_LONG(0x8876081b); +const HRESULT D3DERR_UNSUPPORTEDALPHAARG = __MSABI_LONG(0x8876081c); +const HRESULT D3DERR_TOOMANYOPERATIONS = __MSABI_LONG(0x8876081d); +const HRESULT D3DERR_CONFLICTINGTEXTUREFILTER = __MSABI_LONG(0x8876081e); +const HRESULT D3DERR_UNSUPPORTEDFACTORVALUE = __MSABI_LONG(0x8876081f); +const HRESULT D3DERR_CONFLICTINGRENDERSTATE = __MSABI_LONG(0x88760821); +const HRESULT D3DERR_UNSUPPORTEDTEXTUREFILTER = __MSABI_LONG(0x88760822); +const HRESULT D3DERR_CONFLICTINGTEXTUREPALETTE = __MSABI_LONG(0x88760826); +const HRESULT D3DERR_DRIVERINTERNALERROR = __MSABI_LONG(0x88760827); +const HRESULT D3DERR_NOTFOUND = __MSABI_LONG(0x88760866); +const HRESULT D3DERR_MOREDATA = __MSABI_LONG(0x88760867); +const HRESULT D3DERR_DEVICELOST = __MSABI_LONG(0x88760868); +const HRESULT D3DERR_DEVICENOTRESET = __MSABI_LONG(0x88760869); +const HRESULT D3DERR_NOTAVAILABLE = __MSABI_LONG(0x8876086a); +const HRESULT D3DERR_INVALIDDEVICE = __MSABI_LONG(0x8876086b); +const HRESULT D3DERR_INVALIDCALL = __MSABI_LONG(0x8876086c); +const HRESULT D3DERR_DRIVERINVALIDCALL = __MSABI_LONG(0x8876086d); + +typedef struct IDirect3D8 *LPDIRECT3D8; +typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8; +typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8; +typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8; +typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8; +typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8; +typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8; +typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8; +typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8; +typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8; +typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8; +typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8; + +[ + local, + object, + uuid(1dd9e8da-1c77-4d40-b0cf-98fefdff9512), +] +interface IDirect3D8 : IUnknown +{ + HRESULT RegisterSoftwareDevice(void *init_function); + UINT GetAdapterCount(); + HRESULT GetAdapterIdentifier(UINT adapter_index, DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier); + UINT GetAdapterModeCount(UINT adapter_index); + HRESULT EnumAdapterModes(UINT adapter_index, UINT mode_index, D3DDISPLAYMODE *mode); + HRESULT GetAdapterDisplayMode(UINT adapter_index, D3DDISPLAYMODE *mode); + HRESULT CheckDeviceType(UINT adapter_index, D3DDEVTYPE device_type, + D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed); + HRESULT CheckDeviceFormat(UINT adapter_index, D3DDEVTYPE device_type, + D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format); + HRESULT CheckDeviceMultiSampleType(UINT adapter_index, D3DDEVTYPE device_type, D3DFORMAT format, + BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type); + HRESULT CheckDepthStencilMatch(UINT adapter_index, D3DDEVTYPE device_type, + D3DFORMAT adapter_format, D3DFORMAT render_target_format, D3DFORMAT depth_stencil_format); + HRESULT GetDeviceCaps(UINT adapter_index, D3DDEVTYPE device_type, D3DCAPS8 *caps); + HMONITOR GetAdapterMonitor(UINT adapter_index); + HRESULT CreateDevice(UINT adapter_index, D3DDEVTYPE device_type, HWND focus_window, + DWORD flags, D3DPRESENT_PARAMETERS *parameters, struct IDirect3DDevice8 **device); +} + +[ + local, + object, + uuid(bd7349f5-14f1-42e4-9c79-972380db40c0), +] +interface IDirect3DVolume8 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice8 **device); + HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags); + HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size); + HRESULT FreePrivateData(REFGUID guid); + HRESULT GetContainer(REFIID iid, void **container); + HRESULT GetDesc(D3DVOLUME_DESC *desc); + HRESULT LockBox(D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags); + HRESULT UnlockBox(); +} + +[ + local, + object, + uuid(928c088b-76b9-4c6b-a536-a590853876cd), +] +interface IDirect3DSwapChain8 : IUnknown +{ + HRESULT Present(const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region); + HRESULT GetBackBuffer(UINT backbuffer_idx, D3DBACKBUFFER_TYPE type, struct IDirect3DSurface8 **backbuffer); +} + +[ + local, + object, + uuid(1b36bb7b-09b7-410a-b445-7d1430d7b33f), +] +interface IDirect3DResource8 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice8 **device); + HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags); + HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size); + HRESULT FreePrivateData(REFGUID guid); + DWORD SetPriority(DWORD priority); + DWORD GetPriority(); + void PreLoad(); + D3DRESOURCETYPE GetType(); +} + +[ + local, + object, + uuid(b96eebca-b326-4ea5-882f-2ff5bae021dd), +] +interface IDirect3DSurface8 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice8 **device); + HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags); + HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size); + HRESULT FreePrivateData(REFGUID guid); + HRESULT GetContainer(REFIID iid, void **container); + HRESULT GetDesc(D3DSURFACE_DESC *desc); + HRESULT LockRect(D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); + HRESULT UnlockRect(); +} + +[ + local, + object, + uuid(8aeeeac7-05f9-44d4-b591-000b0df1cb95), +] +interface IDirect3DVertexBuffer8 : IDirect3DResource8 +{ + HRESULT Lock(UINT offset, UINT size, BYTE **data, DWORD flags); + HRESULT Unlock(); + HRESULT GetDesc(D3DVERTEXBUFFER_DESC *desc); +} + +[ + local, + object, + uuid(0e689c9a-053d-44a0-9d92-db0e3d750f86), +] +interface IDirect3DIndexBuffer8 : IDirect3DResource8 +{ + HRESULT Lock(UINT offset, UINT size, BYTE **data, DWORD flags); + HRESULT Unlock(); + HRESULT GetDesc(D3DINDEXBUFFER_DESC *desc); +} + +[ + local, + object, + uuid(b4211cfa-51b9-4a9f-ab78-db99b2bb678e), +] +interface IDirect3DBaseTexture8 : IDirect3DResource8 +{ + DWORD SetLOD(DWORD lod); + DWORD GetLOD(); + DWORD GetLevelCount(); +} + +[ + local, + object, + uuid(3ee5b968-2aca-4c34-8bb5-7e0c3d19b750), +] +interface IDirect3DCubeTexture8 : IDirect3DBaseTexture8 +{ + HRESULT GetLevelDesc(UINT level, D3DSURFACE_DESC *desc); + HRESULT GetCubeMapSurface(D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface); + HRESULT LockRect(D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); + HRESULT UnlockRect(D3DCUBEMAP_FACES face, UINT level); + HRESULT AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirty_rect); +} + +[ + local, + object, + uuid(e4cdd575-2866-4f01-b12e-7eece1ec9358), +] +interface IDirect3DTexture8 : IDirect3DBaseTexture8 +{ + HRESULT GetLevelDesc(UINT level, D3DSURFACE_DESC *desc); + HRESULT GetSurfaceLevel(UINT level, IDirect3DSurface8 **surface); + HRESULT LockRect(UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); + HRESULT UnlockRect(UINT level); + HRESULT AddDirtyRect(const RECT *dirty_rect); +} + +[ + local, + object, + uuid(4b8aaafa-140f-42ba-9131-597eafaa2ead), +] +interface IDirect3DVolumeTexture8 : IDirect3DBaseTexture8 +{ + HRESULT GetLevelDesc(UINT level, D3DVOLUME_DESC *desc); + HRESULT GetVolumeLevel(UINT level, IDirect3DVolume8 **volume); + HRESULT LockBox(UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags); + HRESULT UnlockBox(UINT level); + HRESULT AddDirtyBox(const D3DBOX *dirty_box); +} + +[ + local, + object, + uuid(7385e5df-8fe8-41d5-86b6-d7b48547b6cf), +] +interface IDirect3DDevice8 : IUnknown +{ + HRESULT TestCooperativeLevel(); + UINT GetAvailableTextureMem(); + HRESULT ResourceManagerDiscardBytes(DWORD size); + HRESULT GetDirect3D(IDirect3D8 **d3d); + HRESULT GetDeviceCaps(D3DCAPS8 *caps); + HRESULT GetDisplayMode(D3DDISPLAYMODE *mode); + HRESULT GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters); + HRESULT SetCursorProperties(UINT x_hotspot, UINT y_hotspot, IDirect3DSurface8 *bitmap); + void SetCursorPosition(UINT x, UINT y, DWORD flags); + BOOL ShowCursor(BOOL show); + HRESULT CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *parameters, IDirect3DSwapChain8 **swapchain); + HRESULT Reset(D3DPRESENT_PARAMETERS *parameters); + HRESULT Present(const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region); + HRESULT GetBackBuffer(UINT backbuffer_idx, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backbuffer); + HRESULT GetRasterStatus(D3DRASTER_STATUS *status); + void SetGammaRamp(DWORD flags, const D3DGAMMARAMP *ramp); + void GetGammaRamp(D3DGAMMARAMP *ramp); + HRESULT CreateTexture(UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DTexture8 **texture); + HRESULT CreateVolumeTexture(UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DVolumeTexture8 **texture); + HRESULT CreateCubeTexture(UINT width, UINT levels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DCubeTexture8 **texture); + HRESULT CreateVertexBuffer(UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer); + HRESULT CreateIndexBuffer(UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer); + HRESULT CreateRenderTarget(UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable, IDirect3DSurface8 **surface); + HRESULT CreateDepthStencilSurface(UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, IDirect3DSurface8 **surface); + HRESULT CreateImageSurface(UINT width, UINT height, D3DFORMAT format, IDirect3DSurface8 **surface); + HRESULT CopyRects(IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count, + IDirect3DSurface8 *dst_surface, const POINT *dst_points); + HRESULT UpdateTexture(IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture); + HRESULT GetFrontBuffer(IDirect3DSurface8 *dst_surface); + HRESULT SetRenderTarget(IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil); + HRESULT GetRenderTarget(IDirect3DSurface8 **surface); + HRESULT GetDepthStencilSurface(IDirect3DSurface8 **surface); + HRESULT BeginScene(); + HRESULT EndScene(); + HRESULT Clear(DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil); + HRESULT SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); + HRESULT GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix); + HRESULT MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); + HRESULT SetViewport(const D3DVIEWPORT8 *viewport); + HRESULT GetViewport(D3DVIEWPORT8 *viewport); + HRESULT SetMaterial(const D3DMATERIAL8 *material); + HRESULT GetMaterial(D3DMATERIAL8 *material); + HRESULT SetLight(DWORD index, const D3DLIGHT8 *light); + HRESULT GetLight(DWORD index, D3DLIGHT8 *light); + HRESULT LightEnable(DWORD index, BOOL enable); + HRESULT GetLightEnable(DWORD index, BOOL *enable); + HRESULT SetClipPlane(DWORD index, const float *plane); + HRESULT GetClipPlane(DWORD index, float *plane); + HRESULT SetRenderState(D3DRENDERSTATETYPE state, DWORD value); + HRESULT GetRenderState(D3DRENDERSTATETYPE state, DWORD *value); + HRESULT BeginStateBlock(); + HRESULT EndStateBlock(DWORD *stateblock); + HRESULT ApplyStateBlock(DWORD stateblock); + HRESULT CaptureStateBlock(DWORD stateblock); + HRESULT DeleteStateBlock(DWORD stateblock); + HRESULT CreateStateBlock(D3DSTATEBLOCKTYPE type, DWORD *stateblock); + HRESULT SetClipStatus(const D3DCLIPSTATUS8 *clip_status); + HRESULT GetClipStatus(D3DCLIPSTATUS8 *clip_status); + HRESULT GetTexture(DWORD index, IDirect3DBaseTexture8 **texture); + HRESULT SetTexture(DWORD index, IDirect3DBaseTexture8 *texture); + HRESULT GetTextureStageState(DWORD index, D3DTEXTURESTAGESTATETYPE type, DWORD *value); + HRESULT SetTextureStageState(DWORD index, D3DTEXTURESTAGESTATETYPE type, DWORD value); + HRESULT ValidateDevice(DWORD *pass_count); + HRESULT GetInfo(DWORD id, void *info, DWORD size); + HRESULT SetPaletteEntries(UINT index, const PALETTEENTRY *entries); + HRESULT GetPaletteEntries(UINT index, PALETTEENTRY *entries); + HRESULT SetCurrentTexturePalette(UINT index); + HRESULT GetCurrentTexturePalette(UINT *index); + HRESULT DrawPrimitive(D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count); + HRESULT DrawIndexedPrimitive(D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, + UINT vertex_count, UINT start_index, UINT primitive_count); + HRESULT DrawPrimitiveUP(D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride); + HRESULT DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, + UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride); + HRESULT ProcessVertices(UINT src_start_idx, UINT dst_idx, UINT vertex_count, + IDirect3DVertexBuffer8 *dst_buffer, DWORD flags); + HRESULT CreateVertexShader(const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage); + HRESULT SetVertexShader(DWORD shader); + HRESULT GetVertexShader(DWORD *shader); + HRESULT DeleteVertexShader(DWORD shader); + HRESULT SetVertexShaderConstant(DWORD start_idx, const void *data, DWORD count); + HRESULT GetVertexShaderConstant(DWORD start_idx, void *data, DWORD count); + HRESULT GetVertexShaderDeclaration(DWORD shader, void *data, DWORD *size); + HRESULT GetVertexShaderFunction(DWORD shader, void *data, DWORD *size); + HRESULT SetStreamSource(UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride); + HRESULT GetStreamSource(UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride); + HRESULT SetIndices(IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx); + HRESULT GetIndices(IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_idx); + HRESULT CreatePixelShader(const DWORD *byte_code, DWORD *shader); + HRESULT SetPixelShader(DWORD shader); + HRESULT GetPixelShader(DWORD *shader); + HRESULT DeletePixelShader(DWORD shader); + HRESULT SetPixelShaderConstant(DWORD start_idx, const void *data, DWORD count); + HRESULT GetPixelShaderConstant(DWORD start_idx, void *data, DWORD count); + HRESULT GetPixelShaderFunction(DWORD shader, void *data, DWORD *size); + HRESULT DrawRectPatch(UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info); + HRESULT DrawTriPatch(UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info); + HRESULT DeletePatch(UINT handle); +} + +IDirect3D8 * __stdcall Direct3DCreate8(UINT sdk_version); diff --git a/include/d3d9.h b/include/d3d9.h deleted file mode 100644 index d61461f0833..00000000000 --- a/include/d3d9.h +++ /dev/null @@ -1,2228 +0,0 @@ -/* - * Copyright (C) 2002-2003 Jason Edmeades - * Raphael Junqueira - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef _D3D9_H_ -#define _D3D9_H_ - -#ifndef DIRECT3D_VERSION -#define DIRECT3D_VERSION 0x0900 -#endif - -#include - -#define COM_NO_WINDOWS_H -#include -#include -#include -#include - -/***************************************************************************** - * Behavior Flags for IDirect3D8::CreateDevice - */ -#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002) -#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004) -#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010) -#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020) -#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040) -#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080) -#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT __MSABI_LONG(0x00000100) -#define D3DCREATE_ADAPTERGROUP_DEVICE __MSABI_LONG(0x00000200) -#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX __MSABI_LONG(0x00000400) -#define D3DCREATE_NOWINDOWCHANGES __MSABI_LONG(0x00000800) -#define D3DCREATE_DISABLE_PSGP_THREADING __MSABI_LONG(0x00002000) -#define D3DCREATE_ENABLE_PRESENTSTATS __MSABI_LONG(0x00004000) -#define D3DCREATE_DISABLE_PRINTSCREEN __MSABI_LONG(0x00008000) -#define D3DCREATE_SCREENSAVER __MSABI_LONG(0x10000000) - -/***************************************************************************** - * Flags for SetPrivateData - */ -#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001) - - -/***************************************************************************** - * #defines and error codes - */ -#define D3D_SDK_VERSION 32 -#define D3DADAPTER_DEFAULT 0 -#define D3DENUM_WHQL_LEVEL __MSABI_LONG(0x00000002) -#define D3DPRESENT_DONOTWAIT __MSABI_LONG(1) -#define D3DPRESENT_LINEAR_CONTENT __MSABI_LONG(2) -#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3) -#define D3DPRESENT_BACK_BUFFERS_MAX_EX __MSABI_LONG(30) -#define D3DSGR_NO_CALIBRATION __MSABI_LONG(0x00000000) -#define D3DSGR_CALIBRATE __MSABI_LONG(0x00000001) -#define D3DCURSOR_IMMEDIATE_UPDATE __MSABI_LONG(0x00000001) - -#define _FACD3D 0x876 -#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) -#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code ) - -/***************************************************************************** - * Direct3D Errors - */ -#define D3D_OK S_OK -#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) -#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) -#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) -#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) -#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) -#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) -#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) -#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) -#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) -#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) -#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) -#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) -#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) -#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) -#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) -#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) -#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) -#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) -#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) -#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) -#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) -#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) -#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159) - -#define D3DERR_DEVICEREMOVED MAKE_D3DHRESULT(2160) -#define D3DERR_DEVICEHUNG MAKE_D3DHRESULT(2164) -#define S_NOT_RESIDENT MAKE_D3DSTATUS(2165) -#define S_RESIDENT_IN_SHARED_MEMORY MAKE_D3DSTATUS(2166) -#define S_PRESENT_MODE_CHANGED MAKE_D3DSTATUS(2167) -#define S_PRESENT_OCCLUDED MAKE_D3DSTATUS(2168) -#define D3DERR_UNSUPPORTEDOVERLAY MAKE_D3DHRESULT(2171) -#define D3DERR_UNSUPPORTEDOVERLAYFORMAT MAKE_D3DHRESULT(2172) -#define D3DERR_CANNOTPROTECTCONTENT MAKE_D3DHRESULT(2173) -#define D3DERR_UNSUPPORTEDCRYPTO MAKE_D3DHRESULT(2174) -#define D3DERR_PRESENT_STATISTICS_DISJOINT MAKE_D3DHRESULT(2180) - - -/***************************************************************************** - * Predeclare the interfaces - */ -DEFINE_GUID(IID_IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C); -typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9; - -DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb); -typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9; - -DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4); -typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9; - -DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3); -typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9; - -DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1); -typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9; - -DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b); -typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9; - -DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b); -typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9; - -DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35); -typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9; - -DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce); -typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9; - -DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5); -typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9; - -DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f); -typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9; - -DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6); -typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9; - -DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46); -typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9; - -DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); -typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9; - -DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); -typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9; - -DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b); -typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9; - -DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc); -typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9; - -/***************************************************************************** - * IDirect3D9 interface - */ -#undef INTERFACE -#define INTERFACE IDirect3D9 -DECLARE_INTERFACE_(IDirect3D9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3D9 methods ***/ - STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; - STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; - STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; - STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; - STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) PURE; - STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE* pMode) PURE; - STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) PURE; - STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; - STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) PURE; - STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; - STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) PURE; - STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; - STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, struct IDirect3DDevice9** ppReturnedDeviceInterface) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3D9 methods ***/ -#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) -#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) -#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) -#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) -#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) -#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) -#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) -#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) -#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) -#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) -#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) -#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) -#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) -#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) -#else -/*** IUnknown methods ***/ -#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3D9_AddRef(p) (p)->AddRef() -#define IDirect3D9_Release(p) (p)->Release() -/*** IDirect3D9 methods ***/ -#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) -#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount() -#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) -#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) -#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) -#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) -#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) -#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) -#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) -#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) -#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) -#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) -#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) -#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) -#endif - -/***************************************************************************** - * IDirect3DVolume9 interface - */ -#define INTERFACE IDirect3DVolume9 -DECLARE_INTERFACE_(IDirect3DVolume9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DVolume9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; - STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC* pDesc) PURE; - STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; - STDMETHOD(UnlockBox)(THIS) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVolume9 methods ***/ -#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) -#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) -#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVolume9_AddRef(p) (p)->AddRef() -#define IDirect3DVolume9_Release(p) (p)->Release() -/*** IDirect3DVolume9 methods ***/ -#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b) -#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a) -#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c) -#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox() -#endif - -/***************************************************************************** - * IDirect3DSwapChain9 interface - */ -#define INTERFACE IDirect3DSwapChain9 -DECLARE_INTERFACE_(IDirect3DSwapChain9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DSwapChain9 methods ***/ - STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, - const RGNDATA *dirty_region, DWORD flags) PURE; - STDMETHOD(GetFrontBufferData)(THIS_ struct IDirect3DSurface9 *pDestSurface) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface9 **ppBackBuffer) PURE; - STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS *pRasterStatus) PURE; - STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE *pMode) PURE; - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **ppDevice) PURE; - STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS *pPresentationParameters) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DSwapChain9 methods ***/ -#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) -#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) -#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) -#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) -#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) -#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef() -#define IDirect3DSwapChain9_Release(p) (p)->Release() -/*** IDirect3DSwapChain9 methods ***/ -#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) -#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) -#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) -#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a) -#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a) -#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a) -#endif - -/***************************************************************************** - * IDirect3DResource9 interface - */ -#define INTERFACE IDirect3DResource9 -DECLARE_INTERFACE_(IDirect3DResource9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD, GetPriority)(THIS) PURE; - STDMETHOD_(void, PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DResource9 methods ***/ -#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DResource9_AddRef(p) (p)->AddRef() -#define IDirect3DResource9_Release(p) (p)->Release() -/*** IDirect3DResource9 methods ***/ -#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DResource9_GetPriority(p) (p)->GetPriority() -#define IDirect3DResource9_PreLoad(p) (p)->PreLoad() -#define IDirect3DResource9_GetType(p) (p)->GetType() -#endif - -/***************************************************************************** - * IDirect3DSurface9 interface - */ -#define INTERFACE IDirect3DSurface9 -DECLARE_INTERFACE_(IDirect3DSurface9,IDirect3DResource9) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD, GetPriority)(THIS) PURE; - STDMETHOD_(void, PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; - /*** IDirect3DSurface9 methods ***/ - STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; - STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC* pDesc) PURE; - STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; - STDMETHOD(UnlockRect)(THIS) PURE; - STDMETHOD(GetDC)(THIS_ HDC* phdc) PURE; - STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DSurface9 methods: IDirect3DResource9 ***/ -#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DSurface9 methods ***/ -#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) -#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) -#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) -#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) -#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DSurface9_AddRef(p) (p)->AddRef() -#define IDirect3DSurface9_Release(p) (p)->Release() -/*** IDirect3DSurface9 methods: IDirect3DResource9 ***/ -#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority() -#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad() -#define IDirect3DSurface9_GetType(p) (p)->GetType() -/*** IDirect3DSurface9 methods ***/ -#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b) -#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a) -#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c) -#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect() -#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a) -#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a) -#endif - -/***************************************************************************** - * IDirect3DVertexBuffer9 interface - */ -#define INTERFACE IDirect3DVertexBuffer9 -DECLARE_INTERFACE_(IDirect3DVertexBuffer9,IDirect3DResource9) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD, GetPriority)(THIS) PURE; - STDMETHOD_(void, PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; - /*** IDirect3DVertexBuffer9 methods ***/ - STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC* pDesc) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/ -#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DVertexBuffer9 methods ***/ -#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) -#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef() -#define IDirect3DVertexBuffer9_Release(p) (p)->Release() -/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/ -#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority() -#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad() -#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType() -/*** IDirect3DVertexBuffer9 methods ***/ -#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) -#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() -#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a) -#endif - -/***************************************************************************** - * IDirect3DIndexBuffer9 interface - */ -#define INTERFACE IDirect3DIndexBuffer9 -DECLARE_INTERFACE_(IDirect3DIndexBuffer9,IDirect3DResource9) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD, GetPriority)(THIS) PURE; - STDMETHOD_(void, PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; - /*** IDirect3DIndexBuffer9 methods ***/ - STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; - STDMETHOD(Unlock)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC* pDesc) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/ -#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DIndexBuffer9 methods ***/ -#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) -#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) -#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef() -#define IDirect3DIndexBuffer9_Release(p) (p)->Release() -/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/ -#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority() -#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad() -#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType() -/*** IDirect3DIndexBuffer9 methods ***/ -#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) -#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock() -#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a) -#endif - -/***************************************************************************** - * IDirect3DBaseTexture9 interface - */ -#define INTERFACE IDirect3DBaseTexture9 -DECLARE_INTERFACE_(IDirect3DBaseTexture9,IDirect3DResource9) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD, GetPriority)(THIS) PURE; - STDMETHOD_(void, PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; - /*** IDirect3DBaseTexture9 methods ***/ - STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD, GetLOD)(THIS) PURE; - STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; - STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; - STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; - STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/ -#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DBaseTexture9 methods ***/ -#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) -#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) -#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef() -#define IDirect3DBaseTexture9_Release(p) (p)->Release() -/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/ -#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority() -#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad() -#define IDirect3DBaseTexture9_GetType(p) (p)->GetType() -/*** IDirect3DBaseTexture9 methods ***/ -#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD() -#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount() -#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) -#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() -#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() -#endif - -/***************************************************************************** - * IDirect3DCubeTexture9 interface - */ -#define INTERFACE IDirect3DCubeTexture9 -DECLARE_INTERFACE_(IDirect3DCubeTexture9,IDirect3DBaseTexture9) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD, GetPriority)(THIS) PURE; - STDMETHOD_(void, PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; - /*** IDirect3DBaseTexture9 methods ***/ - STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD, GetLOD)(THIS) PURE; - STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; - STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; - STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; - STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; - /*** IDirect3DCubeTexture9 methods ***/ - STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC* pDesc) PURE; - STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) PURE; - STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, - D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; - STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE; - STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/ -#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/ -#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) -#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) -#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) -/*** IDirect3DCubeTexture9 methods ***/ -#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) -#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) -#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) -#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) -#else -/*** IUnknown methods ***/ -#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef() -#define IDirect3DCubeTexture9_Release(p) (p)->Release() -/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/ -#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority() -#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad() -#define IDirect3DCubeTexture9_GetType(p) (p)->GetType() -/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/ -#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD() -#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount() -#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) -#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() -#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() -/*** IDirect3DCubeTexture9 methods ***/ -#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) -#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) -#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) -#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b) -#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) -#endif - -/***************************************************************************** - * IDirect3DTexture9 interface - */ -#define INTERFACE IDirect3DTexture9 -DECLARE_INTERFACE_(IDirect3DTexture9,IDirect3DBaseTexture9) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD, GetPriority)(THIS) PURE; - STDMETHOD_(void, PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; - /*** IDirect3DBaseTexture9 methods ***/ - STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD, GetLOD)(THIS) PURE; - STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; - STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; - STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; - STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; - /*** IDirect3DTexture9 methods ***/ - STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DSURFACE_DESC* pDesc) PURE; - STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IDirect3DSurface9** ppSurfaceLevel) PURE; - STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE; - STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; - STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/ -#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/ -#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) -#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) -#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) -/*** IDirect3DTexture9 methods ***/ -#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) -#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) -#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) -#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DTexture9_AddRef(p) (p)->AddRef() -#define IDirect3DTexture9_Release(p) (p)->Release() -/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/ -#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority() -#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad() -#define IDirect3DTexture9_GetType(p) (p)->GetType() -/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/ -#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD() -#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount() -#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) -#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() -#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() -/*** IDirect3DTexture9 methods ***/ -#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) -#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) -#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) -#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a) -#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a) -#endif - -/***************************************************************************** - * IDirect3DVolumeTexture9 interface - */ -#define INTERFACE IDirect3DVolumeTexture9 -DECLARE_INTERFACE_(IDirect3DVolumeTexture9,IDirect3DBaseTexture9) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DResource9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(SetPrivateData)(THIS_ REFGUID guid, const void *data, DWORD data_size, DWORD flags) PURE; - STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; - STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; - STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; - STDMETHOD_(DWORD, GetPriority)(THIS) PURE; - STDMETHOD_(void, PreLoad)(THIS) PURE; - STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; - /*** IDirect3DBaseTexture9 methods ***/ - STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; - STDMETHOD_(DWORD, GetLOD)(THIS) PURE; - STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; - STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; - STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; - STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; - /*** IDirect3DVolumeTexture9 methods ***/ - STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DVOLUME_DESC *pDesc) PURE; - STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IDirect3DVolume9** ppVolumeLevel) PURE; - STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE; - STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; - STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/ -#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) -#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) -#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) -#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) -#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) -#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) -#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) -/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/ -#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) -#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) -#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) -#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) -#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) -#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) -/*** IDirect3DVolumeTexture9 methods ***/ -#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) -#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) -#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) -#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) -#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef() -#define IDirect3DVolumeTexture9_Release(p) (p)->Release() -/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/ -#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) -#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) -#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) -#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a) -#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority() -#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad() -#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType() -/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/ -#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a) -#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD() -#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount() -#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) -#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() -#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() -/*** IDirect3DVolumeTexture9 methods ***/ -#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) -#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) -#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) -#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a) -#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a) -#endif - -/***************************************************************************** - * IDirect3DVertexDeclaration9 interface - */ -#define INTERFACE IDirect3DVertexDeclaration9 -DECLARE_INTERFACE_(IDirect3DVertexDeclaration9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DVertexDeclaration9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVertexShader9 methods ***/ -#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) -#else -/*** IUnknown methods ***/ -#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef() -#define IDirect3DVertexDeclaration9_Release(p) (p)->Release() -/*** IDirect3DVertexShader9 methods ***/ -#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b) -#endif - -/***************************************************************************** - * IDirect3DVertexShader9 interface - */ -#define INTERFACE IDirect3DVertexShader9 -DECLARE_INTERFACE_(IDirect3DVertexShader9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DVertexShader9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DVertexShader9 methods ***/ -#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) -#else -/*** IUnknown methods ***/ -#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef() -#define IDirect3DVertexShader9_Release(p) (p)->Release() -/*** IDirect3DVertexShader9 methods ***/ -#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) -#endif - -/***************************************************************************** - * IDirect3DPixelShader9 interface - */ -#define INTERFACE IDirect3DPixelShader9 -DECLARE_INTERFACE_(IDirect3DPixelShader9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DPixelShader9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DPixelShader9 methods ***/ -#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) -#else -/*** IUnknown methods ***/ -#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() -#define IDirect3DPixelShader9_Release(p) (p)->Release() -/*** IDirect3DPixelShader9 methods ***/ -#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) -#endif - -/***************************************************************************** - * IDirect3DStateBlock9 interface - */ -#define INTERFACE IDirect3DStateBlock9 -DECLARE_INTERFACE_(IDirect3DStateBlock9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DStateBlock9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD(Capture)(THIS) PURE; - STDMETHOD(Apply)(THIS) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DStateBlock9 methods ***/ -#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) -#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) -#else -/*** IUnknown methods ***/ -#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef() -#define IDirect3DStateBlock9_Release(p) (p)->Release() -/*** IDirect3DStateBlock9 methods ***/ -#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DStateBlock9_Capture(p) (p)->Capture() -#define IDirect3DStateBlock9_Apply(p) (p)->Apply() -#endif - -/***************************************************************************** - * IDirect3DQuery9 interface - */ -#define INTERFACE IDirect3DQuery9 -DECLARE_INTERFACE_(IDirect3DQuery9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DQuery9 methods ***/ - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; - STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE; - STDMETHOD_(DWORD, GetDataSize)(THIS) PURE; - STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE; - STDMETHOD(GetData)(THIS_ void* pData, DWORD dwSize, DWORD dwGetDataFlags) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DQuery9 ***/ -#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) -#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) -#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a) -#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) -#else -/*** IUnknown methods ***/ -#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DQuery9_AddRef(p) (p)->AddRef() -#define IDirect3DQuery9_Release(p) (p)->Release() -/*** IDirect3DQuery9 ***/ -#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DQuery9_GetType(p) (p)->GetType() -#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize() -#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a) -#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c) -#endif - -/***************************************************************************** - * IDirect3DDevice9 interface - */ -#define INTERFACE IDirect3DDevice9 -DECLARE_INTERFACE_(IDirect3DDevice9,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DDevice9 methods ***/ - STDMETHOD(TestCooperativeLevel)(THIS) PURE; - STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; - STDMETHOD(EvictManagedResources)(THIS) PURE; - STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; - STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE; - STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; - STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) PURE; - STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y, DWORD Flags) PURE; - STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; - STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) PURE; - STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) PURE; - STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; - STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; - STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, - HWND dst_window_override, const RGNDATA *dirty_region) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE; - STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE; - STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; - STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE; - STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE; - STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) PURE; - STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE; - STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) PURE; - STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) PURE; - STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) PURE; - STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; - STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; - STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect, - IDirect3DSurface9 *dst_surface, const POINT *dst_point) PURE; - STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) PURE; - STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) PURE; - STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain, IDirect3DSurface9* pDestSurface) PURE; - STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect, - IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter) PURE; - STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) PURE; - STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; - STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) PURE; - STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) PURE; - STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; - STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; - STDMETHOD(BeginScene)(THIS) PURE; - STDMETHOD(EndScene)(THIS) PURE; - STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, - D3DCOLOR color, float z, DWORD stencil) PURE; - STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; - STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) PURE; - STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; - STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT9 *viewport) PURE; - STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; - STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE; - STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; - STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE; - STDMETHOD(GetLight)(THIS_ DWORD Index, D3DLIGHT9*) PURE; - STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; - STDMETHOD(GetLightEnable)(THIS_ DWORD Index, BOOL* pEnable) PURE; - STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE; - STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float* pPlane) PURE; - STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; - STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD* pValue) PURE; - STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) PURE; - STDMETHOD(BeginStateBlock)(THIS) PURE; - STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; - STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS9 *clip_status) PURE; - STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; - STDMETHOD(GetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9** ppTexture) PURE; - STDMETHOD(SetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9* pTexture) PURE; - STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) PURE; - STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; - STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) PURE; - STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; - STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; - STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE; - STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; - STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; - STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; - STDMETHOD(SetScissorRect)(THIS_ const RECT *rect) PURE; - STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; - STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; - STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; - STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; - STDMETHOD_(float, GetNPatchMode)(THIS) PURE; - STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE; - STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE; - STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, - UINT primitive_count, const void *data, UINT stride) PURE; - STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, - UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride) PURE; - STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE; - STDMETHOD(CreateVertexDeclaration)(THIS_ const D3DVERTEXELEMENT9 *elements, - IDirect3DVertexDeclaration9 **declaration) PURE; - STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; - STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; - STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; - STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; - STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_code, IDirect3DVertexShader9 **shader) PURE; - STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; - STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; - STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE; - STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; - STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE; - STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; - STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT reg_idx, const BOOL *data, UINT count) PURE; - STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; - STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE; - STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) PURE; - STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE; - STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE; - STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; - STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; - STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE; - STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; - STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; - STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE; - STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; - STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE; - STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; - STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT reg_idx, const BOOL *data, UINT count) PURE; - STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; - STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info) PURE; - STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info) PURE; - STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; - STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) PURE; -}; -#undef INTERFACE - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb); -#endif - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DDevice9 methods ***/ -#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) -#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) -#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) -#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) -#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) -#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) -#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) -#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) -#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) -#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) -#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) -#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) -#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) -#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a) -#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) -#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) -#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) -#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) -#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) -#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) -#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) -#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) -#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) -#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) -#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) -#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) -#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) -#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) -#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) -#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) -#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) -#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) -#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) -#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) -#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) -#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) -#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) -#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) -#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) -#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) -#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) -#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) -#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) -#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) -#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) -#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) -#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) -#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) -#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) -#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) -#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) -#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) -#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) -#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) -#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) -#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) -#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) -#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) -#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) -#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) -#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) -#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) -#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) -#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) -#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) -#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) -#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) -#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) -#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) -#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) -#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) -#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) -#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) -#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) -#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) -#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) -#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) -#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) -#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) -#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) -#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) -#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) -#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) -#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) -#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) -#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) -#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) -#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) -#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) -#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) -#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) -#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) -#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) -#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) -#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) -#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) -#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) -#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) -#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) -#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) -#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) -#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) -#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) -#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) -#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) -#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) -#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) -#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) -#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) -#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) -#else -/*** IUnknown methods ***/ -#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DDevice9_AddRef(p) (p)->AddRef() -#define IDirect3DDevice9_Release(p) (p)->Release() -/*** IDirect3DDevice9 methods ***/ -#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel() -#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() -#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources() -#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a) -#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) -#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) -#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a) -#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) -#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) -#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a) -#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) -#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) -#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() -#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a) -#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d) -#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) -#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) -#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) -#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) -#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) -#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) -#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) -#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) -#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) -#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) -#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) -#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) -#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) -#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) -#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) -#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) -#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) -#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) -#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) -#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) -#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) -#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) -#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) -#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene() -#define IDirect3DDevice9_EndScene(p) (p)->EndScene() -#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) -#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b) -#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b) -#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) -#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a) -#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a) -#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a) -#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a) -#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b) -#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b) -#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b) -#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) -#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) -#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) -#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b) -#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b) -#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) -#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock() -#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a) -#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a) -#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a) -#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b) -#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b) -#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) -#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) -#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) -#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) -#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a) -#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) -#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) -#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) -#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) -#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a) -#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a) -#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) -#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() -#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a) -#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode() -#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) -#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) -#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) -#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) -#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) -#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) -#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) -#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) -#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a) -#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a) -#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) -#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a) -#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a) -#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) -#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) -#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) -#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) -#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) -#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) -#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) -#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) -#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) -#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) -#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a) -#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a) -#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) -#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a) -#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a) -#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) -#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) -#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) -#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) -#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) -#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) -#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) -#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) -#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a) -#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b) -#endif - - -#if !defined(D3D_DISABLE_9EX) - -typedef struct IDirect3D9Ex *LPDIRECT3D9EX, *PDIRECT3D9EX; -typedef struct IDirect3DSwapChain9Ex *LPDIRECT3DSWAPCHAIN9EX, *PDIRECT3DSWAPCHAIN9EX; -typedef struct IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX, *PDIRECT3DDEVICE9EX; - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3D9Ex, 0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d); -#endif -DEFINE_GUID(IID_IDirect3D9Ex, 0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d); - -#define INTERFACE IDirect3D9Ex -DECLARE_INTERFACE_(IDirect3D9Ex, IDirect3D9) -{ - /* IUnknown */ - STDMETHOD_(HRESULT, QueryInterface)(THIS_ REFIID iid, void **out) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - /* IDirect3D9 */ - STDMETHOD(RegisterSoftwareDevice)(THIS_ void *init) PURE; - STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; - STDMETHOD(GetAdapterIdentifier)(THIS_ UINT adapter_idx, DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier) PURE; - STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT adapter_idx, D3DFORMAT format) PURE; - STDMETHOD(EnumAdapterModes)(THIS_ UINT adapter_idx, D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode) PURE; - STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT adapter_idx, D3DDISPLAYMODE *mode) PURE; - STDMETHOD(CheckDeviceType)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, - D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed) PURE; - STDMETHOD(CheckDeviceFormat)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, D3DFORMAT adapter_format, - DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) PURE; - STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, D3DFORMAT surface_format, - BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels) PURE; - STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, - D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) PURE; - STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, - D3DFORMAT src_format, D3DFORMAT dst_format) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, D3DCAPS9 *caps) PURE; - STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT adapter_idx) PURE; - STDMETHOD(CreateDevice)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, - D3DPRESENT_PARAMETERS *parameters, struct IDirect3DDevice9 **device) PURE; - /* IDirect3D9Ex */ - STDMETHOD_(UINT, GetAdapterModeCountEx)(THIS_ UINT adapter_idx, const D3DDISPLAYMODEFILTER *filter) PURE; - STDMETHOD(EnumAdapterModesEx)(THIS_ UINT adapter_idx, const D3DDISPLAYMODEFILTER *filter, - UINT mode_idx, D3DDISPLAYMODEEX *mode) PURE; - STDMETHOD(GetAdapterDisplayModeEx)(THIS_ UINT adapter_idx, - D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) PURE; - STDMETHOD(CreateDeviceEx)(THIS_ UINT adapter_idx, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, - D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, struct IDirect3DDevice9Ex **device) PURE; - STDMETHOD(GetAdapterLUID)(THIS_ UINT adapter_idx, LUID *luid) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/* IUnknown */ -#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p) -/* IDirect3D9 */ -#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) -#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) -#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) -#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) -#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) -#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) -#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) -#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) -#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) -#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) -#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) -#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) -#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) -#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) -/* IDirect3D9Ex */ -#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b) -#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d) -#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c) -#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g) -#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b) -#else -/* IUnknown */ -#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3D9Ex_AddRef(p) (p)->AddRef() -#define IDirect3D9Ex_Release(p) (p)->Release() -/* IDirect3D9 */ -#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) -#define IDirect3D9Ex_GetAdapterCount(p) (p)->GetAdapterCount() -#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) -#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) -#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) -#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) -#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) -#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) -#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) -#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) -#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) -#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) -#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) -#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) -/* IDirect3D9Ex */ -#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->GetAdapterModeCountEx(a,b) -#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->EnumAdapterModesEx(a,b,c,d) -#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->GetAdapterDisplayModeEx(a,b,c) -#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->CreateDeviceEx(a,b,c,d,e,f,g) -#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->GetAdapterLUID(a,b) -#endif - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3); -#endif -DEFINE_GUID(IID_IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3); - -#define INTERFACE IDirect3DSwapChain9Ex -DECLARE_INTERFACE_(IDirect3DSwapChain9Ex, IDirect3DSwapChain9) -{ - /* IUnknown */ - STDMETHOD_(HRESULT, QueryInterface)(THIS_ REFIID iid, void **out) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - /* IDirect3DSwapChain9 */ - STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, - const RGNDATA *dirty_region, DWORD flags) PURE; - STDMETHOD(GetFrontBufferData)(THIS_ struct IDirect3DSurface9 *dst_surface) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, - struct IDirect3DSurface9 **backbuffer) PURE; - STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS *raster_status) PURE; - STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE *mode) PURE; - STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; - STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS *parameters) PURE; - /* IDirect3DSwapChain9Ex */ - STDMETHOD(GetLastPresentCount)(THIS_ UINT *last_present_count) PURE; - STDMETHOD(GetPresentStats)(THIS_ D3DPRESENTSTATS *stats) PURE; - STDMETHOD(GetDisplayModeEx)(THIS_ D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/* IUnknown */ -#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p) -/* IDirect3DSwapChain9 */ -#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) -#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) -#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) -#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) -#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) -#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) -#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) -/* IDirect3DSwapChain9Ex */ -#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a) -#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) -#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b) -#else -/* IUnknown */ -#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DSwapChain9Ex_AddRef(p) (p)->AddRef() -#define IDirect3DSwapChain9Ex_Release(p) (p)->Release() -/* IDirect3DSwapChain9 */ -#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) -#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) -#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) -#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->GetRasterStatus(a) -#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->GetDisplayMode(a) -#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->GetDevice(a) -#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->GetPresentParameters(a) -/* IDirect3DSwapChain9Ex */ -#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->GetLastPresentCount(a) -#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->GetPresentStats(a) -#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->GetDisplayModeEx(a,b) -#endif - -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a); -#endif -DEFINE_GUID(IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a); - -#define INTERFACE IDirect3DDevice9Ex -DECLARE_INTERFACE_(IDirect3DDevice9Ex, IDirect3DDevice9) -{ - /* IUnknown */ - STDMETHOD_(HRESULT, QueryInterface)(THIS_ REFIID iid, void **out) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - /* IDirect3DDevice9 */ - STDMETHOD(TestCooperativeLevel)(THIS) PURE; - STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; - STDMETHOD(EvictManagedResources)(THIS) PURE; - STDMETHOD(GetDirect3D)(THIS_ IDirect3D9 **d3d9) PURE; - STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9 *caps) PURE; - STDMETHOD(GetDisplayMode)(THIS_ UINT swapchain_idx, D3DDISPLAYMODE *mode) PURE; - STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *parameters) PURE; - STDMETHOD(SetCursorProperties)(THIS_ UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap) PURE; - STDMETHOD_(void, SetCursorPosition)(THIS_ int x, int y, DWORD flags) PURE; - STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL show) PURE; - STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS *parameters, - IDirect3DSwapChain9 **swapchain) PURE; - STDMETHOD(GetSwapChain)(THIS_ UINT swapchain_idx, IDirect3DSwapChain9 **swapchain) PURE; - STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; - STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS *parameters) PURE; - STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, - HWND dst_window_override, const RGNDATA *dirty_region) PURE; - STDMETHOD(GetBackBuffer)(THIS_ UINT swapchain_idx, UINT backbuffer_idx, - D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) PURE; - STDMETHOD(GetRasterStatus)(THIS_ UINT swapchain_idx, D3DRASTER_STATUS *raster_status) PURE; - STDMETHOD(SetDialogBoxMode)(THIS_ BOOL enable) PURE; - STDMETHOD_(void, SetGammaRamp)(THIS_ UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp) PURE; - STDMETHOD_(void, GetGammaRamp)(THIS_ UINT swapchain_idx, D3DGAMMARAMP *ramp) PURE; - STDMETHOD(CreateTexture)(THIS_ UINT width, UINT height, UINT levels, DWORD usage, - D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) PURE; - STDMETHOD(CreateVolumeTexture)(THIS_ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, - D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) PURE; - STDMETHOD(CreateCubeTexture)(THIS_ UINT edge_length, UINT levels, DWORD usage, - D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) PURE; - STDMETHOD(CreateVertexBuffer)(THIS_ UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, - IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle) PURE; - STDMETHOD(CreateIndexBuffer)(THIS_ UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, - IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle) PURE; - STDMETHOD(CreateRenderTarget)(THIS_ UINT width, UINT height, D3DFORMAT format, - D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, - IDirect3DSurface9 **surface, HANDLE *shared_handle) PURE; - STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT width, UINT height, D3DFORMAT format, - D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, - IDirect3DSurface9 **surface, HANDLE *shared_handle) PURE; - STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect, - IDirect3DSurface9 *dst_surface, const POINT *dst_point) PURE; - STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) PURE; - STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface) PURE; - STDMETHOD(GetFrontBufferData)(THIS_ UINT swapchain_idx, IDirect3DSurface9 *dst_surface) PURE; - STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9 *src_surface, const RECT *src_rect, - IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter) PURE; - STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR colour) PURE; - STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, - IDirect3DSurface9 **surface, HANDLE *shared_handle) PURE; - STDMETHOD(SetRenderTarget)(THIS_ DWORD idx, IDirect3DSurface9 *surface) PURE; - STDMETHOD(GetRenderTarget)(THIS_ DWORD idx, IDirect3DSurface9 **surface) PURE; - STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9 *depth_stencil) PURE; - STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9 **depth_stencil) PURE; - STDMETHOD(BeginScene)(THIS) PURE; - STDMETHOD(EndScene)(THIS) PURE; - STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, - D3DCOLOR colour, float z, DWORD stencil) PURE; - STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; - STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX *matrix) PURE; - STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; - STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT9 *viewport) PURE; - STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9 *viewport) PURE; - STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE; - STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9 *material) PURE; - STDMETHOD(SetLight)(THIS_ DWORD idx, const D3DLIGHT9 *light) PURE; - STDMETHOD(GetLight)(THIS_ DWORD idx, D3DLIGHT9 *light) PURE; - STDMETHOD(LightEnable)(THIS_ DWORD idx, BOOL enable) PURE; - STDMETHOD(GetLightEnable)(THIS_ DWORD idx, BOOL *enable) PURE; - STDMETHOD(SetClipPlane)(THIS_ DWORD idx, const float *plane) PURE; - STDMETHOD(GetClipPlane)(THIS_ DWORD idx, float *plane) PURE; - STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE; - STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD *value) PURE; - STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock) PURE; - STDMETHOD(BeginStateBlock)(THIS) PURE; - STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9 **stateblock) PURE; - STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS9 *clip_status) PURE; - STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9 *clip_status) PURE; - STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirect3DBaseTexture9 **texture) PURE; - STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirect3DBaseTexture9 *texture) PURE; - STDMETHOD(GetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) PURE; - STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) PURE; - STDMETHOD(GetSamplerState)(THIS_ DWORD sampler_idx, D3DSAMPLERSTATETYPE state, DWORD *value) PURE; - STDMETHOD(SetSamplerState)(THIS_ DWORD sampler_idx, D3DSAMPLERSTATETYPE state, DWORD value) PURE; - STDMETHOD(ValidateDevice)(THIS_ DWORD *pass_count) PURE; - STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE; - STDMETHOD(GetPaletteEntries)(THIS_ UINT palette_idx, PALETTEENTRY *entries) PURE; - STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT palette_idx) PURE; - STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *palette_idx) PURE; - STDMETHOD(SetScissorRect)(THIS_ const RECT *rect) PURE; - STDMETHOD(GetScissorRect)(THIS_ RECT *rect) PURE; - STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL software) PURE; - STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; - STDMETHOD(SetNPatchMode)(THIS_ float segment_count) PURE; - STDMETHOD_(float, GetNPatchMode)(THIS) PURE; - STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count) PURE; - STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx, - UINT vertex_count, UINT start_idx, UINT primitive_count) PURE; - STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, - UINT primitive_count, const void *data, UINT stride) PURE; - STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, - UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride) PURE; - STDMETHOD(ProcessVertices)(THIS_ UINT src_start_idx, UINT dst_idx, UINT vertex_count, - IDirect3DVertexBuffer9 *dst_buffer, IDirect3DVertexDeclaration9 *declaration, DWORD flags) PURE; - STDMETHOD(CreateVertexDeclaration)(THIS_ const D3DVERTEXELEMENT9 *elements, - IDirect3DVertexDeclaration9 **declaration) PURE; - STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9 *declaration) PURE; - STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9 **declaration) PURE; - STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE; - STDMETHOD(GetFVF)(THIS_ DWORD *fvf) PURE; - STDMETHOD(CreateVertexShader)(THIS_ const DWORD *byte_code, IDirect3DVertexShader9 **shader) PURE; - STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9 *shader) PURE; - STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9 **shader) PURE; - STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE; - STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT reg_idx, float *data, UINT count) PURE; - STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE; - STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT reg_idx, int *data, UINT count) PURE; - STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT reg_idx, const BOOL *data, UINT count) PURE; - STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT reg_idx, BOOL *data, UINT count) PURE; - STDMETHOD(SetStreamSource)(THIS_ UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride) PURE; - STDMETHOD(GetStreamSource)(THIS_ UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride) PURE; - STDMETHOD(SetStreamSourceFreq)(THIS_ UINT stream_idx, UINT frequency) PURE; - STDMETHOD(GetStreamSourceFreq)(THIS_ UINT stream_idx, UINT *frequency) PURE; - STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9 *buffer) PURE; - STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9 **buffer) PURE; - STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, IDirect3DPixelShader9 **shader) PURE; - STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9 *shader) PURE; - STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9 **shader) PURE; - STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT reg_idx, const float *data, UINT count) PURE; - STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT reg_idx, float *data, UINT count) PURE; - STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT reg_idx, const int *data, UINT count) PURE; - STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT reg_idx, int *data, UINT count) PURE; - STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT reg_idx, const BOOL *data, UINT count) PURE; - STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT reg_idx, BOOL *data, UINT count) PURE; - STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info) PURE; - STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info) PURE; - STDMETHOD(DeletePatch)(THIS_ UINT handle) PURE; - STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE type, IDirect3DQuery9 **query) PURE; - /* IDirect3DDevice9Ex */ - STDMETHOD(SetConvolutionMonoKernel)(THIS_ UINT width, UINT height, float *rows, float *columns) PURE; - STDMETHOD(ComposeRects)(THIS_ IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, - IDirect3DVertexBuffer9 *src_descs, UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, - D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) PURE; - STDMETHOD(PresentEx)(THIS_ const RECT *src_rect, const RECT *dst_rect, - HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) PURE; - STDMETHOD(GetGPUThreadPriority)(THIS_ INT *priority) PURE; - STDMETHOD(SetGPUThreadPriority)(THIS_ INT priority) PURE; - STDMETHOD(WaitForVBlank)(THIS_ UINT swapchain_idx) PURE; - STDMETHOD(CheckResourceResidency)(THIS_ IDirect3DResource9 **resources, UINT32 resource_count) PURE; - STDMETHOD(SetMaximumFrameLatency)(THIS_ UINT max_latency) PURE; - STDMETHOD(GetMaximumFrameLatency)(THIS_ UINT *max_latency) PURE; - STDMETHOD(CheckDeviceState)(THIS_ HWND dst_window) PURE; - STDMETHOD(CreateRenderTargetEx)(THIS_ UINT width, UINT height, D3DFORMAT format, - D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, - IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE; - STDMETHOD(CreateOffscreenPlainSurfaceEx)(THIS_ UINT width, UINT Height, D3DFORMAT format, - D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE; - STDMETHOD(CreateDepthStencilSurfaceEx)(THIS_ UINT width, UINT height, D3DFORMAT format, - D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, - IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE; - STDMETHOD(ResetEx)(THIS_ D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) PURE; - STDMETHOD(GetDisplayModeEx)(THIS_ UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/* IUnknown */ -#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p) -/* IDirect3DDevice9 */ -#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) -#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) -#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) -#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) -#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) -#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) -#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) -#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) -#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) -#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) -#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) -#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) -#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) -#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a) -#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) -#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) -#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) -#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) -#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) -#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) -#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) -#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) -#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) -#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) -#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) -#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) -#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) -#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) -#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) -#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) -#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) -#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) -#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) -#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) -#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) -#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) -#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) -#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) -#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) -#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) -#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) -#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) -#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) -#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) -#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) -#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) -#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) -#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) -#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) -#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) -#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) -#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) -#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) -#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) -#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) -#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) -#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) -#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) -#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) -#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) -#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) -#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) -#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) -#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) -#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) -#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) -#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) -#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) -#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) -#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) -#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) -#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) -#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) -#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) -#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) -#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) -#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) -#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) -#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) -#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) -#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) -#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) -#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) -#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) -#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) -#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) -#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) -#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) -#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) -#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) -#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) -#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) -#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) -#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) -#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) -#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) -#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) -#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) -#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) -#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) -#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) -#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) -#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) -#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) -#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) -#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) -#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) -#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) -#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) -#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) -/* IDirect3DDevice9Ex */ -#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d) -#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e) -#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a) -#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a) -#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a) -#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b) -#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a) -#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a) -#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a) -#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) -#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) -#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) -#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b) -#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c) -#else -/* IUnknown */ -#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DDevice9Ex_AddRef(p) (p)->AddRef() -#define IDirect3DDevice9Ex_Release(p) (p)->Release() -/* IDirect3DDevice9 */ -#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->TestCooperativeLevel() -#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() -#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->EvictManagedResources() -#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->GetDirect3D(a) -#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) -#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) -#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->GetCreationParameters(a) -#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) -#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) -#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->ShowCursor(a) -#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) -#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) -#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() -#define IDirect3DDevice9Ex_Reset(p,a) (p)->Reset(a) -#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->Present(a,b,c,d) -#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) -#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) -#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) -#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) -#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) -#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) -#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) -#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) -#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) -#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) -#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) -#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) -#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) -#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) -#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) -#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) -#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) -#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) -#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) -#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) -#define IDirect3DDevice9Ex_BeginScene(p) (p)->BeginScene() -#define IDirect3DDevice9Ex_EndScene(p) (p)->EndScene() -#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) -#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->SetTransform(a,b) -#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->GetTransform(a,b) -#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) -#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->SetViewport(a) -#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->GetViewport(a) -#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->SetMaterial(a) -#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->GetMaterial(a) -#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->SetLight(a,b) -#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->GetLight(a,b) -#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->LightEnable(a,b) -#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) -#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) -#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) -#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->SetRenderState(a,b) -#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->GetRenderState(a,b) -#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) -#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->BeginStateBlock() -#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->EndStateBlock(a) -#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->SetClipStatus(a) -#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->GetClipStatus(a) -#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->GetTexture(a,b) -#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->SetTexture(a,b) -#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) -#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) -#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) -#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) -#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->ValidateDevice(a) -#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) -#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) -#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) -#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) -#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->SetScissorRect(a) -#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->GetScissorRect(a) -#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) -#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() -#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->SetNPatchMode(a) -#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->GetNPatchMode() -#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) -#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) -#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) -#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) -#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) -#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) -#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) -#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->SetFVF(a) -#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->GetFVF(a) -#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) -#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->SetVertexShader(a) -#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->GetVertexShader(a) -#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) -#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) -#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) -#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) -#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) -#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) -#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) -#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) -#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) -#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) -#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->SetIndices(a) -#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->GetIndices(a) -#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) -#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->SetPixelShader(a) -#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->GetPixelShader(a) -#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) -#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) -#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) -#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) -#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) -#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) -#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) -#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) -#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->DeletePatch(a) -#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->CreateQuery(a,b) -/* IDirect3DDevice9Ex */ -#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->SetConvolutionMonoKernel(a,b,c,d) -#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->ComposeRects(a,b,c,d,e,f,g,h) -#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->PresentEx(a,b,c,d,e) -#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->GetGPUThreadPriority(a) -#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->SetGPUThreadPriority(a) -#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->WaitForVBlank(a) -#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->CheckResourceResidency(a,b) -#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->SetMaximumFrameLatency(a) -#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->GetMaximumFrameLatency(a) -#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->CheckDeviceState(a) -#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateRenderTargetEx(a,b,c,d,e,f,g,h,i) -#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->CreateOffscreenPlainSurfaceEx(a,b,c,d,e,f,g) -#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateDepthStencilSurfaceEx(a,b,c,d,e,f,g,h,i) -#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->ResetEx(a,b) -#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->GetDisplayModeEx(a,b,c) -#endif - -#endif /* !defined(D3D_DISABLE_9EX) */ - -#ifdef __cplusplus -extern "C" { -#endif /* defined(__cplusplus) */ - -int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name); -int WINAPI D3DPERF_EndEvent(void); -DWORD WINAPI D3DPERF_GetStatus(void); -BOOL WINAPI D3DPERF_QueryRepeatFrame(void); -void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name); -void WINAPI D3DPERF_SetOptions(DWORD options); -void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name); - -IDirect3D9 * WINAPI Direct3DCreate9(UINT sdk_version); -#ifndef D3D_DISABLE_9EX -HRESULT WINAPI Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex); -#endif - -#ifdef __cplusplus -} /* extern "C" */ -#endif /* defined(__cplusplus) */ - - -#endif /* _D3D9_H_ */ diff --git a/include/d3d9.idl b/include/d3d9.idl new file mode 100644 index 00000000000..24a62e05c1e --- /dev/null +++ b/include/d3d9.idl @@ -0,0 +1,576 @@ +/* + * Copyright (C) 2002-2003 Jason Edmeades + * Copyright (C) 2002-2003 Raphael Junqueira + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +cpp_quote("#ifndef _D3D9_H_") +cpp_quote("#define _D3D9_H_") + +cpp_quote("#ifndef DIRECT3D_VERSION") +cpp_quote("#define DIRECT3D_VERSION 0x0900") +cpp_quote("#endif") + +import "unknwn.idl"; +import "d3d9types.h"; +import "d3d9caps.h"; + +cpp_quote("#if 0") +typedef struct _LUID LUID; +typedef struct _RGNDATA RGNDATA; +cpp_quote("#endif") + +#ifndef __MSABI_LONG +#if !defined(__LP64__) && !defined(WINE_NO_LONG_TYPES) +# define __MSABI_LONG(x) x ## l +# else +# define __MSABI_LONG(x) x +# endif +#endif + +const long D3DCREATE_FPU_PRESERVE = __MSABI_LONG(0x00000002); +const long D3DCREATE_MULTITHREADED = __MSABI_LONG(0x00000004); +const long D3DCREATE_PUREDEVICE = __MSABI_LONG(0x00000010); +const long D3DCREATE_SOFTWARE_VERTEXPROCESSING = __MSABI_LONG(0x00000020); +const long D3DCREATE_HARDWARE_VERTEXPROCESSING = __MSABI_LONG(0x00000040); +const long D3DCREATE_MIXED_VERTEXPROCESSING = __MSABI_LONG(0x00000080); +const long D3DCREATE_DISABLE_DRIVER_MANAGEMENT = __MSABI_LONG(0x00000100); +const long D3DCREATE_ADAPTERGROUP_DEVICE = __MSABI_LONG(0x00000200); +const long D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX = __MSABI_LONG(0x00000400); +const long D3DCREATE_NOWINDOWCHANGES = __MSABI_LONG(0x00000800); +const long D3DCREATE_DISABLE_PSGP_THREADING = __MSABI_LONG(0x00002000); +const long D3DCREATE_ENABLE_PRESENTSTATS = __MSABI_LONG(0x00004000); +const long D3DCREATE_DISABLE_PRINTSCREEN = __MSABI_LONG(0x00008000); +const long D3DCREATE_SCREENSAVER = __MSABI_LONG(0x10000000); + +const long D3DSPD_IUNKNOWN = __MSABI_LONG(0x00000001); + +const unsigned int D3D_SDK_VERSION = 32; +const unsigned int D3DADAPTER_DEFAULT = 0; +const long D3DENUM_WHQL_LEVEL = __MSABI_LONG(0x00000002); +const long D3DPRESENT_DONOTWAIT = __MSABI_LONG(1); +const long D3DPRESENT_LINEAR_CONTENT = __MSABI_LONG(2); +const long D3DPRESENT_BACK_BUFFERS_MAX = __MSABI_LONG(3); +const long D3DPRESENT_BACK_BUFFERS_MAX_EX = __MSABI_LONG(30); +const long D3DSGR_NO_CALIBRATION = __MSABI_LONG(0x00000000); +const long D3DSGR_CALIBRATE = __MSABI_LONG(0x00000001); +const long D3DCURSOR_IMMEDIATE_UPDATE = __MSABI_LONG(0x00000001); + +cpp_quote("#define _FACD3D 0x876") +cpp_quote("#define MAKE_D3DHRESULT(code) MAKE_HRESULT(1, _FACD3D, code)") +cpp_quote("#define MAKE_D3DSTATUS(code) MAKE_HRESULT(0, _FACD3D, code)") + +const HRESULT D3D_OK = __MSABI_LONG(0); +const HRESULT D3DERR_OUTOFVIDEOMEMORY = __MSABI_LONG(0x8876017c); +const HRESULT D3DERR_WASSTILLDRAWING = __MSABI_LONG(0x8876021c); +const HRESULT D3DERR_WRONGTEXTUREFORMAT = __MSABI_LONG(0x88760818); +const HRESULT D3DERR_UNSUPPORTEDCOLOROPERATION = __MSABI_LONG(0x88760819); +const HRESULT D3DERR_UNSUPPORTEDCOLORARG = __MSABI_LONG(0x8876081a); +const HRESULT D3DERR_UNSUPPORTEDALPHAOPERATION = __MSABI_LONG(0x8876081b); +const HRESULT D3DERR_UNSUPPORTEDALPHAARG = __MSABI_LONG(0x8876081c); +const HRESULT D3DERR_TOOMANYOPERATIONS = __MSABI_LONG(0x8876081d); +const HRESULT D3DERR_CONFLICTINGTEXTUREFILTER = __MSABI_LONG(0x8876081e); +const HRESULT D3DERR_UNSUPPORTEDFACTORVALUE = __MSABI_LONG(0x8876081f); +const HRESULT D3DERR_CONFLICTINGRENDERSTATE = __MSABI_LONG(0x88760821); +const HRESULT D3DERR_UNSUPPORTEDTEXTUREFILTER = __MSABI_LONG(0x88760822); +const HRESULT D3DERR_CONFLICTINGTEXTUREPALETTE = __MSABI_LONG(0x88760826); +const HRESULT D3DERR_DRIVERINTERNALERROR = __MSABI_LONG(0x88760827); +const HRESULT D3DERR_NOTFOUND = __MSABI_LONG(0x88760866); +const HRESULT D3DERR_MOREDATA = __MSABI_LONG(0x88760867); +const HRESULT D3DERR_DEVICELOST = __MSABI_LONG(0x88760868); +const HRESULT D3DERR_DEVICENOTRESET = __MSABI_LONG(0x88760869); +const HRESULT D3DERR_NOTAVAILABLE = __MSABI_LONG(0x8876086a); +const HRESULT D3DERR_INVALIDDEVICE = __MSABI_LONG(0x8876086b); +const HRESULT D3DERR_INVALIDCALL = __MSABI_LONG(0x8876086c); +const HRESULT D3DERR_DRIVERINVALIDCALL = __MSABI_LONG(0x8876086d); +const HRESULT D3DOK_NOAUTOGEN = __MSABI_LONG(0x0876086f); +const HRESULT D3DERR_DEVICEREMOVED = __MSABI_LONG(0x88760870); +const HRESULT D3DERR_DEVICEHUNG = __MSABI_LONG(0x88760874); +const HRESULT S_NOT_RESIDENT = __MSABI_LONG(0x08760875); +const HRESULT S_RESIDENT_IN_SHARED_MEMORY = __MSABI_LONG(0x08760876); +const HRESULT S_PRESENT_MODE_CHANGED = __MSABI_LONG(0x08760877); +const HRESULT S_PRESENT_OCCLUDED = __MSABI_LONG(0x08760878); +const HRESULT D3DERR_UNSUPPORTEDOVERLAY = __MSABI_LONG(0x8876087b); +const HRESULT D3DERR_UNSUPPORTEDOVERLAYFORMAT = __MSABI_LONG(0x8876087c); +const HRESULT D3DERR_CANNOTPROTECTCONTENT = __MSABI_LONG(0x8876087d); +const HRESULT D3DERR_UNSUPPORTEDCRYPTO = __MSABI_LONG(0x8876087e); +const HRESULT D3DERR_PRESENT_STATISTICS_DISJOINT = __MSABI_LONG(0x88760884); + +typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9; +typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9; +typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9; +typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9; +typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9; +typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9; +typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9; +typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9; +typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9; +typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9; +typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9; +typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9; +typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9; +typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9; +typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9; +typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9; +typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9; + +[ + local, + object, + uuid(81bdcbca-64d4-426d-ae8d-ad0147f4275c), +] +interface IDirect3D9 : IUnknown +{ + HRESULT RegisterSoftwareDevice(void *init_function); + UINT GetAdapterCount(); + HRESULT GetAdapterIdentifier(UINT adapter_index, DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier); + UINT GetAdapterModeCount(UINT adapter_index, D3DFORMAT format); + HRESULT EnumAdapterModes(UINT adapter_index, D3DFORMAT format, UINT mode_index, D3DDISPLAYMODE *mode); + HRESULT GetAdapterDisplayMode(UINT adapter_index, D3DDISPLAYMODE *mode); + HRESULT CheckDeviceType(UINT adapter_index, D3DDEVTYPE device_type, + D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed); + HRESULT CheckDeviceFormat(UINT adapter_index, D3DDEVTYPE device_type, + D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format); + HRESULT CheckDeviceMultiSampleType(UINT adapter_index, D3DDEVTYPE device_type, D3DFORMAT format, + BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels); + HRESULT CheckDepthStencilMatch(UINT adapter_index, D3DDEVTYPE device_type, + D3DFORMAT adapter_format, D3DFORMAT render_target_format, D3DFORMAT depth_stencil_format); + HRESULT CheckDeviceFormatConversion(UINT adapter_index, + D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format); + HRESULT GetDeviceCaps(UINT adapter_index, D3DDEVTYPE device_type, D3DCAPS9 *caps); + HMONITOR GetAdapterMonitor(UINT adapter_index); + HRESULT CreateDevice(UINT adapter_index, D3DDEVTYPE device_type, HWND focus_window, + DWORD flags, D3DPRESENT_PARAMETERS *parameters, struct IDirect3DDevice9 **device); +} + +[ + local, + object, + uuid(24f416e6-1f67-4aa7-b88e-d33f6f3128a1), +] +interface IDirect3DVolume9 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice9 **device); + HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags); + HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size); + HRESULT FreePrivateData(REFGUID guid); + HRESULT GetContainer(REFIID iid, void **container); + HRESULT GetDesc(D3DVOLUME_DESC *desc); + HRESULT LockBox(D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags); + HRESULT UnlockBox(); +} + +[ + local, + object, + uuid(794950f2-adfc-458a-905e-10a10b0b503b), +] +interface IDirect3DSwapChain9 : IUnknown +{ + HRESULT Present(const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags); + HRESULT GetFrontBufferData(struct IDirect3DSurface9 *dst_surface); + HRESULT GetBackBuffer(UINT backbuffer_idx, D3DBACKBUFFER_TYPE type, struct IDirect3DSurface9 **backbuffer); + HRESULT GetRasterStatus(D3DRASTER_STATUS *status); + HRESULT GetDisplayMode(D3DDISPLAYMODE *mode); + HRESULT GetDevice(struct IDirect3DDevice9 **device); + HRESULT GetPresentParameters(D3DPRESENT_PARAMETERS *parameters); +} + +[ + local, + object, + uuid(05eec05d-8f7d-4362-b999-d1baf357c704), +] +interface IDirect3DResource9 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice9 **device); + HRESULT SetPrivateData(REFGUID guid, const void *data, DWORD data_size, DWORD flags); + HRESULT GetPrivateData(REFGUID guid, void *data, DWORD *size); + HRESULT FreePrivateData(REFGUID guid); + DWORD SetPriority(DWORD priority); + DWORD GetPriority(); + void PreLoad(); + D3DRESOURCETYPE GetType(); +} + +[ + local, + object, + uuid(0cfbaf3a-9ff6-429a-99b3-a2796af8b89b), +] +interface IDirect3DSurface9 : IDirect3DResource9 +{ + HRESULT GetContainer(REFIID iid, void **container); + HRESULT GetDesc(D3DSURFACE_DESC *desc); + HRESULT LockRect(D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); + HRESULT UnlockRect(); + HRESULT GetDC(HDC *hdc); + HRESULT ReleaseDC(HDC hdc); +} + +[ + local, + object, + uuid(b64bb1b5-fd70-4df6-bf91-19d0a12455e3), +] +interface IDirect3DVertexBuffer9 : IDirect3DResource9 +{ + HRESULT Lock(UINT offset, UINT size, void **data, DWORD flags); + HRESULT Unlock(); + HRESULT GetDesc(D3DVERTEXBUFFER_DESC *desc); +} + +[ + local, + object, + uuid(7c9dd65e-d3f7-4529-acee-785830acde35), +] +interface IDirect3DIndexBuffer9 : IDirect3DResource9 +{ + HRESULT Lock(UINT offset, UINT size, void **data, DWORD flags); + HRESULT Unlock(); + HRESULT GetDesc(D3DINDEXBUFFER_DESC *desc); +} + +[ + local, + object, + uuid(580ca87e-1d3c-4d54-991d-b7d3e3c298ce), +] +interface IDirect3DBaseTexture9 : IDirect3DResource9 +{ + DWORD SetLOD(DWORD lod); + DWORD GetLOD(); + DWORD GetLevelCount(); + HRESULT SetAutoGenFilterType(D3DTEXTUREFILTERTYPE type); + D3DTEXTUREFILTERTYPE GetAutoGenFilterType(); + void GenerateMipSubLevels(); +} + +[ + local, + object, + uuid(fff32f81-d953-473a-9223-93d652aba93f), +] +interface IDirect3DCubeTexture9 : IDirect3DBaseTexture9 +{ + HRESULT GetLevelDesc(UINT level, D3DSURFACE_DESC *desc); + HRESULT GetCubeMapSurface(D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface); + HRESULT LockRect(D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); + HRESULT UnlockRect(D3DCUBEMAP_FACES face, UINT level); + HRESULT AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirty_rect); +} + +[ + local, + object, + uuid(85c31227-3de5-4f00-9b3a-f11ac38c18b5), +] +interface IDirect3DTexture9 : IDirect3DBaseTexture9 +{ + HRESULT GetLevelDesc(UINT level, D3DSURFACE_DESC *desc); + HRESULT GetSurfaceLevel(UINT level, IDirect3DSurface9 **surface); + HRESULT LockRect(UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags); + HRESULT UnlockRect(UINT level); + HRESULT AddDirtyRect(const RECT *dirty_rect); +} + +[ + local, + object, + uuid(2518526c-e789-4111-a7b9-47ef328d13e6), +] +interface IDirect3DVolumeTexture9 : IDirect3DBaseTexture9 +{ + HRESULT GetLevelDesc(UINT level, D3DVOLUME_DESC *desc); + HRESULT GetVolumeLevel(UINT level, IDirect3DVolume9 **volume); + HRESULT LockBox(UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags); + HRESULT UnlockBox(UINT level); + HRESULT AddDirtyBox(const D3DBOX *dirty_box); +} + +[ + local, + object, + uuid(dd13c59c-36fa-4098-a8fb-c7ed39dc8546), +] +interface IDirect3DVertexDeclaration9 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice9 **device); + HRESULT GetDeclaration(D3DVERTEXELEMENT9 *elements, UINT *count); +} + +[ + local, + object, + uuid(efc5557e-6265-4613-8a94-43857889eb36), +] +interface IDirect3DVertexShader9 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice9 **device); + HRESULT GetFunction(void *data, UINT *size); +} + +[ + local, + object, + uuid(6d3bdbdc-5b02-4415-b852-ce5e8bccb289), +] +interface IDirect3DPixelShader9 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice9 **device); + HRESULT GetFunction(void *data, UINT *size); +} + +[ + local, + object, + uuid(b07c4fe5-310d-4ba8-a23c-4f0f206f218b), +] +interface IDirect3DStateBlock9 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice9 **device); + HRESULT Capture(); + HRESULT Apply(); +} + +[ + local, + object, + uuid(d9771460-a695-4f26-bbd3-27b840b541cc), +] +interface IDirect3DQuery9 : IUnknown +{ + HRESULT GetDevice(struct IDirect3DDevice9 **device); + D3DQUERYTYPE GetType(); + DWORD GetDataSize(); + HRESULT Issue(DWORD flags); + HRESULT GetData(void *data, DWORD size, DWORD flags); +} + +[ + local, + object, + uuid(d0223b96-bf7a-43fd-92bd-a43b0d82b9eb), +] +interface IDirect3DDevice9 : IUnknown +{ + HRESULT TestCooperativeLevel(); + UINT GetAvailableTextureMem(); + HRESULT EvictManagedResources(); + HRESULT GetDirect3D(IDirect3D9 **d3d); + HRESULT GetDeviceCaps(D3DCAPS9 *caps); + HRESULT GetDisplayMode(UINT swapchain_idx, D3DDISPLAYMODE *mode); + HRESULT GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters); + HRESULT SetCursorProperties(UINT x_hotspot, UINT y_hotspot, IDirect3DSurface9 *bitmap); + void SetCursorPosition(int x, int y, DWORD flags); + BOOL ShowCursor(BOOL show); + HRESULT CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *parameters, IDirect3DSwapChain9 **swapchain); + HRESULT GetSwapChain(UINT index, IDirect3DSwapChain9 **swapchain); + UINT GetNumberOfSwapChains(); + HRESULT Reset(D3DPRESENT_PARAMETERS *parameters); + HRESULT Present(const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region); + HRESULT GetBackBuffer(UINT swapchain_idx, UINT backbuffer_idx, + D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backbuffer); + HRESULT GetRasterStatus(UINT swapchain_idx, D3DRASTER_STATUS *status); + HRESULT SetDialogBoxMode(BOOL enable_dialogs); + void SetGammaRamp(UINT swapchain_idx, DWORD flags, const D3DGAMMARAMP *ramp); + void GetGammaRamp(UINT swapchain_idx, D3DGAMMARAMP *ramp); + HRESULT CreateTexture(UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle); + HRESULT CreateVolumeTexture(UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle); + HRESULT CreateCubeTexture(UINT width, UINT levels, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle); + HRESULT CreateVertexBuffer(UINT size, DWORD usage, DWORD fvf, + D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle); + HRESULT CreateIndexBuffer(UINT size, DWORD usage, D3DFORMAT format, + D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle); + HRESULT CreateRenderTarget(UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle); + HRESULT CreateDepthStencilSurface(UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, + DWORD multisample_quality, BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle); + HRESULT UpdateSurface(IDirect3DSurface9 *src_surface, const RECT *src_rect, + IDirect3DSurface9 *dst_surface, const POINT *dst_point); + HRESULT UpdateTexture(IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture); + HRESULT GetRenderTargetData(IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface); + HRESULT GetFrontBufferData(UINT swapchain_idx, IDirect3DSurface9 *dst_surface); + HRESULT StretchRect(IDirect3DSurface9 *src_surface, const RECT *src_rect, + IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter); + HRESULT ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color); + HRESULT CreateOffscreenPlainSurface(UINT width, UINT height, D3DFORMAT format, + D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle); + HRESULT SetRenderTarget(DWORD index, IDirect3DSurface9 *surface); + HRESULT GetRenderTarget(DWORD index, IDirect3DSurface9 **surface); + HRESULT SetDepthStencilSurface(IDirect3DSurface9 *surface); + HRESULT GetDepthStencilSurface(IDirect3DSurface9 **surface); + HRESULT BeginScene(); + HRESULT EndScene(); + HRESULT Clear(DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil); + HRESULT SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); + HRESULT GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix); + HRESULT MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); + HRESULT SetViewport(const D3DVIEWPORT9 *viewport); + HRESULT GetViewport(D3DVIEWPORT9 *viewport); + HRESULT SetMaterial(const D3DMATERIAL9 *material); + HRESULT GetMaterial(D3DMATERIAL9 *material); + HRESULT SetLight(DWORD index, const D3DLIGHT9 *light); + HRESULT GetLight(DWORD index, D3DLIGHT9 *light); + HRESULT LightEnable(DWORD index, BOOL enable); + HRESULT GetLightEnable(DWORD index, BOOL *enable); + HRESULT SetClipPlane(DWORD index, const float *plane); + HRESULT GetClipPlane(DWORD index, float *plane); + HRESULT SetRenderState(D3DRENDERSTATETYPE state, DWORD value); + HRESULT GetRenderState(D3DRENDERSTATETYPE state, DWORD *value); + HRESULT CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock); + HRESULT BeginStateBlock(); + HRESULT EndStateBlock(IDirect3DStateBlock9 **stateblock); + HRESULT SetClipStatus(const D3DCLIPSTATUS9 *clip_status); + HRESULT GetClipStatus(D3DCLIPSTATUS9 *clip_status); + HRESULT GetTexture(DWORD index, IDirect3DBaseTexture9 **texture); + HRESULT SetTexture(DWORD index, IDirect3DBaseTexture9 *texture); + HRESULT GetTextureStageState(DWORD index, D3DTEXTURESTAGESTATETYPE type, DWORD *value); + HRESULT SetTextureStageState(DWORD index, D3DTEXTURESTAGESTATETYPE type, DWORD value); + HRESULT GetSamplerState(DWORD index, D3DSAMPLERSTATETYPE type, DWORD *value); + HRESULT SetSamplerState(DWORD index, D3DSAMPLERSTATETYPE type, DWORD value); + HRESULT ValidateDevice(DWORD *pass_count); + HRESULT SetPaletteEntries(UINT index, const PALETTEENTRY *entries); + HRESULT GetPaletteEntries(UINT index, PALETTEENTRY *entries); + HRESULT SetCurrentTexturePalette(UINT index); + HRESULT GetCurrentTexturePalette(UINT *index); + HRESULT SetScissorRect(const RECT *rect); + HRESULT GetScissorRect(RECT *rect); + HRESULT SetSoftwareVertexProcessing(BOOL software); + BOOL GetSoftwareVertexProcessing(); + HRESULT SetNPatchMode(float segment_count); + float GetNPatchMode(); + HRESULT DrawPrimitive(D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count); + HRESULT DrawIndexedPrimitive(D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, + UINT min_vertex_idx, UINT vertex_count, UINT start_index, UINT primitive_count); + HRESULT DrawPrimitiveUP(D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride); + HRESULT DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, + UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *data, UINT stride); + HRESULT ProcessVertices(UINT src_start_idx, UINT dst_idx, UINT vertex_count, + IDirect3DVertexBuffer9 *dst_buffer, IDirect3DVertexDeclaration9 *declaration, DWORD flags); + HRESULT CreateVertexDeclaration(const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration); + HRESULT SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration); + HRESULT GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration); + HRESULT SetFVF(DWORD fvf); + HRESULT GetFVF(DWORD *fvf); + HRESULT CreateVertexShader(const DWORD *byte_code, IDirect3DVertexShader9 **shader); + HRESULT SetVertexShader(IDirect3DVertexShader9 *shader); + HRESULT GetVertexShader(IDirect3DVertexShader9 **shader); + HRESULT SetVertexShaderConstantF(UINT start_idx, const float *data, UINT count); + HRESULT GetVertexShaderConstantF(UINT start_idx, float *data, UINT count); + HRESULT SetVertexShaderConstantI(UINT start_idx, const int *data, UINT count); + HRESULT GetVertexShaderConstantI(UINT start_idx, int *data, UINT count); + HRESULT SetVertexShaderConstantB(UINT start_idx, const BOOL *data, UINT count); + HRESULT GetVertexShaderConstantB(UINT start_idx, BOOL *data, UINT count); + HRESULT SetStreamSource(UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride); + HRESULT GetStreamSource(UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride); + HRESULT SetStreamSourceFreq(UINT stream_idx, UINT divisor); + HRESULT GetStreamSourceFreq(UINT stream_idx, UINT *divisor); + HRESULT SetIndices(IDirect3DIndexBuffer9 *buffer); + HRESULT GetIndices(IDirect3DIndexBuffer9 **buffer); + HRESULT CreatePixelShader(const DWORD *byte_code, IDirect3DPixelShader9 **shader); + HRESULT SetPixelShader(IDirect3DPixelShader9 *shader); + HRESULT GetPixelShader(IDirect3DPixelShader9 **shader); + HRESULT SetPixelShaderConstantF(UINT start_idx, const float *data, UINT count); + HRESULT GetPixelShaderConstantF(UINT start_idx, float *data, UINT count); + HRESULT SetPixelShaderConstantI(UINT start_idx, const int *data, UINT count); + HRESULT GetPixelShaderConstantI(UINT start_idx, int *data, UINT count); + HRESULT SetPixelShaderConstantB(UINT start_idx, const BOOL *data, UINT count); + HRESULT GetPixelShaderConstantB(UINT start_idx, BOOL *data, UINT count); + HRESULT DrawRectPatch(UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info); + HRESULT DrawTriPatch(UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info); + HRESULT DeletePatch(UINT handle); + HRESULT CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query); +} + +[ + local, + object, + uuid(02177241-69fc-400c-8ff1-9ea44df6861d), +] +interface IDirect3D9Ex : IDirect3D9 +{ + UINT GetAdapterModeCountEx(UINT adapter_idx, const D3DDISPLAYMODEFILTER *filter); + HRESULT EnumAdapterModesEx(UINT adapter_idx, const D3DDISPLAYMODEFILTER *filter, + UINT mode_idx, D3DDISPLAYMODEEX *mode); + HRESULT GetAdapterDisplayModeEx(UINT adapter_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation); + HRESULT CreateDeviceEx(UINT adapter_idx, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, + D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, struct IDirect3DDevice9Ex **device); + HRESULT GetAdapterLUID(UINT adapter_idx, LUID *luid); +} + +[ + local, + object, + uuid(91886caf-1c3d-4d2e-a0ab-3e4c7d8d3303), +] +interface IDirect3DSwapChain9Ex : IDirect3DSwapChain9 +{ + HRESULT GetLastPresentCount(UINT *last_present_count); + HRESULT GetPresentStats(D3DPRESENTSTATS *stats); + HRESULT GetDisplayModeEx(D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation); +} + +[ + local, + object, + uuid(b18b10ce-2649-405a-870f-95f777d4313a), +] +interface IDirect3DDevice9Ex : IDirect3DDevice9 +{ + HRESULT SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns); + HRESULT ComposeRects(IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, + IDirect3DVertexBuffer9 *src_descs, UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, + D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y); + HRESULT PresentEx(const RECT *src_rect, const RECT *dst_rect, + HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags); + HRESULT GetGPUThreadPriority(INT *priority); + HRESULT SetGPUThreadPriority(INT priority); + HRESULT WaitForVBlank(UINT swapchain_idx); + HRESULT CheckResourceResidency(IDirect3DResource9 **resources, UINT32 resource_count); + HRESULT SetMaximumFrameLatency(UINT max_latency); + HRESULT GetMaximumFrameLatency(UINT *max_latency); + HRESULT CheckDeviceState(HWND dst_window); + HRESULT CreateRenderTargetEx(UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, + IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage); + HRESULT CreateOffscreenPlainSurfaceEx(UINT width, UINT Height, D3DFORMAT format, + D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage); + HRESULT CreateDepthStencilSurfaceEx(UINT width, UINT height, D3DFORMAT format, + D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, + IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage); + HRESULT ResetEx(D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode); + HRESULT GetDisplayModeEx(UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation); +} + +int __stdcall D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name); +int __stdcall D3DPERF_EndEvent(void); +DWORD __stdcall D3DPERF_GetStatus(void); +BOOL __stdcall D3DPERF_QueryRepeatFrame(void); +void __stdcall D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name); +void __stdcall D3DPERF_SetOptions(DWORD options); +void __stdcall D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name); + +IDirect3D9 * __stdcall Direct3DCreate9(UINT sdk_version); +HRESULT __stdcall Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex); + +cpp_quote("#endif /* _D3D9_H_ */") diff --git a/include/d3d9caps.h b/include/d3d9caps.h index c62780b4a0a..23c6d38c917 100644 --- a/include/d3d9caps.h +++ b/include/d3d9caps.h @@ -441,10 +441,12 @@ typedef struct _D3DCONTENTPROTECTIONCAPS { ULONGLONG ProtectedMemorySize; } D3DCONTENTPROTECTIONCAPS; +#ifndef __WIDL__ DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f); DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8); DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20); DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b); +#endif #endif